Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Can I use may su ablity to breath fire?

If not:
CMB: 1d20 + 11 ⇒ (10) + 11 = 21


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Leaving the Hammer to continue the beat down on the last clay critter, Haskyll looks over to where People were engulfed.

Spirit hammer: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (5) + 2 = 7 Force=No DR

Laddie, you got to get out from under there.

Haskyll casts Liberating Command

If Kaos gets free on his own, then I will use it on either Ulfgard, or Ragnir, in that order, it adds +16 competence to their Escape artist check.

AC 17, 21 vs Giant, HP 57/57, Spirit Weapon 6/8 Rounds


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga uses the wand of acid arrow again

acid arrow: 1d20 + 8 ⇒ (8) + 8 = 16 touch

damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7


Kaos Axe Hands wrote:

Can I use may su ablity to breath fire?

** spoiler omitted **

That is a good question. I scoured the message boards for an answer. James Jacobs says that you cannot attack while pinned. A breath weapon is an attack. Plus in this situation, Kaos is engulfed, which essentially means his mouth would be covered. So, I will say no.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

If my cmb roll of 21 did not work. I will roll again with Haskyll's spell.Liberating Command: 1d20 + 16 ⇒ (18) + 16 = 34+3 if I get to add my Dex to the Escape Artist check


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Escape artist: 1d20 + 16 ⇒ (8) + 16 = 24


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Kaos takes attacks the slimy worm-like mass as it engulfs the Dragon Disciple.

Round Three

After receiving a little healing, Leira Creates a Pit under the last clay Stone Giant. The Clay Benaioh side steps the pit's creation and avoids falling in.

Clay Stone Giant Benaioh Reflex Save: 1d20 + 0 ⇒ (17) + 0 = 17

Taking a bit of GM's narrative fiat based on the conversation in the Discussion thread. Also took liberties with movement to escape when no specific detail was provided.

Kaos has a connection to Leira. A warmth flows through the Dragon Disciple, and using a technique more like a rogue's, Kaos escapes the mass of slimy worm-like substances. He ends up next to Leira.

Ulfgard also escapes from the mass of putrid icky stuff.

(@Ulfgard-You needed to first either take an AoO or Reflex Save. I will assume that the powerful Dwarf would take an AoO. So, go ahead and make an attack against the slime pool as a part of your Round Three actions. Ulfgard would be free from the pool on his initiative.)

Anga fires another Acid Arrow from her wand striking the last standing Clay Stone Giant.

Ragnir tries to escape the gooey putrid mass, but is unable to free himself from the worm-like substance.

Ragnir's Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

Haskyll, seeing Ragnir struggling with the putrid mass, tries to give the not-so-nimble Warpriest a little help.

Ragnir's Escape Artist: 1d20 + 16 ⇒ (11) + 16 = 27

Ragnir feels a magical energy flow through him, he suddenly finds himself free from the mass.

Haskyll's Spiritual Waraxe moves up and hacks into the last standing Clay Benaioh.

Droja moves over and touches Ragnir.

Cure Moderate Wounds: 2d8 + 8 ⇒ (1, 6) + 8 = 15

Ignan moves into the middle pool of slimy putrid worms.

Ignan's Slam Attack: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 1 ⇒ (2) + 1 = 3

The last standing clay Stone Giant sends forth a spray of putrid slime that effects Ulfgard, Ragnir, Droja, and Leira.

GM Screen:
frequency: 1d4 ⇒ 1

Spray: 3d6 ⇒ (5, 1, 4) = 10

Ulfgard, Ragnir, Droja, and Leira needs to make DC20 Fort Saves.

The pool with Ignan slams into the Fire Elemental.

Pool Slam: 1d20 + 13 ⇒ (7) + 13 = 201d12 + 12 ⇒ (3) + 12 = 151d6 ⇒ 2

The other pool moves closer to the party.

