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Ziggumesh of Katapesh's page
75 posts. Alias of avari3.
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A little birdie told me that Tink's mom wears hide sandals +0
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Savage Grace wrote:
Frankly, there are days that I feel the community doesn't *deserve* our content.
You're giving off a dominatrix vibe right now.
*wubba wubba*
Ziggumesh woke up in a ditch and was missing his pants, again. He completely forgot he had a date with Theodum to slay goblins.
Giorgo wrote: What happened to Hammerfall, and why is it mentioned as an example of an alternate outcome for the BWG debacle? :)
I don't see any one place besides this forum to keep track of political developments, and things seem to be moving fast in these last few months...
The repugnant gnome bends over revealing the full glory of his arsless leather chaps. Hands on cheeks he words out, "Last I heard Hammerfall has more towers than the entire Northern Coalition...combined"
thhhhhhpt
TEO Pino wrote:
Perhaps the problem is simply that there are too many crafting settlements ?
If 1/3rd of the businesses in town sell the same stuff, a lot of them are going to fail.
Pino really nailed it here, 10/33 crafting settlements was unlikely to be viable in the short term or the long. If we arbitrarily cut off "non failing" relative to overall population at currently >30, we find 3/13 ( a little under 25%) of them are crafting towns.
If I had to wing a guess that sounds like the correct ratio. I also agree that the crafting towns within major blocs will get bumps when certain mechanics are in.
Keeper's Pass is plenty healthy, way beyond character #'s. As the economic engine of EBA it will not find itself wont for anything it needs to be top level.
Keeper's Pass/Callambea/Cannis Castrum/Talonguard are all safe. I'd expect a rally around Alderwag from the northerners. Kruez Bernstein and Hammerfall will have opportunities to make it as they are part of large blocs. The rest don't seem to have bright futures.
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Where everybody knows your name...and will use it to bind you in a circle of hell.
Boom! Boom! Boom! Escalations are DOOMED!
and they can do it all night,
until we're all geared up right!
Ooooohh!
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Her beard is fine as a dwarfen lass' chinnie
The scent of fish on 'er toes and fingers
Between 'er legs the same scent lingers
Some men and dwarves lust golden haired whinnies
But I, oh yes Iiiiiiiiiiiiiiiii,
Would spend all o' me pennies,
To have and to keep a single Fishwiiife!
Salut!
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'ol Buurz makes me warm and fuzzy. What I wouldn't give for her lullabies and magical fish stew!
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Ziggumesh guts a catfish in the swamps and wishes he had a fishwife
If the settlements weren't meant to be PFO's version of "hi-sec", there wouldn't be 20+ Thornguards stationed in them. No place in PFO will ever be 100% safe, it's the degrees of safety we are talking about.
Jakaal wrote: Gol Guurzak wrote: Sandcastles != PFO. Sandcastles = towers.
The core of Phyllain's post was "We can't get people to come out and fight at towers".
Of course I don't think and did not mean to imply that the purpose of PFO is PVP. What I meant was that the purpose of the War of Towers is PVP, and that it's not at all selfish to want that purpose to be fulfilled. Agreed, however coming into town and killing AFK players b/c you can't find people out amongst the towers it what I was calling selfish. Sorry for the disconnect. It will be a process for GW to get the systems right so we behave as intended. But generally speaking, we want more tower PvP, gathering far from your home base should be dangerous, and settlements should be safe sans random lunatics who get squashed by Thornguards.
Naturally this patch or that patch will have part of that equation out of wack, but that's the goal.
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Thannon Forsworn wrote: The nice thing about Tier 1 materials is that almost anyone can gather them to some degree without any training at all. The general pool of possible Tier 1 gathers should always be a lot bigger than the pool of Tier 2 and eventually Tier 3 gatherers.
That said I'm already halting my secondary gathering characters and have only allowed my primary hauler/gatherer into Tier 2 for the time being. Gushers may very well change some of this up.
That's how I feel it will sort itself out. There is probably no profession that will have as many "dabblers" as gathering. It's the job of the dedicated gatherer to get the high quality resources and the army of dabblers to get the lower ones.
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I'm very interested to see what the freeholder "holdout weapons" do.
Quit your whining Blud, this right here:
Atheory wrote: I've had the towers nearly 3 days now, I was wondering when the "we are the world police" would show up.
I took'em, damn straight, what you gonna do about it! And I'd do it again.
As I sit cross legged, arms folded at my offline tower during a dream session chanting "heck no we won't go, heck no we won't go"
Since Golgotha wants to help call me out, feel free to ding them for allowing Callambea (yes also Golgotha with a different name) from taking core towers around Iron Gauntlet.
Yes, what a web we weave!
Atheory
Allegiant Gemstone Company
...is the difference between your case and all the others.
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Most unsung group in the game, Aeonian League is outshining much larger alliances.
They'll never suspect me...
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Caldeathe Baequiannia wrote: You might need to read the whole conversation. Aragon very much cares. One group within Aragon is not happy with the NAP. What happens to Allegiant is up the them, and to Aragon. All the tribunal can decide is whether Aragon should be held accountable for them. I've read it.
Allegient Gemstone = hang 'em
Aragon = If they defend Allegient, hang 'em also.
