Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)

4.20/5 (based on 19 ratings)
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)
Show Description For:
Non-Mint

Add PDF $19.99

Print Edition Out of print

Non-Mint Unavailable

Facebook Twitter Email

Chapter 1: "Stolen Land"
by Tim Hitchcock

A Realm to be Tamed

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

    This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:
  • “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.
  • A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.
  • New rules for turning exploration into a different kind of adventure, by James Jacobs.
  • A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.
  • Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-229-6

"Stolen Land" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (606 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF:

Fulfilled immediately.

Print Edition:

Out of print

This product is out of print.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9031


See Also:

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.20/5 (based on 19 ratings)

Sign in to create or edit a product review.

Good intro to a very good adventure

5/5

I have been running this for my friends and they love the adventure path. Really solid beginning.


Good for self-starting players

4/5

I ran this adventure mostly as-is for a group of 5 players (4 veterans and 1 new player). We used the medium experience track. It took about 24 hours of play, not including leveling, over 6 4-hour sessions. They really enjoyed it. The only complaint was that the XP gain was slow. The encounter locations are loaded with intriguing details and creative connections between them. The terrain for the battles is varied and tactically complex. Almost every encounter has tips for how it could be handled in an unconventional way, but there's plenty of fights if that's what the group is in the mood for. It was a blast to GM.

Why only 4 stars? The adventure relies a little too heavily on random encounters to fill out its experience count, and some of the most plot-relevant and interesting details are difficult to convey to the players, especially the BBEG's origin story.

The back material is a basic explanation of hex exploration (which is basically a reminder of how long it takes to travel, plus an xp award), and a gazetteer on Brevoy. The latter is a good place to start for anyone who wants to take the AP in a political direction. The fiction is entertaining and the monsters are solid and useful. The carbuncle is so entertaining, I wish I had remembered to include it when it was CR appropriate.

If your players are self-starters with a drive to investigate and you want an AP that you and your players can develop into your own story, this is a great AP for you.


amazing!

4/5

This is the AP Ive been waiting for. I played in it once before and HATED. It. What a difference a new gaming group makes! This game finally gives PC's the chance to not only rule a kingdom but build it from the ground up! My group had endless fun building our kingdom and protecting it from various villians.


Win a Crown By Your Own Hand....

4/5

Kingmaker's sandbox approach was very new and innovative, and made for a very different experience. I love that my players had to pause and think, "If I waste him with my crossbow, how will he pay taxes?" Read my full review: Stolen Land




1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>
101 to 150 of 356 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Monele wrote:
yoda8myhead wrote:
Check the "File history" section of the image page on PathfinderWiki. For the sake of transparency and for posterity, we try to maintain all versions of images that are included in the project. One result of this is that you can generally find placeholder images of older products, though some of the earliest ones have only final art.
Wow, this rocks to no end! Thank you very much! I'll be sure to refer to this wiki for similar (and other!) needs.

You can find it at Amazon too cause they like to keep placeholder cover


Will this AP also have a Player's Guide? One has yet to be added to the on-line, if so.

Paizo Employee Creative Director

Madness Follows wrote:
Will this AP also have a Player's Guide? One has yet to be added to the on-line, if so.

All of our Adventure Paths will have player's guides. Kingmaker isn't out yet, so that's why we haven't released its player's guide yet. It'll be available when the first adventure is available in about a month, I'm guessing.

RPG Superstar 2011 Top 16

Will the players guides be going back to a printed format like RotRL and CotCT? Or just PDF, like CoT?

I'd prefer the former. I liked buying a 5-pack so I could give one to each player during the character creation session.

Paizo Employee Chief Technical Officer

Vigil wrote:

Will the players guides be going back to a printed format like RotRL and CotCT? Or just PDF, like CoT?

I'd prefer the former. I liked buying a 5-pack so I could give one to each player during the character creation session.

PDF form, just like Council of Thieves. A lot of retailers just didn't order The Rise of the Runelords-style 5-packs.

The Exchange

It almost sounds like this would make a good sandbox style campaign.

Paizo Employee Director of Brand Strategy

finerion wrote:
It almost sounds like this would make a good sandbox style campaign.

