Pathfinder Player Companion: Adventurer's Armory (PFRPG)

3.40/5 (based on 18 ratings)
Pathfinder Player Companion: Adventurer's Armory (PFRPG)

Print Edition Unavailable

Add PDF $9.99

Facebook Twitter Email

Hundreds of New Items!

Whether your character’s in the market for an exotic weapon, a new pet, or an unusual alchemical item to help in exploring old tombs, this book has it covered. Adventurer’s Armory is the go-to sourcebook for supplementing your character’s gear; all of the items are nonmagical and most of them are priced low enough that even 1st-level heroes can afford them!

    Customize your equipment for any given adventure with the following:
  • New weapons and armor!
  • New alchemical items
  • Skill aids and class-specific items!
  • New poisons and black-market goods!
  • Travelers’ comforts, such as cooking supplies and tents!
  • Adventurer favorites, like bladed boots and spring-loaded wrist sheaths!
  • New uses, rules, and tricks for mundane gear!
  • Divine items that react to channeled energy!
  • Power components for spells!
  • New traits!
  • An alchemist cohort to keep you supplied in the field!

This player-friendly Pathfinder Companion works best with the Pathfinder Roleplaying Game Core Rulebook or the 3.5 version of the world’s oldest fantasy roleplaying game. Although suitable for play in any fantasy world, it is optimized for the Pathfinder Chronicles campaign setting.

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-222-7

Errata for the first printing of the Adventurer's Armory is available as a free download (3.4 MB zip/PDF).
Updated Thursday, July 21, 2011

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Unavailable

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9410


See Also:

1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

3.40/5 (based on 18 ratings)

Sign in to create or edit a product review.

Jumps Right In

4/5

This book wastes not time getting to the armory of new choices.

Basics: This is not a fluff book. Page after page of new weapons and equipment. Also has some equipment for casters at the end as well.

Mechanics: A plethora of new weapons and equipment should prove useful for everyone in some aspect. Alchemical Power Components add a new layer to casting by adding effects while also having a useful item in hand.

Theme: It is an armory but a specific theme is absent. However there is enough variety to find themes within the book. Specifically the Syringe Spear is one I am fond of for an alchemist.

Execution: It forgoes fluff to dive straight into the item descriptions and stat blocks. For this type of book it works.

Summary: A supplement of items and interactions. A simple yet useful addition to a collection.


Lovely book

5/5


Chock Full of Useful Stuff

5/5

Adventurer's Armory was a product completely different than anything that had appeared in Pathfinder's Player Companion line up to that point. Whereas previous entries in the series has been about specific regions or races and contained far more "fluff" than "crunch", the Adventurer's Armory was almost *all* crunch. Full of new equipment, weapons, services, and more, the book drastically expanded the amount of stuff that PCs could spend their hard-earned (or stolen) gold on. It's probably the reason it's the most popular Player's Companion, and (I think) the only one to ever receive a second printing. Indeed, its continuing popularity is such that it's led to an announced Adventurer's Armory 2 later in 2017, which means Adventurer's Armory is the first product in the line to receive a direct sequel.

The inside front- and back- covers are tables providing statistics for the new weapons introduced in the book. The interior is then divided into six sections.

The first section, and by far the longest at 20 pages, is "Weapons, Armor, and Adventuring Gear." This section is exactly what it sounds like. There are 45(!) new weapons, including some classics from previous editions of D&D like the bardiche and lasso, as well as many I've never seen before, like the meteor hammer, groaning bullets, and syringe spear. One new shield (a "madu") and one new armor (parade armor) are introduced. The section then details dozens of new pieces of miscellaneous adventuring gear, including some that have become extremely common in groups I've played in, such as masterwork backpacks and skeleton keys. Players interested in alchemy will be happy, as a couple of dozen of substances are introduced, including everything from sneezing powder to bladeguard (for rust monster protection!). There are then 24 new tool and skill kits, such as portable alchemist's labs, a stretcher, and a portable altar. Some fun new clothing options are introduced such as tear-away clothing, as well as some eminently sensible choices like hot weather outfits. Foods and drinks receive descriptions and prices: everything from coffee and tea to Linnorm mead and Mwangi coffee. Want an animal as a pet or companion? Dogs, dire rats, stirges (!), and more are priced. Last, there's a handful of entertainment items (like loaded dice and marked cards) and herbal items. Perhaps disturbingly, there's even an entry on purchasing different types of slaves.

The second section, "Combat", comes in at two pages and introduces the concept of equipment tricks. Basically, by taking the Equipment Trick feat, a character can learn to do special things with one particular type of equipment like a rope or a shield. This section details Heavy Blade Scabbard tricks (like flipping a disarmed weapon into an empty scabbard) and Shield tricks (like throwing your shield to bounce off stuff like Captain America). I've never used equipment tricks in a game, but some of them actually look pretty fun.

A two-page "Faith" section introduces several new items for divine casters, most of them relating to a cleric's ability to channel energy.

The "Magic" section, also two pages long, focuses on the concept of Alchemical Power Components: basically, using an alchemical item as an added component when casting a spell to boost its power. Using a flask of alchemist's fire when casting burning hands, for example, means that one target that fails its save catches on fire. Some of the boosts are quite minor, while others could be extremely useful in the right circumstances, like using a tanglefoot back to allow your black tentacles to reroll grapple checks.

The "Persona" section details an NPC alchemist-for-hire named Arayam Bismut. Bismut is given an intriguing backstory involving a family curse and could make a decent cohort. A major thing to keep in mind, however, is that this product came out (I assume) before the Alchemist class became part of the game, so Bismut is statted out as simply a Level 6 Expert.

The final section, oddly labelled "Social", introduces the concept of Equipment Traits: things like having an heirloom weapon or being more skilled than most at using improvised weapons. Two new feats (Sly Draw and Splash Weapon Mastery) aid rogues who want to feint and bomb-hurlers respectively.

It's hard to imagine a player flipping through this book and *not* finding something useful for their character. The options provided expand, quite usefully, the understandably limited selection in the Core Rulebook. On the other hand, as everything apart from the NPC is open content, these items could just as easily be found in the PRD or PFSRD. Still, I'm confident the upcoming sequel to this book will also sell like hotcakes.

Note: The first printing of this book was apparently full of errors and typos. This review is based on the second printing.


3/5

I've reviewed this book over on RPGGeek.com.


