Death-Lok's WotR Campaign (Inactive)

Game Master Death-Lok


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4d6: 4d6 ⇒ (4, 1, 2, 4) = 1110
4d6: 4d6 ⇒ (6, 3, 1, 4) = 1413
4d6: 4d6 ⇒ (5, 4, 1, 4) = 1413
4d6: 4d6 ⇒ (1, 6, 3, 2) = 1211
4d6: 4d6 ⇒ (3, 3, 6, 5) = 1714
4d6: 4d6 ⇒ (2, 6, 2, 5) = 1513
4d6: 4d6 ⇒ (6, 1, 2, 6) = 1514
4d6: 4d6 ⇒ (5, 5, 2, 5) = 1715


LIZA

crunch:

Tiefling Unchained Rogue(cutpurse) 1;
Chaotic Neutral small outsider (native)
Init: +3Senses: +5 darkvision  60-ft
DEFENSE
AC: 20 Touch: 15 Flat-Footed: 16
HP: 10
Fort:2 Ref: 5Will: 1
OFFENSE
Speed: 30
Melee: +4 dagger (1d3+1,19x2), Shortsword  (1d4+1,19x2)
Ranged: +4 shortbow 1d4, handcrosbow 1d3
STATISTICS
Str 13Dex 17Con 14 Int 16 Wis 13 Cha 11
Base Atk: 0 CMB +2/+3 CMD 15
Skills: Acrobatics +7; Bluff +6; Disable Device +7; Disguise +4; Escape Artist +7; Knowledge (local,dungeoneering) +7; Perception +5; Sense Motive +5;
Sleight of Hand +7; Stealth +9; Use Magic Device +4; Appraise +7,
SPECIAL ABILITIES
Feats: Dodge; Weapon Finesse;
Specials: Finesse Training; Measure the Mark; Sneak Attack +1d6;
Equipment: Kit, rogue's;
Traits:repel sin, chance encounter
Racial: grasping tail, small size
DESCRIPTION
A PFRPG character build.

fluff :

It's said that Liza could pick a pocket before she could walk, but that's to be expected of a girl growing up in a thief's guild. Kenabres is not a nice place to grow up in, especially for a tiefling girl without parents, if not for the guild she might not have made it.

Even at a young age the tiefling girl was one of the best cutpurses the guild had and had already payed of a good chunk of the money she owned the guild for raising her. It happened when she misjudged a mark, a chelish solider,  near the gate and had to run outside of town, but got lost. Wandering the surroundings till it got dark. Perilously close to the worldwound she was found by a mysterious woman, wearing the symbol of Desna, who helped her avoid a group of kultists and lead her home. Even if Liza insists she would have made it back by herself she started wearing a symbol of the Starsong she made herself.

While she was blessed by luck since her unwilling exploration of the surrounding landscape the tiefling girl, that could still pass as a human child, got careless and was caught with her hand in the pocket of crusader commander. After his armored gloves resisted Liza's sharp teeth she was given the choice of joining the crusade for a year and a day or face the usual punishment.  Feeling rather attached to her hands she agreed.

Looks:
Shoulderlength unruly brown hair , green eyes, a button nose and a cheeky grin, hiding a set of sharp teeth.
Roughly the height of a child or a  halfling
A tail covered in short brown hair, with longer ones near the tip(like a desert mouse)
lacks a navel (she herself wonders how that worked)

Personality:
Curious, greedy , rude and a bit overconfident in her own skills
Clever, quick witted and loyal to her frinds


<-- This is Zanbabe's submission. Took a while to get the feel for the character, but I think we're there.

Hazell is an Aasimar Witch (Wyrmwitch archetype) with (I think) some interesting features and backstory. Also, if she gets in (and the DM allows it), she can brew us up some CLW potions, which she'd likely being selling in town anyway, trying to make some money to build up her hoard.


Backstory:

Fosead GreatBelly, you stand charged with the reckless endangerment of civilians, entering a battlefield without order, entering a battlefield drunk and wearing only your armor and weapons, and for the attempt to use livestock as weaponry and fodder against the Orc platoon that entered our mining facility. While it is commendable that you did turn the tide in the battle (And that there is now a Corporal Moo in our ranks), your choices do not reflect the required mentality of the Military of Kovlar. While your clan has had longstanding members in the Anvilers' Guild, we cannot look away from this unpresidented display of brashness and chaos. Because of your clan's long history and because of the outcome of the battle, we have decided to give you a choice....Exile or Death.
Signed, Captain of the Guard of Kovlar
~Insert Correct Name if exists~

This is the decree that Fosead GreatBelly carries around in a small sealed scroll case that hangs from his belt. He grumbled as he shouldered his pack and petted Cpl Moo...who he stole on his way out. He sighed, it would be a long journey and he was already tired and pissed. He set out unsure of where his travels would lead but eager to find his death in this world. He was aggressive, he was crotchy, but he was a lot of fun at a party. All these made for a very peculiar dwarf.
He set out from town to town, from city to city, looking at wanted posters, ads for mercenaries, and other dangerous jobs but turning them all down. These piss poor excuses of work would not sully the name Fosead GreatBelly, for he knew that his death would shake the world one day and that he would make that Captain eat the scroll he carried at his waist. Yes, he would find himself a cause that would test the meddle of any who stood up to it and break the bones of all but the mightiest...and thus it was with this mindset that late one night half drunk and riding Corporal Moo to the next tavern that he saw the poster asking for warriors of all faiths and standing to come to the aid of the Faithful of Iomedae, to fight the demons of the Abyss, and to seal the Worldwound.

