Pathfinder Roleplaying Game: Bestiary 2 (OGL)

4.30/5 (based on 18 ratings)
Pathfinder Roleplaying Game: Bestiary 2 (OGL)
Show Description For:
Non-Mint

Hardcover Unavailable

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!

The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 320-page Pathfinder RPG Bestiary 2 includes:

  • More than 300 different monsters
  • Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
  • Challenges for any adventure and every level of play
  • Hosts of new templates and variants, including simple templates for on-the-fly creature customization
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • New rules for creating and running high-level menaces
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • New familiars, animal companions, and other allies
  • ... and much, much more!

ISBN-13: 978-1-60125-268-5

Errata
Last Updated - 7/16/2012

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Unavailable

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1116


See Also:

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.30/5 (based on 18 ratings)

Sign in to create or edit a product review.

Excellent Addition

5/5

As its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. In format, it's very similar to the first bestiary collection. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me:

* Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Several varieties are included here. I particularly liked "bythos", monitors of disruptions to time or space.

* Agathions: Beastlike outsiders native to the neutral good plane Nirvana. The theme works surprisingly well, with each type having a distinct role. I've never really used these, but should.

* Aranea: Super creepy pic!

* Athach: Dumb, bizarre arm monster with no background.

* Crypt Thing: Special teleport ability is pretty cool.

* Daemons: Outsiders with a special desire to consume mortal souls. Still too similar to "demons" and I don't really see what distinct niche they fill.

* Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon.

* Elementals: Four new ones here (mud, lightning, magma, and ice)

* Elemental (playable) races: Ifrits, undines, etc., are introduced here.

* Giants: Four new ones, including rune and taiga.

* Golems: Six new ones, with adamantine and clockwork the best.

* Gremlins: New creature type, a good and suitably annoying addition to the game.

* Inevitables: Lawful Neutral outsiders implacable in their goals. Each has a good nice.

* Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art.

* Megafauna: Four new ones.

* Nightshade: Introduced as a creature type, with a really cool description.

* Proteans: Chaotic neutral outsider type. Not particularly interesting, and not obvious how to use well in a game.

* Qlippoths: Pre-demon residents of the Abyss, they hate demons and mortals whose sins form them. A cool concept.

Generally speaking, there are a lot of high-CR and a lot of gargantuan- and colossal- sized creatures. The book fills in a lot of the classics that weren't included in the first collection, and I also noticed a lot that appeared in Rise of the Runelords (including art reproduction). However, there are also a lot I've never heard of before despite gaming for a couple of decades. A good mix! Overall, an excellent, high-quality expansion to a GM's toolkit.


My favorite book from Paizo.

5/5

This book so far has been my favorite purchase of ALL of my RPG books.
I don't know if I can explain the fervor I have for this book but I will try.

So first of all there is the cover, the ever feared Jabberwock(y) of Lewis Carroll legend. Having a tough SOB (CR23) on the cover is the best way to start things off I think. Lets me know im in for a ride with this book.

While the first Bestiary was the standard array of Monsters we have all come to know and love through years of them being reprinted for games the Bestiary 2 is where Paizo took off on its own with a whole slew of new monster and just general new ideas for monsters. A handful of new extraplanar monsters of various alignments were added such as The Aeons, Qlippoths and Daemons all have decently written history and offer a lot of inspiration for using them in games.

The two things I love best about this book are as follows.
One: New dragons, and not just more "coloured or metal" dragons, but a new type of dragon altogether: Primal Dragons. These bad boys have probably the best art in the whole book (magma, im looking at you) and they make for a nice change from the everyday.

Two: The art, while the art in Bestiary 1 is GOOD, its not near as sharp, crisp, and detailed as this book. The colours, the textures, the everything, all done very well. You will not be disappointed when looking through this book.


Great buy!

5/5

I really enjoyed the artwork and the monsters presented in this book, especially the Qlippoth! Must have for your pathfinder library!


