dirtypool wrote:Zapp wrote:You are welcome to discuss and critique my specific suggestions.
We are welcome to discuss those suggestions and very much more. This thread is allowed to migrate and deviate in any way that the natural discourse flows. You broached a topic, that topic can now be explored in myriad ways.
With the broad topic of "The Gamemastery Guide" this thread can become a conversation about the art in the book, the appropriate methodology for laying out the appendices in a book of this kind, comparisons with the 1e GMG or even the other guys DMG's
All of that is perfectly allowable. You are not a moderator, you do not set rules on how that communication happens on this forum and in this thread.
I don't agree with all the antagonism on this thread, but I totally agree with this. The title is just "GameMastery guide", not the negative connotations that the OP want on it. So I will say my first impressions after a VERY quick first glance...I like the options for dual class and free archetype, very possible those end on my table. I also like the Automatic Bonus Progression, but the fact that the damage from the runes is not included seems a bit problematic. I hoped to see some options to return some power to spells, as this book seems a perfect place for it, but I suppose that would take too much space.
The damage bonus you get from runes on weapons is included in the automatic progression. It's called devastating attacks and you get an extra die at 4, 12 and 19. Am I missing other damage you are mentioning?