Ancient Dream Dragon

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Will there be a "final" series of FAQs released for the 1st Edition books? Thought it would be nice for this with the release of Pathfinder 2nd Edition and no further 1st Edition books being released.

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Can this deck be used with 1E?

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wraithstrike wrote:
ckdragons wrote:

Hi Mark, thank you for these weekly discussions.

I have an unrelated question regarding Minor Ring of Inner Fortitude. Was this item meant to provide a DR to ability damage and drain, applying the reduction with with each hit? Or was this meant to negate damage/drain to the overall total?

For example, character wearing this ring is hit twice for 3 points of Strength damage with each hit.

1) Does the ring negate the first 2 points of damage of each hit, with the character taking 2 points of Strength damage total.

2) Does the ring negate the first 2 points of damage total, with the character take 4 points of Strength damage total.

Thanks!

It's a per hit basis. Otherwise it would have a daily cap.

Doesn't necessarily need to have a daily cap for the 2nd option. The ring could negate the first 2 points of ability damage (or 1 point of ability drain) that character has accumulated until the damage/drain is healed.

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Hey Mark, where are you going to be posting your new write up on simulacrum? You mentioned you were going to do this in your episode.

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Thank you so much!

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I'm hoping someone was able to record the episode and will post it somewhere. :)

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This is awesome! Thank you for doing this, Mark. Sadly, I'm going to miss your first broadcast. I'm hoping I can watch the video after the event.

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YogoZuno wrote:
I'd prefer to skip remakes in favour of new and interesting content...why rehash the past over and over again?

While I don't disagree with your opinion, I was appreciating the hardcover releases of their old APs.

1. Updated rules/stat blocks to Pathfinder (from 3.5).

2. Updated encounters and information where player reviews indicated there were some difficulties, all for a better experience.

I would definitely purchase updated PF1 editions of Second Darkness and Legacy of Fire, if Paizo released them.

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Thank you for the suggestions Smallfoot.

The reason why I'm thinking of having the players run 4th level characters is because this is a one-shot game to introduce new players to the game. I feel 1st level characters are a bit one-sided with not a lot of options. Providing 4th level characters I would think provide these new players with a good taste of the different options available within their class, without being overwhelmed with too many options. It also helps prevents the vulnerability of 1st level characters because of a bad d20 roll.

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Bellona wrote:
Unguided wrote:

Personally I'd rather have a 2E to 1E conversion.

+1 for this!

And if that doesn't get published by Paizo, then a PF1 to PF2 conversion document would be an excellent idea.

Also +1 for this! Would continue supporting Paizo's adventure material if they released a 2E to 1E conversion.

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With 1st edition coming to an end, are there any plans to release the a "final" set of official FAQs?

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Close up pictures of each miniature

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15. Coins have no weight.

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This is a question for those that have read or are currently running this campaign.

I'm going to be starting this campaign soon, and making some changes to the Big 6 items and how they're acquired. I thought of having the PCs some type of "mage's mark" tattoo on them that is linked to this change. This mark would be a generic Thessalonian or Runelord rune. Thought this would work for RP as well as link them to the overall campaign theme.

Would this idea work well in the campaign, having the characters marked? Does the idea that the characters have been selected by a higher power to complete this campaign?

Thanks.

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Yes. Any ranged attack that requires an attack role qualifies for Point Blank Shot.

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Wow... this thread is completed devolved into something completely unrelated. Please take your conversation to another forum. Leave this to discuss to original topic. Thank you.

Regarding the movie examples above, those are plot driven and unrelated to the rules of the game.

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If it's the "spell's caster level", then the book example wouldn't make sense.

Stoneskin is a 4th level spell, with the minimum caster level 7th (Wizard) and 8th (Sorcerer). The example above states this spell has a "caster level 12th". This suggests to me that this spell was casted by a 12th level spellcaster, thus having the DC 23. Otherwise, it wouldn't make any sense that a higher level spellcaster would cast that particular spell at "caster level 12th".

I've always understood the spell's caster level is the level of the spellcaster casting the spell or the caster level of the item producing the spell. If this is incorrect, please indicate where in rules/FAQ/errata.

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Though a really good looking miniature, I agree with Marco that the Hill Giant is too "neat and clean".

I'm really looking forward to the rest of the set, and now the next with that Time Dragon!

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I have a lot of miniatures, and also needed a storage option. Want I found may not work for you as it's a bit of an investment (I did it in small increments over time, but now have 8 cubes all filled with boxes).

I like these cubes because they are stackable, and store a combination of different sized boxes.
ArtBin Super Satchel Cube

I use these slim boxes for my small/medium figures.
ArtBin Super Satchel Slim Compartment Box

I uses these boxes for my large figures.
ArtBin Super Satchel 9007AB Box

And these I use to store my huge+ figures. These don't work with the cubes so I just store them beside them so all my figures are together.
Snapware Snap 'N Stack 3-Layer Container

I hope this helps.

