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arkham's page

Organized Play Member. 46 posts. 1 review. No lists. No wishlists.


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The Leshy sculpt looks more like a goblin in leaf armor (without ears)... rather more... toothy than imagined.


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I just want the Caber to be statted up.

It was in 3.0 in Sword and Fist, and carrying around a 20' log to chuck at people is just amazing.


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How about a Tourist class?


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While we didn't need to replace characters, an easy solution is to state that the new PC was one of the supporters, but they just recently came under the notice of the PCs.

"Jym from the Cabalists team has been really impressive lately, maybe it is time for a promotion."


deuxhero wrote:


I'd go against making the target mute however. While a character hit by Bestow Curse is out of the fight, making a target mute means they can't cast remove curse or even ask for it if they survive. That makes it stronger.

Mute doesn't mean they can't write down the request to get their curse removed.

And they aren't out of the fight either, unless they are a caster without Silent Spell. IMO it is less severe than the 50% chance to take no action.


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I would say, "Thanks for the NPC, now make a character that will participate in the game."


Ring of Regeneration and Ring of Elemental Command - Air.

Feather fall at will makes base jumping more exciting, plus the other fun features


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Lelomenia wrote:
Marionette possession is pretty great if your brain reliably and inexplicably ignores the word “willing” every time it appears.

Oh, but every unconscious creature is "willing". Just add healing afterwards, and your former 'prisoner' is now your temporary meat puppet.


Invisible Barbrian Cleric wrote:
willuwontu wrote:

1. You have 9 tails, 1 from race, 8 from magical tail feats.

2. Magical tail feats do not grant you tail attacks, just tails. Here's how to do it.

3. Taking racial heritage does not grant you limbs for attacks from other feats.

4. Orc bloodline grants you the orc subtype (iirc), so yes you count as one.

5. Anger inquisition and vmc barbarian would stack

6. You would qualify for boars charge

7. Monk requires lawful, barb requires non lawful, changing alignment would cause you to be an ex-class of one of them.

8. Taking extra arm discovery would allow you to wield a THW and a tower shield.

9. Clerics can multiclass into inquisitor, it's just a bad idea.

10. Ability score bonuses would not stack

11. You would not be able to parry everything.

I skipped over a lot, this is because your writing was incomprehensible to me at those points. If you wish for answers to those questions, please ask them in a more understandable phrasing. Also please clearly delineate questions from each other.

Thank you for even attempting to help me. you must like to solve problems in the world.

1) i am a fighter/barbarina level 3 i choose eldritch heritage (arcane) i choose orc double axe.
*Is the weapon +1 on both sides?
*Does the weapon gain additional enhancement to +2 at the next "spell level" of the hero.
*Can i choose impact at +3?
*if I choose rifle is it a +1?/can I choose a firearm? a ballista? cannon? klar? if I choose klar do I increase the shield and the blade part?

**If i am a paladin/cleric/inquisitor/oracle; I choose the same feat (arcane) can i choose a quarter staff?
**Can i put spells in it?
**Can i put metamagic feats into the the staff?
**How much money can i put into...

Arcane Bond for a Bonded Object gives you a masterwork item, and the ability to enhance it as if you had the appropriate feat. But you must meet all other prerequisites. It does not enhance it for you.

As a fighter/barbarian, you will never get the 5th caster level required to enhance a weapon, so all the rest of your questions are moot. You get nothing.

As a Paladin/Cleric, same thing. But it is a quarterstaff, so a weapon, not a staff. If you ever get enough caster level, you can enhance it as a weapon, but not a staff.


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A lot of the choices made in which spells get on the Witch's list or not seem arbitrary and nonsensical. And then there are the Patrons which really need something else to be interesting. As is, some Patrons do nothing at all, while a couple have all new spells.


What Pharasma needs most, is a partner. A husband/wife deity of something light and non-adventurous, like springtime, flowers, the first growth, small woodland creatures, or the like. If she is to be Hades, she needs that contrast, like Persephone.


Talk to your Game Master about what is available.


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Size bonuses and penalties to AC and to-hit take care of that concept.


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If your GM says you cannot die, then you are immortal and cannot die. Play like you cannot die and see how fast your GM changes their mind.


Glan-Var Ov-Thur wrote:
Any clear rule about how to interpret an upside down harrow card? Misaligned?

I remember the booklet specifically saying that upside-down cards should just be turned right side up. The position based on alignment deals with misaligned and modified interpretations.

If you want unofficial suggestions, a not-uncommon method of reading misaligned tarot cards is to change the perspective. Upright cards are things the outside world is doing, while inverted cards are inner thoughts and challenges that you may be facing.


Web, Entangle, Tanglefoot bags, caltrops... and ranged weapons.


So many...

Stalker Vigilante's Hidden Strike not counting as Sneak Attack for feat prerequisites for one...


I have a system for it.
To win, you must beat your opponent's STR rolls by a cumulative 20.
Initiative roll, winner gets +2 to their STR roll on the first turn.
Cheating can give a bonus to each roll, depending on quality of cheating, up to +4.
Size difference, +4 for each size category larger.
Each round, add the amount of success or fail to add or subtract from the players progress until someone gets 20.


