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Is there any other archetypes that would be able to stack with my rogue besides Urban ninja ? Current archetypes are sanctified rogue and Weapon expert . ![]()
So I have come across some abilities that give DR said DR also states that it stacks with DR provided by adamantine armor how do they work in conjunction? Like adamantine full plate gives dr3 and one of the abilities gives dr2 and the other gives dr3 would I get dr8 since both stack with adamantine? ![]()
I seldom play casters so I am unfamiliar with spells lists, it is however looking pretty grim in our campaign so I would like to have a fully stated out back up character just in case, they are going to be an oracle with the spirit guide archetype going into lore for access to wizard/sorc list. Ideally I would like divination spells or high power offensive spells for them however any spells unless they are of a lower spell slot I would like to take any overlaps on the oracle list and save as much space on the sorcerer list for the wizard/sorc only spells. ![]()
Would the foundation of faith's bastion ability stack with the scaled fist's draconic might ability for an undead character? One is a boost to AC which is then converted to a CMD boost and the other is just a flat CMD boost so I want to say yes but I cant be 100% sure. Bastion (Ex)
Draconic Might
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So in games like wow, guild wars and a handful of other game there are spells and abilities that allow one to drain tank IE. abilities that heal you based off of the damage you do most do it at a 1-1 ratio but I've seen some do it at a 4-1 ratio were you get 4 times the amount of hp back from the damage you do while any over healing turns into a damage absorption shield (would be temp hit points in pathfinder). Is there a spell or a class type that could pull something like this off? ![]()
So I missed a session and came back to find out that there is a hunting party of nobles trying to kill a gold dragon. I can not let this happen but I can neither diplomacies the nobles(they will not listen as the king ordered the hit on the dragon or something) nor can I kill them (it would have very bad political repercussions, and would likely result in not only my death but the death of the party). The last session ended in a different area(presumably a decent distance away from the hunting party) with a good aligned elemental thing fighting an evil aligned elemental thing, I'm going to try and make the good aligned elemental win the fight as best I can but there is no guarantee I will be able to do so(the party left the room the fight was in(the elementals were pretty much attacking the entire party) but I'm staying behind to help kill the evil elemental. If the evil elemental is killed I'm going to try to diplomacies the good elemental into helping me save the gold dragon but there is no guarantee it will work. There is one member of the hunting party currently with the party so I need to be discreet about my plans to foil their hunt. ![]()
I would like to see the removal of any and all alignment restrictions both on classes and monsters it stifles creativity for character concepts by locking out certain classes from multi classing as well as makes monster encounters boring, I want to be able to run into good undead or red dragons or evil angels with out the gm having to make up a bunch of house rules and some convoluted story reason why these creatures are this way.
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