Just tryin' to save ya'll a big headache. But if you wish to proceed, by all means...
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FMS Quietus wrote:
FYI-
Ozem's Vigil still has not discussed if we even want to be involved in any of this.
LOL.
I say hang 'em til their eyeballs pop out. If they openly mock the NAP they will openly mock any tribunal.
Save the hassles of the tribunal for a defendant that actually cares. We all got enough on our plates as it is.
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Andius the Afflicted wrote: TEO Cheatle wrote: I would LOL, but I can't tell if he is serious or not. I decided if I incorporated a grain of truth into some of the conspiracy theories floating around about me on these forums it would make it more interesting. Obviously the truth based part was separating into multiple physical beings. I see your military/logistics/leadership genius didn't win you any fans in Star Citizen either. Welcome back!
Thod wrote: Ziggumesh of Katapesh wrote: Thod wrote: Keppers Pass (albeit they sometimes get dragged into hostilities due to their allies)... Again Thod, as "Neutral arbiter", your fired. I'm talking here that some T7V and Brighthaven floks proudly announced that they mainly hang out at Keppers Pass in preference to their own settlement and the Slammy incident.
Just my interpretation of Slammy moving from Hammerfall to Keepers Pass and the protest of Keppers Pass here on the boards. It is perfectly your right to continue to post and announce yourself as a neutral arbiter who is "in the know". It is also my right to question your credentials on both counts.
Thod wrote: Keppers Pass (albeit they sometimes get dragged into hostilities due to their allies)... Again Thod, as "Neutral arbiter", your fired.
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The dwarf is robed like a wizard, fitted in emeralds and face painted as the bard. Smiling white paint one side of the face and a frowning mask on the other. He stands at the bank of Keeeper's Pass, shouting dramatically at the merchants gathered around him
A skirmish over an unclaimed tower in the middle of nowhere used as an excuse to bathe hidden allies in glory and defame their justly enemies.
Theodum! This neutrality fools absolutely noone. Emerald's Lodge has been highly competitive since we all first rushed to claim on lands and only hides behind the original stated intent when it suits them to cry foul! Now they collect taxes to pay our sworn enemies, scourges of the River Kingdom.
We have dealt with poisonous-honey types before and will do so again. And again! And again!
Indeed my friends, judge them by their actions!
Yup, way too many starter towns. Thornkeep/Fort inevitable should be the only two.
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Would you like chocolate chip or oatmeal raisin?
j/k. Grats on the dedication!
Swiss Mercenary wrote: Gives me a start I was thinking of doing a Tanner and I can do Apothecary with my DT.
Will be on a bit later tonight probably in about an hour.
Seek me in game, sir.
Welcome back Mourn! Great to see the Everbloom in full bloom!
I always thought that GW jumped the gun by offering 33 settlements. orignally it was going to be 10-15 and they should have stuck to that. It was a bad decision and you only compound it by handing keys over to other individuals who don't have the #'s either.
Savage Grace wrote: The NC NAP would interfere with a WoT solution. PFO's "first nation" will adjust accordingly just like the rest of us.
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No. Absolutely not. Let the market sort itself out. There simply isn't a big enough population to support 33 settlements, so you do nothing positive by handing the keys from a non existent group to one that has 5-6 people.
If a few months down the road we have 10K active players and not enough active settlements to host them, then we can talk about doing this. Unless that day comes, let the population congregate around the settlements who are surviving and we'll take the ghost settlements when the mechanics are available.
It was always my belief that EE was going to be a ~15 settlement affair.
Great point Thod. That happened to me in alpha, got T2 gathering and stopped getting some very valuable T1 stuff I still wanted.
An article directed at doubters, so it's well presented.
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I have to admit I'm a bit surprised at just how much fun the game is. Alpha was a very poor reflection of what has been built, all of these systems were designed to pair with competition and group play. As a non competitive solo game PFO sucks donkey balls. With friends and rivals it really shines, even in this basic state. I have yet to hear a single player say the game is not fun since EE began.
My hats off to Goblinworks, I was a fanboi with doubts but now I applaud them. Now we just need to get people in the game...
I'm having a blast and I love the SE. But it's bit hard to deny the game would be better off with 2/3 of the map and 15 settlements right now. Of course it's way too early and panic over that, I'm expecting a publicity push from GW in a couple months.
Kudos for the most creative way to keep everybody from logging in same time!
Local: RP
Hex: PvP
Party: bad Jokes
Help: people fighting over lack of global chat
Andius the Afflicted wrote:
You're reading it right. I believe many if not all of the groups in the NW have a good head on their shoulders. Many if not all of them may have come to the same conclusions about settlement picks without my topic on the subject, though some of them have told me my arguments were helpful in their internal debates.
So I believe they either came to their conclusions fully on their own (in which case I can take credit for being right) or my arguments were the small push needed to tip the scales. (in which case I can claim credit for being persuasive)
Either case is satisfying to me and I in no way mean to imply all groups that settled the NW did so purely because I said so.
The chest thumping will continue until morale improves!
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-Aet- Areks wrote: Of course we all know what opinions are like... Spiders! Opinions are like Spiders!
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*A dusky gnome watches from a distance and nods in approval*
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Sounds like a match made in heaven Ulf. Our haulers and diggers should prove to be a thirsty bunch!
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