Animist

eijel's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 24 posts (585 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 3 aliases.


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Grand Lodge

As I truly am working on a backup character and thinking of going with the concept you gave of "Trained troop with a boss looking for Lady Argentea", are there specific details you want me to incorporate? Like the name or region that this boss comes from?

Grand Lodge

Pathfinder Adventure Path Subscriber
DoubleGold wrote:

Go ahead in Haranum Al-Evess, I'll accept 7, besides someone always seems to drop out, so it won't hurt to have an extra.

To all, go ahead and introduce your characters to each other in Gameplay. Assume you are meeting each other a park for now on Castrovelian.

In Discussion
Player Name
Character Name and SFS number you want credit applied to
Faction (And any boons on that character that would increase the reputation within faction or increase the fame, like improved champions faction boon, etc.)
Day Job
A monster from the Alien Archive 1, 2 or 3 you wish to fight. Maybe the campaign already has it, if not, I'll see what I can do about adding it in there. Be careful what you wish for as you will be level 13 at the end of the trilogy at best, I mean I won't let you fight a Cr 16 creature at level 11, or would I?

As I have never done an adventure for credit, can you clarify if you are looking for these details for the character I will be playing (except for the SFS#) or all all of these details for the SFS character?

Sorry to sound like a dunce here.

Grand Lodge

Pathfinder Adventure Path Subscriber

J.U.N.K.:
J.U.N.K. (classification: Jettisoned Unit, source: Not Known)
SRO roboticist operative 7
N Small construct (technological)
Init +12; Senses darkvision 60 ft.; Perception +14 (+1 to vision-based);
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Defense
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SP 49 HP 44 RP 8
EAC 22; KAC 22
Fort +3; Ref +10; Will +6
Defensive Abilities evasion, uncanny agility; DR 5/-; Immunities bleed, disease, death effects, poison, nonlethal damage, sleep
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Offense
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Speed 30 ft.
Ranged fighter handcoil +10 (1d10+3 E; 40 ft.; arc 1d10)
Offensive Abilities debilitating trick [flat-footed, off-target, disarm (DC 18)], trick attack +4d8
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Statistics
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Str 10 (+0); Dex 20 (+5); Con 12 (+1); Int 22 (+6); Wis 12 (+1); Cha 10 (+0)
Skills Acrobatics +15, Athletics +12, Bluff +13, Computers +20 (7 ranks), Culture +19, Diplomacy +10, Engineering +22 (7 ranks), Life Science +16, Medicine +22, Mysticism +11, Perception +14 (+1 to vision-based), Physical Science +16, Piloting +18 (7 ranks), Sense Motive +14, Sleight of Hand +21, Stealth +21, Survival +14; (reduce the DCs of Engineering checks by 5 to identify creatures and technology)
Feats Divine Blessing (Triune), Enhanced Resistance (kinetic), Fleet, Toughness, Weapon Specialization
Languages Akitonian, Aklo, Brethedan, Castrovelian, Common, Eoxian, Kasatha, Shirren, Triaxian, Vercite, Ysoki, Vesk
Other Abilities healing circuit, integrated equipment (retinal reflectors), operative exploits (jack of all trades, uncanny shooter, utility belt [3300 CR]), operative's edge +3, quick movement +10 ft, robotic, specialization (gadgeteer), specialization skill mastery (engineering, sleight of hand)
Other Gear fighter handcoil, ysoki reflector suit
Augmentation comm unit, datajack, mk 1 synaptic accelerator (dexterity), mk 2 synaptic accelerator (intelligence), retinal reflectors

Will set up an alias soon.

Grand Lodge

Pathfinder Adventure Path Subscriber

Count me in. I'm thinking something like an Operative. Maybe an SRO.

Grand Lodge

I am getting very antsy for tomorrow! In the mean time, how do you plan on doing secret checks? Are these going to be done 'off-air' or will you put them behind spoiler tags, or possibly something else that I can't think of?

Grand Lodge

I personally see no issue with not having a tank. From what I've seen of 2E, combat can effectively be more spread out. I say play what you will enjoy playing.

Grand Lodge

Pathfinder Adventure Path Subscriber

I'm with Pete! I've got a lvl 1 Wayfinder Mechanic that is free for duty to play 1-03.

Grand Lodge

I'm just curious what your thoughts are on calling out our specific actions and action count given the new action economy as a GM. Would you like us to account for these in a spoiler tag or would you be okay with everything being very narrative and keeping track of those on our own?

Now, as for a concept for my character, assuming that the playtest backgrounds are still in play, I was thinking (as I said), a goblin street urchin rogue. He is going to be very sneaky and can't keep his hands out of others' purses. He's a bit of a klepto, actually. In combat, he is going to (hopefully) rather agile and do more of hit-and-run style attacks. With all that being said, this is all fluid and I reserve the right to make changes based on what will actually be published come 1 August.

I would love hear more on what everyone else is thinking for their characters.

Grand Lodge

Keeping up the trend, I just want to shout out to the masses, "Hey". Also, to go with the masses, I am planning on playing a Goblin rogue. I've told my IRL gaming group, that I would never play a goblin, but I am going back on my word for this game. I'm really excited for 2E. I read all there was to read for the playtest, but never had a chance to participate. I salivated at the thought of playing while listening to the GCP do their (partial) run-through of the playtest and, more recently, their 2E game with Bulmahn and Mona at PaizoCon. As soon as I saw 2E spots open for GameDay, I had to jump at it.

