Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)

4.20/5 (based on 19 ratings)
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)
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Chapter 1: "Stolen Land"
by Tim Hitchcock

A Realm to be Tamed

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

    This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:
  • “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.
  • A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.
  • New rules for turning exploration into a different kind of adventure, by James Jacobs.
  • A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.
  • Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-229-6

"Stolen Land" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (606 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9031


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Good intro to a very good adventure

5/5

I have been running this for my friends and they love the adventure path. Really solid beginning.


Good for self-starting players

4/5

I ran this adventure mostly as-is for a group of 5 players (4 veterans and 1 new player). We used the medium experience track. It took about 24 hours of play, not including leveling, over 6 4-hour sessions. They really enjoyed it. The only complaint was that the XP gain was slow. The encounter locations are loaded with intriguing details and creative connections between them. The terrain for the battles is varied and tactically complex. Almost every encounter has tips for how it could be handled in an unconventional way, but there's plenty of fights if that's what the group is in the mood for. It was a blast to GM.

Why only 4 stars? The adventure relies a little too heavily on random encounters to fill out its experience count, and some of the most plot-relevant and interesting details are difficult to convey to the players, especially the BBEG's origin story.

The back material is a basic explanation of hex exploration (which is basically a reminder of how long it takes to travel, plus an xp award), and a gazetteer on Brevoy. The latter is a good place to start for anyone who wants to take the AP in a political direction. The fiction is entertaining and the monsters are solid and useful. The carbuncle is so entertaining, I wish I had remembered to include it when it was CR appropriate.

If your players are self-starters with a drive to investigate and you want an AP that you and your players can develop into your own story, this is a great AP for you.


amazing!

4/5

This is the AP Ive been waiting for. I played in it once before and HATED. It. What a difference a new gaming group makes! This game finally gives PC's the chance to not only rule a kingdom but build it from the ground up! My group had endless fun building our kingdom and protecting it from various villians.


Win a Crown By Your Own Hand....

4/5

Kingmaker's sandbox approach was very new and innovative, and made for a very different experience. I love that my players had to pause and think, "If I waste him with my crossbow, how will he pay taxes?" Read my full review: Stolen Land




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Paizo Employee Director of Brand Strategy

No, that's the Stag Lord.

Jon Brazer Enterprises

Denim N Leather wrote:
Is that supposed to be Erastil on the cover?

No. He's the stag lord.

EDIT: oops... scooped by a mere *looks at mole and hairs on wrist* 7 minutes.

RPG Superstar 2008 Top 32

Denim N Leather wrote:
Is that supposed to be Erastil on the cover?

No.

RPG Superstar 2011 Top 4

Denim N Leather wrote:
Is that supposed to be Erastil on the cover?

...a merciless lord none dare defy.

Scarab Sages

Pathfinder Maps Subscriber

People have their PDFs and I haven't even gotten my email. Where's the love...


No it's the Stag Lord I think..the BBEG for the chapter


cappadocius wrote:
You know you've been on the internet too long, when you can't tell if this is sarcastic or not.

Actually I mean what I said here (believe it or not). :-)

Great to see these 'blank' maps (the marked ones are in the AP).

BTW I flipped through Part 1 (PDF) last night and I just have to add:

It's GOOD.

Really good. Thumbs up, Paizo. Can't wait to start running this w my players.


Yeah I love this use of Brevoy as a springboard for adventures in another Country.. That is some brilliant bit of politics.


Sometimes adventures have advice for starting with a higher level party than intended for a chapters. Does Kingmaker have do something like that? I have the book(PDF), but if it's there I can't seem to find it.

Paizo Employee Creative Director

wraithstrike wrote:
Sometimes adventures have advice for starting with a higher level party than intended for a chapters. Does Kingmaker have do something like that? I have the book(PDF), but if it's there I can't seem to find it.

Nope. Adventure paths are designed to work for an entire campaign, and thus there's no need (and no room, honestly) to provide advice for running the adventure for differently leveled characters. More to the point... you can't really just adapt an adventure for different levels, since often an adventure relies on specific resources and abilities a group of PCs might have or might NOT have.

My preferred way to handle the demand for adventures of different levels is to publish LOTS of adventures, not to try to make every adventure usable for a wide range of levels.

