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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Game Play thread opened for dotting in.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

This is a link to discuss the potential still-in-the-works campaign Temporal Agents. Players already have the rulebook. We can discuss characters and progress here.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It is in sleepy Albarra where we begin our tale. A small farming and trade town from the Olden Times, it has survived invasions, doughts, plagues, and The Great Migration, and still sits today much as it was 300 years ago.

The River Casnei flows by her western edge, with trade going north to the city of Santa Merceda from the mesas and grasslands to the south. The lands nearby are mostly farmland, growing mostly oats, wheat, and maize, or cattle ranches. An ancient road leads East toward Espa.

Albarra

In this place, several adventurers with disparate goals will encounter each other and begin their journeys together.

You may place yourself anywhere within the town to begin interacting. I'll bring you together at the Friendly Mesa Inn after a few days.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Here's where we'll finish up character generation and discuss the campaign before we get started and during play.

To get started, character generation uses Pathfinder point buy rules at 20 Points. You begin with 1 trait of your choosing. To start make your characters at level 1. We might boost them before game start but I'd like to see the 1st level version. Maximum HP at 1st level.

Cordova Setting Background


Okay, that's not super-exiting. I don't want to give too many details, because I want it to be a homebrew world where the races and classes the PCs choose actually influence the creation of the world.

So here's the skinny. I'm looking for 2-3 more players (PBP, this site). Starting in a week or two. I'd like for posting at least once every 48 hours (when relevant; understandably there are times when one character doesn't have a lot to say or do), with allowances for real life situations. I'd also like like to make an unusual request that at MOST, you post twice in 24 hours, just to make sure everyone has a chance to play.

Here's what I will tell you about the world so far:

The campaign area is a classic "borderland" type area called the Caldovan Marches, ruled by a Marques from a larger, older empire. That empire used to have colonies in this land, but due to some political issues and a prolonged drought, ignored them for a long time. Thus this new land, though populated (sparsely), is for most purposes unexplored. The area is warm temperate, though there's a small desert area. Think Oklahoma, North Texas, or eastern New Mexico.

The only races that for certain currently exist in the world are humans (multi-ethnic, so no restrictions there), Gnolls, and Wild Elves. The only PC so far is a Gnoll (Ranger, I think), so I'd prefer no more Gnoll PCs. Any other character concept you can come up with can probably be made to fit in. I'd like to see 1st level (or 0-1 CR) versions of the characters, but we might end up starting a little higher.

I will give opportunity to the first 3 character ideas I get, with one exception. If someone who is in my current game shows up here, they take precedence. I'll announce the players hopefully no later than 1 week from today.


What sort of creatures would you use to populate a fortification/dungeon ruled by an undead lord in the style of Minas Morgul (set in a general D&D style world, not Middle Earth)? The party is starting the adventure at 7th+ level.

I've got various wraiths, specters, and wights, some other misc. undead, some evil trolls, and some vermin. Does anyone have anything outside those parameters that jumps out as a really fitting encounter for such a setting?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Prologue
In Scene: Whichever characters you want (either or both)

The lounge of the OSF Guangzhou was normally a sterile, institutional kind of room, one large table, a few small tables, a couple of plants from Earth, Voom, and Samsara, and a nice if sanitized large viewport looking at the oncoming Drift Space as the Guangzhou soared on its mission.

But tonight, at 18:00, it had been transformed. The lighting had been muted, and more tables added to accommodate the entire crew at the same time. A buffet line was set up off to the starboard side of the room with literally dozens of options, and some lively jazz played over the speakers. Foot-tall cardboard letters in various bright colors read “Welcome Aboard New Officers and Crewmen.”

"New Officers and Crewmen" includes Dr. Ilrani Ezdottir Yusil, Lieutenant Rudo Clausius, and most of your secondary characters.

At the buffet line, a thirty-something non-commissioned officer and several crewmen are waiting to serve. A red-haired Lieutenant in Sciences division has just reached the front of the line.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Discussion thread for my new campaign starting in a few weeks. Currently not seeking more players, will open Recruitment if we need to.

Links to campaign info:

Intro
House Rules
Character Generation


Not sure if this fits best under general or homebrew, or somewhere else, but has anyone tried a military style game, as laid out on the Galaxy Exploration Manual? If so, how have you dealt with equipment? The flavor text mentions characters receiving "only the equipment...deemed necessary to complete the mission" (presumably requisitioned from armory/equipment stores). I suspect some players balk at such restrictions. How do you respond?


