Player A wants to use a charge action to move/attack Enemy X. Player A is 30 ft from the square next to Player B. The 5 ft wide hallway opens into a room 15 ft wide. Can Player A charge to the square next to Player B, and attack Enemy X with cover? Would this be allowed?
Do opposite spells automatically cancel each other or does the casted spell have to specifically target the active spell to act as a counterspell?
For example, a demon casts deeper darkness on itself, adjacent to a character with an active continual flame. Does the deeper darkness spell automatically cancel the continual flame, resulting in normal light conditions? Or does the demon have to specifically cast his spell as a counterspell to continual flame? What if the character's active spell was light instead of continual flame?
Another example, the party walks into a room with haste active. Recognizing this, the BBEG casts slow on the party. Is the party's haste automatically negated, removing the buff? Do the PCs get a save against the slow to see if their haste is removed? Or (which I don't think happens, but could be wrong) the party loses haste and is affected by slow if they fail their save?
Am I reading this right? If a 5 HD character takes 3 points of Constitution damage, his hit points are lowered (current and max) 15 hit points?
AoN Ability Damage
Also, does ability damage affect the # of uses per day of an ability? For example, a Monk 6 with a 16 Wisdom has pool of 6 Ki points. If this Monk takes 4 points of Wisdom damage, does his Ki pool reduce by 2 points?
Ability Damage can cause a character to fall unconscious if the damage is greater than their ability score.
What if a Wizard has 10 Strength. He has had some really bad luck with a poison that has done 8 points of Strength damage. He is then hit with a ray of exhaustion, but makes his save making him fatigued. Fatigue applies a -2 penalty to Strength and Dexterity.
Does the Wizard fall unconscious?
Love to read you opinion on this and whether you were able to find an FAQ on this.
Can you recommend a PFS scenario to run?
I'm going to be running a game at a local tournament for players new to Pathfinder. I'm thinking of using a PFS scenario with 4th level pregen characters (CRB classes only). I have a hard-stop-limit of 4 hours. Is there a scenario you'd recommend that can be easily completed in that time by new players. Something lightly challenging and entertaining.
When an alchemist drinks his mutagen to gain a alchemical bonus to his Strength, thereby reducing his Intelligence, is this a temporary increase/penalty or considered a 10 minutes per level permanent increase/penalty? More directly, does the number of bombs available decrease by one while the mutagen is active?
Does the deflection spell effect happen if the target hits an image? Is this considered a "miss" as per the spell description?
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.
This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack’s damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.
A character with Fire 30 resistance is attacked by a Mummy Lord's Sandstorm Wrath, which does fire and slashing damage, will the fire resistance protect the character?
Sandstorm Wrath (Su)
Three times per day as a standard action, a mummy lord can exhale a blast of superheated sand in a 40-foot cone. The blast deals 2d8 points of fire and slashing damage for every 3 Hit Dice a mummy lord possesses. A successful Reflex save halves this damage.
Creatures that fail this save are blinded for 2d4 rounds.
As a GM, I write out my NPC/monster stat blocks to include additional information that is normally not included on the printed stats. This includes things like Combat Expertise +3 next to AC, figured attack bonuses with feats as secondary lines for Power Attack, Furious Focus, Rapid Shot, Deadly Aim, Rapid Shot + Deadly Aim, etc, etc, etc. This helps me with on-the-fly math during the game or having to pause to look something up.
I've started including maximum range and range increments on weapons and abilities. Yet having a difficult time trying to find a symbol that helps represent these without writing out max rng 30' or rng inc 100'. Some stat blocks get long with a lot of information, so trying to keep things condensed. I have tried the less-than-equal sign, which seems to be good for the maximum range, but can't find a good range increment symbol.
What do you include when writing your NPC/monster stat blocks? Do you have a suggestion for a symbol that represents?
When using dispel magic against a target with a number of active spells, does the matemagic feats applied to the active spells count when determining which spell is dispelled?
For example, the target has bull's strength and extended mirror image, both casted at 5th level. Will a successful caster level check with dispel magic dispel the bull's strength or the mirror image? Both are 2nd level spells, but the extended mirror image uses a 3rd level spell slot.
Please correct the Category Title of my download for Curse of the Crimson Throne Chapter 3.