Leira 10 (AC19 43/56)
Kaos 13 (AC21/25 77/92) Shifted
Ulfgard 9 (AC20/D24 65/103)
Anga 8 (AC17/SH21/D25 53/53)
Ragnir 8 (AC22/D26 43/69)
Haskyll 7 (AC18/17/D22 57/57)
Droja 7 (AC16, 45FL57/55FL67)
Benaioh 3 (AC18 Slime,Slime,38/52)
Benaioh Slime 3(AC7 52,56,S/84)

Round Four

Whew! This was a busy recap.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Will do
Ulfgard quickly hammers the enemy.
AttackAoO: 1d20 + 13 ⇒ (13) + 13 = 262d6 + 17 ⇒ (2, 4) + 17 = 23
Attack: 1d20 + 13 ⇒ (5) + 13 = 182d6 + 17 ⇒ (1, 2) + 17 = 20
Attack: 1d20 + 8 ⇒ (8) + 8 = 162d6 + 17 ⇒ (3, 3) + 17 = 23

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will step up and hack at the closest slime.
Attack: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 15 ⇒ (6, 7) + 15 = 28
Attack: 1d20 + 6 ⇒ (19) + 6 = 252d8 + 15 ⇒ (3, 7) + 15 = 25
This must be what happens when giants get foot fungus.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Fort DC 20: 1d20 + 6 ⇒ (8) + 6 = 14
Leira is caught by surprise and suffers under the terrible poison.

Itching, the girl moves back and casts hydraulic push. A stream of water is born from her hands and burst at the remaining clay statue pushing it back into the pit.
Hydraulic push Bull Rush: 1d20 + 11 ⇒ (14) + 11 = 25

HP 43/56


Ragnir's Fort Save: 1d20 + 8 ⇒ (12) + 8 = 20

Ragnir barely resists the effects of the putrid slime. He then pounds on the slimy mass approaching him.

frost heavy mace + PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 141d8 + 6 + 4 ⇒ (4) + 6 + 4 = 141d6 ⇒ 5
frost heavy mace + PA: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 141d8 + 6 + 4 ⇒ (3) + 6 + 4 = 131d6 ⇒ 2

Leira 10 (AC19 43/56)
Kaos 13 (AC21/25 77/92) Shifted
Ulfgard 9 (AC20/D24 65/103)
Anga 8 (AC17/SH21/D25 53/53)
Ragnir 8 (AC22/D26 43/69)
Haskyll 7 (AC18/17/D22 57/57)
Droja 7 (AC16 45FL57/55FL67)
Ignan 7 (AC17 13/30)
Benaioh 3 (AC18 Slime,Slime,38/52)
Benaioh Slime 3(AC7 52,56,S/84)


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Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Seeing Ulfgard a bit bloodied, Droja touches the Dwarf Ranger Barbarian.

Cure Moderate Wounds: 2d8 + 8 ⇒ (2, 1) + 8 = 11

Droja then moves back to just in front of Anga.


Ignan continues to dance around his pool of slime.

Ignan's Slam Attack: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 1 ⇒ (2) + 1 = 3


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga throws a force dart at the beastie.
force bolt: 1d4 + 4 ⇒ (1) + 4 = 5


Round Three Complete

Ulfgard pounds the pool of slime as he becomes engulfed in its putrid mass.

Round Four

As a contagion sets in on the Rogue Arcanist, Leira magically generates a stream of forceful water that pushes the remaining clay Stone Giant into the pit previously created.

Kaos slices once then again through the putrid mass. The first pool stops its movement.

Ulfgard moves up to attack the pool of slime engulfing the fire elemental.

Anga fires a Force bolt that goes sailing into the pit.

Ragnir moves up next to Ulfgard and pounds on the pool of slime as well. This pool stops moving as well.

Haskyll does something heroic.

Droja moves up and provides some healing to Ulfgard.

Ignan finds itself free of the slime. It moves over and dances on the head of the clay Stone Giant in the pit.

The Benaioh in clay Stone Giant form is unable to climb out of the pit rendering it effectively useless.

