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![]() Mange covered and nearly wasted away to nothing a panting dog, plods down the road. It heads toward the shade offered by the Border Wood. Finding little comfort in the forest as the heat of the blasting sun has reduced the wood to little more than dry kindling, the poor beast settles down to rest in the marginal shade. Several hours pass... Suddenly out of the clear azure sky, snow begins to fall. The temperature drops drastically. The dog startled out of its siesta, rises and shakes the light dusting of snow from its coat, relishing the cold winds and falling snow. It moves deeper into the snowy Border Wood. The iron shod wheels of a carriage roll by the abandoned snow drift... ![]()
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![]() “Close the door,” Ambrus Valsin murmurs as the team gathers in his office. “Let me start by saying, this mission is not for dissemination among other members of the Society.” The chamberlain of the Grand Lodge gives everyone a serious look in turn before continuing. “This mission is not an investigation, just a simple, straightforward assignment, but that makes it no less important.” “I need you to book passage to the Lands of the Linnorm Kings, and cross over into Irrisen. You’re to head north and rendezvous with another team who have captured some—”Valsin pauses for a heartbeat before continuing. “—persons of interest. We have reason to believe that these individuals have information on the Shadow Lodge cells that are refusing to reconcile with the Society under Grandmaster Torch’s leadership.” Valsin’s expression becomes particularly grim at that point. “If these rogue cells are outright refusing amnesty, then they represent a clear threat to all of us. I need you to take charge of these captives and get them out of Irrisen safely and quietly. Once you’re clear of Irrisen, a larger extraction team will take custody of them and bring them in for questioning. Of course, we will cover the expense of your travel in full, and provide maps to lead you to the meeting point in Irrisen. Because of the nature of the mission and Irrisen itself, you’ll be meeting the other team in the field, away from what passes for civilization up there. The team you’ll be getting the prisoners from will show you the best route out of Irrisen, and the castellan of Trollheim has agreed to grant you passage through his lands. You are responsible for avoiding unexpected trouble between the handoff and Trollheim.” Valsin gestures for the team to depart, but pauses, staring at his fireplace for a moment before adding, “Wait. You need to know this. Your prisoners will be goblins. The Shadow Lodge separatists made extensive use of the sadistic creatures as soldiers and servants, and as much as you may want to throttle them, please remember that we need them alive.” Then with a final nod for luck, the venture-captain dismisses the group. You have time to ask a couple questions or make knowledge local or geography checks. ![]()
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![]() “Close the door,” Ambrus Valsin murmurs as the team gathers in his office. “Let me start by saying, this mission is not for dissemination among other members of the Society.” The chamberlain of the Grand Lodge gives everyone a serious look in turn before continuing. “This mission is not an investigation, just a simple, straightforward assignment, but that makes it no less important.” “I need you to book passage to the Lands of the Linnorm Kings, and cross over into Irrisen. You’re to head north and rendezvous with another team who have captured some—”Valsin pauses for a heartbeat before continuing. “—persons of interest. We have reason to believe that these individuals have information on the Shadow Lodge cells that are refusing to reconcile with the Society under Grandmaster Torch’s leadership.” Valsin’s expression becomes particularly grim at that point. “If these rogue cells are outright refusing amnesty, then they represent a clear threat to all of us. I need you to take charge of these captives and get them out of Irrisen safely and quietly. Once you’re clear of Irrisen, a larger extraction team will take custody of them and bring them in for questioning. Of course, we will cover the expense of your travel in full, and provide maps to lead you to the meeting point in Irrisen. Because of the nature of the mission and Irrisen itself, you’ll be meeting the other team in the field, away from what passes for civilization up there. The team you’ll be getting the prisoners from will show you the best route out of Irrisen, and the castellan of Trollheim has agreed to grant you passage through his lands. You are responsible for avoiding unexpected trouble between the handoff and Trollheim.” Valsin gestures for the team to depart, but pauses, staring at his fireplace for a moment before adding, “Wait. You need to know this. Your prisoners will be goblins. The Shadow Lodge separatists made extensive use of the sadistic creatures as soldiers and servants, and as much as you may want to throttle them, please remember that we need them alive.” Then with a final nod for luck, the venture-captain dismisses the group. You have time to ask a couple questions or make knowledge local or geography checks. ![]()
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![]() Table 2
Go ahead and begin any discussion you want. I'll post my handling of some common table variations soon. ![]()
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![]() Welcome to Table 1 - 1. Pellacia Aretta
Discuss yourselves. How I handle common table variation stuff coming soon. ![]()
![]() I have the bard and while I enjoy playing it, sometimes we need more non magic attack. I've not met anyone in our area using either of these decks, we have a bunch of fighters and bards. Any thoughts to help me decide? The rogue deck lets you use Jirelle eventually, though the ranger sounds more combat effective. ![]()
![]() A Pathfinder Society Scenario designed for Levels 1–5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. Written by Jim Groves. For 4-6 players. Recruitment Thread here! I might not check back here very often, so if you want to play, please make sure to follow the recruitment thread link above. ![]()
![]() A Pathfinder Society Scenario designed for Levels 1–5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. Written by Jim Groves. --------------------------------------- This scenario will be part of PbP Game Day #3, and will be starting on November 1, 2014. This is a game for Pathfinder Society Organized play and players are required to have a legal PFS character and PFS number. Daily posts required, will make allowances for weekends if needed. More information about PFS PBP Gameday can be found here and here ![]()