A Small Treasure Hoard of Arms & Armor

3/5

This very slim 32 page addition for the Pathfinder Campaign Setting primarily adds new weapons to your Pathfinder campaign, and is easily adapted to most Fantasy Role Playing Games.

There's charts for weapons on the inside front and inside back covers. Inside, of course, there's a large section on Weapons, Armor, and Adventuring Gear, and small sections on combat, faith, magic, an NPC in the Persona section, and social info.

This book is a supplement to the Pathfinder RPG Core Rulebook. The regular weapons pages gives info on everything from Aklys to Wooden Stakes. There's a very small bit about armor and shields. There are great new Adventuring Gear items, from Area Maps to Wrist Sheaths. Even more special substances like Alchemical Grease or a Water Purification Sponge. There are tool kits and spell kits, Clothing, Food Drink and lodging, mounts pets and gear, Entertainment items, what's available on the Black Market, and converting Pathfinder Chronicles Campaign Setting items.

Then comes the charts you will need in order to introduce all these things to your campaign. There's also a quick overview of Equipment Tricks, Channelling Foci, Alchemical components, and Equipment traits and new feats. Then there's Arayam Bismut, an alchemist for hire, who has an interesting back story, and a number of kinfolk. He might make a great NPC when GM's go looking for adventure seeds.

Although you might think the small size of this book limits its focus, I believe that it is chock full of useful gaming facts. My players use it all the time. The only thing keeping it to just three stars is the total length - I wish it had been bigger. Highly recommended.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>
301 to 350 of 676 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Scarab Sages

Sean - What is the GP cost and weight of the normal (non-sharpened) Combat Scabbard, found in the "Gears and Services" section under "Adventuring Gear". It's between 'Coffin' and 'Copy of a Key' in the descriptions but is missing on the table that shows weight and cost. I don't see it under 'Scabbard, Combat' either.


Anybody have a list of the new weapons included? I'm specifically looking for a chakram.

Scarab Sages

darth_borehd wrote:
Anybody have a list of the new weapons included? I'm specifically looking for a chakram.

Yup. Look here. This list includes everything Paizo released since Pathfinder #1, and the Adventurer's Armory stuff has its source marked.

The Chakram is under the Ranged Martial weapons.

Contributor

Karui Kage wrote:
Sean - What is the GP cost and weight of the normal (non-sharpened) Combat Scabbard, found in the "Gears and Services" section under "Adventuring Gear". It's between 'Coffin' and 'Copy of a Key' in the descriptions but is missing on the table that shows weight and cost. I don't see it under 'Scabbard, Combat' either.

1 gp, 1 lb. :)


What is the "Close Weapon" that the Scabbard, Combat references in its item description in the Gear and Services section? The heavy blade combat scabbard references the hammer (I assume the light hammer?) but all the light blade references is "close weapon" which isn't on any chart that I've seen.


Wolfthulhu wrote:
Razz wrote:

I guess I will wait until the PDF gets the corrections it seems to need before getting this myself.

When can we expect the errata or corrected PDF version?

No need to wait. Once you've purchased the PDF you can always go back and re-download the most recent version of it.

But the question is, when should we expect the corrected pdf (with errata) posted?

To be honest, and I know James indicated that the corrections would be in the next printing, but when will be able to expect that 2nd printing with the errata? I would prefer to have a corrected hardcopy than referring to a pdf.

And no offense is meant at all to Paizo, but I am seeing a lot of posts by Sean where there are corrections, so that is why I would just rather wait for that next printing.

Scarab Sages

Abraham spalding wrote:
What is the "Close Weapon" that the Scabbard, Combat references in its item description in the Gear and Services section? The heavy blade combat scabbard references the hammer (I assume the light hammer?) but all the light blade references is "close weapon" which isn't on any chart that I've seen.

They're for the purpose of Fighter weapon groups. Close weapons are:

PRD wrote:
Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.
Hammers are:
Quote:
Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.

So if you are a Fighter who has one of those weapon groups, you can include a heavy-blade scabbard in the hammer group, or a light-blade scabbard in the close group.


In that case what is the damage and crit range, etc. for these items?

Scarab Sages

Abraham spalding wrote:
In that case what is the damage and crit range, etc. for these items?

I have to wonder if the text about the fighter groups was meant to go with "Combat Scabbard, Sharpened" which is in the Weapons section and does have stats to go with it.

EDIT: actually, it does talk about the fighter weapon groups being useful for the Equipment Trick feat, in which there *are* uses where the combat scabbard can be used as a trip attack, for example. So that might be what the bonuses are meant to apply to.


Abraham spalding wrote:
There have been a couple of characters in some fictional books that would used a sheathed weapon to beat foes that were not worthy of their full skills.

Sword and scabbard styles are common (it makes a handy impromptu shield, for example), but probably where you'll see most of that style is in Samurai stories/movies, since the scabbards were usually wooden and stiff. Whether sheathed or by itself, the scabbard made a nifty practice weapon/backup weapon.

I do recall seeing examples for western-style scabbard fights (though of course, can't think of where), especially in fencing styles and swashbuckling stories (if they lose their sword, for example).


Yeah there are several fencing schools that do use the scabbard for combat (indeed several western types of scabbards were metal) and is why I keep asking about them.

I find it hard to believe that a blade could be put on such a scabbard that does 1d6 18~20/x2 but that the scabbard without can't be used for a weapon at all.

I would think that the Heavy blade combat sheath could at least be used as a club while the light blade combat sheath should probably work like a light hammer (clubs do 1d6 damage, light hammers 1d4) however I would love to hear something more official since these are great item ideas that should probably have been put in the weapons area like the bladed sheath was.

Scarab Sages

Abraham spalding wrote:

Yeah there are several fencing schools that do use the scabbard for combat (indeed several western types of scabbards were metal) and is why I keep asking about them.

I find it hard to believe that a blade could be put on such a scabbard that does 1d6 18~20/x2 but that the scabbard without can't be used for a weapon at all.

I would think that the Heavy blade combat sheath could at least be used as a club while the light blade combat sheath should probably work like a light hammer (clubs do 1d6 damage, light hammers 1d4) however I would love to hear something more official since these are great item ideas that should probably have been put in the weapons area like the bladed sheath was.

I would agree, and I think the rules actually support that. In the case of the non-sharpened combat sheathes, I might consider them improvised weapons. In which case, they would do damage like you said.


Which seems odd to me that they have to be improvised when the bladed one is simply martial. Especially when the equipment trick refers to their damage in the case of throwing the scabbard. Over all I think it was simply overlooked on their behalf.