Scarab Sages

James Jacobs wrote:


My preferred way to handle the demand for adventures of different levels is to publish LOTS of adventures, not to try to make every adventure usable for a wide range of levels.

*claps hands*


James Jacobs wrote:
wraithstrike wrote:
Sometimes adventures have advice for starting with a higher level party than intended for a chapters. Does Kingmaker have do something like that? I have the book(PDF), but if it's there I can't seem to find it.

Nope. Adventure paths are designed to work for an entire campaign, and thus there's no need (and no room, honestly) to provide advice for running the adventure for differently leveled characters. More to the point... you can't really just adapt an adventure for different levels, since often an adventure relies on specific resources and abilities a group of PCs might have or might NOT have.

My preferred way to handle the demand for adventures of different levels is to publish LOTS of adventures, not to try to make every adventure usable for a wide range of levels.

That's what the GM is for, adapting the adventure to suit the player characters at the table.


James Jacobs wrote:
wraithstrike wrote:
Sometimes adventures have advice for starting with a higher level party than intended for a chapters. Does Kingmaker have do something like that? I have the book(PDF), but if it's there I can't seem to find it.

Nope. Adventure paths are designed to work for an entire campaign, and thus there's no need (and no room, honestly) to provide advice for running the adventure for differently leveled characters. More to the point... you can't really just adapt an adventure for different levels, since often an adventure relies on specific resources and abilities a group of PCs might have or might NOT have.

My preferred way to handle the demand for adventures of different levels is to publish LOTS of adventures, not to try to make every adventure usable for a wide range of levels.

~wicked smile~ So when do we get two APs per month? ~GRINS and runs for my life~

Edit - James had a typo on another thread and he meant "Two APs per year.", not per month.

Liberty's Edge

Side Quests!

That is all...

Liberty's Edge

And... and... a HEX map!!

The grognard in me is leaping for joy.

Jon Brazer Enterprises

Ashe Ravenheart wrote:
Side Quests!

The more I think about Kingmaker, the more I think that it is going to be so easy to do Side Quests. PC Character development, specifically. The bastard gains recognition but wants a very unfavorable trade agreement in return. The escaped slave has their old master come and claim their title as their own. This of this nature. This is one of the reasons I am so excited to run Kingmaker.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

wraithstrike wrote:
Sometimes adventures have advice for starting with a higher level party than intended for a chapters. Does Kingmaker have do something like that? I have the book(PDF), but if it's there I can't seem to find it.

I think it would be pretty easy to at least tweak things up a level or down a level if you wanted. If you want things to be a level harder, you could slap on the Advanced template from the bestiary to all foes. If you want things a level easier, you could put on the Young template. It's a quick and dirty way of doing things, but it would modify all foes up one or down one CR if that's what you want.


Pathfinder Roleplaying Game Charter Superscriber

One File per Chapter zip:
* I don't believe the One File per Chapter zip includes the inside cover.

* Also, is there anyway to get the included PDFs named similar to how all the pdfs have been named. Currently they only have numbers.

Thanks!

p.s. This AP is already looking out of this world.

Scarab Sages

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Elorebaen wrote:

One File per Chapter zip:

* I don't believe the One File per Chapter zip includes the inside cover.

* Also, is there anyway to get the included PDFs named similar to how all the pdfs have been named. Currently they only have numbers.

Thanks!

p.s. This AP is already looking out of this world.

The inside covers are there. Look at pg 2 of the Cover or Front Cover and Rear Cover pdfs.

Regarding the file-naming, I think that was already addressed earlier in this thread.

Mike

Scarab Sages

Adventure Path Charter Subscriber

Glanced at the pdf yesterday and am excited to run this!

Love the character guide as well. Thanks for suggesting feats, class paths, etc there.


Pathfinder Roleplaying Game Charter Superscriber

Ugh, I complete missed the 2nd page on those pdfs. Thanks for the head's up!!

Mijast727 wrote:
Elorebaen wrote:

One File per Chapter zip:

* I don't believe the One File per Chapter zip includes the inside cover.

* Also, is there anyway to get the included PDFs named similar to how all the pdfs have been named. Currently they only have numbers.

