Pathfinder Kingmaker Bestiary (PFRPG)

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Pathfinder Kingmaker Bestiary (PFRPG)
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From feral beasts to supernatural sprits from the realm of fey, the Kingmaker Adventure Path forces heroes to test their might against hundreds of foes—be they bandit lords, evil kings, or demigods. This book presents rules for over 200 monsters and villains, 45 traps and hazards, and seven companion NPCs presented with a low-level and mid-level stat block, making them suitable for play as adventuring companions or even pregenerated player characters—all compatible with any Pathfinder First Edition game. Designed to work alongside the new Kingmaker Adventure Path campaign book, this volume makes quick conversion of the campaign to Pathfinder First Edition a breeze! Challenge your heroes while playing through the Kingmaker Adventure Path, or populate a campaign entirely of your own design!

Written by: Russ Brown, Carlos Cabrera, Jeremy Corff, Joel Flank, Steven T. Helt, Victoria Jaczko, Jeff Lee, Tom McQueen, Jacob W. Michaels, Julian Neale, Jason Nelson, Justin Sluder, Margherita Tramontano, and Mike Welham.

ISBN-13: 978-1-64078-431-4

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Inadequate

2/5

This bestiary is not sufficient to run the Kingmaker Second Edition adventure path in Pathfinder 1st Edition. It gives absolutely no guidance on treasure conversion (including custom magic items from the AP not being converted at all). It doesn't give any ideas on even roughly how to convert skill checks and DCs. Even the enemy stat blocks have a disclaimer of (paraphrasing) "we just winged it, see if it works for you".

And that fails quickly. The boss of the new chapter 1, for instance, is, by the book, a TPK. It's a party of 1st level adventurers, at the end of a dungeon sequence (i.e., down in resources) facing off against not just a 4th level fighter, but a well-optimized one with tuned gear. (+10 attack, 1d12+8 damage is unacceptable to put against a party of 1st level characters. And even worse when that foe has AC 18, _and_ good-for-level saves). And this fighter has friends, too!

Expect to need the 1e adventure path available and even then make constant adjustments (because the revised AP changes the level pacing and has new content).

This, sadly, was a very poor showing from Paizo.

As an added note, this is effectively the same price as the 5E version of the same book, while being about 50 pages shorter (for their own system!) The print edition does have a small price difference for this.


Paizo Employee Sales & eCommerce Assistant

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Now available for preorder!


1 person marked this as a favorite.

This is the Bestiary for First Edition Pathfinder, right? (PFRPG)

Is there going to be a Kingmaker Bestiary that uses PF2 rules?

(hat tip to Ed Reppert for spotting this)

Marketing & Media Manager

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Dancing Wind wrote:

This is the Bestiary for First Edition Pathfinder, right? (PFRPG)

Is there going to be a Kingmaker Bestiary that uses PF2 rules?

(hat tip to Ed Reppert for spotting this)

PFRPG means First Edition, yes. The main Second Edition Pathfinder Kingmaker Adventure Path has the monsters already in it, or references our 3 Bestiaries.


Aaron Shanks wrote:
The main Second Edition Pathfinder Kingmaker Adventure Path has the monsters already in it, or references our 3 Bestiaries.

Ah, that explains it. Thank you.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, this is mostly a "conversion guide" for the new hardcover book.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Elfteiroh wrote:
Yeah, this is mostly a "conversion guide" for the new hardcover book.

Not really. It's just a bestiary with statblocks for all the creatures and characters from the adventure path book that do not yet have first edition stats.

For a real conversion guide, you would need replacements or guidelines for skill checks and saving throw DCs, treasure and so on.


Will this have full write-ups for the monsters?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Zaister wrote:
Elfteiroh wrote:
Yeah, this is mostly a "conversion guide" for the new hardcover book.

Not really. It's just a bestiary with statblocks for all the creatures and characters from the adventure path book that do not yet have first edition stats.

For a real conversion guide, you would need replacements or guidelines for skill checks and saving throw DCs, treasure and so on.

