Ancient Dream Dragon

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Character A is standing in a long 5 ft wide hallway. Character B is standing beside the doorway in a larger room, not using Stealth. Normal light throughout the hallway and room.

How far away does Character A need to be before he spots Character B?

My group has been playing that as long as there is sufficient light, there is no maximum distance in this situation.

=============================
================= B
A|<----distance?---->|
=================
=============================

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Player A wants to use a charge action to move/attack Enemy X. Player A is 30 ft from the square next to Player B. The 5 ft wide hallway opens into a room 15 ft wide. Can Player A charge to the square next to Player B, and attack Enemy X with cover? Would this be allowed?
x
x
x
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---------------|X
A..................B
---------------|Y
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1 person marked this as a favorite.

Will there be a "final" series of FAQs released for the 1st Edition books? Thought it would be nice for this with the release of Pathfinder 2nd Edition and no further 1st Edition books being released.

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Do opposite spells automatically cancel each other or does the casted spell have to specifically target the active spell to act as a counterspell?

For example, a demon casts deeper darkness on itself, adjacent to a character with an active continual flame. Does the deeper darkness spell automatically cancel the continual flame, resulting in normal light conditions? Or does the demon have to specifically cast his spell as a counterspell to continual flame? What if the character's active spell was light instead of continual flame?

Another example, the party walks into a room with haste active. Recognizing this, the BBEG casts slow on the party. Is the party's haste automatically negated, removing the buff? Do the PCs get a save against the slow to see if their haste is removed? Or (which I don't think happens, but could be wrong) the party loses haste and is affected by slow if they fail their save?

Thanks.

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Cannot find the Bonus Bestiary. I added the free PDF in Oct 2009, and again today. It's not in my list. Was it removed? Thanks.
Bonus Bestiary

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Am I reading this right? If a 5 HD character takes 3 points of Constitution damage, his hit points are lowered (current and max) 15 hit points?

AoN Ability Damage
...
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.
...

Also, does ability damage affect the # of uses per day of an ability? For example, a Monk 6 with a 16 Wisdom has pool of 6 Ki points. If this Monk takes 4 points of Wisdom damage, does his Ki pool reduce by 2 points?

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Ability Damage can cause a character to fall unconscious if the damage is greater than their ability score.
Ability Penalties can't lower an ability score below 1.

What if a Wizard has 10 Strength. He has had some really bad luck with a poison that has done 8 points of Strength damage. He is then hit with a ray of exhaustion, but makes his save making him fatigued. Fatigue applies a -2 penalty to Strength and Dexterity.

Does the Wizard fall unconscious?
Is the penalties applied in order gained?
Is the fatigue penalties applied before the poison ability damage?
Is the poison ability damage applied before the fatigue penalties?

Source for Ability Damage, Drain, and Penalty PRPG Core Rulebook pg. 555

Love to read you opinion on this and whether you were able to find an FAQ on this.

Thanks <3

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Can you recommend a PFS scenario to run?

I'm going to be running a game at a local tournament for players new to Pathfinder. I'm thinking of using a PFS scenario with 4th level pregen characters (CRB classes only). I have a hard-stop-limit of 4 hours. Is there a scenario you'd recommend that can be easily completed in that time by new players. Something lightly challenging and entertaining.

Thanks!

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When an alchemist drinks his mutagen to gain a alchemical bonus to his Strength, thereby reducing his Intelligence, is this a temporary increase/penalty or considered a 10 minutes per level permanent increase/penalty? More directly, does the number of bombs available decrease by one while the mutagen is active?

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2 people marked this as FAQ candidate. 6 people marked this as a favorite.

With 1st edition coming to an end, are there any plans to release the a "final" set of official FAQs?

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What is the damage when a creature confirms a critical hit and their damage is 1d4-2? 2d4-4? 2d4-2?

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Currently playing a Bloodrager 4 (Draconic bloodline) and took a level in Unchained Monk. I also have the Feral Combat Training feat. Does this mean my character can make use Flurry of Blows to make 3 claws attacks as a full round action while raging?

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Does the deflection spell effect happen if the target hits an image? Is this considered a "miss" as per the spell description?

Deflection

You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.

This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack’s damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.

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A character with Fire 30 resistance is attacked by a Mummy Lord's Sandstorm Wrath, which does fire and slashing damage, will the fire resistance protect the character?