Back to the Golden Age

5/5

Looking through the PDF of Bestiary 2, I find myself remembering the days in the 1980s when I'd sit in the back of the mall bookstore and leaf through the various gaming tomes I couldn't possibly buy all of.

Crystal Dragons, Aeons, and several others in this book remind of that golden era, when DMs had such a wide variety of unusual (and often new-age-y) creatures at their disposals, they couldn't possibly ever use them all.

Sure, some of the creatures are a little odd, but on the other hand, the vast variety will lead to some adventurer groups with a far different list of encountered monsters than the norm.

I personally can't wait to spring the Dullahan (aka Headless Horseman) and Animate Dream on my party!


Something does not add up...

3/5

Not as extensive as the first, yet the same price...

I do not mind the creatures in this book, but it does get less use than my other bestiary. However it still has the same problem as the first also. The use of generic rules for a creature type. For an actual hardcover book to be useful in a game (for creatures) you MUST be able to have all rules for the creature on the one page. The use of rules based on a type of creature that you need to leave the creatures page to reference is irritating and a waste of in game time.

Please fix this problem. I understand that constructs all have similarities but I need the rules on each constructs page to reference. Not have to skip to the end of the book to see if they have something relevant when they need it.


1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>
251 to 300 of 1,311 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Kirth Gersen wrote:
Shinmizu wrote:
Electrolytes are for sating plants' cravings.
"Idiocracy" reference FTW! ** spoiler omitted **

Yeah, water comes from a toilet, and I've never seen plants growing out of a toilet!


Jason Nelson wrote:
Yeah, water comes from a toilet, and I've never seen plants growing out of a toilet!

You like lattes?

Liberty's Edge

So ... how soon before we see a list of the monsters this bad boy will contain? I'm guessing not for several more months most likely.

Assuming that is the case, do we (the fans) know any of the monsters that will (or will not be) in it? Maybe we can try to compile a partial list ...

Also, James mentioned there will be new templates. Do we know which ones yet?

Thanks!!!

Sovereign Court

Marc Radle 81 wrote:


Also, James mentioned there will be new templates. Do we know which ones yet?

I predict:

Nosferatu
Deadline Monster
Possessed
Automaton

Owner - House of Books and Games LLC

How about the Post Monster?

That's one of the sneakiest beasties out there.

Paizo Employee Creative Director

Marc Radle 81 wrote:

So ... how soon before we see a list of the monsters this bad boy will contain? I'm guessing not for several more months most likely.

Assuming that is the case, do we (the fans) know any of the monsters that will (or will not be) in it? Maybe we can try to compile a partial list ...

Also, James mentioned there will be new templates. Do we know which ones yet?

Thanks!!!

I suspect we're still several months away from showing off the list of the monsters that'll be in the book. We DO have a list in-house, but that could still change at the last minute, and I'd rather not confuse things by letting that list out into the wild before it's absolutely ready.

Owner - House of Books and Games LLC

Templates are my favorite thing ....

Liberty's Edge

regeneratio =)

Sovereign Court

James Jacobs wrote:

I suspect we're still several months away from showing off the list of the monsters that'll be in the book. We DO have a list in-house, but that could still change at the last minute, and I'd rather not confuse things by letting that list out into the wild before it's absolutely ready.

Oh please, please let there be Mi Go.

Paizo Employee Creative Director

Marcus Aurelius wrote:
James Jacobs wrote:

I suspect we're still several months away from showing off the list of the monsters that'll be in the book. We DO have a list in-house, but that could still change at the last minute, and I'd rather not confuse things by letting that list out into the wild before it's absolutely ready.

Oh please, please let there be Mi Go.

There will be some more Lovecraft monsters. Not mi-go, though.

Sovereign Court

James Jacobs wrote:
Marcus Aurelius wrote:
James Jacobs wrote:

I suspect we're still several months away from showing off the list of the monsters that'll be in the book. We DO have a list in-house, but that could still change at the last minute, and I'd rather not confuse things by letting that list out into the wild before it's absolutely ready.

