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![]() Charles Scholz wrote:
Check out the feat from draconomicon, Draconic Knowledge, page 69. They know everything about any object associated with their hoard and location. Then its the other stuff, like existance of hobbits, that they are completely ignorant about.So yeah, theyll have no problem naming the whole lineage of every person ever holding any single coin in their hoard. ;) ![]()
![]() Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing. http://www.d20pfsrd.com/magic/all-spells/s/sculpt-simulacrum Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;) Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell. And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those. ![]()
![]() Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
In other words, barely.
Oh and while at it 1/2 iron golem +14
..while large.. and being a ironplated, furry, 1/2 dragon.. Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;) ---------- ...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse ![]()
![]() Tiny Coffee Golem wrote:
Cast invisible on the hole tho :D ![]()
![]() stringburka wrote: Poke *everything* with a 10 ft spear. If it moves, poke harder. Yup, the 10' pole was downright compulsory adventuring equipment. Usefl for testing traps, poking stuff and making bridges and whatnot. And just so as it happens, the portable hole is 10' deep.
Now for a really scary combination, grab a gigantic rock, shrink it (24h!) stuff all that cloth into a portable hole. and when the moment comes, toss that cloth and recreate your rock.. :D
see lvl 5 wizards can be scary :p Edit: ah damn.. it has been nerfed. Buit i guess you casn still drop a few dozen smaller rocks. Thats still 2*2*2' rocks. ![]()
![]() 165) your neighbourhood is renamed the halfling quarter and all floors height are halved, by law. 166) while sipping beer in the tavern, a mysterious stranger shows up, tosses 50gp and tells of a problem.. guess its dungeon time :D 167) The city starts billing you for cleaning up the.. umm.. processed food leavings, of your gargantuan t-rex animal companion. 168) noblewomen and druids complain too much about your hobby of handburning stray animals ![]()
![]() Lich is an enchanted item, not a template as such. An item that gives the undead type, adds +2 to the mental scores and makes your touch paralyze. Oh yeah and that un-killability, which really isnt much of a power from a player standpoint. Ya know, noone sends the player away from the table and told to never ever come back when a character dies ;) More like just allows the game to keep rolling without a need to stop and roll up a new character. Undead immunities are powerful tho, and the paralyze is semi-useful, more utility than anything else. Ability score bonuses are nice, but actually barely worth mentioning. Or dunno, the steps to become a lich might have changed now from 3.5.. And yes, you can be just as beaurtiful as you could ever want to!
Stonegiant maybe, that natural armor looks nice :D
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![]() Ooh, yes the mammoth rider utterly pulverises ANYTHING with their charges. Charge for stagger and usual damage, then add their own lil version of smite to it all. Ofcourse, the noble scion probly comes out on top, as every6thing is easy to them. Oh the unbearable lighness of existance! Multiple henchmen and servants, free money for even more servants and meanwhile all real problems can be handled with a smile and a kind word! Storm kindler :) Now thats for someone that like their storms, wind and sea. Youll be at home in all that. Meanwhile capable of some pretty awesome tricks not easily duplicated by anyone else.... fly into the storm, drop down into the ocean stay below a few hours and return flying up thru the waves! FUN! Oh and transform yourself into a stormcloud.. and GRAB! people.. even whole freaking elephants.. scary.. Tattoed mystic, get ready for the new illusionist that goes invisible, when freaking you out with their illusions.. Oh and alomost forgot, they can do the stafflike wand trick with their tattoos... yup thats both items and scrolls.. be very afraid of one with a creative player.. (both creative illusions and creative custom designed items). This class is quite good at creativeness. |