
GM Doom 'n Gloom |

This is for discussions and out of character conversations

GM Doom 'n Gloom |

Player/Forum Name:
Character's Name:
Class and Level:
PFS#:
Faction:
Day job Roll:
Any abilities or mechanics the GM should be aware of:

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Player/Forum Name: meloriel
Character's Name: Esper Zevral
Class and Level: Mesmerist 2
PFS#: 276820-10
Faction: Sovereign Court
Day job Roll: N/A
Any abilities or mechanics the GM should be aware of: Sort of? Nothing passive or overly complex you need to know about. However, she's a mesmerist, so she can implant tricks in her allies and trigger them as swift/immediate/free actions, depending which one it is. One creates mirror images and one grant temporary hp. She can also implant her tricks in more than one person at a time, with her Split Trick Feat. Details are in her profile. I'll be sure to provide more details when it becomes relevant.

GM Doom 'n Gloom |

I will start sending out some PM's to make certain everyone knows to check in.
If you have settled on a choice of character to play, go ahead and add your information to the second slide of the map.

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It's view only.

GM Doom 'n Gloom |

I think its good now. If not I will repair it this evening.

GM Doom 'n Gloom |

Levels 1 - 5, but it looks like we are going low tier.

Terevalis Unctio of House Mysti |

I have several characters I could send, 2nd level alchemist, 2nd level wizards (magic missile build or a conjoror0 2nd level druid with a raptor, 2nd level brawler, 2nd level cavalier, 3rd level cleric or a 3rd level magus

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Name: Jason Rodarte
Character Name: Gnickynack Paddywack
PFS: 43330-28
Faction: Liberty Edge
Day Job: Craft Alchemy 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28
The additional +4 would be from is crafter edge infusion

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Having a hard time putting a character together (my level 2.0 needs a rebuild), so I'll just bring this level 4 and play down.
Player/Forum Name: SodiumTelluride
Character's Name: Laiashi
Class and Level: URogue 4
PFS#: 89635-10
Faction: The Exchange
Day job Roll: Craft (alchemy): 1d20 + 9 ⇒ (8) + 9 = 17
Any abilities or mechanics the GM should be aware of: Laiashi can't be caught flat-footed (Uncanny Dodge), and gets a +1 to Reflex and AC vs traps as well as a +1 on Perception checks to avoid being surprised (Danger Sense)

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Player/Forum Name: Zin Z'arin (Rob Riemersma)
Character's Name: Kolris Isimlothe
Class and Level: Investigator/Swashbuckler 3
PFS#: 192785-3
Faction: Dark Archive
Day job Roll: tbd
Any abilities or mechanics the GM should be aware of: Opportune Parry & Riposte will allow Kolris to respond to successful hits on him in combat; let me know if there's a particular way you want me to roll those

GM Doom 'n Gloom |

@ Kolris: In the past, I have seen players post their Parry/Reposte in a spoiler on their turn in initiative. If needed its there and if not, no harm done.

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Just so everyone is aware, I'm getting married on Saturday so my posting will be pretty limited for a while. (Outpost did not come at a good time for me, so I limited my games accordingly.) I should be back to my regularly-scheduled programming on Wednesday the 27th, but until then I'll do what I can. Please bot me as needed.

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All the best!

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I'm attending a local convention this weekend with my family, and both of my kids are having birthday parties. I will be far too busy to get a post in this weekend. Apologies if I hold up the game.
Thanks! And have a great weekend.

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I have a crazy busy weekend coming up (last one, I swear!) and will be unable to get a post in. Should be back to normal posting Monday.
Thanks!

GM Doom 'n Gloom |

Thank you for the heads up. Wishing you and your family well.

GM Doom 'n Gloom |

Unfortunately, rereading the spell description, I do not see how it would be useful for that.

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I'm attending a PowWow today. I won't have a chance to post again until tomorrow.
Thanks!

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Oh, nothing to grand as that. I've only ever had a chance to attend small local powwows. My kids' school hosts one a year, and each of our city school districts hosts another. Are you close? Have you been? That must be amazing!
Also, happy Easter everyone. I'm not sure if I'll have a chance to post again this weekend.

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I live in Albuquerque and get up close to Picuris Pueblo. I have lots of different tribal representatives as my students. I've never been to the Gathering though. I tend to avoid crowds of that size

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I tend to avoid crowds of that size
Fair! So do I, honestly.
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Also, FYI both of my kids are sick. I'm not sure if I'll have a chance to post tomorrow.

GM Doom 'n Gloom |

Sorry, rough couple of days here. I will get us back on track (and out of the flames) tomorrow.
Hope your kids feel better soon.

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...because alchemist's cannot activate wands on their formula lists...
My understanding is different; I think there might be some confusion about the differences between Alchemists and Investigators:
Although the alchemist doesn’t actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so).
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.
The Investigator section on Extracts lacks the language above about spell-trigger items. So, Alchemists can use spell-trigger items (wands, etc.), while an Investigator can't (which is why Kolris has maxed out his UMD skill).

GM Doom 'n Gloom |

Ah, I see. I have only played Investigators, so I figured it was the same for the base class.