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Brother Fen wrote:
We have to do our own erratas for 1st edition from here on out.

This is probably true, but I would like to have Paizo release what they have already. No sense in us doing the work that Paizo has already completed. :)

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I would like this as well. It would be nice if Paizo releases everything they have on erratas/FAQs/updates for 1st edition. Make it all public since they'll focus on supporting 2nd edition moving forward.

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Brother Fen wrote:
Just buy the miniatures. They're already being produced.

There have only been maybe 10 gargantuan figures and 1 colossal figure release (to my knowledge). And the costs of these, especially since many are out of print, are exorbitant to many players.

I would support gargantuan and colossal pawns. They could come without the bases, designed to lay flat instead of standing on a base. Obviously, standing on bases would be better to show off the massive size of these creatures. I would be happy with either.

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Mark, I've noticed you mentioned in your answers that SLAs are not subject to AoOs. Was this a change in the Pathfinder rules I missed? Or was this change made in Starfinder?

Spell-Like Abilities:
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

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Mark - I wanted to personally come back here to say THANK YOU for your colossal efforts you've done over the last couple of days answering ALL of our questions. This is really appreciated.

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Is the Shaman's Life Link an updated version of the Oracle Life Link, making the older version obsolete? Thanks.

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What is the range for an Life Oracle to establish a Life Link with an ally? Is it touch? RAW doesn't indicate the range to establish the link, only to maintain it. Thanks.

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What happened to FAQ Tuesday?

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What is the progress on updating PRD website? Thanks.

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captain yesterday wrote:
Every AP book after Carrion Crown (and maybe Carrion Crown) includes the interactive maps for that book with the pdf.

Thank you. Wanted to confirm because Paizo also has Mummy's Mask Interactive Maps PDF, "a compilation of 31 maps from the entire Mummy's Mask Adventure Path". Didn't know if that item would be an extraneous purchase after I purchased the 6 PDFs of this AP.

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Any new FAQs (or non-FAQs) soon? It's been a few weeks since the players have been fed. Me so hungry! ;)

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Hello, Mark! Hope you enjoyed GenCon!

Considering the wording of wind walk, do the creature targeted by this spell need to be in gaseous form to fly? Or do they get the 10 ft flight while in solid form and need to change to gaseous form for the 600 ft flight?

Thanks!

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If your players want to continue without cleric/healer, strongly recommend they invest in wands to cover the basics (cure light/moderate, lesser restoration, etc.). Further, have one of them max out their Use Magic Device to allow them easier use of these wands and even some cleric-based scrolls for emergencies.

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Sorry for my confusion, I don't understand this FAQ "clarification" regarding negative levels. Do they still become permanent after 24 hours with a failed save or do they stay temporary indefinitely? (As the general rule, minus enervation text and specific rule text elsewhere.)

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How is the base pack different than the family pack? Both descriptions has same # and sizes of bases and extensions.

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Achaekek, He Who Walks In Blood wrote:

If you could demolish one building on Golarion, which one would it be.

Asking for a friend.

Clock tower in Underbridge - that building is a death trap!

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Can baleful polymorph be removed by dispel magic since it has a duration of "permanent"? Or is it a curse and requires remove curse as mentioned in Curses in CRB?

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Hey Mark, will you ever release more than 1 update/clarification on FAQ Friday? There are a lot of good questions on these forums that could use some FAQ love. 1 new FAQ each week seems like a very slow process.

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Sorry, I was apparently distracted when creating this post. Thought the DR 3/- was from Earth domain. Not! On this cleric, it's from him wearing adamantine full plate (DR 3/-) and will cast elemental body iv (DR 5/- as huge earth elemental).

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Does the area of a fog cloud count as "poor visibility" and thus make the area "difficult terrain" for tactical movement? What about dim lighting where there is concealment (20%)?

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ckdragons wrote:

I understand RAW that Max Dex from armor and Dex penalty from encumbrance do not apply to CMD, because it's not specifically mentioned, but would you agree that it should as RAI?

BUMP :)

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Chess Pwn wrote:
thejeff wrote:
Quintain wrote:

Traps by their very nature are hidden things. So they aren't by default in the category of "observable stimulus" -- at least not prior to when they go off.

Active perception check is "searching for traps" to find them prior to their triggering.

Passive Perception check, requiring a thing to be in the category of "observable stimulus" is not possible for traps -- except by those with trap spotter or it's equivalent.

Ambushers are also by their nature hidden things. Shouldn't they also not be in the category of "observable stimulus"?
Yes, thus you don't get a passive check against hidden people. The free perception check for deciding surprise round is because they are initiating combat and thus perhaps giving themselves away.

