Bringing In New Characters


Tyrant's Grasp

Grand Lodge

My group went on a brief hiatus and now we're finally coming back to this AP. Unfortunately though, one of our members had to drop out due to RL circumstances. Thankfully we've only finished the first chapter.

Does anyone have any recommendations on how I should bring a new player in? Will having a character without the Obol present challenges later on in the campaign?


Pathfinder Roleplaying Game Superscriber
briank2112 wrote:

My group went on a brief hiatus and now we're finally coming back to this AP. Unfortunately though, one of our members had to drop out due to RL circumstances. Thankfully we've only finished the first chapter.

Does anyone have any recommendations on how I should bring a new player in? Will having a character without the Obol present challenges later on in the campaign?

It's been a long time since I've read TyrantS Grasp, but if my memory is correct I think book 1 or 2 has a side bar for how to bring in new characters.

spoiler:
The psycopomp usher from Book 1 essentially finds "others like you" who have a shard stuck in them and teleports them to your location when he finds them. At least that's how I remember it.


xNellynelx wrote:
briank2112 wrote:

My group went on a brief hiatus and now we're finally coming back to this AP. Unfortunately though, one of our members had to drop out due to RL circumstances. Thankfully we've only finished the first chapter.

Does anyone have any recommendations on how I should bring a new player in? Will having a character without the Obol present challenges later on in the campaign?

It's been a long time since I've read TyrantS Grasp, but if my memory is correct I think book 1 or 2 has a side bar for how to bring in new characters.

** spoiler omitted **

That's correct. It's on page 3 of book 2. I'm just about to start GMing so it was fresh in my mind. I've reproduced the relevant bit.

Spoiler:

"As suggested by the end of “The Dead Roads,” there
may be other people with obols stitching their souls and
flesh together. These people were close to the blast that
destroyed Roslar’s Coffer but appeared in the Boneyard
far from the PCs. If any of your players need to make a
new PC—whether to replace a fallen hero or to introduce
a new player—you should assume that this new PC is
one of these victims, guided to a location near the PCs
by the psychopomps of the Boneyard. This way, any
newly introduced PCs also possess obols, which will be
important as the Tyrant’s Grasp Adventure Path unfolds."

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

We lost 2 PCs at the end of Book 2. One was replaced by a new player - I let that PC come in w/ an obol. The other was a replacement PC (player didn't like his build) - she DIDN'T have an obol until certain events in book 3. B/c of how book 3 is set up, it wasn't an issue. But once you get to those particular events and ESPECIALLY in book 4 (we are there now) I can't imagine having PCs w/o that cushion of safety.

There's a couple of TPK machines in Book 4 - adding more b/c of lacking the obol? I don't want to GM that game.

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