That's the idea.

Paizo Employee Creative Director

finerion wrote:
It almost sounds like this would make a good sandbox style campaign.

Yup! The whole AP is designed to address customer feedback and requests for a sandbox style Adventure Path. I'm looking forward to seeing if we pulled it off!

Liberty's Edge

So if i want to sign up for the AP subscription and have this one be my first issue, when would i do that...don't really want to start with the last installment of an adventure path.

Paizo Employee Chief Technical Officer

Xpltvdeleted wrote:
So if i want to sign up for the AP subscription and have this one be my first issue, when would i do that...don't really want to start with the last installment of an adventure path.

You always have the choice of starting your sub with either the most recent volume or the next upcoming volume, so that means that you can start with the first volume of an AP anytime in the (roughly) two-month window between the time we ship the last volume of the previous AP and the time we ship the second volume of the new AP. So now is a perfect time.

Liberty's Edge

Vic Wertz wrote:
Xpltvdeleted wrote:
So if i want to sign up for the AP subscription and have this one be my first issue, when would i do that...don't really want to start with the last installment of an adventure path.
You always have the choice of starting your sub with either the most recent volume or the next upcoming volume, so that means that you can start with the first volume of an AP anytime in the (roughly) two-month window between the time we ship the last volume of the previous AP and the time we ship the second volume of the new AP. So now is a perfect time.

Sweet! TY, sir.


This is the kind of adventure I always wished the Forgotten Realms had done for the Stonelands in Cormyr, I am greatly anticipating this one.

Also, I couldnt help but notice a certain name in the footnotes there, that of a one Mr. Ed Greenwood. Does this mean that good ole Ed will be doing more work for Pathfinder (hopefully), now that WotC has utterly destroyed his baby.


Amazing! This AP is just what I was looking for to incorporate in my current campaign. I was wondering where to go next and then this comes along... Fits like a glove.
I just had to subscribe!

Really creepy to notice how much of my home-made World matches the one used in the campaign setting (splintered borderland kingdoms, uncharted serpent continent, ...). I'll have to do some adjusting but I'm guessing not much.

The same goes for the next AP. I'll have to get that one as well.

Nice work, Paizo!


"New rules for turning exploration into a different kind of adventure, by James Jacobs."

I´m curious about this. Has anything more detailed been mentioned about these rules?

Dark Archive

Yay, a campaign that every party (good or evil aligned) can enjoy! I do have one question though, to the writers.

When you say sandbox, does that mean players are supposed to hit everything in the adventure, what happens if they miss the clues or decide not to do one, or roll badly on a knowledge or gather information check?

I'm assuming the players can't run into the higher level stuff because it has a time frame based around the PCs level?

Paizo Employee Creative Director

He Who Walks in Blood wrote:

"New rules for turning exploration into a different kind of adventure, by James Jacobs."

I´m curious about this. Has anything more detailed been mentioned about these rules?

They're not SUPER extensive, actually. Just some background info on the Stolen Lands and some discussion about how to fully explore a region of land, hex by 12-mile hex. AKA: You can walk through a hex, but that's not exploring it. Exploring it takes more time, has more encounters, and grants XP. It's a pretty short article, but it's a key part of the campaign.

Dark Archive Bella Sara Charter Superscriber

James Jacobs wrote:
He Who Walks in Blood wrote:

"New rules for turning exploration into a different kind of adventure, by James Jacobs."

I´m curious about this. Has anything more detailed been mentioned about these rules?

They're not SUPER extensive, actually. Just some background info on the Stolen Lands and some discussion about how to fully explore a region of land, hex by 12-mile hex. AKA: You can walk through a hex, but that's not exploring it. Exploring it takes more time, has more encounters, and grants XP. It's a pretty short article, but it's a key part of the campaign.

Damn you James. Why'd you spend so much time going around the "what is a sandbox" tree with me only to turn around and produce such a great sounding campaign with the types of rules I'd hope for in a sandbox. Do you just like to toy with my emotions?