Dark Archive

Pathfinder Roleplaying Game Superscriber

In the Pathfinder Campaign Setting, and throughout the RotRL AP, the War Razor is listed as having a critical threat range of 18-20, but this seems to have been reduced to 19-20 in the Armory? Is this a mistake on the part of the Armory? If not, why the change?


Rodger Graham wrote:
In the Pathfinder Campaign Setting, and throughout the RotRL AP, the War Razor is listed as having a critical threat range of 18-20, but this seems to have been reduced to 19-20 in the Armory? Is this a mistake on the part of the Armory? If not, why the change?

This was an intentional change as you will see in this post and my post two above it asking specifically about the war razor.

You will also note that the bladed scarf lost the 19-20 crit range, along with a few other things.

Except the "Special" column on the Exotic Weapons table, nearly everything was intentional. There are a couple of errors, that don't effect much. You can find a fixed chart here.

I believe all of these things were changed in an attempt to "balance" them... But I know a handful of people think it makes them unusable. Depends on your game.

Scarab Sages

Personally, I think I'm fine with most of the weapons changes except the bladed scarf. For a two-handed exotic weapon, it just doesn't seem worth it anymore. Only 1d6 damage, 20/x2 crit, with the ability to trip and a +2 to disarm. Seems pretty meh overall. Granted, it is finessable and the 1d4 damage to people grappling you is kinda neat... I just miss the reach.

Sovereign Court

I have two quick questions:

1) when will the reprint hit store shelves; and
2) how can I tell which print a given copy is?

Paizo Employee Chief Creative Officer, Publisher

It'll be at least a couple of months before the reprint hits stores. We just sent the printer the file about a week ago.

It will say "Second Printing" at the bottom of the title page.

Sovereign Court

Erik Mona wrote:

It'll be at least a couple of months before the reprint hits stores. We just sent the printer the file about a week ago.

It will say "Second Printing" at the bottom of the title page.

Great, thanks!

I'm torn, because obviously the demand for this is high, so I don't want to miss it, but on the other hand, I do want one with the errors corrected, since I won't have the PDF version.

Decisions, decisions!!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Twowlves wrote:

I have two quick questions:

1) when will the reprint hit store shelves; and
2) how can I tell which print a given copy is?

ahh now I get it, your other post was in the wrong thread!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Twowlves wrote:
Erik Mona wrote:

It'll be at least a couple of months before the reprint hits stores. We just sent the printer the file about a week ago.

It will say "Second Printing" at the bottom of the title page.

Great, thanks!

I'm torn, because obviously the demand for this is high, so I don't want to miss it, but on the other hand, I do want one with the errors corrected, since I won't have the PDF version.

Decisions, decisions!!

Or you can buy one now and then buy another one when it comes out. Then you can give the first one as a gift to a gamer friend. Assuming you keep it in good condition.

Sovereign Court

Dragnmoon wrote:
Twowlves wrote:

I have two quick questions:

1) when will the reprint hit store shelves; and
2) how can I tell which print a given copy is?

ahh now I get it, your other post was in the wrong thread!

Bingo! I have been bouncing around all day and must have just lost track of where I was at the time I posted the other one. Notice my cut'n'paste, did ya? ;)

Dark_Mistress wrote:
Or you can buy one now and then buy another one when it comes out. Then you can give the first one as a gift to a gamer friend. Assuming you keep it in good condition.

Unfortunately, I'm limited in funds, due to my having to save up for the trip to Gen Con Indy. Priorities, priorities...

Sovereign Court

When will we know when the errata is included in the PDF so we can redownload the corrected PDF?

The Exchange Contributor, RPG Superstar 2008 Top 6

lastknightleft wrote:
When will we know when the errata is included in the PDF so we can redownload the corrected PDF?

I get notified of PDF updates via the email address I've registered with Paizo.com.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I do have a question/suggestion, not sure if it was answered before or not. Feeling lazy.

Anyways tents, there is 4 kinds but the write up only mentions they go between 1 and 10 people in them. By that we can guess a small tent fits 1 person comfortably and a pavilion fits 10 people. But what about the medium and large? I think in the reprint it would be very helpful to have it list how many. Perhaps on the price chart have
tent, small (1)
Tent, Medium (2)
Tent, Large (6)
Tent, Pavilion (10)

Contributor

Dark_Mistress wrote:

tent, small (1)

Tent, Medium (2)
Tent, Large (6)
Tent, Pavilion (10)

I'd put it at 1/2/4/10 people, personally, but I see where you're coming from. :)

Dark Archive

Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:
Dark_Mistress wrote:

tent, small (1)

Tent, Medium (2)
Tent, Large (6)
Tent, Pavilion (10)
I'd put it at 1/2/4/10 people, personally, but I see where you're coming from. :)

That works too and really only adds to my point. I was just making guesses by the two numbers given. :) Anyways not a major deal but something I would like to see, as it makes the tents more useful knowing that. :)


BPorter wrote:
Sean K Reynolds wrote:


Ernest Mueller wrote:
Just read some of this. So this has a lot of good equipment, bit I'm personally disappointed at the huge missed opportunity to have cultural origins for the weapons.

1. Space.

I can certainly appreciate this and also understand that enforcing weapon availability wouldn't make it to every game table.

However, given the richness and diversity of Golarion, I would gladly pay for a supplement that equipment origins and the most common weapons/armors available by region.

I have to agree. I've carefully considered and reread the book several times, and I'm of the unfortunate opinion that this is a poorly executed book and a major missed opportunity.

Paizo, skreyn, etc. - I love you guys, but hear me out.

An Arms & Equipment guide is a HUGE opportunity. This is the kind of book that, if done right, is an invaluable book, one that every player brings as their second book after the PHB to the table (the AD&D 2e and Alternity A&EGs were like that).

However, this book:

1. Is named "Adventurer's Armory" yet has only four (4) pages of weapons and armor. Four. Yes, you read that right.

2. Pages 22 on of its slim 32 pages aren't equipment. They are at best tangentially related and at worst - the NPC alchemist - completely irrelevant.

3. The lack of meaningful Golarion content was a huge missed opportunity. You say "Space" - I say "then cut the damn alchemist" and/or "don't make this a 32 page book." You didn't make the book generic - there are Golarion refs - enough to annoy "genericists" but not enough to help Golarion fans. Now I have PCs coming from Sandpoint wanting to kit out with a hunga munga and dueling sword and boomerang for general minmaxing reasons? I am mostly inclined to disallow the book or at least make people get my approval, and having regional origins would streamline that process a lot.