What I mostly meant when I said that was that the monsters here are expected to be used for this AP, like it's not perfectly clear in this book that the

creature encountered at high level:
fetches

encountered here are specifically higher level than average and are not representative of the average power level of these creatures, but in the full book it is. So using this book disconnected from the context could create misunderstandings, as I have already seen in some parts of the community. And using the term "bestiary" in the title did bring some people to expect this to be a general-usage bestiary, even if it's linked to the Kingmaker AP.
(Well, yes you can, but again, the creatures presented here are specifically set at these power levels to fit the specific narrative of the AP, so that need to be understood.)

Marketing & Media Manager

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Back cover text:

HERE THERE BE MONSTERS!
From feral beasts to supernatural spirits from the realm of fey, the Pathfinder Kingmaker Adventure Path forces heroes to test their might against hundreds of foes—be they bandit lords, evil kings, or demigods. The Kingmaker Bestiary (First Edition) presents rules for many monsters and villains, along with traps, hazards, and potential allies compatible with any Pathfinder First Edition game. Challenge your heroes while playing through Kingmaker or a campaign of your own design!

Marketing & Media Manager

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Table of Contents:

INTRODUCTION..................................................4
CHAPTER 1: BESTIARY........................................8
CHAPTER 2: NPC CODEX ................................ 66
CHAPTER 3: HAZARDS AND TRAPS............... 134
CHAPTER 4: COMPANIONS............................ 142

There is also a Alphabetical Listing of Bestiary Entries and a Content Warning:

The Pathfinder Kingmaker Adventure Path, Pathfinder Kingmaker Bestiary (5E), Pathfinder Kingmaker Bestiary (First Edition), and Pathfinder Kingmaker Companion Guide contain typical Pathfinder action and adventure, player options, creatures, and more. They also include content related to child abuse and neglect, graphic depictions of torture and violence, substance abuse, and other themes that are appropriate for more mature audiences. Before you run this adventure or use any of the supplementary sourcebooks, understand that consent from everyone at the table—including the players and the Game Master—is vital to a safe and fun play experience. You should talk with your players before beginning the adventure and modify descriptions or events as appropriate.


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Purchased! Can't wait to see the first new/old/revised PF1 content in years.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

Definitely ordering from my FLGS


Is there a PDF version available on the store? I can only see the dead tree version at the moment.

Director of Marketing

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rigby wrote:
Is there a PDF version available on the store? I can only see the dead tree version at the moment.

PDFs go on sale tomorrow, which is the official release day.


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Can someone post what new creatures are in here? Like new as in didn’t previously have PF1 stats before. I need to know if it’s worth buying.

Director of Marketing

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Barachiel Shina wrote:
Can someone post what new creatures are in here? Like new as in didn’t previously have PF1 stats before. I need to know if it’s worth buying.

I can't give you a "new" listing but I can give you the Alphabetical Listing of Bestiary Entries:

Spoiler:

Ancient Will-o’-Wisp
Ankou Assassin
Antipaladin
Azure Worm
Barbtongued Wyvern
Black Tear Cutthroat
Blodeuwedd
Bloom Cultist
Bloom Wyvern
Bloomborn Athach
Bog Mummy Cultist
Bog Strider
Boggard Cultist
Boggard Swampseer
Boggard Warden
Bounty Hunter
Brush Thylacine
Bugbear Tormentor
Cauthooj
Centaur Scout
Chew Spiders
Cleansed Cultist
Cyclops Zombie
Defaced Naiad Queen
Doprillu
Drainberry Bush
Drelev Guard
Dweomercat
Elder Banshee
Elder Elemental Tsunami
Enormous Dragonfly
Enormous Flame Drake
False Priestess
Fen Pudding
Fetch Behemoth
Fetch Stalker
Freshly Bloomed Basilisk
Ghostly Guard
Giant Animated Statue
Giant Frog Companion
Giant Trapdoor Spider
Gnome Explorer
Goblin Bat-Dog
Goblin Commando
Goblin Pyro
Goblin War Chanter
Gogiteth
Grimstalker
Guthallath
Hill Giant Butcher
Hobgoblin Archer
Hooktongue Hydra
Hunter
Immense Mandragora
Irlgaunt
Kargstaad’s Giant
Kellid Graveknight
Kobold Scout
Krooth
Leng Envoy
Lerritan
Lesser Jabberwock
Lizardfolk Scout
Lizardfolk Warrior
Logger
Mandragora Swarm
Mastiff of Tindalos
Monster Hunter
Mudwretch
Murder of Crows
Overgrown Viper Vine
Oversized Chimera
Pitax Warden
Poacher
Quelaunt
Radiant Warden
Risen Fetch
River Elasmosaurus
Ruffian
Scythe Tree
Sister of the Bloodshot Eye
Skeletal Hulk
Skeletal Tiger Lord
Snapping Flytrap
Sportlebore Swarm
Spriggan Warlord
Spriggan Warlord, Enlarged
Stag Lord Bandit
Storm-Struck Treant
Talon Peak Roc
Thorn River Bandit
Thresholder Disciple
Thresholder Hermeticist
Thresholder Mystic
Tiger Lord
Trapdoor Ogre Spider
Tree That Weeps
Troll Guard
Troll King
Verdurous Ooze
Vicious Army Ant Swarm
Vilderavn Herald
Wemmuth
Whimwyrm
Winged Owlbear
Zombie Hulk