Paizo Employee Creative Director

Jared Ouimette wrote:

When you say sandbox, does that mean players are supposed to hit everything in the adventure, what happens if they miss the clues or decide not to do one, or roll badly on a knowledge or gather information check?

I'm assuming the players can't run into the higher level stuff because it has a time frame based around the PCs level?

What we mean by "sandbox" is that the PCs can go anywhere in the Stolen Lands and do anything. As they explore, they'll start finding secrets and quests and stuff, and while there is an overall story arc, it's not the ONLY story arc. And PCs can ABSOLUTELY wander into an area that's over their heads CR-wise; we've set the Stolen Lands up so that if they more or less follow the hints, they should be fine, and especially if you're playing the AP as it comes out you just won't be able to wander off the map to the more deadly parts of the area simply because those parts are detailed in later installments of Kingmaker... but once you have all 6 parts, anything goes! It's certainly possible for the PCs to miss an encounter hook or clue, but there's nothing preventing them from learning about the haunted mine they never found later in the adventure. There's no "schedule" of events; it's VERY easy to jump between adventures. If the PCs don't explore one of the areas in "Stolen Land," they could easily just come back to explore it at any other point in the campaign if they want.

It's similar in a way to how the old "Isle of Dread" adventure was set up, honestly; a big wilderness area with lots of little dungeons and encounter areas scattered throughout.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Jared Ouimette wrote:

Yay, a campaign that every party (good or evil aligned) can enjoy! I do have one question though, to the writers.

When you say sandbox, does that mean players are supposed to hit everything in the adventure, what happens if they miss the clues or decide not to do one, or roll badly on a knowledge or gather information check?

I'm assuming the players can't run into the higher level stuff because it has a time frame based around the PCs level?

There are some parts of the ongoing metaplot that can happen TO the PCs, and in a way those kinds of events are triggered by the PCs becoming more powerful, more successful at clearing out their territory and making themselves prominent, etc. So, there are some parts of the AP of variable CR that are just kind of sitting around being lairs and mysterious locations and things that you might happen to encounter, or you might not, at whatever level.

There are others that are more dynamic and will happen not so much just as time passes but more as your success begins to make you a target for some of the bigger fish in the area.

Dark Archive

I suppose it would be too much to ask that if the PCs are coming up to something they have no chance of killing that you give them fair warning? I know that most groups will just assume "It's an adventure, we can take it!" attitude and die horribly against the Turbonium Dragon 20CRs higher than them.

Can we make Common Sense be a skill?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Jared Ouimette wrote:

I suppose it would be too much to ask that if the PCs are coming up to something they have no chance of killing that you give them fair warning? I know that most groups will just assume "It's an adventure, we can take it!" attitude and die horribly against the Turbonium Dragon 20CRs higher than them.

Can we make Common Sense be a skill?

It reminds me of the attitude shift from playing 'regular' D&D to playing Dark Sun, at least the way the group I was in back then played it. "Attack" should generally not be first on your list of options. I would guess there will be some clues around, but just remind players of the dangers inherent in the wilderness. To echo those immortal words of pirate lore (so nicely delivered by Capt. Barbossa): "Yer off the edge of the map, Jack. Here there be monsters!"

Paizo Employee Director of Brand Strategy

Jared Ouimette wrote:
I suppose it would be too much to ask that if the PCs are coming up to something they have no chance of killing that you give them fair warning? I know that most groups will just assume "It's an adventure, we can take it!" attitude and die horribly against the Turbonium Dragon 20CRs higher than them.

It's amazing how effective an educational tool a TPK or two can be to a party. If PCs don't learn their lesson after the first one, I think they deserve to continue biting off more than they can chew. ;-)


James Jacobs wrote:
He Who Walks in Blood wrote:

"New rules for turning exploration into a different kind of adventure, by James Jacobs."

I´m curious about this. Has anything more detailed been mentioned about these rules?

They're not SUPER extensive, actually. Just some background info on the Stolen Lands and some discussion about how to fully explore a region of land, hex by 12-mile hex. AKA: You can walk through a hex, but that's not exploring it. Exploring it takes more time, has more encounters, and grants XP. It's a pretty short article, but it's a key part of the campaign.