Aside: I understand the answer may be "but the standard Companion format is 32 pages and it has to have an NPC and other stuff..." But no one cares (no customers do) - you should focus on making the book the best it can be, not fitting your own internal format.

4. The editing was bad. Seriously, there was apparently some internal major slipup and y'all need to make sure this doesn't happen again. You have typos in the second sentence in the book, in bold type no less ("prociency?") and things are missing from tables and things are left out. I know we're all used to excellent editing out of Paizo and whatever happened you really need to fix it. This frankly makes me very concerned about other rules-heavy books coming out like the APG and GMG - typos in fluff are forgivable but jacking up stats in a stat book is not.

5. Even if that's all fixed in a new PDF version, I feel like I can't bring my print version "safely" to the table for people to use. Do I need to print out a 32-page corrected PDF and bring that? If so why did I pay for a print product? I hope you consider issuing errata instead of just fixing the PDF inline so someone with the print product can print a couple pages to stick in the front of their book rather than reprinting their book.

Mainly I really just feel for y'all. A true Arms & Equipment Guide/Whole Realms Catalog kind of product could have been 64 pages, $25, and have been bought by a huge percentage of players.

Frankly I'd still recommend you do that - make this the Gazetteer to the Campaign Setting. Make a book with ALL equipment that's been published by you to date (with the drugs and all that) - heck add the magic items too - and that could be a bigger expensive tome.

IF you edit it well that is.

In general I think you should look at the Companion format. I haven't been too impressed with them (Cheliax was especially weak) and I think it's a combination of being too small with having a certain format imposed. If you can't keep the "one a month" tempo up and keep in adequate content and quality, dial it back - I'd rather have a book that would really let me run a campaign in Cheliax, for example, than what I got.

Again, much love to y'all, but I am sorely disappointed at what could have been a keystone book in the line coming out like this, and being four pages of fairly error-laden weapons.


Karui Kage wrote:
Ernest Mueller wrote:
Question on the armored kilt... It doesn't have stats in the tables. The description just says "it changes armor to one class heavier" but I hope it does something else because I have no idea in what situation that would be a benefit.

There are a number of items like the Armored Kilt that come from the Campaign Setting. Unless the book notes changes, you just use them as they are there. In the case of the Armored Kilt, you use the campaign setting version with the changes made in the Adventurer's Armory.

If you want the full details on all these items, check this out. Only has Paizo released material, all the non-core stuff, including the new AA stuff (with all of Sean's errata and fixes factored in).

All the other stuff from the pfcs is put into the tables. The armor table has the field plate and klar and leaf armor and rosewood armor... The only piece of weapon or armor from the pfcs that's not listed in the tables is the kilt. That says "error" to me.

Contributor

Dark_Mistress wrote:

Anyways tents, there is 4 kinds but the write up only mentions they go between 1 and 10 people in them. By that we can guess a small tent fits 1 person comfortably and a pavilion fits 10 people. But what about the medium and large? I think in the reprint it would be very helpful to have it list how many. Perhaps on the price chart have

tent, small (1)
Tent, Medium (2)
Tent, Large (6)
Tent, Pavilion (10)

I went back to my source files and found something interesting--the tent write-up was originally going to have its own table right next to the descriptive text, and include the capacity and assembly time for each tent. That little table had the person-counts for each tent. The chapter was running long, the subtable got cut... leaving only the basic name and price in the main table because there wasn't room for the extra info. :?/ That's the sort of thing that happens when you have to cram 30 pages of info into 20 pages....

Contributor

{1. Is named "Adventurer's Armory" yet has only four (4) pages of weapons and armor. Four. Yes, you read that right.}

What other kinds of weapons would you want to see? "Oriental" weapons and firearms are off the list.

{2. Pages 22 on of its slim 32 pages aren't equipment. They are at best tangentially related and at worst - the NPC alchemist - completely irrelevant.}

The Pathfinder Companion line *always* has the Combat, Faith, Magic, and Social articles. They're core to the product line--people complain when we don't have them. Over time, Persona became part of that, though I felt it was out of place for a player-oriented book, and we're phasing it out. Still, that's 8 pages that *have* to be in the book. I'd be happy to make a 32-page book just full of gear--but I can't unilaterally decide the format of one of our product lines.

{3. The lack of meaningful Golarion content was a huge missed opportunity. You say "Space" - I say "then cut the damn alchemist"}

At the time, that wasn't an option for this book.

{and/or "don't make this a 32 page book."}

Absolutely not an option for the Companion line, which is always 32 pages.

{You didn't make the book generic - there are Golarion refs - enough to annoy "genericists" but not enough to help Golarion fans. Now I have PCs coming from Sandpoint wanting to kit out with a hunga munga and dueling sword and boomerang for general minmaxing reasons?}

Well, you're the GM, if you think there is zero chance that a PC would be able to get a hunga munga in Sandpoint, tell them "you can't have that weapon." It's your campaign.

{iI am mostly inclined to disallow the book or at least make people get my approval, and having regional origins would streamline that process a lot.}

"My PC was a slave taken from the Mwangi Expanse. His master moved to Sandpoint and died, now I'm free. I know how to make and use the hunga munga."
Does knowing the hunga munga is mainly used in the M.E. make your decision to allow the above character easier, or harder? And how much space should we assign to each weapon's description that says where it's from and how likely it is for nearby and far lands to have that weapon?

AA is a book to put spoiler-free game mechanics in the hands of the PCs. If you start restricting it to GMish info like "this is from here and you don't see them often outside of that land," the players are going to end up asking you about every single item because they don't know how rare "rare" is. "Can I buy a Harrow deck here? How about a printing press? Beast lure? Kaava musk? Linnorm mead? Mwangi coffee? Sargavan pineapples?" Or you put this info in a GM book (like the Chronicles), which means the GM has to copy out text they want the players to see, and defeats the purpose of having a supplement to the Core Rulebook that the players can bring to the game.

{Aside: I understand the answer may be "but the standard Companion format is 32 pages and it has to have an NPC and other stuff..." But no one cares (no customers do) - you should focus on making the book the best it can be, not fitting your own internal format.}

Subscribers care. They know in advance that every Companion book is going to be a certain length, a certain format, and a certain price. If suddenly March's companion is 2x the size and 2x the price, subscribers (rightly) will get upset. And as subscribers pay for the bulk of the costs of the book, their opinions carry significant weight.

