[SFS] Dead Suns, Book 6: Empire of Bones

Game Master Nefreet

Hangar Country


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CG Male Kish Xenoseeker Solarian 11|SP:110 HP:82 RP:9/10| EAC 27 KAC 29 DR: 11/- | Speed: 50ft F9 R4 W8 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +18, Bluff +10, Culture +13, Diplomacy +18, Life Science +12, Mysticism +15, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

oh wow! I might be able to get a new crystal or a new armor...


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Thanks, Thrym-who-speaks-with-the-spirits-of-Credits!

Question for our kind GM... are we limited to our level + something for the purchases, or simply money?

Level 5 spell gems are 10.600 but level 14, so it seems to high to purchase @ level 11 (even w. Chronicles in SFS).
Was thinking of Raise Dead (and Reanimate... but not needed for RD S2, right? Not a pure construct, raise dead would work?).


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Thrym-Who-Speaks-With-Credits wrote:
42094 credits

Pretty close to what the Chronicle grants, too!

Can you use Level 5 spell gems?


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +9(+4 vs. stun effects), Ref: +11, Will: +5 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +15, Computers +23, Culture +17, Engineering +23, Life Science +17, Medicine +20, Perception +16, Physical science +20, Cybernetic Surgeon +20, Stealth +16, Survival +13

SRO's have. Healing Circuit
In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can’t (such as raise dead).

So raise dead does works.


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Let's go with Character Level+2 for item purchases.

More generous than the average Society game, but nothing bonkers like 18th level consumables.

If you can use 5th-level spell gems (I don't actually know the rules on that), I'll allow beneficial spells like Raise Dead and such.


CG Male Kish Xenoseeker Solarian 11|SP:110 HP:82 RP:9/10| EAC 27 KAC 29 DR: 11/- | Speed: 50ft F9 R4 W8 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +18, Bluff +10, Culture +13, Diplomacy +18, Life Science +12, Mysticism +15, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

I upgraded my crystal to give me another D6 on the strike and upgraded my suspension so I'm now moving at 50'. I've got about 6000 credits left so any suggestions on what to get would be nice.


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Spell gems:
• these spells are on my class’s spell list, which is needed to use the gem
• I have a high enough key ability score (Wisdom) to cast the spell (also needed)
• since a 5th level spell gem’s item level is 14, and thus higher than my caster level, I must spend the full casting time of the spell, then roll a caster level check with a DC equal to the spell gem’s item level + 1 (15) or fail to cast the spell.
My CL check is +12 right now, and will most probably be +13, so I would fail on a 1 (or 2 if I do not boost my CL).
Also, if you fail to cast a spell from a spell gem, the spell remains within the gem and you can attempt to use it again.

So, if our GM is as generous as stated--

Quote:
If you can use 5th-level spell gems I'll allow beneficial spells like Raise Dead and such.

--Kush would purchase:

• one Raise Dead spell gem (lvl 5, for 10600 Cr.), plus 5000 Cr. of components that will be used for "casting this spell requires you to create a complex representation of the target deceased creature, worth at least 5,000 credits"
• one Aeon Stone, Pearly White Spindle for 25000 Cr. (to boost my CL by another 1).

Thus: 42094 credits - 10600 - 5000 - 25000
Leaving 1494 Cr. (if no one needs the left over, to be able to purchase something, I will buy some lvl 1 & 2 spell gems).

So, if the GM says this is okay (no problem if not, I just thought a Raise Dead would probably not be used, but be nice if it is needed!) say if anyone needs the measly 1494 Cr..


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

@Botamo: I have not checked anything for you, but, just in case, an amber aeon stone can always help a bit...


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Sounds good to me!


CG Male Kish Xenoseeker Solarian 11|SP:110 HP:82 RP:9/10| EAC 27 KAC 29 DR: 11/- | Speed: 50ft F9 R4 W8 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +18, Bluff +10, Culture +13, Diplomacy +18, Life Science +12, Mysticism +15, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

does that amber aeon stone stack with my current DR?

Ardee was wanting me to give him my 6k for a new gun so which is a better party investment?


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

I'd say the new gun.

No, the DR does not stake.
It was just for a 1 energy damage reduction which is not much but if nothing else to spend.


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Should be good to go for tomorrow. Everyone leveled up?

Wayfinders

Male Kish Soldier(Sharpshoot/Blitz) 11| EAC: 27, KAC: 28 | DR 11/- | Fort: +10, Ref: +10, Will: +11 | SP: 121/121, HP: 82/82, RP: 11/12 | Perc: +20 (60' Darkvision) | Init: +15 | Speed: 40 ft.

Ready to go!


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush is always level headed.
Aye, ready to go.


CG Male Kish Xenoseeker Solarian 11|SP:110 HP:82 RP:9/10| EAC 27 KAC 29 DR: 11/- | Speed: 50ft F9 R4 W8 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +18, Bluff +10, Culture +13, Diplomacy +18, Life Science +12, Mysticism +15, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Should be all updated now, are you able to change the title of the thread or are we staring another?


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It'll be this one, since it's the same group. Will update when I get access to a computer.


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +9(+4 vs. stun effects), Ref: +11, Will: +5 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +15, Computers +23, Culture +17, Engineering +23, Life Science +17, Medicine +20, Perception +16, Physical science +20, Cybernetic Surgeon +20, Stealth +16, Survival +13

I will be good to go tomorrow


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (11th) | EAC: 27 , KAC: 29 , DR: 8/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +6, Ref: +7, Will: +13 | SP: 110/110, HP: 71/71, RP: 11/11 | Perc: +23 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

I am going to be abroad for about a week.
Quite sure I won't have Internet problems, but--
--if I go AWOL for a bit then it will be that.


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With Botamo avoiding damage you may as well take a vacation ^_^

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