XP for exploring..oh I like that..I like that a lot..finally something you get Xp for that doesnt involve killing things...a bit like RoleMasters travel XP

Dark Archive

Jared Ouimette wrote:

I suppose it would be too much to ask that if the PCs are coming up to something they have no chance of killing that you give them fair warning? I know that most groups will just assume "It's an adventure, we can take it!" attitude and die horribly against the Turbonium Dragon 20CRs higher than them.

Can we make Common Sense be a skill?

It's just a Wisdom ability check. ;-)

Seriously, I usually say that at the start of a campaign: "This is a sandbox game. You stray too far, no problem. You die at the hands of the too powerful monster, no problem too. Understood? Good."


This is why I dont mind subscribing to all the Paizo goodies every month. Looks like a wonderful product. Brings back the memories of the Birthright campaign. Hopefully you'll include some land management data similiar to the old stuff that was in the Voyage of the Princess Ark articles in Dragon magazine #189-191.


I'll say this, as a ranger player this is one I wish I could be playing in instead GMing which is usually he case because if I want to play something like this I'm the one that has to find the group and run it.

Liberty's Edge

When do these normally ship during the month (this will be my first issue of my subscription)? Just moving and want to make sure i have the correct address in there.

Paizo Employee Director of Brand Strategy

Xpltvdeleted wrote:
When do these normally ship during the month (this will be my first issue of my subscription)? Just moving and want to make sure i have the correct address in there.

They ship whenever they arrive in the warehouse. The product schedule can give you a general prediction of upcoming release dates. You'll get a preliminary email telling you that the subscription is about to go out and will have a few days to change things if you need to.

Liberty's Edge

yoda8myhead wrote:
Xpltvdeleted wrote:
When do these normally ship during the month (this will be my first issue of my subscription)? Just moving and want to make sure i have the correct address in there.
They ship whenever they arrive in the warehouse. The product schedule can give you a general prediction of upcoming release dates. You'll get a preliminary email telling you that the subscription is about to go out and will have a few days to change things if you need to.

Mid march :( i was excitedly awaiting delivery late this week/early next week or so...thanks for that link...that's very helpful.


The pdf goes up on April 7th odd, so it should ship out about two weeks before that, so anytime after Paddy's Day it should ship I'd say, all things going well, and the first of them should being going out by 26th at the latest, by my guess.

With the next one due out approx April 14th.

Scarab Sages

A fellow player of mine is interested in running a game. He's basically never done so before. I had mentioned that I'm definately buying Kingmaker, and my only regret was that I'll probably end up behind the screen, at which point he offered to run.

My question is this: given the sandbox nature of the AP, would it still be a suitable nearly-first time game for someone with little experience to DM? He's familiar enough with the ruleset, I think, but I don't want to overwhelm the boy.


BoSheck wrote:

A fellow player of mine is interested in running a game. He's basically never done so before. I had mentioned that I'm definately buying Kingmaker, and my only regret was that I'll probably end up behind the screen, at which point he offered to run.

My question is this: given the sandbox nature of the AP, would it still be a suitable nearly-first time game for someone with little experience to DM? He's familiar enough with the ruleset, I think, but I don't want to overwhelm the boy.

Maybe buy a module for him to run your group through first. Help him find his 'sea legs'.

Grand Lodge

I have just started the Adventure Path Subscription starting with AP#31 due to be released on March 31st. Two questions: for regular subscribers... how long after the release date of each AP does it show up at your door? And secondly, with a new AP starting, when will the player's guide for the Kingmaker AP be available?

Paizo Employee Director of Brand Strategy

senshi_shinri_teki wrote:
I have just started the Adventure Path Subscription starting with AP#31 due to be released on March 31st. Two questions: for regular subscribers... how long after the release date of each AP does it show up at your door? And secondly, with a new AP starting, when will the player's guide for the Kingmaker AP be available?

How long it takes to physically get from Paizo to you will depend on where you live and what shipping option you selected. You'll get an email indicating that it has shipped and access to download the pdf at that time. Based on past experience, the player's guide pdf should be released when shipments start to go out to subscribers, though sometimes there's a gap of a day or two before they get it up.