Thanks!

p.s. This AP is already looking out of this world.

The inside covers are there. Look at pg 2 of the Cover or Front Cover and Rear Cover pdfs.

Regarding the file-naming, I think that was already addressed earlier in this thread.

Mike


Hello I just subscribed to this adventure path. I am new to Rpgs but I figure lets test this out. I heard good things about this company.


tillmaster wrote:
Hello I just subscribed to this adventure path. I am new to Rpgs but I figure lets test this out. I heard good things about this company.

Welcome to the fold and I hope that you enjoy your stay and the APs.

Jon Brazer Enterprises

tillmaster wrote:
Hello I just subscribed to this adventure path. I am new to Rpgs but I figure lets test this out. I heard good things about this company.
Sharoth wrote:
Welcome to the fold and I hope that you enjoy your stay and the APs.

What Sharoth said. Welcome.


tillmaster wrote:
Hello I just subscribed to this adventure path. I am new to Rpgs but I figure lets test this out. I heard good things about this company.

Welcome, welcome! Have some cookies! *offers virtual cookies*

I got my hard copy of this yesterday, and I am filled with happiness. *goes to write a review*


My copy was shipped yesterday. Hopefully it arrives quickly.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber
baron arem heshvaun wrote:


Real question time.

As a GM, how many, if any, TPKs have you had?

Which player's characters have you killed the most, counting all role playing game cross generes?

And yes, it's not a GMs job to kill the players, but I'm am interested in a good story or two.

Personally i've had one TPK ever in my campaigns and it was a choice made by the party to stop a terrible calamity. It was truly epic because they came unleashed on my sorry NPC's/monsters and by the end there wasn't many left standing on either side. Although the calamity was prevented. ;)

Most of the time I try an not pick on any characters in particular, but I let the game roll as it does and don't pull any punches because neither do my players xD. If I see an opening to knife the party wizard or stop/disrupt a cleric in the middle of healing a down fighter then the dice decide how everything falls. You can't ignore encounter-tactics or sessions get dull! But most of the time i've always had one player in particular who was always ready to give his life for the party. He was the meat shield for the group and hands down the hardest front-liner type player I've ever dealt with... ever... T.T;.

Also i'm waiting for my Kingmaker Hardcopy to show up in the mail, I can't wait XD!


KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

EVIL PARTY in FR?

On another note, the party might be evil, due to the wishes of one of my players to play a worg barbarian/druid. :)
I'm thinking shady Zhent wilderness spies, sent to establish the Waterdhavian charter from Llorkh.

Please let me know your thoughts,
tenx


gaborg wrote:

KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

EVIL PARTY in FR?

On another note, the party might be evil, due to the wishes of one of my players to play a worg barbarian/druid. :)
I'm thinking shady Zhent wilderness spies, sent to establish the Waterdhavian charter from Llorkh.

Please let me know your thoughts,
tenx

I actually think this is one AP that can be adapted to another setting. Worg doesn't have to be evil. Probably evil, but doesn't HAVE to be.


gaborg wrote:

KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

Please let me know your thoughts,

I'll be putting it in the Border Kingdoms, which have been designed for this sort of thing.

Further, I'll be able to use most if not all of the regional details without having to change what's been detailed already. (I prefer expanding and not replacing.)

xorial wrote:
I actually think this is one AP that can be adapted to another setting.

My experience has shown that they all can, and relatively easily too (even the too-Golarion-specific and quite wretched Second Darkness).


Looked through my PDF, and am waiting for my print copy to arrive, but it certainly reads like it is going to deliver everything I hoped for, and much, much more!

Paizo Employee Creative Director

I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.

RPG Superstar 2011 Top 4

James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.

My copy does, got it as soon as it was available.

Heh...my Get Info says it was made in 1979. That's weird.

Dark Archive

Arnwyn wrote:
gaborg wrote:

KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

Please let me know your thoughts,

I'll be putting it in the Border Kingdoms, which have been designed for this sort of thing.

Further, I'll be able to use most if not all of the regional details without having to change what's been detailed already. (I prefer expanding and not replacing.)

I was going to also suggest the Border Kindgdoms, although the weather there is not as wet, I think the mindset and instability of the River Kingdoms fit rather well. Could work with a little adaption.