Paizo Employee Creative Director

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To the best of my memory, these are the creatures that are variant versions of existing monsters (such as creatures with more Hit Dice, templated creatures, creatures with class levels, or creatures that never made it into a hardcover 1st edition Bestiary but were in a softcover book or 3rd party book)...

Spoiler:
Ancient Will-o’-Wisp
Ankou Assassin
Antipaladin
Barbtongued Wyvern
Black Tear Cutthroat
Blodeuwedd
Bloom Cultist
Bloomborn Athach
Bog Mummy Cultist
Bog Strider
Boggard Cultist
Boggard Swampseer
Boggard Warden
Bounty Hunter
Brush Thylacine
Bugbear Tormentor
Centaur Scout
Cleansed Cultist
Cyclops Zombie
Defaced Naiad Queen
Drelev Guard
Dweomercat
Elder Banshee
Elder Elemental Tsunami
Enormous Dragonfly
Enormous Flame Drake
False Priestess
Fen Pudding
Ghostly Guard
Giant Frog Companion
Giant Trapdoor Spider
Gnome Explorer
Goblin Commando
Goblin Pyro
Goblin War Chanter
Grimstalker
Hill Giant Butcher
Hobgoblin Archer
Hooktongue Hydra
Hunter
Immense Mandragora
Irlgaunt
Kargstaad’s Giant
Kellid Graveknight
Kobold Scout
Leng Envoy
Lesser Jabberwock
Lizardfolk Scout
Lizardfolk Warrior
Logger
Mandragora Swarm
Mastiff of Tindalos
Monster Hunter
Mudwretch
Murder of Crows
Overgrown Viper Vine
Oversized Chimera
Pitax Warden
Poacher
River Elasmosaurus
Ruffian
Scythe Tree
Sister of the Bloodshot Eye
Skeletal Hulk
Skeletal Tiger Lord
Snapping Flytrap
Spriggan Warlord
Spriggan Warlord, Enlarged
Stag Lord Bandit
Storm-Struck Treant
Talon Peak Roc
Thorn River Bandit
Thresholder Disciple
Thresholder Hermeticist
Thresholder Mystic
Tiger Lord
Trapdoor Ogre Spider
Tree That Weeps
Troll Guard
Troll King
Verdurous Ooze
Vicious Army Ant Swarm
Winged Owlbear
Zombie Hulk

And these are the brand new, never before seen in 1st edition Pathfinder creatures:

Spoiler:
Azure Worm
Bloom Wyvern
Cauthooj
Chew Spiders
Doprillu
Drainberry Bush
Fetch Behemoth
Fetch Stalker
Freshly Bloomed Basilisk
Giant Animated Statue
Goblin Bat-Dog
Gogiteth
Guthallath
Krooth
Lerritan
Quelaunt
Radiant Warden
Risen Fetch
Sportlebore Swarm
Vilderavn Herald
Wemmuth
Whimwyrm

Note that this list is only the "non-unique creatures and NPCs" in the book, aka Chapter 1 of 4. Chapter 2 is about the same size, with unique NPCs and creatures, including some that have never appeared in 1st edition, like...

Spoiler:
The Bloom of Lamashtu or the avatar of the Lantern King.

Think of it as a combination Bestiary and NPC Codex, if you will. There's a LOT of stat blocks in there that a GM can use for any campaign, but especially one that leans toward the themes in Kingmaker.