Pathfinder Starfinder Society Subscriber
senshi_shinri_teki wrote:
...how long after the release date of each AP does it show up at your door? ...

As noted, it does vary. However, I find that the guideline in the email (4-8 business days) is about right. Living in Eastern South Dakota, about 6-8 days.

RPG Superstar 2011 Top 4

senshi_shinri_teki wrote:
I have just started the Adventure Path Subscription starting with AP#31 due to be released on March 31st. Two questions: for regular subscribers... how long after the release date of each AP does it show up at your door? And secondly, with a new AP starting, when will the player's guide for the Kingmaker AP be available?

James said a little up-thread that the Guide will be released around the same time as #31.


Well you've certainly got things buzzing in our gaming group...AGAIN. Its brought a few us back into the hobby. I've personally just spent the last twelve hours developing PC concept after PC concept :)

Thanks again for all your hard work and communication with your player base-you're showing everyone else how its done!


ithardin wrote:

Well you've certainly got things buzzing in our gaming group...AGAIN. Its brought a few us back into the hobby. I've personally just spent the last twelve hours developing PC concept after PC concept :)

Thanks again for all your hard work and communication with your player base-you're showing everyone else how its done!

Ditto! I'm super-excited about this AP. It sounds really awesome and it's gonna be my first issue in the subscription I signed up for in February. I've been following Pathfinder since one of my best friends introduced me to the Beta a few years ago and can't wait to get into an AP!

Paizo Employee CEO

1 person marked this as a favorite.

I am actually pretty jazzed about this myself. Our group is finishing off Rise of the Runelords, and Kingmaker will be our next AP! I've started the planning already, and plan to take some of the encounters from Into the Haunted Forest and Conquest of the Bloodsworn Vale and integrating them in where needed. I am really looking forward to the organic growth of a kingdom. The roleplaying should be great!

-Lisa

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Lisa Stevens wrote:
I am actually pretty jazzed about this myself. Our group is finishing off Rise of the Runelords, and Kingmaker will be our next AP! I've started the planning already, and plan to take some of the encounters from Into the Haunted Forest and Conquest of the Bloodsworn Vale and integrating them in where needed. I am really looking forward to the organic growth of a kingdom. The roleplaying should be great!

Out of curiosity, who's in your play group, Lisa?


Please oh Please consider putting an index in the last issue (or as a web-supplement) that simply lists:
1. Encounter level
2. Which chapter it is in
3. Page in the chapter
4. Encounter persons/monsters/area

Something like:
EL..Book..Page..Encounter
.7...32....63...4 Trolls under the bridge crossing the Selarin River near Fort something-or-other

I will have all six chapters before starting this one, and my guys are "completeists" in that they want to follow every clue, and go thru every dungeon, so an index would be a large help.

Thanks!!!

-- david
Papa.DRB

James Jacobs wrote:
What we mean by "sandbox" is that the PCs can go anywhere in the Stolen Lands and do anything. As they explore, they'll start finding secrets and quests and stuff, and while there is an overall story arc, it's not the ONLY story arc. And PCs can ABSOLUTELY wander into an area that's over their heads CR-wise; we've set the Stolen Lands up so that if they more or less follow the hints, they should be fine, and especially if you're playing the AP as it comes out you just won't be able to wander off the map to the more deadly parts of the area simply because those parts are detailed in later installments of Kingmaker... but once you have all 6 parts, anything goes!

Paizo Employee Creative Director

Papa-DRB wrote:

Please oh Please consider putting an index in the last issue (or as a web-supplement) that simply lists:

1. Encounter level
2. Which chapter it is in
3. Page in the chapter
4. Encounter persons/monsters/area

Something like:
EL..Book..Page..Encounter
.7...32....63...4 Trolls under the bridge crossing the Selarin River near Fort something-or-other

While this is an interesting idea... it's not one we'll have either the time or the room to do, unfortunately.

RPG Superstar 2011 Top 4

That would be pretty sweet. Especially if you like to get minis for your games. You could use it to quickly see what there will be a lot of showing up.