{4. The editing was bad. Seriously, there was apparently some internal major slipup and y'all need to make sure this doesn't happen again. You have typos in the second sentence in the book, in bold type no less ("prociency?")}

That's not a typo, that's a font error--an error that didn't appear in the printouts we made for editing, but did appear in the to-the-printer version of the file, which had a bad font.

When I first saw that problem in the printed book (and I saw it right away, the moment I opened the book), I wondered "how did this happen?" So I checked my Word files--problem isn't there. I checked the layout files--problem isn't there. The problem occurred because of a bad font on one specific computer. We've found the cause and have taken steps to make sure it doesn't happen again.

{and things are missing from tables and things are left out. I know we're all used to excellent editing out of Paizo and whatever happened you really need to fix it. This frankly makes me very concerned about other rules-heavy books coming out like the APG and GMG - typos in fluff are forgivable but jacking up stats in a stat book is not.}

And I already explained how that happened. I'm not excusing it, just explaining it--trust me, I wish none of those errors were in the book. It actually makes me angry to see them.

{5. Even if that's all fixed in a new PDF version, I feel like I can't bring my print version "safely" to the table for people to use. Do I need to print out a 32-page corrected PDF and bring that? If so why did I pay for a print product?}

I've noted in my office copy all the errors in the book. None of them are more significant than adding a word or two in the relevant places (and there aren't many places that need to be fixed). I understand that you're upset, but I think you're exaggerating the situation.

{In general I think you should look at the Companion format. I haven't been too impressed with them (Cheliax was especially weak) and I think it's a combination of being too small with having a certain format imposed. If you can't keep the "one a month" tempo up and keep in adequate content and quality, dial it back - I'd rather have a book that would really let me run a campaign in Cheliax, for example, than what I got.}

One, Cheliax has gotten a lot of good reviews, so your disappointment with it isn't the general reader's opinion of the book.
Two, the Companion line is every *other* month (it alternates with the Modules).
Three, the Cheliax book isn't the book to run a campaign in Cheliax, it's the book to give your players when you're running a campaign in Cheliax. A GM's book for Cheliax would either be in the Chronicles line, or the source material in the Council of Thieves AP. Cheliax isn't intended to be the GM's book for that country any more than the Legacy of Fire Player's Guide is supposed to be the GM's book for Katapesh.
Four, I'm always open to hear how you'd like to see the line do better. Unfortunately, "abandon the format you're using" isn't a viable solution, and "the books have disappointed me" doesn't give me enough information to make any improvements.

Silver Crusade

Pathfinder Adventure Path Subscriber

Well, if AA was heavy on Golarion content you would have people here saying that "I wanted Arms & Equipment Guide and what I got is a guide to boomerangs in Golarion !". I like AA the way it is - a generic book with a slight Golarion tingle.

That being said, I would prefer the NPC to go. If I buy an equipment book I am expecting nice surprises (such as faith items or alchemical focus), but I'd rather have the space not used on NPCs. Actually, AA should have been a 64-page book in the PFRPG line :)

Paizo Employee Chief Creative Officer, Publisher

We are dumping the NPC.

Silver Crusade

Pathfinder Adventure Path Subscriber
Erik Mona wrote:

We are dumping the NPC.

From the second printing of AA, or from the Comapnion line ?


Sean K Reynolds wrote:
Four, I'm always open to hear how you'd like to see the line do better. Unfortunately, "abandon the format you're using" isn't a viable solution, and "the books have disappointed me" doesn't give me enough information to make any improvements.

I don't know about the line, but this particular book could use some improvement.

I'm not talking about the weapon changes either.

Examples:

There is space taken to describe horses, and they are on the chart. And yet, aside from a brief mention of what nations breed superior horses and listing how much the horses weigh, there isn't any different information than can be found in the Core book.

Same thing with the riding dog.

But then the combat trained dog is introduced, and it is the same price as the guard dog from the Core book (which doesn't have any description) and no mention of which stats are to be used. It would seem an awfully cheap way to get a riding dog, since that is the only medium dog stats we have available in the Pathfinder line.

Why is Garlic a Black Market item? Is there a world wide ban on this herb? And why even list Holly and Mistletoe if there isn't going to be a price or weight given?

I get it. You are kind of pressed for time right now. And no one is perfect.

But this seems to be a very poorly done product. I'm not even talking about "weak" or "not up to Paizo standards" which can be very subjective. Just in overall, a poor production.

And I'm not deliberately trying to make anyone at the Paizo offices feel any worse than they already do. But I don't think I am off base with suggesting one of the first printing be pinned up on the wall there as a reminder of what not to let happen.

Scarab Sages RPG Superstar 2009 Top 32

Erik Mona wrote:
We are dumping the NPC.

Not that I'm unhappy with the Book (I can't wait to get my print copy; I had to buy the .pdf last night and print it out), but when I read the HUGE "Arayam Bismut, Alchemist for Hire" I was hopefully expecting a preview of the Alchemist Class.

Silver Crusade

Pathfinder Adventure Path Subscriber

Actually what I think that happened with AA is a perfectly good idea shoehorned into the wrong format.

Now, I kinda like that AA is 32 pages long. You can just hand it over to a player and tell them "pick yer stuff", without having to watch them drown in vehicle rules and other peripheral stuff that filled 80% of Arms & Equipment Guide.

However, I think that the book suffers from the "what the hell are Companions supposed to be" syndrome that plagues the line from the very beginning. After Paizo decided that Companions are player-focused books they decided to divide each into Combat, Faith, Magic, Persona and Social chapters.

I'm OK with first three, but persona and social in a gear book ? Really ? And +1 Flash_cxxi, if I see an alchemist, I expect him to be an Alchemist (or Wizard, at worst), not a friggin' Expert 6 ! As a ninja preview of the new class it would be really great, but please please don't throw NPC class statblocks that anybody can put together in 5 minutes. Especially in PFRPG with its improved Skill rules.

And to confuse things even more, as I look at the Companion line I can see more racial books (OK, that works) but there out of the blue comes the Sargava book. Didn't we establish that setting books should be in Chronicles ? Cheliax was a great book, with one major flaw - 32 pages. One of the best Paizo ideas deserved more.

Companions, oh Companions, where have thy lost thy way ?