Dark Archive

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Sorry if this was asked before...

Does this Bestiary allow a 1E GM to run Kingmaker 2E AP at the relative same power level as a 2E GM would use? Are the 1E creatures in this bestiary balanced to the author's expectation of difficulty?

I understand there were some balance change between the PF editions. I'm hoping to clarify this isn't just a straight up swap where 1E PCs are either going to find this with cake-walk fights or possible TPK fights.

There is also mentions of hazards/traps. What about skill checks commonly throughout the non-fight portion of the AP? Or will those need to be manually adjusted by a 1E GM?

I've always wanted to run this AP, and happy that this edition was released. I've heard good things about it so far.

Thank you!


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Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

Running the Kingmaker 2E AP for 1E will still require the 1E AP books. The Bestiary only gives you the stats blocks not in the 1E AP.

How your party finds the encounters is entirely up to you and your players, how many are they, how min/maxed are they, what stats and books are you allowing. In other words the same as any other AP...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Just got this from my NSLFGS today. That and a Mandalorian/Grogu mini for the fiance for Christmas (don't tell her)

Taking a brief glance, I appreciate the art and the 'here's an idea on how to use' the different NPCs for use outside of Kingmaker.


4 people marked this as a favorite.

My first time as a Paizo first-part author… *gasp*

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Bardess wrote:
My first time as a Paizo first-part author… *gasp*

Yeah! :D Welcome! :P


1 person marked this as a favorite.
ckdragons wrote:

Sorry if this was asked before...

Does this Bestiary allow a 1E GM to run Kingmaker 2E AP at the relative same power level as a 2E GM would use?...

I just posted my review (after some play at low levels), check it out. It's just a bestiary (which includes traps). And not a well-done/balanced one. Expect constant need for GM interpretation and adjustment, even of the statblocks. The non-statblock stuff needs you to do it entirely on your own and is NOT in this book.


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
emky wrote:
I just posted my review (after some play at low levels), check it out. It's just a bestiary (which includes traps). And not a well-done/balanced one. Expect constant need for GM interpretation and adjustment, even of the statblocks. The non-statblock stuff needs you to do it entirely on your own and is NOT in this book.
emky's Review wrote:
This bestiary is not sufficient to run the Kingmaker Second Edition adventure path in Pathfinder 1st Edition. It gives absolutely no guidance on treasure conversion (including custom magic items from the AP not being converted at all). It doesn't give any ideas on even roughly how to convert skill checks and DCs.

That is why the book is named “Pathfinder Kingmaker Bestiary (PFRPG)” and not “Pathfinder Kingmaker PFRPG Complete Conversion”.


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The Purity of Violence wrote:

Running the Kingmaker 2E AP for 1E will still require the 1E AP books. The Bestiary only gives you the stats blocks not in the 1E AP.

How your party finds the encounters is entirely up to you and your players, how many are they, how min/maxed are they, what stats and books are you allowing. In other words the same as any other AP...

Just ordered this. (Pathfinder Kingmaker Bestiary First Edition)

I already have the Pathfinder1e Kingmaker AP volumes.

How useful would the Pathfinder 2e Adventure Path book be to someone wanting to run the adventure for 1e, using new content, that already has the individual AP volumes? Obviously I could just run the AP-as-written from the original 6 volumes, but how necessary is the 2e version to incorporate the stuff in the new 1e Bestiary? I mean if I don't know where the new stuff goes, it's going to be a bit difficult to add in.


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I'm still quite angry that the promised "conversion information" was lacking some very important bits.

Treasure? Effectively: "Wing it with the help of the PF1 version, and we're not helping you at all with converting the treasure found in the expanded content."

Skill checks? Effectively: "This is what a flat check is. No comment otherwise on converting skill checks between editions."


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Bellona wrote:

I'm still quite angry that the promised "conversion information" was lacking some very important bits.

Treasure? Effectively: "Wing it with the help of the PF1 version, and we're not helping you at all with converting the treasure found in the expanded content."

Skill checks? Effectively: "This is what a flat check is. No comment otherwise on converting skill checks between editions."

This book is, as the title says, a Bestiary, nothing less, nothing more.

