doomman47's page

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zza ni wrote:

Eidolons have a glowing symbol on their head. (the summoner has the same rune, but it might not glow)

-how many time did you have an eidolon or synth summoner sneaking around and taking care to hide the glowing glyph?

Once because our group has only has 2 summoners one of which was a master summoner who didn't use the eidolon.


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Its not.


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Ryze Kuja wrote:
I think by default, any Gestalt char is already tier 0. Unless you pick Vow of Poverty Monk + Fighter or something literally designed to suck.

Naw most gestault options will only bump a character up a tier or two not make them teir 0, for that you need 2 full casters.


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ShroudedInLight wrote:
Decimus Drake wrote:
The Scarred Witch Doctor is pretty much an upgrade for a half-orc witch.
I miss the pre-errtra version.

Quite a few people do.


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Kianti wrote:
Balkoth wrote:

Except that is changing the rules.

Also, the campaign is supposed to be about challenging combat so simply saying "Hey I need you to not use those abilities" feels like a cheap cop-out at best.

If something needs to be nerfed I'm happy to nerf it, but I expect the players to make powerful (but not munchkin) characters.

I understand. I do not know what to tell you then. If you do end up nerfing his character, give him a chance to make a new character since I am sure he did not know this would happen beforehand. Now that is cleared up, what do you want from us? What kind of advice are you looking for? You clearly have an interesting game going on but it's so far from what I am used to that I am not sure I can help you.

With the amount of posts it seems he is having the same issue with every player in the group where high level characters are doing things high level characters should be doing.


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Cavall wrote:
Argent Song: holy crap diplomacy bonus. I think I did the math in another thread showing a +300 diplomacy roll. Because why the hell not.

You have peaked my interest how does one get +300 diplomacy with that build?


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blahpers wrote:
doomman47 wrote:
That's because most gms like yourself house rule spell research to not do what it is suppose to do. By RAW spell research allows you to add spells onto your spell list that are not normally there weather it be a custom spell(which needs gm approval but is not inherently against the rules) and pulling from other spell lists.

All independent spell research requires GM approval. There aren't separate tiers of houseruliness with custom spells on one tier and cross-class spells on another tier--it's entirely up to the GM whether to allow any researched spell, and it's entirely up to the GM what the parameters of such a spell must be. There's an large amount of text on the subject in the GameMastery Guide, including principles of spell design that basically boil down to "try not to break the theme of the class's spell list". If you're researching a spell that isn't on your spell list and said spell goes against the spell list's design principles, either that spell will be unavailable or it'll be subject to restrictions or side effects that a more on-theme class would not be subject to. Wizards aren't normally supposed to be good at healing, so a wizard's researched healing spells will generally be either less effective or riskier or have unwanted side effects compared to a cleric's healing spells of the same spell level; or they'll simply be higher level than a cleric would need for a similar spell; or they simply won't be researchable at all.

It's fine to look for what's theoretically possible with an infinitely-permissive GM, but that doesn't mean that a GM who adheres more strictly to the game's existing design principles is being a jerk or removing options that you should have by rights.

The whole point of spell research is to give you spells not on your list since you can get literally every spell on your spell list already if it didn't do this it would be a pointless rule. A gm would also be with in their rights to deny a player bab or base saving throw bonuses to but doing so generally labels you as a bad gm.


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1)Never fudge numbers
2)If a player rolls multiple natural 20s in a row consume the dice to gain its power.


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FreezingWolf wrote:
Melkiador wrote:
FreezingWolf wrote:
OK. So, I am confused. Does that mean the answer tothe first question is a no or a yes?

Most people would say no. While not technically an archetype, the bloodline familiar is an alternate class feature, and as such it is under the same limitations.

The fact that a sorcerer or bloodrager has to pay a cost that the blood arcanist wouldn’t have to pay should be enough to let you know there is something fishy going on.

So, besides sorcerers and bloodragers, which clases can get a bloodline familiar?

Any class that gets 1st level bloodline powers. To get one you need to give up that 1st level bloodline power that is the trade for the ability full stop. Then if you happen to gain bloodline spells they are at a delayed progression this part is a completely different sentence from the part in which you pay the cost for the bloodline familiar. So arcanist, magus, dragon disciple all can get a bloodline familiar.


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VoodistMonk wrote:

What race would Smmurfs be?

Asking for a friend...

An extinct one...


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yes and yes.


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You are literally ruling against what the ability says it does, also spring attack is a full round action not a standard action.