Sovereign Court

Karui Kage wrote:
Personally, I think I'm fine with most of the weapons changes except the bladed scarf. For a two-handed exotic weapon, it just doesn't seem worth it anymore. Only 1d6 damage, 20/x2 crit, with the ability to trip and a +2 to disarm. Seems pretty meh overall. Granted, it is finessable and the 1d4 damage to people grappling you is kinda neat... I just miss the reach.

From Sean's post "Bladed scarf is correct on the table" I got the impression that it lost the finesse and grapple damage qualities too, since they're not mentioned on the table... if that's not the case I might reconsider classifying the weapon as completely useless.


Sean K Reynolds wrote:

{4. The editing was bad. Seriously, there was apparently some internal major slipup and y'all need to make sure this doesn't happen again. You have typos in the second sentence in the book, in bold type no less ("prociency?")}

That's not a typo, that's a font error--an error that didn't appear in the printouts we made for editing, but did appear in the to-the-printer version of the file, which had a bad font.

When I first saw that problem in the printed book (and I saw it right away, the moment I opened the book), I wondered "how did this happen?" So I checked my Word files--problem isn't there. I checked the layout files--problem isn't there. The problem occurred because of a bad font on one specific computer. We've found the cause and have taken steps to make sure it doesn't happen again.

{and things are missing from tables and things are left out. I know we're all used to excellent editing out of Paizo and whatever happened you really need to fix it. This frankly makes me very concerned about other rules-heavy books coming out like the APG and GMG - typos in fluff are forgivable but jacking up stats in a stat book is not.}

And I already explained how that happened. I'm not excusing it, just explaining it--trust me, I wish none of those errors were in the book. It actually makes me angry to see them.

{5. Even if that's all fixed in a new PDF version, I feel like I can't bring my print version "safely" to the table for people to use. Do I need to print out a 32-page corrected PDF and bring that? If so why did I pay for a print product?}

I've noted in my office copy all the errors in the book. None of them are more significant than adding a word or two in the relevant places (and there aren't many places that need to be fixed). I understand that you're upset, but I think you're exaggerating the situation.

Sean, I know it sounds critical, but I do understand what Ernest is saying. You said he is exaggerating, but I also want to be able to recommend the book to the other players in my group to purchase.

You indicated you have noted all the errors in your office copy and they aren't significant. Well, I would consider missing tables significant, and I remember seeing at least one post there was a missing DC. If it's just typos it's one thing, but missing info is another.

And I do appreciate taking the time to answer the questions and give clarifications (as I am sure we all do), but unlike myself, very few at my gaming table (maybe 1 or 2) would be visiting this website to look up the clarifications. Heck, one of us don’t have even internet connection (I know, not the norm). So yes, I understand when Ernest says he wants to be able to take the book to the table.

Several times you have said the errors won’t happen again for future products, and that is great! But I would like to hear some assurance that the errors in the Adventurers Armory are going to be fixed. Preferably corrected in the second print run, but at the very least an errata pdf on the website.

Contributor, RPG Superstar 2008 Top 16

Gorbacz wrote:


However, I think that the book suffers from the "what the hell are Companions supposed to be" syndrome that plagues the line from the very beginning. After Paizo decided that Companions are player-focused books they decided to divide each into Combat, Faith, Magic, Persona and Social chapters.

I've written a goodly number of those two-pagers found at the back of various Companion books (so I'm pretty biased :) ) but, as a subscriber, they are my favorite part of the books. Most of the Companions have a lot of flavor and those two-pagers are the crunchy anchors that keep them from floating away.

Dark Archive

Being a huge fan of the hunga
munga
, I'm in pain (the pain!!) that the chakram outdamages it...

Sovereign Court

Hobbun wrote:
Heck, one of us don’t have even internet connection (I know, not the norm). So yes, I understand when Ernest says he wants to be able to take the book to the table.

Also a problem with printing out PDFs, it can get expensive as I learned by printing the Core Rulebook PDF - which was sheer stupidity on my part. It cost almost $80 in ink. Sure you can print addenda pages, but they have to be page referenced and get messy if you have to stick em in a book.

A note of advice to Paizo. Why not make the page backgrounds white instead of colored for the PDF versions? Colored iconics/pictures are fine. This saves on ink for printing a PDF, and you can still copyright protect it.

Also, copy editing is an art and the worst people to pick up typos are the original writers themselves. I'd do it for free (I have a reasonable amount of time on my hands, and I read a lot) if you threw in the odd rule book from time to time. I get very irritated by typos, it makes the work look unprofessional. I've spotted at least four typos in the Core rulebook. Having said that, by and large the grammar is excellent.

Anyway I'm being partly jokey here, copy editors are your friend. Having said that, for specific texts you need copy editors that know their stuff, i.e. the ins and outs of RPGs.

Please don't take this criticism too harshly, I love what you've done with Pathfinder, and Wizard's make typos too. Some of their later releases for 3.5 were not so carefully edited.

On a concluding note, don't go the WOTC way of writing in larger fonts to make a product twice the size it needs to be in order to up the price. That really started me fuming and was why I eventually stopped buying 3.5 material long before Ed.4 was announced.

Paizo. keep up the good work! You're doing fine. Everyone has niggles, it's just part of life.

EDIT: Grammar, HTML and typos :)


Reading them comments posted here I'm still convinced it's a good product and it fulfills the reason I bought it in the first place... Just one question: Do people who bougt v1 get a free PDF of v2???

I ordered it LAST WEEK (haven't even received it yet due to living in Europe), had I known there was to be a reprint I'd have waited. Especially if the NPC gets bumped and replaced with extra item goodness... :'-(

Silver Crusade

Pathfinder Adventure Path Subscriber

The book is good. It's just kinda dazed, confused and lost in the fog :)

Paizo's policy so far was to always provide free PDF replacements in case a book gets updated/corrected.


Gorbacz wrote:

The book is good. It's just kinda dazed, confused and lost in the fog :)

Paizo's policy so far was to always provide free PDF replacements in case a book gets updated/corrected.

Sweetness!

Scarab Sages

Calixymenthillian wrote:
Karui Kage wrote:
Personally, I think I'm fine with most of the weapons changes except the bladed scarf. For a two-handed exotic weapon, it just doesn't seem worth it anymore. Only 1d6 damage, 20/x2 crit, with the ability to trip and a +2 to disarm. Seems pretty meh overall. Granted, it is finessable and the 1d4 damage to people grappling you is kinda neat... I just miss the reach.
From Sean's post "Bladed scarf is correct on the table" I got the impression that it lost the finesse and grapple damage qualities too, since they're not mentioned on the table... if that's not the case I might reconsider classifying the weapon as completely useless.