Silver Crusade

Pathfinder Adventure Path Subscriber
Papa-DRB wrote:

Please oh Please consider putting an index in the last issue (or as a web-supplement) that simply lists:

1. Encounter level
2. Which chapter it is in
3. Page in the chapter
4. Encounter persons/monsters/area

Something like:
EL..Book..Page..Encounter
.7...32....63...4 Trolls under the bridge crossing the Selarin River near Fort something-or-other

I will have all six chapters before starting this one, and my guys are "completeists" in that they want to follow every clue, and go thru every dungeon, so an index would be a large help.

Thanks!!!

-- david
Papa.DRB

James Jacobs wrote:
What we mean by "sandbox" is that the PCs can go anywhere in the Stolen Lands and do anything. As they explore, they'll start finding secrets and quests and stuff, and while there is an overall story arc, it's not the ONLY story arc. And PCs can ABSOLUTELY wander into an area that's over their heads CR-wise; we've set the Stolen Lands up so that if they more or less follow the hints, they should be fine, and especially if you're playing the AP as it comes out you just won't be able to wander off the map to the more deadly parts of the area simply because those parts are detailed in later installments of Kingmaker... but once you have all 6 parts, anything goes!

Completists in an open sand-box style campaign? They'll drive themselves mad... MAD I SAY!

Paizo Employee CEO

NSpicer wrote:
Out of curiosity, who's in your play group, Lisa?

I am planning on doing a blog about my group someday soon, but the short hand is:

Vic Wertz (my partner in life and Paizo)
Skaff Elias (former WotC R&D guru and one of the designers that worked on 3.0)
Tom Des Brisay (original investor in WotC and a long-time friend)
Javier Garavito (works at Smith & Tinker, Vic's high school best friend)
Jessica Price (used to work with Jav, now works with the Borg...er Microsoft)
Jamie Fristrom (computer game designer friend of Skaff's)

In the past few years, I have had the following people in my group at various times:

Richard Garfield (inventor of Magic: The Gathering), Ryan Dancey (inventor of the OGL and former VP of D&D at WotC), former Paizo employees Jeremy Walker, Amanda Titus, Mike Schley, Phil Lacefield Jr. and Rob Head.

-Lisa

Dark Archive

Lisa Stevens wrote:
I am planning on doing a blog about my group someday soon, but the short hand is ...

So in other words a bunch of newbies and young whippersnappers ... ;-)

Real question time.

As a GM, how many, if any, TPKs have you had?

Which player's characters have you killed the most, counting all role playing game cross generes?

And yes, it's not a GMs job to kill the players, but I'm am interested in a good story or two.


Lisa Stevens wrote:

I am actually pretty jazzed about this myself. Our group is finishing off Rise of the Runelords, and Kingmaker will be our next AP! I've started the planning already, and plan to take some of the encounters from Into the Haunted Forest and Conquest of the Bloodsworn Vale and integrating them in where needed. I am really looking forward to the organic growth of a kingdom. The roleplaying should be great!

-Lisa

I understand that you guys are suggesting a year or two between each section of the AP. I was thinking of partially filling some of that time with some other appropriate modules, where the characters can be visiting neighbouring countries in an official capacity attending a ceremony, or to set up trade agreements, or whatever. While there a dragon strikes, or a demon escapes, or something is stolen, and the visitors are asked to help, or need to help to clear their name, or will want to help to improve diplomatic relations. That kind of thing. I have 4 or 5 that fit that brief, and I'm looking forward to the whole experience immensely.

I'm looking beyond the AP as well (that's my trouble - always looking too far ahead), and considering running the Serpent's Skull AP with the children/students/disciples of the Kingmaker characters. Serpent's Skull sounds like it'll be a romp and a journey to exotic locales, so there won't be any benefit to the characters being associated with powerful rulers in a distant land, but it will mean a lot to the players involved.

I'm so excited I could just SQUEE!


Lisa: I look forward to your blog. These are always informative and entertaining.


Just got my "shipping in the next week or so" email!!!


Rauol_Duke wrote:
Just got my "shipping in the next week or so" email!!!

JEALOUS.

101 to 150 of 356 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.