As far as I can tell, if you're grappled but not pinned, and you have a pistol in your hand, you can still fire it, correct?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

An unnamed world, known by its inhabitants merely as "the world"; sometime in the future yet a simpler time to those who live there. The Big City.

It's night in the Big City, the time when the shady underside of humanity pokes its head out like a serpent and looks around to see what sort of mischief it can get up to. A time when most good, law abiding citizens are home in bed, and the revelers have taking over the night in seedy bars and cocktail lounges.

Down at the 10th Precinct, the dedicated men of the Police Department work late into the night, doing their best to ensure public safety. Here we find Detective Abradel "Del" Crast buried up to his neck in paperwork. The detective takes a swig of the swill that passes for coffee in this place and rests his head in his hands. Checking the clock, he finds it's "too late" AM. As he reaches for his hat to head home for the night, the phone on his desk rings loudly.


I need ONE player who is a Doctor Who fan for a Timelords game using custom D20 rules. Rules are not level based and focus on Feat and Skill advancement.

I have two players signed up for companions, but neither is really interested in the Timelord position. The character will be working for the Celestial Intervention Agency, a Gallifreyan organization devoted to protecting the timeline from existential threats such as Daleks and rogue Timelords, but not above local intervention from time to time.

The character will have access to a TARDIS, will begin on his/her 2nd life(1 regeneration being recently used) with two PC companions (players already chosen).

Ideal player would be able to post at least once every 48 hours, but obviously things come up occasionally.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

NOTE: I have at least 2 of 4 players already, and the Timelord position is likely taken. This thread is mostly for those players, but I'll consider adding one or two more companions.

This game takes place in the Dr Who universe and uses custom D20 rules. The PCs consist of 1 Timelord member of an underground organization known as The Celestial Intervention Agency, and 1-3 Companions playing human or human-appearing characters. Companions may be from any time either in Earth's history, or the history of humanity across the stars (basically, if you can think of a theme for your character, we can find a place where the character fits in).

The universe is based on Dr Who, but I won't be getting too tangled up in canon from that show. In this version of the universe, Gallifrey exists and is reachable, and the Time War hasn't happened.

There is no magic, per se, available, but characters can get psychic powers, which may or may not be considered magic in certain cultures.

Characters will start off with set Hit Points, Stamina, Base AC, BAB, Saves, Skills and Feats. They will progress by purchasing Skills, Feats, and Ability scores, but the other attributes won't raise except through use of Feats (ie you can get a few more Hit Points from Toughness, but you don't "Level Up" and Get more BAB, HP, etc.
This is more in tune with the show, where death is close at hand, and problems are more often solved with skill and wit than with weapons (though they do have their uses).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Street image 1

Street image 2

Shicagopolis: River City. The largest port on the mighty Anishibi River; transportation hub of the central-west. Almost a million souls live in this city which is struggling to push itself into the future. It’s a city of industry; a city of immigrants. A city of ever-rising buildings and ever-increasing wealth. But it’s also a city with a grubby side; a city with poverty and inequity. A city with crime, rivalries brought from the old country, or established brand new. It is in this city that a group of unlikely refugees find themselves. Veterans of a platoon the Mercurian Government denies existed, running from a super-secret organization few know exists: Department 7. Veterans possessed of powers and abilities few in the modern age have ever seen.

You have been on the run for a few months now, laying low but occasionally making use of your extraordinary abilities to turn a quick buck or for a worthy cause. You arrived in Shicagopolis a week ago, and so far have managed to evade both trouble and official notice. However, funds are starting to run low.

Give a quick physical description of your character, and what you've been up to in one of the largest cities in the industrialized world for the last week.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

This is the discussion thread for my new game. We already have enough players, so we'll skip the recruitment page unless too many duck out.

We won't be starting play on this until Starfinder is done or at least close to done, so no rush posting here; I just want this around so we don't pollute the SF discussion thread more than we already have.

Campaign World Basics

The year is 5502 according to the Lexandrian Calendar. The World is named Faldriene (in your language, anyway). On the subcontinent of Pretronia, in a country named Mercuria, a lot of changes are taking place. Just 168 years ago, Mercuria was a few small Britanglian colonies.

Over the course of time, Mercuria became independent (via a brutal war with its motherland), grew across a large portion of Pretronia, and has now entered a phase called The Industrial Age. Mass production, steam powered locomotion, and improvements in the technologies of war have vastly changed the cities of Mercuria (as they have done to other parts of Pretronia). Swords have largely (but not entirely) given way to rifles and revolvers, obviating most of the benefits of armor to the point where most modern nations now shun it entirely. No armor has been developed that will protect against bullets.