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![]() Kaer Maga, the City of Strangers indeed. You've never seen so many wonders and horrors and different types of people. Ogres and undead walk the street, along with all manner of humans and humanoids. You've even seen Naga in the back alleys. The massive walls of this city are perplexing and frightening from the outside, and inside they are hundreds of feet thick and filled with tunnels and rooms which make up the majority of the city. The large areas in the city center are open to the sky and this is neutral zone in this fabulous city. The walled areas are strictly divided into areas controlled by various gangs and factions, but today you find yourself in Downmarket. This may not only be the largest marketplace you've ever seen, it also seems to have anything and everything that could ever be sold in stock. The rarest of magical goods, the most holy or vilest unholy relics on display, weapons of the mightiest nature to the crappiest piece of metal tied to a stick with dog guts at a goblin merchant. Slaves, undead and living, as well as mystical beasts and the most common of work animals. Everything is available if you have the coin and desire. You reflect on this frightening and exciting city, fingering a voucher for a free divination at the Augur Temple, as you wait in a curtained off area with five other people.
The troll said the Augury would begin shortly and to have your question ready when they open the curtain...
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![]() Welcome to discussion, lets use this thread to keep Out of character discussion, questions, and meta discussions. ![]()
![]() This is a recruitment from an interest check. At this time not accepting unsolicited applications. This game is going to be slow and in initiative order for combats, where we ask that you only post on your turn. Godsmouth Heresy is set in Kaer Maga, lots of weird humanoids make their home there. If weird race please make sure your back story makes sense and allows you to work with a party of adventures. 4-5 players max 20 point buy
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![]() 4714.Arodus.19 9:00AM
As there are no docks in town, you are dropped off at the widening of the river near the base of the hill. ![]()
![]() “The boat leaves in ten minutes!” shouts a burly sailor. “Last run to Torch for the day!”
All day you have been hearing rumors and outrageous claims of the catastrophe in Torch. “The Technique League put out the fire so they could destroy torches economy.” “The flame got so violent that it wiped Torch of the face of Numeria.” Finally, a barge with a cryer arrived in Hajoth Hakados, with genuine news, “The flame has gone out and there is a huge reward for whoever can fix it!” Recruiting for Iron Gods AP This will be my first play by post as a GM. I’m newish to play by post. I am currently a player in a PBP, to see an example of my playing(Vitreous “Darling" Drimplegatto). I have recently finished running an in person Rise of the Runelords (we will start Iron Gods soon) and will be GMing this concurrently with that group. Shared prep will help keep me on task. Posting should be once a day. Once general gameplay gets started, I’d like to keep it to no more than 3 posts a day. Too much more can be overwhelming and confusing. I am PST and will usually post mid morning. We’ll talk about other posting stuff in the discussion thread once we get going. Characters:
I am looking for 4-5 players total. 2 slots are reserved for now. One of these slots thinks they will be a gunslinger. Build rules:
15 point buy
And finally, I will close applications on August 12th and make formal roster announcement on August 14th, the official release date of the AP! ![]()
![]() I was lucky enough to get into this gaming session, really looking forward to it. Having some difficulty deciding on a character to bring. Initially I was going to bring Captain Lodewijk Vylder, a dwarf corsair(fighter)3/pistolero(gunslinger)1, and his first mate Koza Cabrahijo (Standard non combat goat) then I thought that we might need a cleric so, Esmee Drimplegatto Gnome Cleric of Brigh 4 with Earth and Fire domains may be ready for adventure. If anyone else is scheduled to participate in that session and want to comment or share their character plans so we can have a balanced party. ![]()
![]() I've been reading the material about the Mana Wastes and Alkenstar. Having trouble with the actual geography. The map and text generally have Martel West of Alkenstar on the river. The text generally refers to the City of Alkenstar being at the top of the waterfall of the Ustradi River. Most of the text refer to Martel being at the bottom of the same falls. Now the problem. The river flows North East, if Martel is West of Alkenstar how can it be at the bottom of the falls? ![]()
![]() When reviewing the retrain rules about archetypes to non archetype, the rules state you spend 5 days unlearning the replaced feature. However with the Shaman archetype the features aren't replaced they are just modified. The first ability that mentions replacement is the 5th level Totemic Summons which replaces an ability you don't get til 13th. So if you are level 4 is there no cost to retrain since you haven't replaced anything? Or must you pay to adjust the modified abilities and any replaced abilities as well as totemic transformation? Or you would just pay to remove totemic transformation? I believe there should be a cost, but what is the appropriate cost especially in regards to PFS. ![]()
![]() According to the podcast, it appears that the sanctioned Adventure Path system is successful with both "module" mode and home game mode. I know that I've gotten two chronicles for Burnt Offerings and one for Shattered Star book 1, that I enjoyed playing and GMing an AP and will continue to do so. Would it be possible to adjust the Sanctioned Module play to mirror the home game style of play offered with the Sanctioned Adventure Paths, while still providing the current method of module play? ![]()
![]() I work in a library and am getting ready to run a Role Playing program at my branch. I heard this program was to be debuted at ALA Midwinter which was this last weekend. I'm very excited about this, as I am a regular pathfinder society player and GM, and the society program really helps narrow down the options and creates a more level playing field. When can I get more information? Is there anything an avid pathfinder and library staff person can do to help? Is there a "beta" process and can I be part of it?