Sandstorm Wrath (Su)

Three times per day as a standard action, a mummy lord can exhale a blast of superheated sand in a 40-foot cone. The blast deals 2d8 points of fire and slashing damage for every 3 Hit Dice a mummy lord possesses. A successful Reflex save halves this damage.

Creatures that fail this save are blinded for 2d4 rounds.

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As a GM, I write out my NPC/monster stat blocks to include additional information that is normally not included on the printed stats. This includes things like Combat Expertise +3 next to AC, figured attack bonuses with feats as secondary lines for Power Attack, Furious Focus, Rapid Shot, Deadly Aim, Rapid Shot + Deadly Aim, etc, etc, etc. This helps me with on-the-fly math during the game or having to pause to look something up.

I've started including maximum range and range increments on weapons and abilities. Yet having a difficult time trying to find a symbol that helps represent these without writing out max rng 30' or rng inc 100'. Some stat blocks get long with a lot of information, so trying to keep things condensed. I have tried the less-than-equal sign, which seems to be good for the maximum range, but can't find a good range increment symbol.

What do you include when writing your NPC/monster stat blocks? Do you have a suggestion for a symbol that represents?

Thanks!

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When using dispel magic against a target with a number of active spells, does the matemagic feats applied to the active spells count when determining which spell is dispelled?

For example, the target has bull's strength and extended mirror image, both casted at 5th level. Will a successful caster level check with dispel magic dispel the bull's strength or the mirror image? Both are 2nd level spells, but the extended mirror image uses a 3rd level spell slot.

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Thank you.

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Just downloaded Chapter 6 Rise of New Thassilon, and found the map on page 6 in the Interactive Map file is missing the map tags. This the same for both the single-file and one-file-per-chapter downloads.

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Street Carnage Prerequisite(s): Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7th.

Can I take this feat if I'm an 7th level Monk without any of the other prerequisites?

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Please correct the Category Title of my download for Curse of the Crimson Throne Chapter 3.

This single download is appearing down towards the bottom of my list of downloads, and not listed with my other CotCT downloads. It appears because the Category Title is different.

"Paizo Inc.: Adventure Path Curse of the Crimson Throne (#7-12-OGL/PFRPG)"
(Chapters 1,2,4,5,6 and other APs downloads are following this format)
-vs-
"Paizo Inc.: Pathfinder Adventure Path"
(Chapter 3 is the only download available here)

Thank you.

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Starting a new Pathfinder Adventure Path campaign in Camarillo, CA (tabletop). Bi-Weekly Game on Sundays, starting Jan 27 at 1:00 PM to 5:00 PM. Looking for couple of players. Let me know if you're interested.

SYNOPSIS:This Adventure Path campaign will be using the Pathfinder 1.0 game system. The current AP to run is undecided, but I'm looking at Curse of the Crimson Throne (updated hardcover edition) or Giantslayer. I have been running these campaigns for 10+ years and open to running almost any of the APs available, including an AP I've already ran. The books allowed will be the Core Rulebook, Advanced series, Ultimate series, and Inner Sea World Guide. Specific character building to be discussed, but most will be allowed (if barbarian, rogue, or summoner, then Unchained version will be used, and no prestige classes).

AGE MINIMUM: 13 years + due to some violence / mature themes

TONE: Standard RPG campaign with mixture of silliness, seriousness, and everything in-between. Everyone will be required to have fun!

EXPERIENCE LEVEL: All levels welcome. Pre-gen characters provided or new characters can be made pre-game.

PLAYER CAP: 5 (possible additional players can participate if they work will with the group but I believe this will detract from telling the story of the campaign)

Dark Archive

In a situation were the PCs are fighting a group of creatures (let's say 3 bugbears), do you find it better to split each creature with individual initiatives or have the group act on the same initiative? Aside from tracking turns, is there a tactical advantage of one option over the other?

Dark Archive

Does the bonus for additional blasts striking the target after the 1st apply to all CMB Bull Rush checks, or is it cumulative?

Example #1: CL15 caster makes 3 ranged touch attacks for 3 blasts. Then rolls 3 Bull Rush attempts, all at +20, taking the best result.

Example #2: CL15 caster makes 1st ranged touch attack, and then a Bull Rush attempt with +0 bonus. This is followed by 2nd ranged attack and 2nd Bull Rush attampt at +10 bonus. And finally, the 3rd ranged attack and 3rd Bull Rush attempt at +20. The caster used the best result of all 3 Bull Rush attempts.