Oh please, please let there be Mi Go.
There will be some more Lovecraft monsters. Not mi-go, though.

Yay!!!!

Liberty's Edge

James Jacobs wrote:
Marc Radle 81 wrote:

So ... how soon before we see a list of the monsters this bad boy will contain? I'm guessing not for several more months most likely.

Assuming that is the case, do we (the fans) know any of the monsters that will (or will not be) in it? Maybe we can try to compile a partial list ...

Also, James mentioned there will be new templates. Do we know which ones yet?

Thanks!!!

I suspect we're still several months away from showing off the list of the monsters that'll be in the book. We DO have a list in-house, but that could still change at the last minute, and I'd rather not confuse things by letting that list out into the wild before it's absolutely ready.

Fair enough!

Any hints regarding the templates? Pretty please? I'll give you a brand new shiny nickle ...

Sovereign Court

James Jacobs wrote:


There will be some more Lovecraft monsters. Not mi-go, though.

Colours out of space?

Martenses?
Zoogs?


Marc Radle 81 wrote:
do we (the fans) know any of the monsters that will (or will not be) in it? Maybe we can try to compile a partial list ...

Classic Horrors Revisited lists the dhampir as a related creature in the vampire entry. It says the dhampir will appear in Pathfinder RPG Bestiary II.

Paizo Employee Creative Director

Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.

Sovereign Court

James Jacobs wrote:
Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.

Hounds of Tindalos!!! <faints...awakes> You've just made my day. Then gugs and denizens of Leng! Very happy indeed ;) I was incredibly happy about Shoggoths in the first bestiary too. Were Night Gaunts in Bestiary 1, I can't remember?.. Good day!


James Jacobs wrote:
Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.

Night gaunts!

Tickle (Su) !

Make it happen James! :D

Paizo Employee Creative Director

Marcus Aurelius wrote:
James Jacobs wrote:
Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.
Hounds of Tindalos!!! <faints...awakes> You've just made my day. Then gugs and denizens of Leng! Very happy indeed ;) I was incredibly happy about Shoggoths in the first bestiary too. Were Night Gaunts in Bestiary 1, I can't remember?.. Good day!

No night gaunts yet. They and mi-go are on the short list of monsters to do though!


Weird, I got ninja'd on Night Gaunts, of all things...

Sovereign Court

Twin Agate Dragons wrote:
drakkonflye wrote:
It wouldn't be so bad if he'd keep his mouth shut, but while I got him to stop naming the creatures as soon as he hears the description (even when I change it up a bit, he knows), he still has his "ah", "oh no", "damn", "I knew it", and so on comments, which can be pretty...
You need to enforce the need for minimal metagaming. Every time he says something, make a note. Give the character less treasure, xp or other gooodies. Tell the players that every time thy pipe up or are metagaming in a way that is detrimental you are going to penalize their character.

I penalize characters who metagame during the session by lowering their chances of receiving hero fate points (house rule) which are based and awarded solely on good roleplaying. You would be amazed at how effective this rule is.

Sovereign Court

James Jacobs wrote:
Marcus Aurelius wrote:
James Jacobs wrote:
Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.
Hounds of Tindalos!!! <faints...awakes> You've just made my day. Then gugs and denizens of Leng! Very happy indeed ;) I was incredibly happy about Shoggoths in the first bestiary too. Were Night Gaunts in Bestiary 1, I can't remember?.. Good day!
No night gaunts yet. They and mi-go are on the short list of monsters to do though!

Even more Yays!! Just remember that Night Gaunts pay homage to Nodens and not Nyarlathotep, at least according to my good yet lost friend Randolph Carter. ;)


I'm an up-and-coming DM...so...THIS IS THE GOLDMINE!!! :D I can't wait for this to come out...

Sovereign Court

Zachary Jacobson wrote:
I'm an up-and-coming DM...so...THIS IS THE GOLDMINE!!! :D I can't wait for this to come out...

