TITLE SAYS SPOILER, DO NOT READ IF YOU ARE PLAYING THIS MODULE
Hello, fellow gamers. Well, the players/PCs have done it again, going quite off the rails. To anyone who has GMd this module, I could use some advice on how to handle this...
The situation: the group has cleared Tula's crypt, and is now interested in exploring The Monastery of Saint Kyerixus. However, they could not just use the front gate, like any logical visitor would. Oh no - they sent in their rogue, buffed to the nines with the likes of invisibility, alchemical silence and expeditious retreat, etc. (Nothing illegal, so don't get caught up in that aspect.) With the +20 for invisibility and his stealth bonus, he is nearly undetectable, and in this case no Perception rolls noticed him.
First night: he scouted basically the western half of the complex. This lead to him noticing Azmur Kell in the grove area (F4). He made the Perception roll to connect Azmur's red hat as the same hat worn by Clausyre at the auction. (As a side, he also opened - just a bit - the door to the abattoir; then promptly closed it after seeing the corpses and being overwhelmed by the smell.)
Making it back to the party safely, he reported his findings. And this is where they derail and/or disembark the train, so to speak. The group now assumes that Azmur is either the lead bad guy, or in major cahoots with the major bad guy.
Second night: they devised a plan to get the entire party to the grove, and have managed to knock unconscious and abduct Azmur Kell. At least they intend to question him, and not outright slay him!
I don't necessarily want to railroad the PCs, but kind of need to a little. I'll have to play it by ear, based on where the questioning leads. I have to read the section of the module again, but intend to at least use the angle of, "Oh Gods get me back before Aeteperax finds me gone and slays my wife! Your blood will be on her hands! Etc.!"
Does anyone out there have any other suggestions that might make it fun getting them "back on track"?
Thank you kindly for your time, and happy gaming!
If you are not playing CORE mode, also check out the scabbard of vigor. I often invest in these after I have a +1 weapon with a property, something permanent that I like (keen in your case, vicious for some PCs perhaps).
The scabbard of vigor is a great buy for 1800 gp. Get a few and fill them with silvered (cost +90 gp) or cold iron (cost x2 gp) scimitars. When needed, draw your and declare the weapon to be +3 for 3 rounds. When it runs out, draw your next (cold iron or silver) weapon from your next scabbard of vigor. Rinse and repeat as needed. A much cheaper investment for the few rounds you need it. Combats don't seem to often go beyond 5-10 rounds anyway. It's not a perfect solution, but is workable.
Another tally for the greater shadows!
B is a brute of a woman, healthy as an ox but not as strong as some barbarians from her lands. Two greater shadows weakened her from 17 to 9 before she could act. This made B very angry, but after we dispatched 3 of the 4 the remaining greater shadow critical hit and hit for... you guessed it... 17 total strength!
Our group had to look up the rules to figure out that breath of life would bring her to life, but we also had to ready an action to use our wand of restoration, otherwise the 0 strength would just immediately kill her again.
Good times! We can hardly wait for the fight with Andabapalous (yes I know it's spelled wrong), because that little be-atch bogey man got away and will also be waiting for us.
Thank you for advising which source they are from!
However, in order to buy the item(s) -- even though they are on the chronicle -- I need to own the book? Yuck. Not a book I'd ever buy (no interest), so I guess I'm out of luck there.
I actually considered the GM thread, but I'm not really a GM (only a few modules at home) so I wasn't sure I'm allowed :)
Hmmm... it lists the item names and the cost of each, and says they function "as normal, except..."
But I do not see the descriptions (functions) anywhere on the sheet.
I am having some trouble reading the 2-character superscripts next to the names; if I could read those I suspect I could figure out the source.
Tineke Bolleman wrote:
sorry to sidetrack (if I am): Does this also apply to modules? I am currently running The Dragon's Demand for a group. Only two of them have PFS ID numbers, and neither of those cares for credit. But I would surely like to report for table and GM credit.
I am proud to join this list!