I went off the line that if an item is listed in the campaign setting, use it as is with the changes in the Adventurer's Armory. As far as I've seen, weapons that can be finessed don't list it in the tables (see elven curve blade) nor would they say anything about the ability to damage someone trying to grapple you. As they weren't written out in that fashion, I left them in on my own table. I kind of wish items were written in their entirety in there, but I can understand why they left all the details on the campaign setting items out of a space issue. Heck, that's why the Armor Kilt doesn't even have a table entry. :) (at least, I assume that's why)


2 people marked this as a favorite.

Errata and issues raised in this thread so far

Talomyr wrote:
On the back cover (inside) the falcata is shown as a 19-20/x2 crit weapon and the aldori dueling sword is shown as 19-20/x3. In the campaign setting the falcata was the 19-20/x3 and the dueling sword was 19-20/x2. Has this changed, or is this not what was intended. Thanks
SKR Errata wrote:

Aldori dueling sword should have a x2 crit modifier; it's like a longsword, but its exotic benefit is you can use it with Weapon Finesse (like a rapier) and still get 1.5 Str bonus to damage when using it two-handed (unlike a rapier).

Falcata should have a x3 crit modifier; it's like a longsword, but its exotic benefit is the increased threat range.

Majuba wrote:

I think there's another goof with that back chart. I believe there's a missing entry on the Special line of the Exotic Two-handed weapons:

The Garrote appropriately lists "grapple, see text".
The Mancatcher lists "reach, trip, see text".
I believe "reach, trip, see text" should instead be on the Meteor Hammer (formerly reach, disarm, trip, with text). The Mancatcher probably should have "reach, grapple, see text", which may be responsible for the confusion.

This does re-add some confusion to the Meteor Hammer, and whether it threatens at 5', 10', or depending on which of its fighting styles is used. I know you had previously stated it remained 10' in both styles, but that was a while ago.

SKR errata wrote:

Mancatcher should be "reach, grapple, see text."

Meteor hammer should be "reach, trip, see text" and the description should mention that the reach ability is only usable in fortress mode (otherwise it is clearly better than the spiked chain, which got toned down in PF to something more reasonable).
The Dalesman wrote:
I just noticed an omission under the Channel Foci section. The table on Page 24 lists a Pectoral crest (75gp, 4 lbs.), but there is no description for it in the section. Did this get cut, or is there info on this that can be shared?
Hal Maclean errata wrote:
The Pectoral Crest is my bad. I actually cut it even before I sent it to Sean but somehow managed to miss chopping it from the price list.
Zaister wrote:
1) Is the flambard really meant to be a trip weapon?
SKR errata wrote:
1) The flambard should not be a trip weapon (it looks like the last column of that part of the table shifted and was only partially corrected in the last pass, which is why the mancatcher and meteor hammer also had errors).
lastknightleft" wrote:
Okay question #2, the launching crossbow doesn't have any stats listed, it doesn't even have a range category or explain what the difference is between using it and just throwing a potion.
SKR errata wrote:
The launching crossbow has a 20 ft. range increment.
Joana wrote:
Sorry if someone's mentioned this and I missed it (I scanned the posts since people started getting PDFs and haven't seen it), but why are all the "FI"s missing in the explanatory text at the top of page one? I.e., "exotic weapon prociency," "procient user," "gain the benet of Weapon Focus," etc. Or is it an Acrobat issue?
Lisa Stevens explanation wrote:
It is a font ligature issue that we didn't catch because the art director printed off the proofing copies and the font was on her machine, but it wasn't on the machine that made the PDF for the printer and thus the ligatures got left out. We've fixed the process so this never happens again, but that doesn't help this time. :/ It looked great on the proofing pages, who knew?
Zaister wrote:
What exactly do the specials "grapple" and "sunder" do? The Core Rulebook only defines "brace", "disarm", double", "monk", "nonlethal", "reach", and "trip"
SKR explanation/errata wrote:

Grapple: This weapon has special rules when used to make grapple attacks.

Sunder: This weapon has special rules when used to make sunder attacks.
Zaister wrote:
Another one: the Dwarven Maulaxe lists damage type "P or S" which is a change from the PCCS where it "B or S". The description of the weapon leads me to assume B should be correct.
SKR errata wrote:
Yep, it's "B or S"
Draeke Raefel wrote:
Just curious as to why spiked chain gets to benefit from weapon finesse, but Battle Poi don't.
SKR errata wrote:
Discarding that aberrant thought, yes, you probably should be able to use WF with the battle poi.
Disenchanter wrote:

The Hollowed Pommel on page 7 doesn't have the DC listed to spot it.

"is a DC Perception check."

SKR errata wrote:
Interesting. That should be DC 15.
Karui Kage wrote:
Sean - What is the GP cost and weight of the normal (non-sharpened) Combat Scabbard, found in the "Gears and Services" section under "Adventuring Gear". It's between 'Coffin' and 'Copy of a Key' in the descriptions but is missing on the table that shows weight and cost. I don't see it under 'Scabbard, Combat' either.
SKR errata wrote:
1 gp, 1 lb. :)

Unanswered Questions, typos, and possible Errata

Disenchanter wrote:

A little typo I noticed for the Paizo note takers:

On the weapon chart, the Critical for the Bill (Two Handed Martial Weapon) is listed as v3, when it should be x3.

Mok wrote:

Dog, Combat Trained - In the text it is listed as medium. Is this a typo for the normal dog, which is small, or should these be treated as riding dogs, which are medium? Or something else, like an advanced template dog?

Elephant - For the purchase price, are these considered to be "combat trained" and "heavy labor" trained as implied in the text?

Also, it says that the elephant's upkeep is "exorbitant," since the only core rules I can find on upkeep for animals is the 5cp of feed per day, what would it be for an elephant?

Animal Harness - are these now required to train animals with the handle animal skill? If not were they intended to have some effect on training rolls, such as a +2 bonus to animal handle checks for training? Or is it just a fluff piece of equipment for players to spend gold on?

Mok wrote:
The Urumi does need to get listed on page 18 of the book then, as it has been converted from the PCCS.
Lorekeeper wrote:

I'm ambiguous about reading the benefit of:

Sly Draw
The feat flavor describes it as: "You can draw your weapon with such speed and finesse that your opponents don’t realize they’re threatened."