Paizo Employee Creative Director

Scipion del Ferro wrote:
James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.

My copy does, got it as soon as it was available.

Heh...my Get Info says it was made in 1979. That's weird.

That's because we use metric calendars here at Paizo.

Dark Archive

James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.

I got "one file per chapter" but most of the files names look like this 074-087 PZO9031.pdf

In the past you would put the title like Bestiary as part of the file name.
Can you change that too?

thanks

Paizo Employee Chief Technical Officer

James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.

Not sure what the reviewer is talking about... both the single-file and one-file-per-chapter version have lots of bookmarks. I'll contact him.

Paizo Employee Creative Director

Vic Wertz wrote:
James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.
Not sure what the reviewer is talking about... both the single-file and one-file-per-chapter version have lots of bookmarks. I'll contact him.

Whew... yeah. I've looked through the files here and have verified the presence of bookmarks as well.

I just get a little jumpy and over-reactionary when it comes to those bookmarks, I guess! :)


I read a few concerns on various boards about the "sandbox" style of this campaign. Some people fear that the "birthright" part of the campain will be too time consuming and that there will be to little story in it. I doubt that. Sure, the APs will contain some rules about nation building. But the other 50 or so pages have to be filled - I hope with a lot of quests and story elements to be dicovered for the players.

"Stolen Land" is a very solid start to this AP. I like the quest system and I know that my players will love it.


Vic Wertz wrote:
James Jacobs wrote:
I don't normally comment on reviews... but if this PDF lacks bookmarks, that's an error on our part that we'll fix. We normally put bookmarks into our PDFs, and fortunately fixing that is relatively easy.
Not sure what the reviewer is talking about... both the single-file and one-file-per-chapter version have lots of bookmarks. I'll contact him.

Yeah, Vic contacted me. After looking it through I decided to reinstall my Adobe Acrobat Reader. Next thing you know, I have bookmarks. Sorry to raise a ruckus. I still LOVE the AP. :D

I also edited my review to show this.


xorial wrote:
gaborg wrote:

KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

EVIL PARTY in FR?

On another note, the party might be evil, due to the wishes of one of my players to play a worg barbarian/druid. :)
I'm thinking shady Zhent wilderness spies, sent to establish the Waterdhavian charter from Llorkh.

Please let me know your thoughts,
tenx

I actually think this is one AP that can be adapted to another setting. Worg doesn't have to be evil. Probably evil, but doesn't HAVE to be.

Right, actually the player proposed a good aligned worg, or the "great white wolf" type of mold if the party would be good or neutral.


Auxmaulous wrote:
Arnwyn wrote:
gaborg wrote:

KINGMAKER in FR?

I am thinking of placing Kingmaker into a wilderness setting near the Misty Forest (Sword Coast south of Waterdeep, north of Baldurs Gate).

The other options seems to be the western fringe region of the High Forest.

Please let me know your thoughts,

I'll be putting it in the Border Kingdoms, which have been designed for this sort of thing.

Further, I'll be able to use most if not all of the regional details without having to change what's been detailed already. (I prefer expanding and not replacing.)

I was going to also suggest the Border Kindgdoms, although the weather there is not as wet, I think the mindset and instability of the River Kingdoms fit rather well. Could work with a little adaption.

Thanks a bunch, didn't think about the border kingdoms at all...

I was considering the North (with Uthgart, lots of fey places, bandits, trolls, and Zhents...)

I guess we'll see what the rest of the AP has in store.


This looks really good as far as campaigns go. Perhaps a mixture of Wild West lawbringers in a rebellious vaguely Russian region. I eagerly told a friend about this, and then he reminded me, "Trev, isn't this a lot like the Molthune game you ran?"

Yes, it has the feel of a Molthune game I ran. Nirmathas rebels and their leaders to deal with, espionage missions to undertake. People to assassinate, persuade into compliant assistance. All on behalf of a rising family attempting to improve its station in a time of war.

They were well-hard Molthunian agents; and similar possibilities seem to exist in this campaign.

