
GM Doom 'n Gloom |

For all the Out of Character discussions.
Please dot & delete in the Gameplay tab.

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I'm here, yay me!

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Here too. Need any character details or purchases or other stuff?

GM Doom 'n Gloom |

You are going to start on the boat, so any purchases over 3K should happen before we begin.

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2PP on a 5x cast scroll of Remove Paralysis, 525 gold spent on a potion of fly (using her Pricknettle’s Potions and Poultices boon to reduce the cost by 30%), 3000 gold spent on upgrading Cloak of Resistance to +2.

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+1 Mithral Chain Shirt (1100G), 2x cast Scroll of Tongues (2PP)

GM Doom 'n Gloom |

So, just waiting on Stormy and I assume Arboreal to check in.

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I am here and studying the freshly inked in pages of my spell book

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Level 7
Sorcerer
Favored Class Bonus: +1 skill point
hp 5 (d6, +1 Con)
+0 Fortitude save, +0 Reflex Save, +0 Will save
+0 BAB
Sorcerer Bonus Feat: Dodge
Fey bloodline spell: deep slumber
Sorcerer 1st level spell (+1): disguise self
Sorcerer 2nd level spell (+1): invisibility
Sorcerer 3rd level spell (+1): dispel magic
Feat: Additional Traits
Traits (Additional Traits): Charming, Gifted Adept (dispel magic)
Skill points (4): Intimidate, Knowledge (arcana), Knowledge (religion), Spellcraft
Purchases
upgrade cloak of resistance to +2 (3,000 gp)
wand of see invisibility (13 charges; 1,170 gp) from 6-18 chronicle

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going to be away for a week please feel free to bot me

GM Doom 'n Gloom |

Sorry, this weekend has proved to be busier than I thought. Looks like no one has any purchases. I will get us up and running tomorrow.

GM Doom 'n Gloom |

Alright, sat down to move us on and realized that I never dropped the map of got your icons and initiative & perception modifiers.
Here is the link to the player map. You will also find it in my header.
My header also has a wide array of templates for spell effects, so feel free to use them if needed.

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Profession: Librarian + MW Tool: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

GM Doom 'n Gloom |

Alrighty, link to the knowledge questions should be fixed.
I am now wondering what a masterwork tool for a librarian would look like. Special glasses? A fancy card catalog? A Dewey Decimal System cheat sheet?

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All great thoughts. I don't think I ever talked it over with my wife to narrow down the specifics, but something like a cheat sheet or mobile card catalog would make the most sense (in this setting). Though a phone with google would make sense in today's world.

GM Doom 'n Gloom |

Apologies for the delay. Half the family came down with a stomach bug, so I have been playing doctor, chef, and disinfecting maid the last couple of days. They all seem to be on the mend, so I should be back to it.

GM Doom 'n Gloom |

Quick clarification about 'rake'. Per the description in the Universal Monster Rules: A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
Is there something I am missing that allows an animal companion to grapple and rake in the same round? Also, if rake is dependant on the grapple, I would prefer moving forward if you rolled that attack first, then the rake.

GM Doom 'n Gloom |

Okay, that explains things. I thought Shade pounced and leaped back to their starting position.
I will have to retcon a few things as there is no way she would go after Aboreal with a giant cat on her (assuming she could get out of the grapple).

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Best I can tell Shade can full attack with all 5 attacks while grappled but does take -2 to hit and an effective -2 to AC. Might be a situation where that druid has to say I picked up this cat. Someone help me put him down. :)

GM Doom 'n Gloom |

ANy other buffs before you go in? I'm pretty busy the rest of today/night. If I do not get a post up this evening, I will get it up in the morning.

GM Doom 'n Gloom |

Some general notes about the Gloomspires:
Alien Architecture and Atmosphere: At first glance, the clean, rectangular design of the Gloomspires looks rather plain. However, this apparent simplicity belies the structures’ complex alien architecture, which manifests in peculiar ways. Explorers within a column occasionally see the walls, ceilings, and floors shift and quiver in their peripheral vision. Another, more subtle effect of this strange geometry is the slight distortion of the column’s dimensions; despite countless attempts to reconcile the numbers, explorers find the straight-sided columns are a uniform 120 feet across, yet the summits often measure as much as 180 feet to a side.
Doors: Unless otherwise noted, the doors in the Gloomspires are 8-foot-tall, 4-foot-wide slabs of seamless dark gray stone (hardness 8, 90 hit points, Break DC 40). Each door has a stone handle and opens fairly easily, requiring a move action and a successful DC 8 Strength check. The doors are 10 inches thick and provide excellent sound insulation; increase the DC of Perception checks made to listen through a door by 10 rather than 5.
Floors, Walls, and Ceilings: The passages and chambers within the Gloomspires are constructed of huge blocks of dark gray stone. Most passages are 12 feet high, and most chambers have ceilings that are 20 feet high.
Skylights: Some of the chambers within the Gloomspires feature triangular niches that contain skylights—small windows only about a foot square. During the daylight hours, they provide dim light.