Leira 10 (AC19 43/56)
Kaos 13 (AC21/25 77/92) Shifted
Ulfgard 9 (AC20/D24 76/103)
Anga 8 (AC17/SH21/D25 53/53)
Ragnir 8 (AC22/D26 43/69)
Haskyll 7 (AC18/17/D22 57/57)
Droja 7 (AC16 45FL57/55FL67)
Ignan 7 (AC17 13/30)
Benaioh 3 (AC18 Slime,Slime,33/52)
Benaioh Slime 3(AC7 D,D,S/84)

Round Five plus

After Kaos finished off the first one, I ended up moving Ulfgard and Ragnir to the second one with the fire elemental. These are not the smartest things you will fight. Once in the pit, the last clay Stone Giant really could not do anything. They are not nimble enough or clever enough to figure a way out. However, the Create Pit spell will wear off. Round Five will be the third Round for the pit. That leaves three rounds after Five. What does the party do to the last one in the pit.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos heads over to the pit and breaths a second round of fire breath into it.
Fire Breath: 2d6 + 2 ⇒ (5, 5) + 2 = 12
Let kill this thing before it gets out.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Yes, let's make sure it does not get out of there!" Leira closes up until she has enough angle to shot. She loads the arrows with magic with arcane strike.
+1 shortbow+DA+PB: 1d20 + 10 - 2 + 1 ⇒ (8) + 10 - 2 + 1 = 17
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 4 + 1 + 2 ⇒ (6) + 2 + 4 + 1 + 2 = 15

Round 6
+1 shortbow+DA+PB: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 4 + 1 + 2 ⇒ (2) + 2 + 4 + 1 + 2 = 11

Round 7
+1 shortbow+DA+PB: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 18
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 4 + 1 + 2 ⇒ (3) + 2 + 4 + 1 + 2 = 12


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Moving on!

The party will soon shatter the clay vessel holding the Benaioh Slime with well placed arrows and more. Then the party will pound, slice, and burn with Ignan the last slime pool. It will eventually die.

Victory!

What does the party do next?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Loot
Kaos will cast detect magic and have a look around.perception: 1d20 + 6 ⇒ (3) + 6 = 9


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Let's check what is in here" Leira starts checking all the walls, floors and suspicious areas of the Shrine.
Perception (+1 vs traps): 1d20 + 19 ⇒ (6) + 19 = 25
Perception (+1 vs traps): 1d20 + 19 ⇒ (11) + 19 = 30
Perception (+1 vs traps): 1d20 + 19 ⇒ (2) + 19 = 21
Perception (+1 vs traps): 1d20 + 19 ⇒ (10) + 19 = 29
Perception (+1 vs traps): 1d20 + 19 ⇒ (14) + 19 = 33

"What do you think this Fandarra role plays within the giants plans?" the girl does not seem too knowledgeable of the stone goddess.
K. religion (untrained): 1d20 + 3 ⇒ (8) + 3 = 11
K. local (for Giants common knowledge): 1d20 + 8 ⇒ (9) + 8 = 17

"I propose we have a rest here, the Giants do not seem to come around much, before coming back to the main road"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sounds good.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll will tap everyone that needs it with the healy stick.

We need to be returning, as This is running out.
He waves the last healy stick. Also known as the CLW wand

Sneaks in on the EDIT
Gathering those that need mass healing, Haskyll calls upon Torag
Channel: 4d6 ⇒ (5, 2, 1, 3) = 11
Channel 2: 4d6 ⇒ (3, 5, 6, 5) = 19

Will tap those that need it after that, with the healy stick

Edit, would have continued to batter both with the Sprit Weapon AKA hammer time. :)


Ignan, nicknamed for his tongue, dances on the last slime pool then departs with a wave.

Haskyll heals the party fully with a pair of Channel energies.

You will unfortunately not find too much in this place. Most items of value have long been removed. Curiously though in the black lacquered cabinet to the south, you will find several large blocks of dried clay. In addition, the cabinet holds a clay tablet that is a scroll of transmute rock to mud and two bricks (20 blocks) of blackfire clay.

The party will be able to rest here peacefully and without incident.

Day Ninety-Two

Where does the party go next?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think there is anything in the clay?Kaos will take the blackfire clay and put it in the large bag of holding along with the tablet.
He will then inspect the clay blocks carefully.
perception w/ detect magic: 1d20 + 6 ⇒ (14) + 6 = 20
Then unless stopped he will take one away from the party and then will try to break it open.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Mmm... clay? What they want this for?" Leira shrugs while she takes a look at the tablet.

During the night the girl shares the tablet with Anga trying to unveil its secrets, aka, transcribe it to her spellbook after Anga does so.
Spellcraft DC ?: 1d20 + 9 ⇒ (8) + 9 = 17


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Kaos sees nothing out of the ordinary with the clay blocks. Only the clay tablet will radiate magic.