Dark Archive

Kingmaker is awesome! I've been reading through it and I love the questing. I do have one question. What side of Restov is the Greenbelt suppose to be set in? I'm figuring to the west of Restov but I can't seem to find any references to indicate it. If that is the case it actually goes over into the Northern River Kingdoms then it seems. Is that the case? The area map is 130 miles diagonal which puts it going into the RK area (by seeing where the Shrike River is). Also the Trading Post seems to be REAL close to Restov as well. Hate to be such a "Rules Lawyer" but it could affect how I do my intro for my characters and the future of any campaigns (not to mention the characters wondering "Why is there a trade post 50 miles from a city?"). Any answers?

Paizo Employee Creative Director

Julius Bedawin wrote:
Kingmaker is awesome! I've been reading through it and I love the questing. I do have one question. What side of Restov is the Greenbelt suppose to be set in? I'm figuring to the west of Restov but I can't seem to find any references to indicate it. If that is the case it actually goes over into the Northern River Kingdoms then it seems. Is that the case? The area map is 130 miles diagonal which puts it going into the RK area (by seeing where the Shrike River is). Also the Trading Post seems to be REAL close to Restov as well. Hate to be such a "Rules Lawyer" but it could affect how I do my intro for my characters and the future of any campaigns (not to mention the characters wondering "Why is there a trade post 50 miles from a city?"). Any answers?

Restov is to the southeast of the Greenbelt, which would make the Greenbelt northwest of Restov. It appears on the map in Pathfinder #33.

Oleg's trading post is about 100 miles from Restov, and Restov itself is located on the edge of the kingdom of Brevoy as it stands.

If anyone asks "why is there a trading post so far out in the middle of nowhere," I would tell them "That's a very good question!" Then, after they talk to Oleg himself, they'd find out that he's something of a misanthrope who's more interested in living in somewhere out in the middle of nowhere than running a successful business. In fact, Oleg's dissatisfaction with a new kingdom popping up nearby his remote home might be a fun bit of roleplaying to explore!

The Exchange

So I'm a pretty hardcore 4e player, but have always lamented Paizo's ... how to put it delicately... removal from Dungeon magazines. This adventure though has really turned my attention away from the WoTC and got me excited about PF. I'll definitely be picking this up (and the core rulebooks to run it).

Great job everyone! Paizo - way to raise the bar


James Jacobs wrote:
If anyone asks "why is there a trading post so far out in the middle of nowhere," I would tell them "That's a very good question!" Then, after they talk to Oleg himself, they'd find out that he's something of a misanthrope who's more interested in living in somewhere out in the middle of nowhere than running a successful business. In fact, Oleg's dissatisfaction with a new kingdom popping up nearby his remote home might be a fun bit of roleplaying to explore!

Heh. Well, that's where trading forts are supposed to be in general.

I suspect that Oleg's misanthropism will result in some great roleplay and tensions in the future volumes, as the PCs work to settle the lands. That their successful mission turns an early supporter into potentially an adversary should be lots of fun - especially if the PCs tap Oleg for more responsibilities in the settling lands ... very Deadwood-esque.

Of course, Oleg might also think about the money he'll be making thanks to the PCs efforts - further conflicting him.

I was able to give a first read (vs skim) through Stolen Lands over coffee this morning, and quite enjoyed it (and like what I see). It seems a very well done sandboxy with background plot. It's got a nice Keep on the Borderlands feel, without being a reboot, implemented as a campaign. That it tackles aspects of settling lands is right up with the "high level" (10th) play in Basic / Expert, wherein PCs could create holdings and whatnot.

I also enjoyed the tradedress and look for this series - both a rustic / wilderness feel with some hex map homage to the hex-crawl nature of the campaign.

I'm putting the Kingmaker series on watch / order for my flgs. :)


And now when my players ask who Oleg looks like I'll say "Ian McShane"


Would it be possible to release early the maps of the entire Kingmaker AP? Normally I'm fine with the maps being released as a unit after the entire AP is finished, but I know my group will wander far afield from the module as it currently stands. I've been comparing the map in #31 to the River Kingdom map in the River Kingdoms gazetter, and while I know the scale is different I'm having trouble matching everything up in my mind. I just believe that releasing the map set early would be a big boon for those of us planning on modifying the AP to match their campaign.

Thanks.

Mark

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