RAW characters receive an opposed Perception check (which is technically a passive check) vs the hidden ambushers Stealth checks, as as such as noted above, determine if any characters act in the surprise wound when the ambushers attack. Why wouldn't the character receive a similar passive Perception check against a hidden trap just before it activates? And since traps don't have initiative modifiers, which act 1st in surprise round? Should traps act on initiative count 10 like haunts and if the character is fast enough to react, can discover and avoid the trap?

Further, I don't think any of the other skills are passive. They all require some type of "action" on the character's part, even if the "action" itself doesn't technically consume a free, immediate, swift, move, standard, or full action.

Agree with Ravingdork, FAQ sorely needed since there is no true explanation of whether Perception is a passive, reactive, or both check?

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Applying patch to website... *rolls d20*.... "1"... GRrrrrr!

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I really wish Paizo was better on their FAQ's. This is a prime candidate. Why do we apply one emanation rule for large and large creatures, yet another for medium and smaller creatures?

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Asurie wrote:

So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."

Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.

For a trait, it should be ConMod+(1*HD). That still good for a 1/day free cure hit points. I'm okay with it not scaling well because traits are supposed to be half as strong as feats. If I'm told wrong, then I gonna house rule that when I run that campaign.

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wraithstrike wrote:
No question from me today. I just wanted to say thanks for this thread.

^^^

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Arcane Addict wrote:
I dislike the image of tiny baubles orbiting my head too. Honestly I feel all the mechanics available to stop them from doing so are equally ludicrous because I feel I shouldn't have to invest any of my character's resources at all to achieve such a negligable effect. Its a trap I find rather insulting, to be frank. Ioun Stones aren't more or less expensive because of that little visual caveat so I see absolutely no reason not to simply craft an item with identical functions which I can simply keep on my character's person.

I completely agree, and made the following change to Ioun Stones in my Shattered Star campaign (which I thought fits well with how they interact with the shards).

◦Ioun stones no longer orbit a owner’s head. Instead, these stones must be embedded into masterwork items to function. Each item can have 1 ioun stone embedded at a time.
◦DC 10 Craft appropriate item and 4 hours of crafting time is needed to add or remove an ioun stone.
◦There is no cost in gold for this specific “crafting”. No crafting materials are needed when performed by a PC. NPC crafters will not charge for this service when the masterwork item or ioun stone is purchased from them.
◦Non-magical masterwork items will show the ioun stone’s magical aura. If the item has its own enchantments, only the more powerful magical aura is revealed between two.

(I know this is the Rules forum whereas these are House Rules, but thought it was fitting for this conversation topic.)

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Wonder if Mark is on vacation? His last post was Feb 13 (3 weeks ago). Hope he's having fun where ever he is! :)

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As per the description under Ioun Stones:

Implanted Ioun Stones
Not all the secrets of the ioun stones lie with the Ancients. While the First Humans mastered the intrinsic powers of the stones, uncovering new attributes and binding them to devices, the Second Empire explored the interaction of ioun stones and the mind and body, and in time devised a means of implanting an ioun stone within the flesh. This process, originally believed to be irreversible, protected the ioun stone from harm and theft while still providing its full powers to the owner.

Binding a stone to a single owner is a lengthy process. To begin the ritual, the owner meditates with but a single stone in orbit around him. The body must be cleansed by fasting for a period of at least 3 days. If the fast is broken or interrupted, the process must begin anew. At the end of the fast, the owner makes a DC 20 Charisma check; taking 10 is not permitted on this check. Success indicates the stone has bonded with the owner, and may be implanted. Extending the fasting increases the chance of bonding with the stone, but the character may suffer the effects of starvation and thirst if he persists after several failures; the character gains a +1 circumstance bonus to the Charisma check for each full day past the third spent in fasting, to a maximum of +5. Failing the check means the owner must start over.

Once the owner establishes this bond with the stone, he can have it implanted in his body, which takes 1 hour. This requires a DC 25 Heal check (with a –5 penalty if the owner is the one performing the surgery) and a DC 25 Knowledge (arcana) check to succeed. Failure inflicts 1d6 points of Constitution damage and means the implantation process must start again. Success binds the stone on the surface of the owner’s skin in a location of his choice (usually the head, arm, or hand), where it becomes one with the owner’s flesh, deals him 1d2 points of Constitution damage (which he can heal naturally or with magic), and gives him the full benefits of the ioun stone. Once implanted, an ioun stone may not be sundered or targeted by effects and cannot be removed without the owner’s consent while he is alive (barring complete removal of the implanted body part).

Rumors exist of stranger, darker magics that allow spellcasters to channel spells through their implanted stones, or that cause the stones to shatter if the owner is killed, but those with any actual knowledge of these procedures are dead, hidden, or not talking.

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