Leira will not be able to transfer the spell to her spell book. (DC20 15 + 5 the level of the spell.)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Lass, you mind if I take a look at that?

spell: 1d20 + 13 ⇒ (7) + 13 = 20

Is the scroll Arcane or Divine ???


Arcane. It is the fifth level spell Transmute Rock to Mud on a clay tablet.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

So where do we go now?


Where do you want to go?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll borrows the Campfire bead from Anga, and starts it up.

While cooking some breakfast.

I am not worried where we go, I just need some time to see what Torag has blessed me with for spells today.

He then hands off the cooking to anyone else in order to go prepare his spells.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I can do that.
Cooking: 1d20 + 0 ⇒ (7) + 0 = 7
It's not burnt it's well done.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga settles down by the fire. Seeing kao's efforts she says, oh, you poor piece of bacon. she chews the blacken meat anyway.
Can ah have the rock ta mud spell? Ah,ll copy it inta me spell book. Then you others can copy it from there.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll returns from his prayers.
I cannot see that as an issue.

Haskyll shakes his head ruefully at the charred bacon and eggs that are proffered.

don't fret it laddie, My cooking is worse.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira enjoys the bacon and eggs while trying to make sure nothing spills her spellbook while she reads "Let's just come back to the main trail and travel south. The giants told us the Cathedral was there, and so I guess that is our way to stop the Tyrant"


It takes the party about five hours to make it back to the Stone Giant's bridge. The party had followed a wide creek to the Shrine of Fandarra. Another creek heads toward the southwest. This is not the route to the Cathedral. That route is one the other side of the bridge.

What does the party do. You are near location I on the Minderhal Valley map.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Are there any tracks heading to the southwest?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"I would advice check the other valleys first. I do not want to be between amboss and hammer. Once we get to the giant camp I would prefer a clean back!"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Lead on.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

sounds good


There are definitely tracks to the southwest. The party heads that way. Along the southwest creek, like the creek to the Shrine of Fandarra, there are marshes. The party picks its way on as much dry ground as possible.

After a couple of hours, warm springs bubble up creating a foggy atmosphere. It also melts the snow leaving a moist and spongy ground to walk upon.

About mid-afternoon, the party meets a group of Ogres lead by a very ugly female Giant.

Kaos' Iniative:: 1d20 + 8 ⇒ (4) + 8 = 12
Leira's Iniative: 1d20 + 5 ⇒ (3) + 5 = 8
Anga's Iniative: 1d20 + 2 ⇒ (5) + 2 = 7
Ulfgard's Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Haskyll's Iniative: 1d20 + 0 ⇒ (16) + 0 = 16
Ragnir's Iniative: 1d20 + 0 ⇒ (18) + 0 = 18
Droja's Iniative: 1d20 + 0 ⇒ (4) + 0 = 4
Ugly Female Giant's Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Ogre's Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Round One

Meeting in the Marshes map up. Water squares are difficult terrain. Go ahead with what you plan to do in Round One.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Oh good giants.
Shield spell failure: 1d100 ⇒ 44Kaos will bring up some magical protection and move to S10. As he does he begins to assume he's daconic form.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard moves forward and activates his Blessing of Protection.
+1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Good giants? Shall we talk with them?" Leira sees the others casting spells as when the group starts a combat, so she knows well and casts enlarge person on Ulfgard.


The Ugly Female Giant goes first in the Round.

All of sudden a noxious fog appears around the party. The smell is worse than rotten eggs.

Stinking Cloud

The DC15 Fort Save to not immediately be effected by the Stinking Cloud. This is a poison affect.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25


Ragnir's Fort Save: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Ragnir starts choking and puking from the horrid smell.

He moves back next to the mule and out of the Stinking Cloud. The aroma around the mule is pleasant in comparison.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja's Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8

Droja steps back heaving and hurling. She joins Ragnir next to the fresh air of the mule.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Does Ulfgard need to roll, too. Seems from the map he is just out of it!


Yes. Ulfgard needs to roll too. The Ugly Female Giant actually went first in the Round (Initiative Roll 21 vs Ulfgard's 18). So Ulfgard would have moved through the Stinking Cloud if he makes his Fort Save. We will need to Retcon his actions if he fails. If he fails, he would get only a single move action.

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