Me neither. But its going to be a long wait yet :(


New monsters is always a plus


James Jacobs wrote:
Marcus Aurelius wrote:
James Jacobs wrote:
Gugs and hounds of tindalos and denizens of leng are all going into the Bestiary. Plus one more that hasn't yet appeared in a Pathfinder AP.
Hounds of Tindalos!!! <faints...awakes> You've just made my day. Then gugs and denizens of Leng! Very happy indeed ;) I was incredibly happy about Shoggoths in the first bestiary too. Were Night Gaunts in Bestiary 1, I can't remember?.. Good day!
No night gaunts yet. They and mi-go are on the short list of monsters to do though!

Gugs and Denizens of Leng with the possible of inclusion of the Mi-Go and Night Gaunts? OK, as a Lovecraft fan getting this just became a priority. I was doing my own private conversion of these and other monsters I liked from previous adventure paths. Now you tell me I'll be able to buy a book that has them already done for me? Why, that's FANTASTIC!!!


Wonderful :) I hope monsters in this one are more detailed than the last!

This will give PFRPG what it's missing and will hopefully reduce the need to look at SRD for monsters!

Paizo Employee Creative Director

Vak wrote:

Wonderful :) I hope monsters in this one are more detailed than the last!

This will give PFRPG what it's missing and will hopefully reduce the need to look at SRD for monsters!

The format for Bestiary II is going to be the same as the first Bestiary. There'll be over 300 monsters in all, most of them with a single page. We learned a lot about building a monster book this way with the Bestiary, so hopefully we'll be able to squeeze in a bit more information about monsters this time around.

But let me be clear: presenting a lot of flavor for monsters is actually the 3rd priority for a monster bestiary. First priority is to give all the rules you need to run the monster in a game—that's the whole point of the book. Second priority is to fill the book with art—monsters without art are forgotten and never used, and good art makes a book MUCH more successful. What space is left over after the rules and the artwork are in is pretty much all we have to work with for flavor and details, and that's not going to change because that's the way a Bestiary HAS to work.

Fortunately, we have plenty of other of places available for us to get superdetailed with new monsters. The Revisited line (and other books in the Chronicles line) are a perfect place for us to go into great detail about monsters, and we have no plans of canceling that line anytime soon. And secondly, a LOT of new monsters in Bestiary II are coming from Pathfinder Adventure Paths, where they all had 2 pages of information. Their incarnation into the hardcover Bestiary will reduce those two pages to one page... but their two page versions still exist in those Bestiaries. Anyone who loves new monsters really should strongly consider subscribing to the AP line, since every one of those volumes has 10 to 14 pages of new monsters in them.


cappadocius wrote:
James Jacobs wrote:


There will be some more Lovecraft monsters. Not mi-go, though.

Colours out of space?

Martenses?
Zoogs?

Animated trapezohedrons?

Silver Crusade

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Second priority is to fill the book with art—monsters without art are forgotten and never used, and good art makes a book MUCH more successful.

Oh, that's why Derro were the most overlooked monsters in 3.5 (no art = no monster).


I'm a big Lovecraft fan. Anything of his that you bring out for Pathfinder will be much appreciated.


James Jacobs wrote:
Vak wrote:

Wonderful :) I hope monsters in this one are more detailed than the last!

This will give PFRPG what it's missing and will hopefully reduce the need to look at SRD for monsters!

The format for Bestiary II is going to be the same as the first Bestiary. There'll be over 300 monsters in all, most of them with a single page. We learned a lot about building a monster book this way with the Bestiary, so hopefully we'll be able to squeeze in a bit more information about monsters this time around.

But let me be clear: presenting a lot of flavor for monsters is actually the 3rd priority for a monster bestiary. First priority is to give all the rules you need to run the monster in a game—that's the whole point of the book. Second priority is to fill the book with art—monsters without art are forgotten and never used, and good art makes a book MUCH more successful. What space is left over after the rules and the artwork are in is pretty much all we have to work with for flavor and details, and that's not going to change because that's the way a Bestiary HAS to work.