But rumblings of war abound both within Mercuria and across Pretronia in general. Southern states (many of which still keep Dwarves as Indentured servants) are speaking of rebellion against the north, and skirmishes have broken out when such servants are "freed" by northern abolitionists. Meanwhile, across greater Pretronia, The Ugrinian baron Andre Fader was just assassinated by an extremist from the nearby vassal-state of Brask. Tensions run high as Ugrin debates whether to send troops to suppress the activists. Ancient allies of both nations prepare to throw their power behind long-time friends.

Science and (lack of) Magic


Seriously. Old-world transplants have lived in the western hemisphere roughly 500 years on Earth, and we dominate the entire northern continent. How is Valenhall supposed to still be colony-sized if it was founded in -473 AR and it's now 4720-ish? Wouldn't there have just been massive wars due to increase in Ulfen population expanding by necessity? Or do the Ulfen all hop ship and head back across the sea?


Does anyone know if Breadth of Knowledge stacks with Bardic Knowledge?


I have an NPC avatar and I'm trying to make a post, but I get:

You have made seven posts as "ZeldaNPC". You can change your avatar name until you have posted 10 messages to the messageboards.
Click here to change your avatar name.

If you do not wish to change your avatar name, you can ignore this message.

Unfortunately, I CAN'T ignore the message, because hitting submit post just brings me back to the same message. Essentially, I can't post with this avatar anymore.


We're in need of TWO (and only two) new crewmembers in our ongoing campaign. The characters are members of a resistance organization on a Dwarven mining colony trapped between an indifferent Pact Worlds government and the hostile Azlanti.

Looking for a new captain and someone to function as additional gunner/backup pilot. PCs just hit 6th level. I would like new players to commit to being able to post every other day minimum.


Inexorably, as I near 50 years old, I come slowly toward the end of a long gaming career. What are some of the coolest campaigns you've ever run or played in?

Here's my list:

FASA Dr Who - Back in the mid 1980s, Dr Who was a big deal to geeks and completely unknown to everyone else. I picked up this game when I was in my mid-teens and both ran and played Timelord characters solo with one of my best friends. Pretty typical sci-fi fare, but back then it was just Amazing to play in the Whoniverse.

Triumph campaign (DC Heroes RPG) - This campaign, started in my college years, lasted over 10 years; at the beginning, players played Super versions of themselves in our college town. The players, characters, and game-world expanded over that decade, and I wrote three years of blog recapping those adventures in prose form.

American Revolution D&D (modified Advanced D&D) - set during the American Revolution if there were Elves, Orcs, and Magic in our world. The player characters were the rebels, of course, and the theme was patriotically, self-awaredly myopic. My fav was a Ravenloft episode where the Hessian mercenary's player was RP'ing so hard he was cowering under a table!

Crisis in the Ran-DC Universe (cross-system) - I ran a multi-night cross-over where players played whatever characters they wanted from multiple different campaigns/game systems, fighting to save all known existences from an evil GM. I used a comparative system where each character acted against difficulty levels in his own system. It was the finale to my college era gaming.

Collisions (D&D 3.0) - In this campaign, I pondered what would happen if the D&D universe collided with our own. The world was much similar to ours, except that science had failed once the magic from the D&D universe spilled in. All technology could now only be powered by magic. Instead of massive nations we had devolved to city-states. Dungeons from another universe had overlaid themselves on ours.

Call of Cthulhu (D20 Cthulhu/D20 Modern mashup) - I was a player in this one. I played a divine caster, a Kabbalah powered version of Tori Spelling! As with all Cthulhu games, I'm sure we got our butts kicked in the end.

Kingmaker (Pathfinder) - My second Pathfinder campaign, the first one set in Golarion. Pretty much ran by the modules. The main hero was a half-fiend, which lead at one point late in the campaign to a conflict with an army of Paladins flying on Crystal Dragons. As the heroes won, the Druid's player shouted "Whooo, we kicked those Paladin's asses! Wait. Are we the bad guys here?"

American gods (Pathfinder, Mythic) - Not a direct copy of the Gaiman series, but a similar concept. I was a player, and we were destined to become a modern day pantheon. I started with an evil but lovable Lex Luthor-like businessman/scientist. My comparitive physical weakness became more and more obvious as the game went on, but with abilities like Dominate and a Diplomacy score so unbelievable it may as well have been dominate, I ruled social interaction.

