Why did you even return to Personalizing? It was problematic in he beginning, then you changed the way downloads were handled and everything finally worked and now you're back to personalizing and I have to click a million times for it to work.
How about adding a direct download links in our proof of purchase emails? That way we won't be bothered by this personalizer.
I realize it's a huge undertaking to handle this many request etc. but it's becoming frustrating.
And the list of "My Downloads" is becoming unwieldy. I don't want to remember what PDFs I just purchased (mostly through the subscription). Just give me the links to my most recent purchases and keep the rest under that.
Goblins Eighty-Five wrote:
So my idea (even before Paizo made this bungle) is:
Armor provides DR.
Shield provides shield bonus to AC.
AC is 10+Reflex Save (but reduce Dex bonus to Reflex Save if the Armor's Max Dex bonus reduces the Dex bonus to AC)+armor bonus to AC+Shield bonus+other bonuses.
Mage Armor provides DR and +1 AC.
Shield provides shield bonus to AC.
So yes, Fighters will most likely have lower AC, but will also wear heavier armor. I also had to be creative as a GM with some Combat Archetypes (allowing switching of Fortitude Saves to Reflex saves for more nimble fighters, etc.).
Later on I added Penetration based on max damage/8, round down. (So if you have someone inflict 2d8+10 dmg, that character would have (26/8=3.25) Penetration 3 for that weapon) Add +1 to Penetration to arrows and +2 to crossbow bolts (even though you could just increase the dmg crossbows inflict to a next higher step = 1d6 to 1d8; 1d8 to 2d6; etc).
I also use called shots, lower Massive damage threshold with variants on what happens to the character based on the amount of damage received, etc.
And Player's adjusted and have become more creative in how they resolve attacks.
It's just a quick and dirty intro into this version of Armor as DR.
Power Word Unzip wrote:
I do have one request: if you do develop a separate miniatures game to accompany the product and boost collectibility, please make it less complex than the D&D Miniatures game was. Give us everything we need to play a given piece, beyond the basic "warband" construction, order of play, movement, and combat rules, on the stat card for that mini. To this day, the main reason I don't bother trying to get folks interested in playing DDM is that the rule...
Absolutely agree. Even though I didn't mind the rule book, the stat card should have all the info needed to play.
I also finally got my (hard)copy today.
I would like to take this opportunity to thank Paizo for a really great packaging this time around! First the new packaging box looks better (huge black Paizo "golem" thingy on top) and the Ultimate magic book came with corner protectors! No more bent or squished corners!!! Yay! The Rival Guide came in a standard cardboard envelope which made the whole box even sturdier. All in all a very very positive experience. Bravo Paizo!
YES! YES! And weather by region and random weather tables!
Is it so hard to just point out the major parallels so we can go from there?
Ernest Mueller wrote:
I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.
Fourth! Nothing makes my players (and me) happier then these cultural differences they encounter during their travels and adventures.
Since we touched on the Polar Ice Cap, could Paizo (finally) publish some data (a map would be great) about the climate zones on Golarion. Hell, if you could just point out the major parallels (circles of latitude) I'd be a happy camper. Why? So I can use AD&D 1st edition Wilderness Survival Guide weather tables to add some more realism to my Kingmaker campaigns. I've been winging it, but why when all I need are (two) major parallels on Golarion. and I'll figure out the rest.
Even though a comprehensive Golarion Wilderness Guide (with detailed weather and similar tables and explanations) would be a welcome product (I'd pay up to a 100$ for it - if it had the level of detail presented in the old WSG, or more).
As far as a ...ummm... journey... umm ... a quest ... over the Polar Ice Cap is concerned, I'm all in (then again I see no reason so far to stop my subscriptions to Paizo products even though I haven't use most. Yet.).
I hope we'll get a set of kingdom building/defining rules in this AP and a set of accompanying mass battle rules (or as Pathfinder Companion 200 page book ;-) ). There are some decent ones in the d20 community, but I'd like to see Paizo take a plunge and give us rules and ideas on how to build and manage a kingdom and how to solve mass combat situations (AEG's Empire comes to mind as an example of basic (relatively) simple rules that have a number of options to be expanded). Please.