Or... you can use a wand of rope trick and do the same thing, with one less wand and fewer arguments.


Everybody who is anybody will be there, which makes it a good way to pursue alliances.

You don't win a revolt without allies.


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Classless systems are wonderful. My favorite system is actually Hero system. But that isn't Pathfinder. Or D&D.

It is just a different breed, and those who want that, have systems to choose from.


Jesus Christ, masked avenger.

(I was GM, it wasn't my character)

Abandoned by his parents, raised by wild chickens, and trained by Luchadores.


Valet familiar loses Share Spells...


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Yay, gobbos.
I suppose everyone saying how goblins will be attacked on sight disallow half-orcs and tieflings for the same reason?


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PossibleCabbage wrote:
So am I reading resonance right in that now someone can wear, say 10 magic rings if they have enough resonance to do so? Honestly, that's pretty cool.

Or they can wear two shirts, and 3 pairs of shoes...

Or we still have slots in addition to resonance


Considering the only drawback to a wand vs. a scroll is that you have to make 50 charges... And wands are easier to use and don't provoke... so maybe they should just increase the cost of wands...


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I hate the idea.
If they want to limit potions, then bring back the potion miscibility table.

At least that almost made sense.


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Witch
Summoner

That's it. The rest can come later


1. 3+stat mod 1st level spells
2. 2 1st level spells, plus 1 patron spell.
3. 2 2nd level spells.
4. 2 2nd level spells, plus 1 2nd level patron spell.

plus however many you learn from scrolls and/or other witches.


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I'm awfully fond of Death Interrupted from Healer's Handbook.

Why raze a village when you can raise a village.


The Pathfinder Players Companion: Potions and Poisons has a Vaporous Potion item crafting feat. Lets you make potions that can be used as splash weapons.

So if you are making your own potions, there is that.


It is primarily so DMs have something to point to when they say you can't teleport into the Underdark, villain's lair, hidden magical island, etc.


Decimus Drake wrote:
If Witch's Bounty wasn't already allocated as my level 8 hex I'd seriously consider taking Poison Touch. On myself? Not so great. On the barbarian who fights unarmed or the Wildshaped druid? It's nice but you'd fall into the trap of "but I might need it later" (I have this issue with the Fortune hex). Where I see this hex being most effective is when used on summoned creatures as the duration of the hex typically outlasts the summon.

Witch's Bounty is a major hex, how are you getting it at 8th?


Multiple competence bonuses don’t stack; only the highest bonus applies.


I wonder though... how would you word a wish for a feat...


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Look at prescription medicines for names.

Methimazole
Prednizalone
Chlortrimatole


JoeElf wrote:

Generally, I wouldn't allow a custom spell to exceed what a basic similar spell from the CRB can do for its level.

Hold Person is basically a 2nd or 3rd level version in that it incapacitates a victim who fails a will save, and it allows a save every round (basically the offset for lifting the HD cap on the opponents, when compared to Sleep).

Mass Hold Person is basically a 7th level spell, and it allows a save every round.
http://www.d20pfsrd.com/magic/all-spells/h/hold-person/

What is the other effective difference between sleep and hold person? Add the Toppling Spell metamagic, and it knocks the affected opponents prone...

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Toppling%20Spell

Toppling Spell only works on spells with the Force descriptor...


Wayne Bradbury wrote:
arkham wrote:
The Dagger Pistol says it is a double weapon, so you could apply the modification on the dagger part, but it would not apply to the pistol part.
I don't actually see anything in the weapon mod rules that say they have to be applied twice to double weapons. Additionally, the dagger pistol only says it counts as a double weapon for crafting and enchanting, and this is technically neither of those things.

Sounds like an oversight in the weapon modification write-up. And creating a weapon with a modification is absolutely part of crafting.


The Dagger Pistol says it is a double weapon, so you could apply the modification on the dagger part, but it would not apply to the pistol part.


Nope, otherwise you could take 10 levels of 10 Rogue archetypes and have 10d6 sneak attack at 10th level.


Gavmania wrote:
arkham wrote:
Really, all creatures of the same type having the same stats is more immersion-breaking. If you want, everything should be able to have stats 3-18 before racial modifiers. They don't need to be 'average'.
A nice thought, but a bookkeeping nightmare and totally impractical in practice. Easier to give them an "average", except for special "leader" types (chief/shaman, e.g.).

Didn't say it was practical, just that it breaks immersion more than adjusting encounters to make them level-appropriate.

(though I did run a 3.5 game in Undermountain where I used a generator for monster stats. Lasted a good while before I went back to the usual process.)


Really, all creatures of the same type having the same stats is more immersion-breaking. If you want, everything should be able to have stats 3-18 before racial modifiers. They don't need to be 'average'.


I have physical character sheets from over 25 years ago... but now-a-days, I keep everything in Google Drive, so I still keep them all, but they take up less space.


An Extra Vigilante Talent feat would be nice...


What you are thinking of was a Faerun feat, and therefore not open game content.


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Do what everyone else does with their money... build a dungeon and hire monsters to guard it. Foolproof, right?