Fortunately, we have plenty of other of places available for us to get superdetailed with new monsters. The Revisited line (and other books in the Chronicles line) are a perfect place for us to go into great detail about monsters, and we have no plans of canceling that line anytime soon. And secondly, a LOT of new monsters in Bestiary II are coming from Pathfinder Adventure Paths, where they all had 2 pages of information. Their incarnation into the hardcover Bestiary will reduce those two pages to one page... but their two page versions still exist in those Bestiaries. Anyone who loves new monsters really should strongly consider subscribing to the AP line, since every one of those volumes has 10 to 14 pages of new monsters in them.

Just out of curiosity, have you considered just putting less monsters in and/or smaller images? The Bestiary is one of my favorite books you have made so far, and if I have one caveat to it (albeit a very minor one) it would be that some of the monsters could have used more flavor text than a couple sentences worth… especially some of the new ones like the Linnorms.

Paizo Employee Creative Director

anthony Valente wrote:
Just out of curiosity, have you considered just putting less monsters in and/or smaller images? The Bestiary is one of my favorite books you have made so far, and if I have one caveat to it (albeit a very minor one) it would be that some of the monsters could have used more flavor text than a couple sentences worth… especially some of the new ones like the Linnorms.

I agree that the linnorms should have had an introduction page like how the demons and devils got an intro page. But we realized that way too late in the game to fix it, alas.

As for fewer monsters or smaller images... neither of those options is attractive.

Fewer monsters = fewer options. These Bestiaries are meant to be as exhaustive a resource as possible, and fewer monsters means that it's less exhaustive.

Smaller art = wasteful. A monster illustration costs FIVE TIMES as much as a page of text on monsters. Therefore, we want to get as much bang for our buck from the most expensive part of the page—the art. Running it small reduces that bang, and makes the book look more cluttered and not as pretty. Part of our brand identity for our monster book is nice big pictures of monsters for every entry we can.

Now all of that said... putting in even more information on monsters would, in most cases, be strangely counterintuitive. Keep in mind that all of our hardcover Bestiaries are designed to be world-neutral. You can use monsters in the Bestiary in a Golarion game, a Greyhawk game, a Dragonstar game, a d20 Call of Cthulhu game, a home-brew game... ANY game that uses the Pathfinder or d20 rules. In order to keep those monsters world-neutral, we can't actually write all that much about how the monsters interact with the world and can't make many assumptions about how a monster might function in any particular setting. At one page per monster, we can get enough info about the monster that they feel nice and flavorful, but we don't start edging into weird territory where we REALLY could use a setting to hang monster text on.

Fortunately, if you're looking for more flavorful monster descriptions, we DO provide a lot of other options. With our revisited line of books, we generally end up doing 20 to 30 6 page monster chapters a year. We also generally do 3 to 6 more over the course of a year in the Pathfinder Adventure Paths. There, since those products are set in a world, we can afford to get really detailed about a monster without worrying as much about keeping things simple and easy to adapt to any old campaign world.

Paizo Employee Director of Game Development

James Jacobs wrote:
A monster illustration costs FIVE TIMES as much as a page of text on monsters.

Why did I have to become a word nerd text miner instead of an artist?


James Jacobs wrote:
Fortunately, if you're looking for more flavorful monster descriptions, we DO provide a lot of other options. With our revisited line of books, we generally end up doing 20 to 30 6 page monster chapters a year. We also generally do 3 to 6 more over the course of a year in the Pathfinder Adventure Paths. There, since those products are set in a world, we can afford to get really detailed about a monster without worrying as much about keeping things simple and easy to adapt to any old campaign world.

Thanks for the answer. Again, I'm more curious as to the reasoning behind the decision-making than anything. It really is a master piece and IMO is far better than any other monster manual except perhaps the 1st edition AD&D Monster Manual.

