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| Templates | Master of the Fallen Fortress | | Knowledge questions |
Dot and delete at your convenience.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
For all the Out of Character discussions. Please dot & delete in the Gameplay tab.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
7-19 The Labyrinth of Hungry Ghosts
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Introduce yourselves as needed. Game will start Monday June 15.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Player Name:
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Coming Soon. Feel free to dot in and delete.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
For updates and out of character dialogue. Please add the following at your earliest convenience: Player/Forum Name:
This is a PFS scenario being run as part of Outpost III THIS GAME IS CURRENTLY FULL You may find an other Outpost III game here.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Hello my little box of foxes. We will be starting in a week or so, but I just wanted to allow you to post here and ninja dot in the gameplay thread. Please fill in the following. I will have the map up in a bit. Player:
| Templates | Master of the Fallen Fortress | | Knowledge questions |
As you finish your debrief with Venture-Captain Calisro Benarry, he hands you each an envelope. "You next mission. We have another mission to the north. Given your success here, I have decided to recommend you for this next assignment. It's just up the coast. You will stop in Magnimar to meet with Venture Captain Heidmarch before reaching your final destination. An exciting town called Riddleport." Without waiting to see how you feel about this, Benarry continues, "You have a few days until your transport leaves. You'll be on that boat for a while, so enjoy the solid land while you can. Good work, and good luck."
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Please dot in and delete your post.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
For out of game conversations. Please be sure to include the following information. Afterward, you may dot in on the Gameplay thread. Player/Forum Name:
Any abilities or mechanics the GM should be aware of:
Be certain you have added your information to the Official Gameday VIII Sign Up Sheet This game is for level 5-9. Tier will depend on who signs up.
This is a game for Outpost II. Please sign up on line 68 before heading to the discussion tab.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
For out of character conversations.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Please dot and delete. Thank you kindly.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
This is for discussions and out of character conversations
| Templates | Master of the Fallen Fortress | | Knowledge questions |
This is a level 1-5 game for the Outpost online convention through the FLAXSEED LODGE
| Templates | Master of the Fallen Fortress | | Knowledge questions |
You may dot in here. This game starts immediately(ish) after your battle with the witch. Make whatever purchases you need to, and we will say you bought them before you departed Bloodcove.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Looking to start on Friday September 28th. Will that be enough time for everyone to level up/make purchases?
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Game is scheduled to start Saturday October 6th.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Game is scheduled to start on Monday August 13th. If there is enough interest, we may be able to stat a few days early.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
For out of game posts/business. Please post the following: Player Name:
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Welcome to your CORE game for Outpost! Don't forget to dot (or ninja dot) in the Gameplay thread.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
Please add the following information: Player Name:
| Templates | Master of the Fallen Fortress | | Knowledge questions |
The ruined siege castles outside Absalom have long beckoned adventurers
The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
| Templates | Master of the Fallen Fortress | | Knowledge questions |
This is for out of character discussions.
I will soon be leveling this alias to 8. Currently a half-elf Life Oracle 3/ Paladin 4 (Hospitaler). I have all the 'required' Oradin gear (Bracers of merciful Knight, Phylactery of Positive Channeling, Boots of the Earth and Fey Foundling). The question I have is this: should I go for 1 level of cleric at either level 8 or 9 and pick up the feat Bless Equipment? Stats at level 8 will be: Str 14|Dex 10|Con 16|Int 7|Wis 9|Cha 20 Eighth Level healing:
Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal other below their maximum hit points by more than 5 hp. Fey Foundling Magical healing works better on you. (Heals an additional +2/die rolled) Lay on Hands (4d6+2 hit points, 11/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition. Greater Mercy If the recipient of a Lay on Hands does not suffer from a condition that can be cleared with the paladin's Mercy feature, the target heals an additional 1d6. Oracle Channel Positive Energy 4d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Paladin Channel Positive Energy 3d6 (9/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Selective Channeling Exclude targets from the area of your Channel Energy. Fast Healing 1 (Ex) Heal damage every round unless you are killed. Boots of the Earth
A level of cleric would provide two domain powers (considering Tactics & Sun) and 8 more 3d6 channels per day. With the purchase of an Incandescent Blue Sphere, I can get to Wisdom 11 allowing for handy low level buffs, and freeing up the Oracle side to take better level dependent buffs. I know this seems like enough healing, but I believe the addition of the Bless Equipment feat will prevent it from going to waste. Going with the Oradic will still allow me to get to Oracle 6 and pick up two additional channel dice (with favored class bonus of 1/6 Effective Revelation level). Interested in hearing some experienced feedback. Thanks for reading and helping me save Pathfinders, one table at a time. |