This single download is appearing down towards the bottom of my list of downloads, and not listed with my other CotCT downloads. It appears because the Category Title is different.
"Paizo Inc.: Adventure Path Curse of the Crimson Throne (#7-12-OGL/PFRPG)"
Starting a new Pathfinder Adventure Path campaign in Camarillo, CA (tabletop). Bi-Weekly Game on Sundays, starting Jan 27 at 1:00 PM to 5:00 PM. Looking for couple of players. Let me know if you're interested.
SYNOPSIS:This Adventure Path campaign will be using the Pathfinder 1.0 game system. The current AP to run is undecided, but I'm looking at Curse of the Crimson Throne (updated hardcover edition) or Giantslayer. I have been running these campaigns for 10+ years and open to running almost any of the APs available, including an AP I've already ran. The books allowed will be the Core Rulebook, Advanced series, Ultimate series, and Inner Sea World Guide. Specific character building to be discussed, but most will be allowed (if barbarian, rogue, or summoner, then Unchained version will be used, and no prestige classes).
AGE MINIMUM: 13 years + due to some violence / mature themes
TONE: Standard RPG campaign with mixture of silliness, seriousness, and everything in-between. Everyone will be required to have fun!
EXPERIENCE LEVEL: All levels welcome. Pre-gen characters provided or new characters can be made pre-game.
PLAYER CAP: 5 (possible additional players can participate if they work will with the group but I believe this will detract from telling the story of the campaign)
Does the bonus for additional blasts striking the target after the 1st apply to all CMB Bull Rush checks, or is it cumulative?
Example #1: CL15 caster makes 3 ranged touch attacks for 3 blasts. Then rolls 3 Bull Rush attempts, all at +20, taking the best result.
Example #2: CL15 caster makes 1st ranged touch attack, and then a Bull Rush attempt with +0 bonus. This is followed by 2nd ranged attack and 2nd Bull Rush attampt at +10 bonus. And finally, the 3rd ranged attack and 3rd Bull Rush attempt at +20. The caster used the best result of all 3 Bull Rush attempts.
(These examples are assuming all 3 ranged touch attacks successfully hit their target.)
Any new information on the next Pathfinder Battles case? There is nothing listed on the Pathfinder Battles Ongoing Case Subscription page or the Product Schedule through March 2019.
I would like to subscribe to the Pathfinder Battles Ongoing Case Subscription but don't want to start with the Kingmaker set.
Is it possible to "see through" an illusion spell after making a successful disbelief save?
For example, a creature casts screen and hides itself in the object created by the spell. Can other creatures outside the illusion see into the protected area once they successfully disbelieve the illusion?
Is this true for all illusion types (figment, glamer, phantasm, etc.)?
This is a question for those that have read or are currently running this campaign.
I'm going to be starting this campaign soon, and making some changes to the Big 6 items and how they're acquired. I thought of having the PCs some type of "mage's mark" tattoo on them that is linked to this change. This mark would be a generic Thessalonian or Runelord rune. Thought this would work for RP as well as link them to the overall campaign theme.
Would this idea work well in the campaign, having the characters marked? Does the idea that the characters have been selected by a higher power to complete this campaign?
I'm running a new campaign early next year (Return of the Runelords), and thinking I want the players to focus on the story and less on crafting. So, I was thinking of removing all crafting feats, having the players rely on town crafters, but with the following modification: town crafters can craft/upgrade items at 4,000 gp per day. I'm thinking this will allows the characters to be more adventurer focus and less crafter. And it'll keep the crafting moving along. Aside from the extra expense to the characters, are there any downsides to this idea from a player's perspective? Do you have any better suggestions? I'd love to hear your input. Thanks.
The party comes across a magical trap with an automatic reset. The rogue is able to successfully use his Disable Device skill to a disable magical trap. How long is the magical trap disabled for? Permanently or only until the automatic reset time has passed? Where in the rules is this referenced? Thanks.
My character's first level is Bloodrager with the Draconic bloodline (yes, I gonna try the Dragon Disciple). I want to take Unchained Monk at 2nd level to get Flurry and Improved Unarmed Strike. This will allow me to take Dragon Style at 3rd level and Dragon Ferocity at 5th.
Does the Monk's Flurry stack with the Draconic bloodline, allowing me 3 claw attacks during a full-round attack?