The way I see it, there are two ways of interpreting the benefit:

* Either you are allowed to make a feint check (using Sleight of Hand) as part of the action to draw a light weapon (presumably against an opponent that hasn't seen this trick yet).
* Or you can, when you have drawn a light weapon, make feint checks using Sleight of Hand for the rest of the combat

The former option makes sense in terms of the flavor (though would benefit from clarification on what constitutes legal use of this technique - no opponent will be surprised after the 5th dagger that you pull from your boot).

The latter is a conditional skill-replacement effect that on-top of that has a so-so feat requirement; I'd consider its powerlevel on par with a trait. The benefit does not really match with the flavor text and again - no opponent will be surprised after the 5th time he was attacked (with the same dagger).

I'm torn, as the intention feels like it is the former, but the execution leans towards the latter. Please clarify the feat for me :)

Kauri Kage wrote:
Ernest Mueller wrote:
Question on the armored kilt... It doesn't have stats in the tables. The description just says "it changes armor to one class heavier" but I hope it does something else because I have no idea in what situation that would be a benefit.
There are a number of items like the Armored Kilt that come from the Campaign Setting. Unless the book notes changes, you just use them as they are there. In the case of the Armored Kilt, you use the campaign setting version with the changes made in the Adventurer's Armory.
Mok wrote:

Adventuring Gear questions...

Blanket - does this have any impact on fortitude or survival rolls?

Hollowed Pommel - What is the DC for the perception check?

Marbles - How many squares are covered per bag?

Powder - How many squares are covered with a bag?

Pump Water Canister - The comment above about a holy water super soaker is pretty much what any proper gaming geek is going to leap at when seeing this included, followed up with what most likely would be disastrous experiments in making flame throwers, particularly if you match it up with Keros Oil.

If you want to spray an unwilling target, is this a ranged touch attack?

Disenchanter wrote:

The wrist sheath on page 9 could probably use a little rewriting.

It can hold any single light weapon, ranged weapon, or wand weighing less than one pound. So, as written in can only hold a single dart, unless the weapon is mithral. (There are no weapons that weigh less than one pound, except ammunition [covered next] and the dart.)
And: Alternatively, it may hold up to 1 pound of ammunition. So, it can only hold a dagger if it is mithral - but it can hold 20 longbow arrows.

Zaister wrote:
The sneezing powder looks suspicious. 60 gp and TWO POUNDS of powder really seem a lot for one dose. :)
Kauri Kage wrote:
Abraham spalding wrote:
Karui Kage][quote="Abraham spalding wrote:
What is the "Close Weapon" that the Scabbard, Combat references in its item description in the Gear and Services section? The heavy blade combat scabbard references the hammer (I assume the light hammer?) but all the light blade references is "close weapon" which isn't on any chart that I've seen.

They're for the purpose of Fighter weapon groups. Close weapons are:

PRD wrote:
Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.

Hammers are:

PRD wrote:
Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.
So if you are a Fighter who has one of those weapon groups, you can include a heavy-blade scabbard in the hammer group, or a light-blade scabbard in the close group.
In that case what is the damage and crit range, etc. for these items?

I have to wonder if the text about the fighter groups was meant to go with "Combat Scabbard, Sharpened" which is in the Weapons section and does have stats to go with it.

EDIT: actually, it does talk about the fighter weapon groups being useful for the Equipment Trick feat, in which there *are* uses where the combat scabbard can be used as a trip attack, for example. So that might be what the bonuses are meant to apply to.

Disenchanter wrote:

I don't know about the line, but this particular book could use some improvement.

I'm not talking about the weapon changes either.

Examples:

There is space taken to describe horses, and they are on the chart. And yet, aside from a brief mention of what nations breed superior horses and listing how much the horses weigh, there isn't any different information than can be found in the Core book.

Same thing with the riding dog.

But then the combat trained dog is introduced, and it is the same price as the guard dog from the Core book (which doesn't have any description) and no mention of which stats are to be used. It would seem an awfully cheap way to get a riding dog, since that is the only medium dog stats we have available in the Pathfinder line.

Why is Garlic a Black Market item? Is there a world wide ban on this herb? And why even list Holly and Mistletoe if there isn't going to be a price or weight given?

Karui Kage wrote:
Calixymenthillian wrote:
Karui Kage wrote:
Personally, I think I'm fine with most of the weapons changes except the bladed scarf. For a two-handed exotic weapon, it just doesn't seem worth it anymore. Only 1d6 damage, 20/x2 crit, with the ability to trip and a +2 to disarm. Seems pretty meh overall. Granted, it is finessable and the 1d4 damage to people grappling you is kinda neat... I just miss the reach.
From Sean's post "Bladed scarf is correct on the table" I got the impression that it lost the finesse and grapple damage qualities too, since they're not mentioned on the table... if that's not the case I might reconsider classifying the weapon as completely useless.
I went off the line that if an item is listed in the campaign setting, use it as is with the changes in the Adventurer's Armory. As far as I've seen, weapons that can be finessed don't list it in the tables (see elven curve blade) nor would they say anything about the ability to damage someone trying to grapple you. As they weren't written out in that fashion, I left them in on my own table. I kind of wish items were written in their entirety in there, but I can understand why they left all the details on the campaign setting items out of a space issue. Heck, that's why the Armor Kilt doesn't even have a table entry. :) (at least, I assume that's why)

The Exchange

Pathfinder Rulebook Subscriber

meteor hammer looks really broken... and like its missing some things. for one it doesn't mention what the damage for using it as a double weapon is

right now it seems to presume:
meteor mode: 1d10/1d10 19-20/x2 crit with a 5' reach, trip, pull
fortress mode: 1d10 2hd-ed 19-20/x2 crit, with a 10' reach, trip and pull.

this is over the spiked chain. which could never be used as a double weapon, had reach removed. and only did 2d4/x2 not 2d4/19-20 and just does disarm and trip.

looking at the meteor hammer, its one of the best weapons in the game.


Erik Mona wrote:

We are dumping the NPC.

:-(

Sovereign Court

yoda8myhead wrote:
Erik Mona wrote:

We are dumping the NPC.

:-(

As one of the guys who got the ball rolling on loosing personas, I can say I didn't mind the section. I just had a problem with it giving stats. I have no problem with personas, I had merely said that if you were going to give them they wind up like the sistsers a description with a level tag at best. Not a statted up character. Anywho, sean said something that's piqued my interest so i'm going to start a discussion about it on the companion board.

301 to 350 of 676 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Adventurer's Armory (PFRPG) All Messageboards

Want to post a reply? Sign in.