(These examples are assuming all 3 ranged touch attacks successfully hit their target.)

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Can I signup for a PF Battles Subscription without starting with the current Kingmaker set? I was previously subscribed, but had to unsubscribe before Kingmaker was released (finances).

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Any new information on the next Pathfinder Battles case? There is nothing listed on the Pathfinder Battles Ongoing Case Subscription page or the Product Schedule through March 2019.

I would like to subscribe to the Pathfinder Battles Ongoing Case Subscription but don't want to start with the Kingmaker set.

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What do you use to draw your circles? Freehand or compass/device or...?

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I thought the downloads for the APs included a file with interactive maps. I just downloaded Council of Thieves, both the single file and one file per chapter downloads, and neither contained a interactive map file. Did this AP get skipped for some reason? Thanks.

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Monster has 15/good and silver
PC is wielding a +5 cold iron longsword

Does the weapon bypass the creature's DR? Doesn't the weapon need to be +5 and silver?

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Does the damage done to escape being swallowed apply to the monster's total hit points?

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Is it possible to "see through" an illusion spell after making a successful disbelief save?

For example, a creature casts screen and hides itself in the object created by the spell. Can other creatures outside the illusion see into the protected area once they successfully disbelieve the illusion?

Is this true for all illusion types (figment, glamer, phantasm, etc.)?

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Can my human character take Weapon Focus (claws) at 1st level if he is going to gain the ability of having claws at 7th level?

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Any chance Paizo might have a couple "hidden" behind a shelf, hidden from view? Or anyone has a couple of these laying around they no longer want? I need a couple for an upcoming game session and they are non-existent to find online.

Thanks!

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1. Why wasn't I notified that my payment was declined when this order was processed on Oct 31? I'm finding out about it now ONLY because I happened to be viewing my order history.

2. Why wasn't my store credit used for this order? I set my subscription orders to use my available credit last month.

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Is there an official release of the Thessalonian alphabet? I'm thinking of writing some of my handouts in Thessalonian in an upcoming campaign.

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This is a question for those that have read or are currently running this campaign.

I'm going to be starting this campaign soon, and making some changes to the Big 6 items and how they're acquired. I thought of having the PCs some type of "mage's mark" tattoo on them that is linked to this change. This mark would be a generic Thessalonian or Runelord rune. Thought this would work for RP as well as link them to the overall campaign theme.

Would this idea work well in the campaign, having the characters marked? Does the idea that the characters have been selected by a higher power to complete this campaign?

Thanks.

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I'm running a new campaign early next year (Return of the Runelords), and thinking I want the players to focus on the story and less on crafting. So, I was thinking of removing all crafting feats, having the players rely on town crafters, but with the following modification: town crafters can craft/upgrade items at 4,000 gp per day. I'm thinking this will allows the characters to be more adventurer focus and less crafter. And it'll keep the crafting moving along. Aside from the extra expense to the characters, are there any downsides to this idea from a player's perspective? Do you have any better suggestions? I'd love to hear your input. Thanks.

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The party comes across a magical trap with an automatic reset. The rogue is able to successfully use his Disable Device skill to a disable magical trap. How long is the magical trap disabled for? Permanently or only until the automatic reset time has passed? Where in the rules is this referenced? Thanks.

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My character's first level is Bloodrager with the Draconic bloodline (yes, I gonna try the Dragon Disciple). I want to take Unchained Monk at 2nd level to get Flurry and Improved Unarmed Strike. This will allow me to take Dragon Style at 3rd level and Dragon Ferocity at 5th.

Does the Monk's Flurry stack with the Draconic bloodline, allowing me 3 claw attacks during a full-round attack?

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Has anyone come up with a house rule that makes wands damaging spells more useful in combat again? It used to be a cool item to find, but the DC rules as they are, wands with damaging spells are not really effective in combat because of their low DCs.

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Is the available treasure to be found by the adventurers in Return still following the approximately 200% of WBL, as used in the previous APs? Or was treasure dialed down a bit to be more in-line with WBL for a 4 player party?

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Will Amulet of the Mighty Fists add to Awesome Blow?

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What happens if an undead creature benefiting from desecrate casted on the area is affected by a targeted dispel magic?

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What is the best method to increase CL of NPC spellcasters or monster SLAs, without adding class levels? Thanks.

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