I look forward to learning this system with all of you and (hopefully) learning to love me some goblins on the way.

Grand Lodge

Ok...I'm going to be one of <i>those</i> players...

If I spend the funds to buy scroll(s) before we start playing, can I roll to attempt to add spells to my familiar? I would, of course, make all rolls and purchases very clear.

If not, that is perfectly fine.

Grand Lodge

GM Nayr wrote:
Sounds good eijel; that would be your 3rd hex - normal at 1st and 2nd level, then at 4th level you'd get the spontaneous healing. In game, this would be a 3/4 of the way through book 1, so you'll go through quite a few encounters without it.

That wouldn't be a problem. I've got the gap covered.

Grand Lodge

On second thought, in light of working on building such a character, perhaps I would go with a changeling (snow may) to fit in with the backstory. Of course, that is hinging on approval from the GM...

Grand Lodge

Alternatively, I think it would be better if I were to alter my character, going with the Hedge Witch archetype. I can still have fun with debuffing, but add the healing aspect in. Hedge Witch gains the ability to spontaneously cast Cure spells.

I just want to get GM weigh-in on when that happens. The ability does not specify a level at which it occurs, but it does replace the 4th level hex. Additionally, the other Hedge Witch ability, Empathic Healing, does not have a specified level at which it is gained, but replaces the 8th level hex. There is no official word from paizo (that I can find) on this.

Either way, I think I will change my character to this. The previous incarnation of the character would be a fun idea, but not practical for the party. I will likely stick with the same race (human). I just think that the Summoner would be a more effective character than the Tatterdemalion. That being said, I would be happy going either way.

Grand Lodge

I have done PFS for small quests, but never for an entire AP. How does it differ at the larger level? Maybe to be safe, I will only pick options that are PFS-legal.

Grand Lodge

We've almost completed book 1 and on the whole we all like it so far. I'm really looking forward to putting my players through the next part of the story because I think it's really going to throw them for a loop. I'm not extremely familiar with many of the APs, but Ruins seems different from the others I do have familiarity with in that the questions seem to go unanswered. I kind of like that, if I'm being honest. Maybe that is the sadistic GM in me, though.

Grand Lodge

Hey all! I'm thinking of playing a Ulfen human witch with the Tatterdemalion and Mirror Witch archetypes. Still working on a background story/concept but thinking something like mother was a winter witch and expected her to be one too, but she couldn't handle that lifestyle and ran off on her own. I'm building her with debuffing in mind (like any good witch). In addition, I want her to be a local clothier/tailor. I would be open to other concepts and/or classes, if the group thinks it makes sense.

I have not had many opportunities to be a player in an RPG for a while. While I have been "playing" for about 20 years, I currently only GM. My group and I are running the Ruins of Azlant AP and we are recording it as an actual play podcast. Unfortunately, due to life circumstances, we've been on hiatus for a bit and I have a real itch to play.

Grand Lodge

Pathfinder Adventure Path Subscriber
GM Socrates wrote:
Ietsuna wrote:
I have still yet to play 1-05, but all of my characters are currently tied up.
When will they be ready? I'm not in a hurry to start.

Not sure if you would be interested in anyone else joining in on 1-05, but I would love to play through. I don't have a character fully built out yet, but that is a mere formality.

Grand Lodge

Pathfinder Adventure Path Subscriber

I really enjoy the story of Ruins, but our group is also seeing an issue with commitment. We are just finishing book 1 now and are likely to be loosing half of the players soon. Luckily, we have found new blood to take their place.

We tried starting Hell's Rebels, but one of our players was a complete newbie and she didn't particularly like the rebellion mechanic, so we stopped after only a couple sessions.

I would love to be a player on something. I have a catalog of characters that I create as I dream of playing them. I have read the entirety of Ruins, so I feel like that would be an unfair advantage to play, however.

Grand Lodge

Pathfinder Adventure Path Subscriber

I'm looking to play an AP, any AP really. Currently running Ruins of Azlant IRL, so that would be a last choice. I don't have any specific characters I would throw out there, but would be willing to fill any spot.

Grand Lodge

Pathfinder Adventure Path Subscriber

I'm interested, Gustavef. I played a different character in another game of yours.

Grand Lodge

Pathfinder Adventure Path Subscriber
GM Placeholder of Doom! wrote:

We now have recruitments for Strange Aeons and War for the Crown in progress with five slots available in each feel free to stop by and check them out everyone :)

Strange Aeons

War for The Crown

The recruitment thread for Strange Aeons doesn't seem to be up, but I would be very, very interested. I do not have any character ready, but can put one together very quickly, once I see the thread.

Otherwise, I am very interested in playing any APs. Consider me in the mix.

Grand Lodge

I'm a total PbP on Paizo n00b. Can anyone tell me how to create a subheader to display my character info?

Player Name: eijel
Character Name: Levylissa Li Lilley
Class / Level: Envoy 1
SFS No.: 279868-701
Faction: Dataphiles
Day Job Roll: Archaeologist 1d20+8

Grand Lodge

I'll a complete noob on Starfinder, so I have yet to play the mod in question. But don't let that stop you in slotting a boon.

Grand Lodge

If you have any room, I would love to play. Starfinder newbie here.

Player: eijel
Character: Levylissa Li Lilley
SFS#: 279868-701
Starting XP: 0
Starting Fame: 0
Starting Reputation/Infamy with Selected Faction (Dataphiles): 0
Starting Credits: 18
Day Job: Archaeologist