Alien Invasion (Pathfinder/Modern Path) - A post-apocalyptic campaign where the Mi-Go devastated Earth during an invasion.

Arzata Abnormal (Pathfinder/Modern Path) - My first campaign on Paizo's website, the characters were paranormal investigators in the fictional town of Arzata, NM. They fought zombies, secret societies, efreeti (on the elemental plane of fire) and more.

So, those are SOME of my best games. What are yours?


A player is trying to cast frostbite outside of combat, hold the charge, and then enter combat later and deliver the charge as a free action.

My argument is that just because you can hold a charge doesn't mean you get a free action NEXT round if you choose not to take it the round you cast, let alone casting outside of combat. Casting the spell doesn't make you faster, you're just able to both cast and attack in one round, if you choose.

Am I wrong?


I'm not 100% understanding how to apply computers rules on pages 214-217 or so, to Starship computers. One of my players would like to add a Firewall module to their ship computer. Their question was "does one Firewall protect our entire system?"

My initial answer is "No," because the Firewall rules indicate you need one firewall per module. But now I'm a little confused, because all they have is a Mk 1 tetrinode computer, which can add +1 to up to four items. There's no mention of Modules at all. Does a standard ship computer consist of only one Module? And if so, how does one pay a 20% purchase price to get a Firewall for it, when the computer cost is in BP?


I'm working on a homebrew Bat Family game, set in "Gotham City," using various house rules and adaptions (I've previously run a very successful 1920s mafia game using a similar pathfinder subset with custom rules).

I'm running into an issue where there SEVERAL "definitive" sources for Gotham City. I found a map put out by DC comics around the time of the "No Man's Land" story line. I found another map, using the same geography, purporting to be based on the Christian Bale Dark Knight movies. Both have completely different names for the same features. I also have DC Heroes 3rd Edition, which includes names of neighborhoods not featured in either of those maps.

For Batman fans out there, how much would it affect your enjoyment of the game if your GM sprung some names on you that didn't fit what you knew about Gotham City? And do you have some suggestions of additional Gotham resources that might make the game more enjoyable?


In Pathfinder, you have verbiage that says "You can make an Escape Artist check in place of a combat maneuver check to escape a grapple (see Chapter 8) or to change from a pinned condition to merely grappled." (CRB 96).

I'm having trouble finding the same clarification in Starfinder CRB. Does it work the same (in that escaping a pin makes you still grappled)?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

This is the discussion thread for the upcoming Starfinder campaign, titled Zothune for the chief planet the characters will be working from and defending.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

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Does this seem overpowered, underpowered, or reasonable? Any conflicts people can see with existing rules?

Martial Artist Archetype
Alternate Class Features
The martial artist grants alternate class features at 2nd, 4th, and 6th levels.

Flurry of Blows (2nd Level): The Martial Artist automatically gains Improved Unarmed Strike and Multiweapon Fighting as Feats. If the character already has either Feat, the Full Attack penalty is reduced by an additional point when fighting unarmed.

Fists of Fury (EX) (4th Level): The Martial Artist's unarmed strikes are no longer counted as archaic weapons.

Powerful Strike (EX) (6th Level): The Martial Artist's damage die increases from d6 to d8.


So according to the starship rules, "Go into Orbit or Land" takes 1d2 hours.

According to NASA, de-orbital burn starts at landing -1 hour, so I can see the 1d2 hours being fine for landing (though it's still very hard-science and counter to what you see in a movie like Star Wars).

But using that as a take-off time is insane. Also according to NASA, it takes 8 1/2 minutes for a Space Shuttle to get to orbit (0 MPH to 17k MPH). I can't imagine what circumstance it would take to lengthen that to an hour, let alone 2.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Hey guys. This is the discussion thread for my playtest. I want to get you thinking about your characters, but since you won't know your abilities in advance, your best course is to think about:

1. Your character's life to this point. How old are you? What are your (normal) goals? What do you value?

2. If (aka WHEN) your character becomes a super-hero, what will motivate them to be a hero, at risk to their own well-being?

Upholds Good: This character is a hero because it's The Right Thing To Do.

Responsibility of Power: With Great Power Comes Great Responsibility, and this character knows it.

Seeks Justice: This character feels that, whether the system is up to it or not, by whatever means necessary, justice must be served.

Thrill of Adventure: This character is in the hero game for the sheer excitement of it.