At 6th level, a heritor knight gains Vital Strike and Improved Vital Strike as bonus feats.
Whenever the heritor knight makes a melee attack as a standard action, she can apply the effects of Improved Vital Strike to that attack. If she has Greater Vital Strike, she can apply that feat’s effects instead.

What is storm of blades, a melee standard action attack there for you can apply vital strike to it.


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What does single ability dependency have to do with this?


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Feral wrote:
15 isn't really that low. The iconics that come with the APs are traditionally built at that level and do fine in most circumstances.

The iconic class characters are built with a 20 point buy.


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Cavall wrote:
doomman47 wrote:
ekibus wrote:
I don't think there is any rule that you can't play a 6 ft 6 inch human and just not gain any benefits
6foot 6 is hardly a giant size.
Try saying that to a 6 foot 6 person.

I would call them tall, given that I wouldn't consider myself a giant and they would only be a few inches taller than myself.


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Or they will take a Dc you need a nat 20 fort save to pass or take 200 damage and 3d6+20 damage on a passed save meaning they are dead round one.


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If you want to boost their ac give them a level in scaled fist monk.


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Dave Justus wrote:

While I agree that it overcomes the DR, in the sake of fairness I will point out at least one other case where an enhancement bonus isn't an enhancement bonus for overcoming DR.

Ranged weapons confer their enhancement bonus to ammunition, but that enhancement bonus doesn't count as anything except magic for bypassing DR.

This does lend credit to the concept that there are two categories of enhancement, permanent that bypasses DR and temporary (like greater magic weapon and ranged weapons) that does not. It isn't entirely unreasonable to decide, given that, that powers like the Warpriest's create a 'temporary' enhancement.

(Ammunition not bypassing DR wasn't directly stated in the rules, only clarified in a FAQ so not everything subjected to the GMW limitation is specified).

So, while I think your GM is wrong, I don't think he is clearly wrong, and I would accept a GM making that call.

That eratta is also largely ignored by literally every one I have ever played with because its dumb.


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for the bloodrager link 1
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for the paladin link 1
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ShroudedInLight wrote:
Can we nominate memes? Because AM BARBARIAN can probably 1 round anything we could otherwise nominate.

AM Better Barbarian the Barbarian/Barbarian gestalt with 10 mythic ranks in Barbarian.


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Kinetisists don't have caster levels. Kinetic blast also isn't a spell.


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Gorbacz wrote:
Slyme wrote:

I think a lot of people are switching to 5e since Paizo is discontinuing Pathfinder 1e, and D&D 5E is a superior system to Pathfinder 2E.

I personally play because I enjoy RPGs and I enjoy playing them with friends and acquaintances. I will not play a game system I dislike just to hang out with people though, regardless of who is playing.

There are dozens of games I have played in the past, which I loved the setting, but hated the rules, and will never play again even if some of my best friends start up a game and ask me to play.

You got that one wrong - people are migrating to 5e since 2014 because it is, except for the amount of character options and setting/adventure path support, a superior system to PF1.

The edition war is over. It was actually over the moment it was obvious that 5e is a solid game.

Personally I find it an inferior system in almost every way, there are a few things I like and I try to incorporate them as house rules but over all the pathfinder system is superior.


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Well to do good things you need a lot of money.


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Umm they stack so you can use both.


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Have them fight creatures with 1d3 charisma drain on each natural attack dumps stats are super vulnerable to ability damage and drain, make them fear having dump stats in the 1st place.


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Yes they can do both and depending on how lenient the dm is you could get one awesome blow per attack. So with a lenient dm a character with two claws, a bite and tail attack would get 4 attempts at an awesome blow however only one could ever be successful.

Basically it would just help ensure that the opponent falls victim to the maneuver unless they have a really good CMD.


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I still stand by that despite only being cr28 the black butterfly would be able to 1v1 pretty much all of those cr 30s.


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May I throw the black butterfly into the mix?


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The only place a Deck of many things belongs is at the bottom of an active volcano.


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Well when you are super limited in spell slots due to a low casting stat and wont likely be of any use with martial weapons the base summoner is wasting potential. With a max of 12 for the casting stat base they would be far better off going synthesist and making their spells be self buff/recovery rather than going normal summoner getting 1 or 2 spells per day to buff others have their eidolon do stuff but not have any actions at all once they are out of spells.


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GM Parrot wrote:
I wish staves were viable.

Ya for their cost staves should really regain their charges on their own every day.