Name: Daenir Luranthallus
The Result: The qlippoth hit with all its full attacks, including two critical scimitar strikes... wasted Daenir from full 54 hp + 19 temp hp, all the way down to -18. Luckily our group has a very competent oracle who had breath of life and some type f quickened cure spell prepared, and got me close to full. On the bad side of coming back to life, our party wizard decided to end the battle by casting cold ice strike, and I rolled a 1 on the save which destroyed my cloak of resistance +2!
From a player perspective, hope that's okay... Having the "which scenarios muster under which banner" easels in the hallway is great. But each time I figured out under which banner to muster, I had to wander almost halfway into the ballroom in order to see the names on the banners. I suggested to an orange shirt that the banners ALSO have the iconic name on the bottom of the back side. That would be visible, in most cases, immediately when walking through the doors. Voila!- no more bumping into and/or interrupting tables while trying to find my banner!
Mark Stratton wrote:
For those of you used to the Marsh Supermarket a few blocks north of the hotel/convention center: it is now out of business. It was bought by another company, but they are going to remodel it and that's expected to take months. I highly doubt it will be re-opened in time for Gen Con.
Mark, was that the store on NY or NJ St/Rd/Ave, a few blocks east of Illinois? Thanks!
[EDIT] - That will teach me to initially read only PART of a thread! Mark answered the question in the post directly above mine, but somehow I failed to see it.
I'm not one to suggest specific builds -- half the fun of RPGs for me is building a PC (specs AND story!) -- but will suggest checking out the Paladin and especially some of the archetypes (Ghost Hunter, Oath against Undeath, Undead Scourge):
For archetypes scroll near bottom of page. You can even combine archetypes, as long as they don't replace/change the same class feature.
Think of it this way:
Wealth by level for a 5th level PC is suggested at 10,500 gp. The sword cost is ~8,350 gp. So no worries there.
The +d6 fire damage is an average of +3.5 damage, per hit. Pretty good bonus, BUT he's not always going to hit. And fire is the most-resisted energy in Pathfinder (long haul) so the fire damage will eventually barely matter, especially as they level even higher.
Don't sweat it. If you think your other players might be jealous, try to find similar item(s) in the near future for them.
Not exactly what you asked for, but have you considered any fantasy board games? There are several out there (some good) that are very dungeon-crawly: Descent is a big old dungeon crawl format (one player is the Overlord who is actually trying to destroy the players); Warhammer Quest I recall being combat after combat; there are likely many others similar.
Sorry again not exactly what you asked for, but there are a lot that are light or nil on the role-playing.
Or as suggested above, Emerald Spire. Alternately, many years ago AEG (I think) published The World's Largest Dungeon, like 1000 pages of Dungeon crawling.
I agree with BretI. SFB was a great game, true, but VERY bogged down with specific rules.
Silent Death (long out of print) is a fast-paced and very easy space fighter combat game. A group from Canada called Ottawa Red Shirts ran/runs an even easier space fighter combat game at Gen Con for many years. An there are many more such games out there.
On a side note, at the very least I am hopeful that Paizo words these rules well, and avoids ambiguity and confusion due to lack of proper grammar and context.
I ran RHoD many years ago, and used some Dungeon Crawl Classics stuff to get them started a few levels.
As for Pathfinder stuff, it's too bad Fangwood Keep (also involving Hobgoblins) is level 4-6 - perhaps it could be scaled down to lower levels? I am not familiar (on a GM level) with most PFS scenarios, but maybe Rise of the Goblin Guild might work for a portion of what you need.
Or perhaps Master of the Fallen Fortresss and then a couple levels of Emerald Spire might do?
Good luck, have fun - RHoD is a great campaign!
OP specified a PFS (Society) build: Rich Parents is not a legal trait for PFS.
For my PFS twf dwarf ranger, I found having quick draw early, and a ton of weapons from which to choose (hail Gorum!!) was a benefit.
Sounds like you are on the right track with 2 light weapons, and 2nd post has some good feat suggestions.
I play a phalanx fighter in Society play, and not even once has my ready pike ability been used in 8 levels <sad face>. Hopefully in a home game or AP, you will fare better with enemies charging, even once per day.
More to the point, I took 1 cleric level (separatist archetype), with the travel and growth domains. Wearing mithral full plate and with longstrider active, he moves 40'! But I don't deal a ton of damage, using my shield for defense and wielding a bardiche.