Unwanted Power: The hero didn't ask for this, didn't want it, but seem to be stuck with it. Normal life is no longer possible, so this is the best he or she can do in the mean time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

A campaign where I assign a superpower suite to a normal human and we go from there. 3 of 4 players already assigned.


Like it says. I'd put this under rules questions, but I already know the answer. Basically, a fellow player is trying to convince our DM that Magical Knack will give him ALL the benefits of two more levels of a casting class, rather than just upping the numeric benefits of spells he already knows. He essentially wants to take six levels of Ranger, one level of Sorcerer, and then take Magic Knack and Kobold Press' "Improved Caster Level" Feat to suddenly have 6 more levels worth of spells per day and spells known.

I've found some links were people answer this, but what's the most definitive way to tell someone that's not the way it works?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Here's a discussion thread. We can move comments here.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

dot


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Someone recently pointed out in a game that picking up a thick stick in the woods to use as a club counted as an "improvised weapon." While I understand the logic, what the heck is the "club" simple weapon? You can say it's a wooden weapon with a specifically built grip, and that would make sense to me but for one thing: there's no COST associated with a club. If a club is a worked craft, there should be a cost assigned, however cheap. No one is going to be carving out clubs as weapons and just dropping them off in a general store for miserly adventurers to use. If there's no cost associated, I have to assume there's no skill involved in its production, at which point, any branch picked up in the woods can become a club, not an improvised weapon. Thoughts?


Aside from the rules which show how many new spells these classes get automatically as they level, is there any guideline as to how many spells they SHOULD be able to gain through other means? Other means being finding scrolls, purchase from NPC, etc.

And as a secondary, how much does the level of access provided by the GM to new spells affect the character's power overall?


I have a Cleric L3 I'd like to get to Divine Scion for Weapon Specialization. Unfortunately, the skill requirement buy-in sucks for a 11 int non-human. What's the best way to get the required skill points? I was thinking Bard, but then I'm stuck at +2 BAB until level 6, which sucks when you're trying to improve weapon damage.


I don't own any but the first adventure; how difficult, in your opinions, would it be to adapt the later path books to E10 or even E12? It really wouldn't come into play until Books 5 and 6, I guess, and mostly 6. Could I just downsize the threats and DCs in book 6 and still have a playable adventure, or are there assumptions on certain class abilities that would make adaption impossible?


I'm running a game where we're spreading into using the Business and Organization rules from Ultimate Campaign. This will change the dynamic of the game a little from a One Session = One Mission flow to a focus where some sessions will be mission based and some will be handling results of Capital checks, Events, etc.

This works great for two of the players, one of whom wants to start a brothel, the other who wants to start a tavern. They're all part of a criminal organization, so starting these types of businesses will be a way for them to gain more power and prestige within the organization.

The problem is, I have one player who doesn't really have an interest in starting something like this. And it makes sense, not every PC would want to get involved in these types of situations. So I don't want to penalize the character for not going that route, but I need to find something that's equally useful and lucrative for him to do while the other two are doing their thing. Advice?


Okay, I searched for this, but my search-fu sucks today. I'm sure it's referenced somewhere, but what are the rules concerning quoting module text on the forums? So far I've only run homebrew campaigns here, so I haven't had to worry about it much, but are you allowed to direct quote Paizo AP modules? If not, do those of you who run such games simply reword the text? Its seems like there would only be so many ways to describe a scene, and if I have to completely remake descriptive text, that takes away lots of the incentive of a premade module.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Since 1982, when the masked hero of Freedom City known as The Raven began fighting crime and the powerhouse known as Centurion struggled against super-threats, the world has been aware that there are those among us with fabulous abilities. Over the years, many more heroes appeared in Freedom City and on the East Coast in general, and formed a team known as the Freedom League.

Across the US, a number of super-beings have risen up in the last several years. In response, the US Government created Aegis, an organization responsible for monitoring and, if need be, dealing with such beings.

St Louis has been absent such heroes, until recently. It seems like in the last two years, a number of such beings have sprung up. Some of these have met before, others have spent their time on different cases hearing only rumors of one another. Today, this warm June day, is the day they come together....

Please come up with a reason your character's 'normal' identity would be downtown on a Saturday afternoon in June. It might be for a Cardinals baseball game, lunch at a restaurant, or an important board meeting or weekend shift at work. Reward yourself with 1 Hero Point (bringing your total to 2) for this first post.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm going to post setting information and related questions here. My first instinct, since Jaster is running on the east coast, is to set the campaign somewhere else. Any objections to my home city of St Louis? It will give me a big head start on setting up the game, and it's a relatively small city so it's a good fit for lower powered heroes.