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Sorry uys I'm going to have to bail on you all real life has proved to difficult for me to keep my concentraton in pbp. i keep finding it days since i posted anything too often. Hope you guys have fun but real life is overated but inescapable for me at the moment. I have enjoyed playing with you all. I hope this is Au Revoir not farewell

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Aww dang Arboreal, that bites.
I totally get it though and absolutely wish you well and for a return to us someday. It has been fun to have you along for such a long ride. Good luck!

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Sorry my friend. I hear what you are saying. When the game becomes a chore, it stops being fun. Focus on the important things and come back when you can. Au revoir for certain.

GM Doom 'n Gloom |

On a side note, this means that we now play with the four player adjustment. I will look to see what that will mean for our current engagement.

GM Doom 'n Gloom |

Alright. As a result of Aboreal's exodus, I have removed the RED wight. I have applied the damage and location of Kasvot's Flaming Shere to BLUE.
Kas, if you would have cast something else instead, let me know in your next post.

GM Doom 'n Gloom |

Just giving Kasvot a bit longer to post. If nothing by tomorrow I will put him on delay and keep us moving along.

GM Doom 'n Gloom |

Sorry, life got in the way today. I will get us going tomorrow.

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FYI, I'm leaving this afternoon for a camping trip that extends into the Labor Day holiday. I won't be returning home until late Monday evening; I likely won't be able to post again until Tuesday morning.

GM Doom 'n Gloom |

My apologies for the delay. I will have something up in a few hours.

GM Doom 'n Gloom |

Sorry for the slow posting everyone. School is back in session and my Master's program is nearing its end (only seven more weeks). So, my focus and attention have been split.
Thank you for your patience.

GM Doom 'n Gloom |

Just a reminder about the items the captain handed you before disembarking:
Benarry snaps her fingers at one of the crew. He carries a small chest over to you and the captain opens it up. "Hopefully there won't be a need for digging, but only a fool'd think there ain't gonna be trouble. Take these with ya." Inside the chest are two pouches of grave salt and a wand of ghostbane dirge wrapped in a shroud. The wand has 6 charges remaining. She explains, “That ratty scrap of cloth wrapped around the wand is connected to Sevenfingers himself. A mystic old sea dog performed a ritual to connect it to the wand. He said it should make the magic item more effective in the Gloomspires, as long as you don’t unwrap it. You let me know if he was trying to pull something on me, and I’ll go get my coin back.”
I'm not saying you'll need them, but I'm not saying you won't.

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I remembered the wand last fight with the incorporeal spirits, but Channel to harm undead was better at the time to spam. I think Niza and Stormy have the salts.

GM Doom 'n Gloom |

Just wanted to give everyone a chance to decide where they are, just in case the final conflict suddenly breaks out or something.

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Sorry! It's been a week. My husband and I forgot about this game.

GM Doom 'n Gloom |

Heck of a week. Piles of grading, some district testing, and my master's program ends on Monday. I will try to get a post in tomorrow night.

GM Doom 'n Gloom |

Thank you for your patience everyone. I have submitted my last assignment and now have time to continue our story.

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Kasvot, don't level 7 Magic Missiles have 4 not 3?

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D'oh!
You're totally right. I was thinking it was every two levels, but it's every two levels after 1. Made the mistake the first time and the mistake just carried because I'd been doing it that way. Oops!

GM Doom 'n Gloom |

Shade is up and can attack.
Kas, updated the damage to include prior rounds of '4' missiles.

GM Doom 'n Gloom |

Alright everyone, well done. That last fight was tough, but the dicebot was with you and you used some great tactics. I just need a little information and I can get the chronicles finished up.
1) Character name:
2) PFS#-Character#:
3) Character Class & Level:
4) Faction:
5) Day Job (with roll):
6 Any other downtime activities:
7) Fast or slow track:

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1) Character name: Kasvot Vaxt
2) PFS#-Character#: 192785-19
3) Character Class & Level: Sorcerer 7
4) Faction: The Concordance
5) Day Job (with roll): n/a
6 Any other downtime activities: n/a
7) Fast or slow track: Fast