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Yqatuba wrote:
I like these solutions. With the exception of "the players wont be powerful enough if they don't level up from doing the dungeon" which seems like total metagaming to me.

The DMs job is literally metagaming....


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12. What they thought was the big bad was actually another band of heros and now that they are all dead the world is more screwed.


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That's a hefty list thank you.


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Look up familiars it will give you a table for familiar effects that scale with level, for a 3rd level familiar I think it would have 7 int.


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Complete and utter distain, and filled with seething hatred if they were removed and not replaced with something that could also permanent boost stats, since quite a few builds are entirely dependent on getting one of those items.


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Well the feat means you don't have to touch bat poop when casting fireball so id say its a fair trade.


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Yqatuba wrote:
I also don't like Erastil for the same reason as Iomedae (he comes across as too much of a jerk to be a good god).

Good doesn't mean nice, tony stark is arguably a good person but he's not the nicest person same goes for many super heroes they are good but some aren't really that nice.


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Not all dragons have horns and most of the ones that do have them not pointing in the right direction so they would have to tuck their head beneath them to gore anything with them and would just look stupid and no self respecting dragon would do so.


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Intelligent animals would be able to speak with animals of their own kind/similar kind.


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Then there is the support party of doom which is 3 bards and a skald; 1 normal bard, 1 archaeologist and 1 archivist will provide competence, insight and luck bonuses to attack and dmg and then skald provides rage and if you have more than 4 people in the party or have cohorts you can buff them to the nines and have them be doing a ton of damage.


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1d8+5, you have 5 total hit die, if you were a minotaur with 5 fighter levels you would heal 1d8+11(5 class hit die+6 racial hit die=11 total hit die).


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Meirril wrote:
Asmodeus' Advocate wrote:
Becoming a lich means giving up two caster levels. Any lich will be a full spell level behind a living NPC of the same CR. For this reason, the strongest liches are of classes that don't rely overmuch on spells, counteractive as it is. I'd say that the best lich is probably an antipaladin.

A Lich shouldn't be an equal encounter. Generally speaking they should be a CR +4 encounter for most groups because a Lich should be a boss monster, not some scrub encounter the party is suppose to walk on like any other CR +0 encounter.

Lore wise it isn't possible to mass produce Liches because a process needs to be researched for each individual. What works for one person almost certainly won't work for anybody else. Most people that try to use someone else's method without careful experimentation and research die horrible deaths. Yes having access to a Liche's notes is very helpful but you need to understand the thought process behind what they did, not just blindly copy their actions.

IDK I like the idea of the pcs needing to go threw a bunch of equal or slightly lower cr liches to get to an even bigger bad guy who is an unspeakable horror.


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Let them eat it but have it corrupt them in different ways, the corruption would be both a boon and a hindrance. Basically make your own simple corruption templates tailored to each of the party members. The more boons the accept the more drawbacks there are and eventually once all the is said and done they will no longer be human(or what ever other race they picked). Now don't make them lose control of their characters just give them something that will either make them think this was the best or this was the worst idea we have ever come up with.


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Add me into the side whom say this would be lawful evil.


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Pharasma would be my pick, she is everything I would like except for two little flaws, deals with death and has the domain check, deals with fate check, deals with rebirth check, has the healing domain check, true neutral check, favored weapon dagger whyyy??? this should be a scythe, and the most important deal breaker.... she hates undead and wants them all to die.


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Rajnish Umbra, Shadow Caller wrote:
MadameMotoko wrote:
That spell seems wonderful- is there way to get that enchanted into something?

Going by the magic item pricing guidelines (which should only be used if there's no comparable item and are always subjected to GM approval), a command word activated item of Protective Penumbra would cost 2 * 3 * 1'800 * 1.5 = 16'200 gold, for infinite uses, and would give you 30 minutes protection each use. Not much cheaper than the cloak, and less useful.

On the other hand, Penumbra (the cantrip) would be 0.5 * 1 * 1'800 * 1.5 = 2'700 gold, which is *much* cheaper (and only 10 minutes per use, though uses are still infinite).

Of course, as mentioned, custom item pricing is strongly subjected to GM approval, even more than most other stuff.

Or you could just make them constant effects for slightly more and not have to deal with actually activating the items


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There are also some monster feats for vampires as well you may want to look into them.


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There is the dampir race which is half vampire. There is also the simple corruption template which could later be augmented to the normal vampire or even the dread vampire templates later on.


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Speaker for the Dead wrote:
All dogs go to heaven.

Cerberus lives in hell sooo...