Every adventurer dreams of glittering treasures and magical relics, and such remarkable rewards spur the quests and ignite the imaginations of history’s greatest heroes, driving them to greatness—or their doom. Yet above coins of gold and gem-studded baubles rise those riches that are themselves the envy of kings, the causes of calamities, and the stuff of legends. With the power to slay titanic beasts, reduce whole castles to ruin, and change the flow of fate, such mythic items fill the stories of sages and treasure seekers the world over. And now, the greatest of these wonders rest within your hands.
This compendium of curiosities reveals the magic and legacy of 10 of the most famous and infamous items and artifacts in the history of fantasy roleplaying. From the head-slicing swipes of the vorpal sword to the awesome magical might of the staff of the magi, the depthless bag of holding to the world-warping deck of many things, the investigations within reveal the mysterious creations, cunning uses, magical variations, and untold other secrets of these ultimate treasures.
No matter the campaign setting, Classic Treasures Revisited unleashes a hoard of history’s greatest magic items upon your game—along with all the adventures they inspire—and proves that true treasures never tarnish.
Highlighted treasures include:
Bag of Holding
Cube of Force
Deck of Many Things
Figurines of Wondrous Power
Helm of Brilliance
Horn of Valhalla
Sphere of Annihilation
Staff of the Magi
Vorpal Sword
Well of Many Worlds
This Pathfinder Chronicles book works best with the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder Roleplaying Game Bestiary. Although it is suitable for play in any fantasy world, it is optimized for use in the Pathfinder Chronicles campaign setting.
ISBN-13: 978-1-60125-220-3
Other Resources: This product is also available on the following platforms:
Paizo continues the trend that began with Classic Monsters Revisited. Take something cliche and beaten to death, refresh it, revamp, spit, polish and make it shine.
This time, the classic D&D magic items undergo this treatment. The most commonly referenced treasures such as vorpal weapons, bags of holding or figurines of power are re-imagined in this volume.
And like it's predecessors, this book is above and beyond. The ideas, backstories and variant items are just amazingly creative, fun, imaginative and well presented. Instead of scouring obscure splatbooks or pondering the 3.5 Magic Item Compendium, one can just take this book and breathe new life into the old classics.
Special shout-out to my favourite Paizo author, Todd "Shemeska" Stewart, for his chapters on Well of Many Worlds and Sphere of Annihilation. Both are brilliant gems of unrestrained, crazy, creative writing.
I am a huge fan of the Revisited series of books Paizo has been releasing and have plans to release. This book took my attention from the moment I picked it up and flipped through the pages.
It is an outstanding read. It covers how these iconic "D&D" items are created, how they fit into the Pathfinder world and how adventures use it. I also like the how it shows that these items are not one dimensional (no pun intended) and are constantly being adapted in the modern game.
I HIGHLY recommend this book to both GM and player as there is so much you can get out of it. 5 out of 5.
My most excellent praises for this latest work.
The only possibile critique would be, that there are no pictures of the alternate versions of these items. All in all on par with your usual product. You realize we are spoiled now and expect everything else to be better
The book has a section for each chapter called Related Items that addresses items with similar effects (the bag of holding chapter will talk about haversacks and portable holes, frex), and the outline says if there are cursed forms of the item, discussion of them goes there as well.
just when this book couldn't sound any cooler
What if you were told you got a free zonkey with it!?
The book has a section for each chapter called Related Items that addresses items with similar effects (the bag of holding chapter will talk about haversacks and portable holes, frex), and the outline says if there are cursed forms of the item, discussion of them goes there as well.
just when this book couldn't sound any cooler
What if you were told you got a free zonkey with it!?
The book has a section for each chapter called Related Items that addresses items with similar effects (the bag of holding chapter will talk about haversacks and portable holes, frex), and the outline says if there are cursed forms of the item, discussion of them goes there as well.
My GM just recently gifted my beloved Kitsune (chorus: "We love you!") with a Deck of Many Things. So far, it has lead to my Ranger jumping straight to level 7 without passing go, the Kitsune being granted what my GM calls a "Nine Tails Stealer" (Nine Lives Stealer longsword), and seeded a trip to Castle Amber when said Kitsune drew "Void".
I LOVE the Deck of Many Things. It is THE premier and definitive awesome 'minor artifact'.
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Vic Wertz wrote:
I've updated the image and description to reflect the finished product. If you don't see a largely green cover, clear your browser's image cache.
Ok that sword that guy is holding is wayyy to big..Sometimes Wayne's art on his weapons can sometimes look maybe a little animeish, but this one went a little too far. Who is the artist?
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vagrant-poet wrote:
It's awesome! Amiri got new kicks!!!
Wait.. that is Amiri in the art?... Then NM about my above post. She is supposed to have a weapon like that.
Ok that sword that guy is holding is wayyy to big..Sometimes Wayne's art on his weapons can sometimes look maybe a little animeish, but this one went a little too far. Who is the artist?
Nah, that's just the right size for her actually. This is Amiri we're talking about!
Vorpal two-hander @#$% yeah. Also curious about this artist, but in a much more positive way.
Last adventure, I threw in a sanguine talisman with an advanced balor in it (I figure the demonic ones would work just like the abyssal ones), and that whip/sword combo was *nasty*.
Mr. Balor didn't last long, but he took out three characters in two rounds, including one wearing armor of moderate fortification :)
Oh hush folks, it's smaller than her FF7 default sword :)
The thing that begs pointing out is that Amiri and Berserk's Guts actually look like they can weild their swords unlike a certain spiky-haired J-pop star-lookalike. :D
The book has a section for each chapter called Related Items that addresses items with similar effects (the bag of holding chapter will talk about haversacks and portable holes, frex), and the outline says if there are cursed forms of the item, discussion of them goes there as well.
Cursed items? Well now, it's not precisely cursed if you're standing on the opposite side of the situation, having been responsible for it all. Delightful little things you can make, curse, scatter and seed them across creation and just watch as the fun begins.
With folks chipping in on which items they did, I had the pleasure of doing the Sphere of Annihilation and the Well of Many Worlds. :)
I was thinking while reading it that the Sphere chapter sounded like your work, Todd. Lots of good, weird, planar lore loosely threaded through it, just like Great Beyond. :)
With folks chipping in on which items they did, I had the pleasure of doing the Sphere of Annihilation and the Well of Many Worlds. :)
I was thinking while reading it that the Sphere chapter sounded like your work, Todd. Lots of good, weird, planar lore loosely threaded through it, just like Great Beyond. :)
Glad you liked it! I tried to sprinkle little bits of lore to tie into stuff from TGB there with the sceaduinar, and then a certain laughing fiend in the Well chapter. :)
Just had to pipe up on the Field of Endless Hues. We did this when we were (much) younger. One of the players drew Talons, and then for the next couple years, his items would pop up in other campaigns, always driving him crazy.
And I love the mother deck. Just surprised it doesn't go ping ping ping all the time.
Let me add, now I want to write up a varient Horn of Valhalla, the Horn of Lothar, a psionic item that calls up hoards of psychic warriors with bows. :-)
Just had to pipe up on the Field of Endless Hues. We did this when we were (much) younger. One of the players drew Talons, and then for the next couple years, his items would pop up in other campaigns, always driving him crazy.