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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() I'm gonna override that 13 to a 16. The creature has a very tough hide, and Djack's first hit is ineffective. However, the second strike hits it, causing the were-creature to howl out in pain. The werewolf counter-attacks Djack but he nimbly dodges both.
Bite
Djack may attack in Round 2. 1d20 ⇒ 6
Yoltzin and Rocko hear the unmistakable sound of battle down the hall... ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() The creature was in fact waiting, but it seems quite startled when Djack jumps into the room. 1d20 + 5 ⇒ (4) + 5 = 9 Djack gets a surprise action, then a full round action before the creature can act at the end of Round 1. Way to be a Rogue. Combat map updated. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Djack moves quietly up the hallway to the left. Passing two closed doors on the North (Djack's right), he peeks around the corner. 1d20 + 4 ⇒ (9) + 4 = 13 Djack looks into a kitchen; a metal bowl lies on the floor, several metal pans hang on suspended rack, which still swings from someone removing an item. Djack stops himself short of entering, however, when he notes a large, harry form lurking behind the doorway reflected in the metal of the bowl. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Burlap 'LongTail' wrote: "How long has your colony been here?" "Many generations. Our Quad-Centennial Anniversary was two years ago." This tracks with the historical research the group did on the late Colonial First Exodus period. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Since we're at odds as to how to proceed, please give your thoughts on which how the party should proceed. I'll read each, and move the party forward on the answers. In event of a tie, I'll roll randomly to determine which decision Amideo votes with. 1. Stay and try to free up one or more windows to open.
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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() "Aye, all are here — after a fashion. ’Tis no easy thing to speak of, for I fathom little of the science behind it. ’Tis as though we be here, yet... shifted a little sideways from our rightful place." "Many are in the redoubt, some are back in the village. Now that sun has set, and the veil of worlds is thin, they can interact with the outside, to a limited degree." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Yoltzin hears a voice drifting downward from an upstairs hallway (to the right); the words cannot be made out, as the speech was likely not intended for the intruders. A sudden loud noise from the left hallway on the ground floor startles Yoltzin so much she jumps slightly. It sounds as if a metal bowl had been dropped onto a stone floor. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() The iron on the windows is bolted approximately every 12 inches, and the windows are seven feet in height and four across. To remove the bolts that natural light might shine in would require removing most of the bolts; they are approximately two inches in width, and seem to have been melted or molded by magic, such that they might be broken, but not undone. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() 1d20 + 18 ⇒ (11) + 18 = 29 The door is locked, but it's a trivial thing for Djack to gain entry. The front doors groan open on reluctant hinges, releasing a breath of stale air that smells faintly of iron and dust. The entry hall stretches wide before the adventurers, cavernous and dim despite the pale daylight filtering in from the open doorway behind them. Directly overhead hangs a massive chandelier of immaculate brass, dim magical light eternally emanating from the individual arms, its crystals catching what little light filters in behind. Cobwebs that sway slightly though no breeze stirs. To the left and right, shadowed archways lead deeper into the manor, their edges carved with faded patterns that might once have been elegant but now seem like twisting, watchful faces. Beyond those openings, the dark yawns wide and hollow, as if waiting for someone to step inside. Ahead, a broad staircase rises to the second floor, its banister polished to a dull gleam and its steps worn in the middle. The silence here is heavy, oppressive, so complete that even the adventurers’ breathing feels too loud, as though the house itself is listening. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() "Ah, yes, the 'Raptor'. Genius name, that, for such a fabulous ship!" "Yes, would fly, certainly, if one could get to it." "As for your Cyleerin, I have but once heard that name afore, and that from from lost pilot, as I reckon. He yet lives and mends apace, lodged in the chief redoubt." "As for the vermin, yea. They are native, though we knew them not for several seasons." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() "Gyr Starborn, if you can believe that." he says. In Diasporum legend, Gry of Gixx and Winsal Starborn were two renowned leaders of the City of Absalom on ancient Golarion. "My parents had a sense of history. Or humor, I guess." The man grins. "As for what befalls you presently — aye, ’tis a long tale. Technology of the ancients. Suffice to say, you are quite safe in this place." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() The adventurers crest the rise of a low hill toward the manor house ahead, sitting alone at the far end of the field like a patient predator. Late spring should have meant green grass and bird calls, but here the air feels hushed, too still, as though the season itself has been driven back. The grass is a pale, almost sickly green, bending under a wind that seems to blow from nowhere and carries no scent of flowers. The manor’s dark silhouette grows as you draw near, its walls pale in the light, but what draws the eye are the windows: all of them, every one, are sealed from within by huge iron shutters, bolted like prison doors. The sense of unwelcome thickens with every yard you cross, until the field feels less like an open space and more like the mouth of a funnel, narrowing toward whatever waits inside. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Yoltzin wrote:
Since Djack and Amideo already have +1 armor and Zia has no armor, pretty much yourself and Rocko. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Once everyone is inside, you wait for the creatures to try to start breaking through the door. Only, that doesn't happen. After 5 minutes, it becomes obvious you've been left in peace. "All is well — you're safe within. They cannot traverse the ward to this place," the man notes confidently. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() As the crew heads into the grove of trees, they can almost feel eyes watching them. Heading off in a trajectory that should take them to the Raptor's landing spot, they quickly begin to hear movement behind them. The sun lowering, suddenly a large number of insectoids comes at you from multiple directions. Given your previous combat, it's far too many to fight off. As you prepare for what will probably be a last stand, a light comes on in a small cabin nearby. You can just reach it before the onslaught arrives. You're uncertain if the permacrete can hold the creatures back, but the buildings back in the settlement seemed mostly intact. Perhaps something keeps them from going in. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() I'm going to move this forward a little, since we've been stuck here, based on the recent posts. Taking Amideo at is word that there is at least some time to prepare, Yoltzin manages to bring Momo over using the Ring of Swimming. His job, as she had stated, will be to defend the servants while the party heads in to deal with Master Rosentos. The idea of silvering weapons is, in the end, deemed impractical, given the time constraints. You'll have to overcome the limitation by using your Magic weapons as effectively as possible, along with sound tactics and your overall skills. It is now roughly six hours to sunset. If you head inside now, you'll have an advantage against the undead; even if they're active, they'll be weaker while the sun is up. Waiting until it sets really does not serve your interests; not only with the Undead be stronger, but they'll be able to leave the Manor House at will, giving them far more options. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() There MIGHT be a way to get one or two silver hit out of weapons coated in melted silver, but it would wear off fast. Since the weapon in question would have to also be magical, it would have to be one of the party's own weapons. Up to you guys if you want to look into it further. It's not strictly necessary, but it would make the combat a bit easier. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Yoltzin wrote: "It might due for me to call for Momo, so that he might help defend those here while we venture within." Yoltzin remembers suddenly that the party has in its possession a Ring of Swimming. While Momo does not have a hand, she believes it might work if secured on the end of one of his hooves, thus magically allowing the skeletal beast to "Swim" to the island. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() No problem finding computer terminals. They're large, blocky, and ancient, but appear well maintained. 1d20 + 11 ⇒ (15) + 11 = 26 Cherry has no problem hacking the interface screen with her personal rig to gain her Basic Access. Examining the file list, it immediately becomes clear that these files have been accessed as recently as yesterday evening. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Kevin Boyer 646 wrote: weird freaky thought, is there any remote chance that the banshee would be capable or willing to help us fight the final foe? I'll save you the trip; she's tied to that spot. If you managed to get him there, however, she might. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() "Two there are, that come in the day. They are men, and yet, not. Animalistic, and brutal. And sometimes...they become as wolves." "And two there are, that come in the night. They are...as the Master." "All live in the manor house. Perhaps you would find them vulnerable, being as you are, but to us they are not." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Natanael laughs under his breath, but it's a laugh of enuei, not one of gladness. "This place is our prison. We are slaves here, to...Master Rosentos." The young girl looks shocked. "Papa, that's the banned word! You'll bring the enforcers! Or the Master himself!" The girl is obviously terrified. "I'm sorry, my lovely girl. I will be more careful." "We are the descendants of the original party of the Colonel, or the Elven captives he's taken, over the years. He keeps us here, working and providing...sustenance. Any who try to leave are tortured and killed by the enforcers, others like the Master, with lesser powers, but still enough to kill untrained and weakened...servants." "I believe there are about 50 of us, if I understand counting; we're never schooled except in our chores, or in small, secret lessons." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Uret Jet wrote: Been a weird week. I'll try to be cognizant tomorrow Rando, just wanted to check in before I passed out for the night I am very interested to see where this vampire plot leads, I assure you that. Thanks for checking in. Not sure what's keeping everybody. I suspect Kevin (being a Professor) is probably busy with class stuff. In any case, we'll get rolling again soon, I hope. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Burlap 'LongTail' wrote: Rando, is that Heal SP, HP, or both? That heals HP only. Assuming you want to heal your SP, you can spend 1 Resolve to get all SP back, as it's easily been 10 minutes rest while she was treating you all. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() While the party waits into the morning considering their next move, the man offers you some food. Not wanting to insult your host, you accept, though it's likely food he will not be able to eat later. The day is getting on toward noon. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() 2d6 ⇒ (4, 3) = 7 Burlap's shot evidently injures the creature enough that it is no longer interested in the crewmembers, and it moves backward past Clarissa and arcing toward the forest. The remaining insectoid, not realizing it's all alone, takes another bite at Joyride. 1d20 + 6 ⇒ (13) + 6 = 19 HIT
Need another Fort Save from Joyride. Block 2 (everyone except Burlap and Clarissa) may act. There is one opponent (near Vaelorin), and another visibly retreating (just past Clarissa). ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Rocko sends Kaki off toward Luln with a brief note about what's going on. Based on your journey to get here, though, it's likely to take until late afternoon for the bird to reach the Elven town. No one could possibly reach here, short of magic, before the first watch of the night. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Yoltzin has heard legends of the undead who remain partially in this life, known as Vampires, though this curse rarely affects her own people. She knows they are hard to defeat; but admittedly, so are Dragons and Banshees, both of which they've bested in but a few days. If they do face such an unliving fiend, the Elf suspects silver as well as magic would prove most effective. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() "Rosentos! That is the family of the Master of the Island. Not the original, mind, being so long ago, and him a full-blooded human. But a direct descendant of Colonel Rosentos of Espa. And he is...he prefers our community not be disturbed by outsiders." ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Djack does not hear anyone approaching, but something is definitely off. Suddenly it clicks. The man has two bite marks on his neck, as if bitten, but not eaten, by a predatory animal. the man's answer to the question coming later this evening. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() Vaëlorin wrote:
Vaëlorin swings his baton defensively, but fails to hit the still flaming insectoid in front of him. Likewise, Cherry's shot proves unfruitful. However, just after her shot misses, Alzura charges the creature from behind, slicing into it with her Solar Blade. Tin Man's projectiles also connect, causing the more damage to this particular insectoid. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() James "Joyride" Maxwell wrote: 1d4 more burn on the bugger, from the crit? Ah, yes, you are correct. Reflex:1d20 + 2 ⇒ (18) + 2 = 20 Condition will end next turn, but at least that's 1d4 more. 1d4 ⇒ 4 NICE. Additional 4 applied. ![]()
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
![]() The insectoid near Cherry steps forward and attacks. 1d20 + 6 ⇒ (2) + 6 = 8 MISS
The one near Joyride and Vaelorin turns toward Joyride and his laser. 1d20 + 6 ⇒ (14) + 6 = 20 HIT
Need a Fort Save from Joyride.
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