To be honest, I've only recently started to truly look into your complete line of products beyond the core books… mostly due to the alluring flavor and set up of the Kingmaker AP (another masterpiece in the making). I have however picked up and perused the first (I think) monsters revisited book (the one with hobgoblins and ogres and such) at my FLGS and ironically, I just can't take the next step to buy it because I don't find the art particularly appealing.


Adam Daigle wrote:
James Jacobs wrote:
A monster illustration costs FIVE TIMES as much as a page of text on monsters.
Why did I have to become a word nerd text miner instead of an artist?

Because of a lack of artistic talent? I can almosy draw a stick figure..and its the art that kills up in production

Paizo Employee Director of Game Development

Blackerose wrote:
Because of a lack of artistic talent?

Oh yeah. That's it! :)

Sovereign Court

James Jacobs wrote:


I agree that the linnorms should have had an introduction page like how the demons and devils got an intro page. But we realized that way too late in the game to fix it, alas.

Couldn't find linnorms in the D20 System Reference Document. Do the rights to these belong to Necromancer games? Just wondered because you use them but not the one's in 3.5?

BTW: Don't lose the art. Worth every penny!! The bestiary rocks, and the contributing artists are very good!

Paizo Employee Director of Game Development

Linnorms don't belong to anyone creatively except for the Norse. Since they are firmly entrenched in folklore, the creatures are open to interpretation from anyone.

Being a folklore nut and monster fan, I love what's been done with linnorms so far.

Sovereign Court

Adam Daigle wrote:

Linnorms don't belong to anyone creatively except for the Norse. Since they are firmly entrenched in folklore, the creatures are open to interpretation from anyone.

Being a folklore nut and monster fan, I love what's been done with linnorms so far.

Thanks Adam. Were they like dragons in folklore, or something else?

Silver Crusade

Pathfinder Adventure Path Subscriber

Wikipedia is really your friend

Sovereign Court

Gorbacz wrote:
Wikipedia is really your friend

I can be a lazy bastard sometimes you know ;)


Oh I so wish there was a table of contents we could see...

Sovereign Court Co-owner - Battlegrounds to Board Games

darth_borehd wrote:
Oh I so wish there was a table of contents we could see...

ditto


Brandon Gillespie wrote:
darth_borehd wrote:
Oh I so wish there was a table of contents we could see...
ditto

thirded

Paizo Employee Creative Director

We'll eventually release the monster list... but not until we're a LOT closer to the book's release later this year. Still probably at least 5 months or so away from that blog post.


James Jacobs wrote:
We'll eventually release the monster list... but not until we're a LOT closer to the book's release later this year. Still probably at least 5 months or so away from that blog post.

Hmmm thats not good this is May and October when its due out is 5 months away LOL

When we do get it im sure it will be great


If you are still taking suggestions for dinos I humbly request this one be considered: http://animals.nationalgeographic.com/animals/prehistoric/pachycephalosauru s-wyomingensis.html

In some of my fantasy stories I use these guys as a replacement for horses.


FenrysStar wrote:

If you are still taking suggestions for dinos I humbly request this one be considered: http://animals.nationalgeographic.com/animals/prehistoric/pachycephalosauru s-wyomingensis.html

In some of my fantasy stories I use these guys as a replacement for horses.

It's totally a Medium creature, but Large-sized pachycephalosaurid would be a cool mount! Or this could be a mount for an insane dinosaur riding kobold cavalier!

Silver Crusade

FenrysStar wrote:

If you are still taking suggestions for dinos I humbly request this one be considered: http://animals.nationalgeographic.com/animals/prehistoric/pachycephalosauru s-wyomingensis.html

In some of my fantasy stories I use these guys as a replacement for horses.

I'd wager that James Jacobs butted heads with the others over getting this one in.


Now this would be a cool mount, and a creature that wouldn't be very well known: Pareiasaur

251 to 300 of 1,311 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Bestiary 2 (OGL) All Messageboards

Want to post a reply? Sign in.