![]()
![]()
![]() Gol Tigari wrote: Actually you guys made this an EBA matter by bringing the option of revoking EL's privilege to EBA TERRITORY. Thod just made a post calling out Decius, then EBA responded. Not one entity my butt. And nice try trying to change subjects, that means I'm hitting the right spot Nope, go back and read Cheatle's statement. Cheatle, who I guess you could sorta call the "president" of the EBA council, very clearly tells Thod that he is fed up with the extortion and that he will RECOMMEND to the EBA council, actions at the EBA level. At that point some talks happened at it doesn't appear anything at that level will happen. That's the political challenge of running a loose alliance that EBA and all the other "free association alliances" in the game will have to deal with constantly. The price of freedom, is very often a little chaos ;) ![]()
![]() Skorn wrote:
It is a territory warfare game and all nations and settlements will be claiming territory and its resources to varying degrees of zealousness. However it is also a sandbox game, which means you can actually play Chaotic Good Robin Hood stealing resources in the forest. ![]()
![]() You guys are acting like there isn't an empirical statistic that measures this, reputation. We don't have the alignment system in yet but we have already seen for months now: 1. EA strives to keep its reputation high, mostly killing only in sanctioned PvP, just like the good guys are supposed to do in this game. 2. Golgotha methodically times its reputation hits. They burn their rep, call off the dogs and then get back to burning rep once they have it back. Just like a Lawful Evil group is supposed to in this game. 3. We have already seen a few chaotic evils burn through their rep and get bored and leave the game when they realize they have to chill out or suck. That's exactly the behavior CE is supposed to have in this game. The meta game has nothing to do with this. Playing evil or good in PFO doesn't make you a bad or good person its called a ROLEPLAY game folks and so far I think everybody is doing pretty much exactly what they advertised they would. ![]()
![]() I'd just like to chime in that another of the reasons we picked to be tucked away in our corner is so that we wouldn't have to deal with as many newbies gathering our stuff and wandering into our area without knowing what's what. Most people that make it down to EA territory know that they are in EA territory. It was a meaningful choice that we made a long time ago to sacrifice a little bit of recruiting advantages in order to be able to enforce a policy like this one with minimum grief. Yes we have a plan, and yes we still like our plan. ![]()
![]() Saiph wrote:
As an old NWN player I get the appeal of the intimacy that a player community of 500-1000 can have. I guarantee that as PFO grows some of us will miss the good 'ol days when you kinda knew everybody's name. Right now I'm yearning for the challenge of single shard tens of thousands, but I could see myself going back to my roots in a game like Shards. ![]()
![]() Saiph wrote:
Ryan's also said he expects LG to be difficult to maintain because its constricting to PvP. I dunno, I'm still not sold on alignment as more than a faction wheel (Fallen Earth style) with Reputation doing the all the heavy lifting for "arsehat funneling". We shall see. ![]()
![]() Al Smithy wrote: You could always ask Mourn if he asked other alliances and groups if they wanted BWG to join them, or to move there, because that is the word that has been going around. From what I heard, one of his complaints was that EBA partitioned away his towers without him really having much of a say in the matter. Yeah, that never happened. There was an offer on the table to merge with Hammerfall. Mourn didn't take the offer, so it didn't happen. The EBA never had a top down order to take away BWG towers, BWG had full towers up until Mourn left the game. ![]()
![]() Al Smithy wrote: I heard rumors that EBA was pretty much throwing BWG under the bus and they were talking to other groups and alliances for help. I am pretty certain that the EBA has been as or more proactive with our struggling settlements as anybody else in the game. We haven't attempted half arsed coupes in game or out, we haven't taken "administration" of any settlement and we most certainly haven't thrown anybody under the bus since BWG up until last week still had full towers allocated to it. What we HAVE done is give free sets of gear, proactively get people in a room to suggest mergers, purchase with real money settlements that don't wish to play and provide a road map to folding in an organized manner WHEN AND IF leadership of that settlement decides its time to do so. All the while patrolling the entire SE from roaming bands of bored PK'ers who are looking for PvP just challenging enough that they don't have to take their left hand away from where it usually is. This isn't rumor, I know because I was THERE. Now, I triple dog DARE you to say you have done anything close to that for anybody in this game before you open your pie hole again with this kind of Grima Wormtongue-mud grenade-horse doodoo. ![]()
![]() A sterling defense of Ryan Dancey and the price of freedom (8 faves) from everybody's favorite forum war: Ryan was very, very clear from the beginning that he was going to referee the debate but he wasn't going to judge it. I dare anybody to find a quote to the contrary. It is up to the community to fight and settle disputes, it is up to GW to make sure it doesn't get toxic and to steer the punches "above the belt". A precedent has been set. We will police ourselves and GW will step in only if we get out of hand or if somebody has flat out broken a rule (Pax did not). Bending rules, pushing fine lines and interpreting the gray areas is going to be up to us to police. So, boys and girls, stop crying in your milk. Freedom isn't a bowl of ice cream. These tough and sometimes painful debates are the price of being given the power to set community standards amongst ourselves. If you don't feel comfortable with this public "voting process", find a representative to air your concerns, learn to be more vocal, or just stick to RP events... But don't blame Ryan Dancey. ![]()
![]() With our 3 year anniversary around the corner the 7th Veil has kept its promise to the PFO Community to provide knowledge and be a beacon of positive game play. We are set up in a sweet spot, are a major cog in the game's largest alliance and have collected an excellent group of human beings who play this game really damn well. I won't say 7th Veil is the best choice, but I will say it's a great one. ![]()
![]() Thannon Forsworn wrote:
That's how I feel it will sort itself out. There is probably no profession that will have as many "dabblers" as gathering. It's the job of the dedicated gatherer to get the high quality resources and the army of dabblers to get the lower ones. ![]()
![]() 1. Defenders should subtract points when they are in tower, even if it's at 1/3 what attackers score. I understand GW wants an offensive flavor to WoT, but defense needs to stand a chance 2. More players. 3. Signals for defenders when tower attacked. That's about it. I wouldn't want to see too much programming go into something this temporary. ![]()
![]() Caldeathe Baequiannia wrote: You might need to read the whole conversation. Aragon very much cares. One group within Aragon is not happy with the NAP. What happens to Allegiant is up the them, and to Aragon. All the tribunal can decide is whether Aragon should be held accountable for them. I've read it. Allegient Gemstone = hang 'em Aragon = If they defend Allegient, hang 'em also. Just tryin' to save ya'll a big headache. But if you wish to proceed, by all means... ![]()
![]() FMS Quietus wrote:
LOL. I say hang 'em til their eyeballs pop out. If they openly mock the NAP they will openly mock any tribunal. Save the hassles of the tribunal for a defendant that actually cares. We all got enough on our plates as it is. ![]()
![]() Andius the Afflicted wrote:
I see your military/logistics/leadership genius didn't win you any fans in Star Citizen either. Welcome back! ![]()
![]() TEO Cheatle wrote:
It's actually very simple, if someone RP's "against you" then they are against you in game. It also means they don't necessarily hold anything against you OOC. That's why they call it Rp-PvP. It is an extremely positive force I hope is used often in this game because it takes a lot of the "personal" player to player bad feelings out of winning and losing. ![]()
![]() The dwarf is robed like a wizard, fitted in emeralds and face painted as the bard. Smiling white paint one side of the face and a frowning mask on the other. He stands at the bank of Keeeper's Pass, shouting dramatically at the merchants gathered around him A skirmish over an unclaimed tower in the middle of nowhere used as an excuse to bathe hidden allies in glory and defame their justly enemies. Theodum! This neutrality fools absolutely noone. Emerald's Lodge has been highly competitive since we all first rushed to claim on lands and only hides behind the original stated intent when it suits them to cry foul! Now they collect taxes to pay our sworn enemies, scourges of the River Kingdom. We have dealt with poisonous-honey types before and will do so again. And again! And again! Indeed my friends, judge them by their actions! ![]()
![]() Zef leans against a post at Keeper's pass, the clanging of mugs and song of fiddles fill the ramshackle town. Keeper's Pass showed the signs of having been propped up in a fortnight, just like all the towns did, the roads were muddy and unsafe, the only defenses decrepit watchtowers left over from an long forgotten war. Desan stood with her, both somewhat apart from the revel, neither priest taking in the full joy that some of the dwarves seemed to be mustering. Did you hear about Thod and his Emerald Lodge?, he said, the usual hint of calm danger in his voice I did. They are the child who throws the stone and hides the hand and as neutral as a blight druid. But all will be revealed, in time. Milani teaches that the oppressed rarely acknowledge their oppression and misplace their anger on those who would free them. Such is the curse of Milani's calling. Together they stood and watched the fires burn in silence. ![]()
![]() Stephen Cheney wrote:
Thank you! It really sucked being a slow Desnan! ![]()
![]() KotC - Erian El'ranelen wrote:
Both teams were itching to scrimmage. As we speak some tactics are getting scrapped from the playbook and others are being added. It was good for everyone involved, it was good or the game. As far as I know that was the first major battle since alpha 7. ![]()
![]() Ryan Dancey wrote: We want healing to be something you have to do in the thick of battle, not just a bar that you manage sitting safely off to one side. The intent of the design is that Clerics stand right behind the Fighters giving them healing as needed, just like on the tabletop. Touch based healing forces the cleric to be right in the thick of the AOE's. If the intent is for Clerics to be linebackers, then we have to play 10' off the line of scrimmage. Right now it plays like a cornerback, running around the field trying to cover your man Most cleric spells should have 10' range, within danger, not weaving through enemies to heal. The touch based cleric is not much fun in a game where tanks aren't even true tanks, they move around quite a bit. Throw in friendly fire and it's just brutal. For a true 2nd line feel I'd even suggest lowering most of the range attacks to 15' to gain 5' on the touch ones. ![]()
![]() No. Absolutely not. Let the market sort itself out. There simply isn't a big enough population to support 33 settlements, so you do nothing positive by handing the keys from a non existent group to one that has 5-6 people. If a few months down the road we have 10K active players and not enough active settlements to host them, then we can talk about doing this. Unless that day comes, let the population congregate around the settlements who are surviving and we'll take the ghost settlements when the mechanics are available. It was always my belief that EE was going to be a ~15 settlement affair. ![]()
![]() I have to admit I'm a bit surprised at just how much fun the game is. Alpha was a very poor reflection of what has been built, all of these systems were designed to pair with competition and group play. As a non competitive solo game PFO sucks donkey balls. With friends and rivals it really shines, even in this basic state. I have yet to hear a single player say the game is not fun since EE began. My hats off to Goblinworks, I was a fanboi with doubts but now I applaud them. Now we just need to get people in the game... ![]()
![]() Black Silver of The Veiled, T7V wrote:
Since the mechanics of the monsters are being translated into PFO anyways, you really just have to rename them from time to time. Like Sea Hag can Marsh Witch, tada. ![]()
![]() I don't get why it's hard to understand that most people don't like playing alphas anymore than most people don't watch preseason games. This alpha has gone on pretty long and most characters have hit the wall where skills take days to purchase. I'm not expecting a big population the first 6 months or so but that has nothing to do with the population in alpha.
|