I hope you find the balance you seek; happy gaming!
I've played many wizards (and similar spell casters) in may systems over the many years of role-playing (and roll-playing!), and there have been too many times to count that I've not taken a single point of damage in a combat situation.
The best advice I can give relates to tonyz "Get some friends..." - try to cast spells that help control the combat, or help your allies do so. Agree with one other post as well: "NOT by building to take attacks... can't really win that race".
Most important - have fun!
At home (not quite the same, I know), we often use gaming paper (http://www.gamingpaper.com/). If you are into drawing your own maps, and with Gen Con many weeks off, it is feasible to order some and pre-draw your maps, then fold them flat for easy portability. Cheaper than flip mats, but not usable as many times.
Richard, thank you for your time and efforts to put this together; and any team members you had helping, as well. I get into Indy on Tuesday afternoon, and was worried I'd have nothing much to do on Wednesday, but now I can eat and game for 9 hours!
Oh, and the Heresy of Man series was SO good when I played under a great GM. Too bad there's not time for part 3 for those involved.
I currently am playing on Mondays at The Dojo but as I have a lot of time on my hands. I would like to play more. Anyone know of any groups or games looking for a mature player? I am even thinking of Running games at Dojo South on Every other Sat with just the scenarios that feature the Aspis ,to give a nice run up to season 7.
You are welcome to come check out The Gaming Hoopla, a convention for which I am proud to be on staff. We have moved to Gurnee this year, April 1-2-3. Some of the players and GMs in the CodCon list have been to the Hoopla in the past and have enjoyed it!
Due to the move though, the Society play is going to be (for this time at least) all open play - meaning come on down and ask for any scenario your heart desires! Heck, bring a group and do the same! You can even email scenario requests ahead of time to email@example.com
We are a mere 3 sessions in, playing online, with:
Belgarath, human transmutation wizard
so we have little healing and not a ton of melee. Belgarath, Lucruth and Satya are residents of Trunau; Valin and Oren are visitors.
Note that Bracers of Falcon Aim are not legal for PFS play.
Darkvision will be tough to get consistently, until you can cast the 3rd-level ranger spell. You can start with scrolls: 150 gp each; or spend 2 prestige to get 1 scroll with 5 copies of it (lasting 3 hours per casting), although initially you will need a check to read it successfully.
Any updates on this that could be shared? Said PC is now level 8, and I really like playing him. Hoping I don't get two more missions in and then have to wait X months or years to play him again due to fearing that I might pass up this opportunity.
The reason the trip is abnormally important to him:
Fangwood Kepp has been renamed Reaper Estate, if you know what I mean!
If you are willing to spend a bit more on a headset, check out the "Logitech Wireless Headset H600 Over-The-Head Design" on amazon.com. I have found it to be an outstanding headset.
You could also save your own character sheet as a PDF, and email that if the GM requests it. Pretty much everyone should have at least basic Adobe reader on their PC. And, this format can be used on an iPad with a PDF reader, if you're into that sort of thing.
If it's for all spells it's about 3 feats worth of abilities. A little much.
Very much agreed.
My seeker pretty much only does 2 things at level 3: (hopefully) finds and disables traps (+12 already) and knows stuff (Shattered Star, so History, Engineering and Arcana). And he's an elf so he's also kind of a dick about it.
Casts Raise Thread...
Another fine example of excellent grammar in Pathfinder text. </sarcasm> I also have a seeker in a home AP, and will have to ask my GM how he interprets this. Although it would seem that Casper is correct (above), those first two points he listed would be relatively powerful to gain at 3rd level.
Another relevant question, regarding the 3rd level ability "Seeker Lore": ...irrelevant text skipped... "This ability replaces the bloodline power gained at 3rd level."
The normal 3rd-level bloodline power is:
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
Does Seeker Lore replace the entire Metamagic Adept ability? (Likely, yes.) Or does it only replace the 3rd-level instance, and the seeker still gains Metamagic Adept at levels 7, 11, 15 and 19 (totaling 4 uses per day at 19th level)?