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This is the split out thread from Jaster's thread. I'm re-posting some information here from that thread.

World wise, I'd like to use Freedom World as a base (M&M 2e standard setting). It's got analogues to many DC standard heroes but is pretty streamlined and has a couple Marvel-esque features as well.

Biggest houserule I employ is the Hit Point variant from Mastermind Manual. A lot of people don't dig it, and if it's a deal killer I understand, but standard M&M combat frustrates the heck out of me.

Another big one is I basically say only Feats can overcome PL limits. In other words, you can Power Attack to get a temporary trade off of hit bonus for extra damage, but if you've maxed out your Defense by the PL, shrinking won't do anything to raise it higher (if you haven't maxed out your Defense at full size, shrinking will take you until the point where it IS maxed out). So essentially, PL is a hard limit except for round to round effects of usually just a couple points, or using normal trade offs to permanently change your maximums. If you have a specific question, just ask.


I started thinking about a Sci-Fi campaign yesterday, and I started along my usual "Star Trek but not Star Trek" line, where I have humanity just starting to reach out to the galaxy early 21st century, with some alien allies like Grays, etc.

Then I got to thinking, what if I went a different direction? What if the galactic Federation/Empire/etc. had already existed, but was destroyed in the distant past, and humanity in the modern era somehow stumbled on it.

After reviewing the Xenu story from Scientology legend, it seemed like a great myth: an ancient human(oid) civilization that was destroyed long before our humanity started civilizations of their own.

And then, it hit me. There's already an "ancient" Empire of humans in our own mythology: Star Wars! It happened "a long time ago," in a galaxy far far away. And everything that happened in the SW universe could be long gone by now. Hell, the whole SW galaxy could be but a distant memory. Now, what if some artifacts from that far away galaxy made their way here (who knows how, timey-wimey stuff)? What if humanity (Earth humanity) happened to be in deep need of technology, maybe a large ship to escape solar destruction? A Star Destroyer could carry thousands of human refugees into the stars, into the unknown...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Each of you, regardless of your individual backgrounds, has felt lately that something is not as it seems in Arzata. You’ve been been listening to a local podcast, “Arzata Abnormal”. The host, a young woman who goes by Stacy Know, seems to have an in on the occult happenings around here.

“Hello, Abnorms,” Stacy says, as she always begins her show. “Tonight’s show will discuss the recent rash of arsons in the Big Cactus. In and of itself, this trend is disturbing. But, as always, there’s something deeper. What they don’t want you to know is that each of these arsons claimed one life, and exactly one. The life of the person who combusted to start the fire in the first place. Yes, that’s right listeners. We’ve got a spontaneous human combustion epidemic happening in Arzata. The question is, of course, why? Some people I’ve talked to suggest radiation in Gila lake, pretty much our only source of water, as the cause. Is someone in Old City dumping illegally? Scary thought. My guess, however, is that whatever it is, the cause is something far more sinister. And far less...normal.”


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Right now I'm leaning toward the following for a setting:

Arzata, New Mexico (fictional city)
Incorporated: March, 1951
Elevation: 2600 feet
Population: 2.9 million
Metro Population: 4.2 million
Time Zone: Mountain Time
Zipcodes: 87920 - 87929
Airport: Gila International Airport (Hub)
Industries: Uranium mining, Technology, Healthcare

Arzata was founded as a support city during the uranium mining boom of the mid to late 1950s. The city's urban area boasts the only remaining active uranium mine in New Mexico, and the mining and refining of uranium still makes up a substantial portion of Arzata's industry. However, due to its lower rents and proximity to California, Arzata has recently made substantial progress in the technology industry, particularly server farming. Finally, Arzata is the leading city in radiology and radiation sickness treatment.

Arzata's large population is tightly clustered around Gila Lake, and presses up against mountains in all directions except the north-east. Thus, the majority of the population is urban, with recent suburbs springing up in the desert in the only direction they can grow.

Because Arzata is a very young city, its architecture is mostly based in late sixties through early 80s trends.


Looking for players for a modern setting urban arcana/horror campaign using Pathfinder rules (some house rules). Villains will include abberations, undead, cults, etc.

15 point buy (minimum stat 8)
level 2 (level by fiat)
classes any, as long as you can fit the character in a modern setting (ie no running around in full plate armor paladins)
race human only

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