Silver Crusade

Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Bellona wrote:

I'm still quite angry that the promised "conversion information" was lacking some very important bits.

Treasure? Effectively: "Wing it with the help of the PF1 version, and we're not helping you at all with converting the treasure found in the expanded content."

Skill checks? Effectively: "This is what a flat check is. No comment otherwise on converting skill checks between editions."

Can you point to where they said it would have all of the rules for converting?


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From the text advertising the product at the top of the page: "Designed to work alongside the new Kingmaker Adventure Path campaign book, this volume makes quick conversion of the campaign to Pathfinder First Edition a breeze!"

It certainly makes such a conversion less insurmountable for someone with absolutely no knowledge of PF2 rules. But "a breeze"? That's not true.

Furthermore, I backed the crowd-funding project based on the following description ...

Paizo/Game On Tabletop wrote: "Kingmaker Bestiary for Pathfinder First Edition (Add-On): Does your group prefer to stick with First Edition? We’ve got you covered with the hardcover Kingmaker Bestiary for Pathfinder First Edition, a 160-page monster and NPC resource that converts the new companions, NPCs, and monsters unlocked by this campaign into old-school Pathfinder First Edition. Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips and tricks to run the campaign smoothly. This add-on book is your ticket to playing Kingmaker in classic style."

(Game On Tabletop Kingmaker link: https://www.gameontabletop.com/cf194/kingmaker-10th-anniversary.html)

Using terms like "conversion guide" and "other rules conversions", then leaving the non-PF2 GM hanging on a few rather important points - it was a failure of expectation management.


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The main issue with this guide is that in many ways it appears to have been either written by a team with limited familiarity with the Pathfinder 1e rules, or it was poorly QA'ed.

There are occasionally creatures which have managed to take feats they shouldn't qualify for, or which have too few or too many feats. And then there are just flat-out weird feat and spell selections, like a skeleton having Exotic Weapon Proficiency (Bastard Sword) despite them having martial proficiency already due to fighter levels and the damage in their stat block indicates that the skeleton is still wielding the sword in two hands for the 1.5x STR bonus. Similarly, a druid has opted to prepare Summon Nature's Ally, a spell she can spontaneously convert to.

As another note, stat blocks don't use the 1e unchained classes (as evidenced by, for example, rogues not having their Finesse Training unchained class feature and taking Weapon Finesse as a feat). Not a deal breaker, but I would personally restat any barbarian, monk, or rogue in the book to use their Unchained counterpart class. I'd say summoner, too, but it looks like (for the most part, if not always) only the 1e base classes were used, which results in a number of oddities like fighter/rogue and ranger/rogue multiclass builds that would be better served by the slayer class.

I haven't carefully read through every stat block in the book, so I can't say that these problems apply to everything in there... but the issues are prevalent enough everything deserves a good degree of scrutiny to ensure that the conversion ended with a character that actually makes sense.

All in all, it's an okay starting point. Some of the stat blocks can probably be used out of the box for standard encounters despite how odd they are. Most of the key NPCs and enemies will want some degree of reworking to make their stat blocks usable.


rosesandthyme wrote:

...

As another note, stat blocks don't use the 1e unchained classes (as evidenced by, for example, rogues not having their Finesse Training unchained class feature and taking Weapon Finesse as a feat). Not a deal breaker, but I would personally restat any barbarian, monk, or rogue in the book to use their Unchained counterpart class. I'd say summoner, too, but it looks like (for the most part, if not always) only the 1e base classes were used, which results in a number of oddities like fighter/rogue and ranger/rogue multiclass builds that would be better served by the slayer class.

I haven't carefully read through every stat block in the book, so I can't say that these problems apply to everything in there... but the issues are prevalent enough everything deserves a good degree of scrutiny to ensure that the conversion ended with a character that actually makes sense.

All in all, it's an okay starting point. Some of the stat blocks can probably be used out of the box for standard encounters despite how odd they are. Most of the key NPCs and enemies will want some degree of reworking to make their stat blocks usable.

That's a good point about the Unchained classes. I always change published stat blocks for Barbarians, Rogues, and Summoners to their Unchained versions and usually do the same with Monks (unless it messes up a Monk's archetype).

Slayers instead of F/R or Rgr/R? That could be very interesting! :)

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