Dwarven Barbarian Exile:

Fosead GreatBelly
Male exiled dwarf unchained barbarian (Titan Mauler) 1 (Pathfinder RPG Ultimate Combat 30, Pathfinder Unchained 8)
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 16 (1d12+4)
Fort +5, Ref +3, Will +2 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school)
Defensive Abilities defensive training; Resist stubborn[APG]
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven boulder helmet +5 (1d4+4) or
dwarven longhammer +5 (2d6+6/×3) or
dwarven waraxe +5 (1d10+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven longhammer)
Special Attacks rage (7 rounds/day), hatred, relentless[APG]
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 16, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats Power Attack
Traits armor expert, exposed to awfulness
Skills Acrobatics +0 (-4 to jump), Climb +5, Craft (armor) +5 (+7 on checks related to metal or stone), Craft (weapons) +5 (+7 on checks related to metal or stone), Intimidate +4, Knowledge (nature) +5, Perception +6, Survival +6; Racial Modifiers craftsman[APG]
Languages Common, Dwarven, Undercommon
SQ big game hunter, rock stepper[ARG]
Other Gear scale mail, heavy steel shield, dwarven boulder helmet[ARG], dwarven longhammer[ARG], dwarven waraxe, armorsmithing tools, backpack, bedroll, flask, mug/tankard, waterskin (2), weapon cord[APG], weapon cord[APG], weaponsmithing tools, whetstone, 27 gp, 3 sp, 1 cp
--------------------
Special Abilities
--------------------
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 7 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.

As of yet, I have not purchased the small scroll case or Corporal Moo (IE a Musk Ox) but I have the leftover resources and would be willing.

Mostly, I sat here literally scratching my head and tried to come up with something that was both semi believable and unbelievable at the same time as well as with the proper facts in place...at the very least I hope it makes anyone who reads it laugh....

I did not include the story for the background trait for the campaign as I thought it would detract from the concept of the character. I do have the idea of course to tell at a time...but I think it'd be better told when the destiny starts to unfold and the group becomes well an Actual party kind of thing...you know, drinking around a camp fire laughing and shite.


I don't think I'll be able to get my submission done in time after all but looks like you have a ton of great ones already. Good luck to you all.


Exactly the same for me as Gramork. I don't want to rush the character before the deadline and you already have enough great adventurers at your disposal! Good luck.


I have my human Bard, Theo. At a glance, Theo is a young man who has grown up in the shadow of the Worldwound; as a boy, he had a Chance Encounter with a mysterious woman who saved him when he became trapped behind enemy lines after a childhood escapade. From this experience he learned the value of more subtle means, as well as the value of hope, and it is hope that he tries to cultivate as the Fifth Crusade looms.

In his own words: "Swords and spells have their place--believe you me, I know it, I keep both close at hand. But when you look out over the broken hellscape, more blood ain't what keeps you moving. I don't know if I what I do helps--a laugh, a smile, a song--but, it's what I'm good at."

Songs he has written include, "A Poem for Terendelev, to be Sung and Accompanied By Music" which is notably written in draconic, "For the Heroes" which is a lament with allusions to the death of Aroden, and, "I Knew a Chelish Lady," a drinking song where the narrator implies that he had a 'meeting' with Queen Abrogail.

Stat Block:

Theo the Singer
CG Human Bard 1
Medium humanoid (human)
Init +3; Senses Perception +4
---
Defense
AC 16 (touch 13, ff 13)
hp 10 (1d8+2)
Fort +2; Ref +5; Will +2
---
Offense
Speed 30ft
Melee Rapier +3 (1d6+2/18-20)
Ranged Shortbow +3 (1d6/x3)
Bard Spells Known (CL 1st, Concentration +5)
0th--Light, Detect Magic, Mage Hand, Prestidigitation
1st--(2/day) Grease (DC 15), Expeditious Retreat
Special Attacks Bardic Performance (8 rounds/day, Inspire Courage +1, Fascinate, Countersong, Distraction)
---
Statistics
Str 15, Dex 16, Con 15, Int 15, Wis 10, Cha 18
BAB +0; CMB +2; CMD 15
Feats Weapon Finesse, Arcane Strike
Traits Chance Encounter, Helpful
Skills (9/level + 2 bg/level)
Acrobatics +7, Bluff +8, Diplomacy +8, Knowledge Nature +7, Knowledge Planes +7, Knowledge Religion +7, Perception +4, Stealth +7, Use Magic Device +8, Perform (Sing) +8, Perform (String) +8
Languages Common, Hallit, Draconic
SQ Bardic Knowledge
Gear Rapier, studded leather armor, shortbow, arrows (20), dagger, spell component pouch, violin, 12gp

Current plan for progression is developing Charisma first, Dexterity second, feat choices will probably include Extend Spell, Quicken Spell, and Weapon Focus. Support, control, skills, and a secondary damage dealer.


Thank you all for such quality submissions as I was overwhelmed by the interest. Without further ado, the players selected are:

Uthraed's paladin
Nazard's rogue
Lucendar's ranger
Phntm888's cleric

Please report to the Discussion thread: Link


Good luck to our heroes!


have fun guys

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