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![]() Someone mentioned Legend of Galactic Heroes at some point? Either in this thread or another. I just found out about this and if you guys already know that's cool but...oh my god. My little weeabo heart never dreamed of this day. OMG OMG OMG OMG!!! /sqqqqqqqueeeeeee @ Alzrius oh god you are so right on the LH characterizations. Even the author in the final volume is apologizing about never doing anything with Mitsune. >_< I refused to get into Negima! because of my hate for Love Hina. ![]()
![]() Alzrius wrote: short quote to save space My point is no one in the show (I mainly am refereeing to the main MC here) so much as blushes (aside from Darkness) at any other character's attire. Compared to Haruhiro in Grimgar looking at either Shihoru's or Barbara's breasts. Shiroe blushing upon seeing female Akatsuki for the first time. So on and so on. The "standard" is almost every male MC under the sun at one point "checks out" the the female lead for better or worse. Kazuma comes off very much as "zero @#$%s to give" when it comes to the women around him. Which is a reversal of what I would expect from a guy that sleeps besides a goddess ever night. Now I haven't read the LN so it might be different there. So that is what I am comparing. NOTE: I forget if he was all like "WOW!" with Aqua at first meeting but once he got to know her, all in the space of 5 minutes, it is clear that "switch" was turned off. Just so you know I just googled the LN illustrations to compare with the anime art, that's all. As for Aqua again. It's everything about her that is parody. Not just her outfit but how it relates to everything else about her. She is the female protagonist to the male protagonist in a "trapped in a fantasy world" story. The person that usually gets loved by fanboys to no end, has some sort of immediately noticeable endearing qualities, and normally is the instant love interest of the male protagonist. She is the part of Asuna, Akatsuki, Albedo, etc. but the worst of all worlds. Competent? No. Compassionate? No. Selfless? No. Loyal? No. So on and so on. Funny? Highly so. She has ZERO redeeming qualities as a person. She IS a rotten apple. Good looking to be sure but rotten to her core. I mean Albedo was...well, you know what she was probably but she did have good parts to her that make her enjoyable. That pretty exterior isn't there as fan service in my eyes so much as it's directly opposite to who she really is as a person least to who she is in the beginning. She just isn't titillating imho and it doesn't feel like she is meant to be. If you disagree that's cool, this is a great conversation btw, but that is my take away as someone that likes shows like Shokugeki no Soma. Or Greylurker right there nailed it on the head. ![]()
![]() magnuskn wrote: BTW, isn't "oriental" now more of a racist term, at least in the USA? To some Laowai, (老外, old outsider, slang: foreigner) yes, it is. However to quote my co-worker here in Zhangjiajie just now on the general attitude of the word in China. "Would you care if I called you Oriental? Some people think that's racist or rude." "That's stupid, just don't call me Japanese." *Rest of office laughs.* As far as my personal views as someone that lives primarily in China and Japan, it's just an antiquated term. It's much more common to use and hear Eastern/Western when talking about regional and cultural differences as a whole. As far as an AP I really like Minkai and all things Japanese, but seems a more Chinese themed AP would be the way to go considering we have already "been there, done that". HOWEVER, SE Asia and Korea have been woefully underrepresented in almost everything in fictional media, being eclipsed by Japan or China. So if there was another Tian Xia AP I would like to see some of the regions inspired by those cultures included if only for a book or two. ![]()
![]() I had an idea like a decade ago for a campaign that I dubbed "The Cell". The group would all be newly arrested prisoners in an evil empire like country sent to a work prison located in the middle of a swamp. The prisoners were all equipped with collars that were linked in groups of four to six people with one person in the group designated as the "Key" (The character with the lowest HP). Everyone else were called "Bars" and they all formed the "Cell". If anyone in the Cell ever wandered more than say...45-60 ft for more than 2-3 rounds from the Key they went boom. If the Key died they all went boom. If everyone but the Key died then the Key goes boom. As they went through the story the Cell would experience changes in its rules from tempering to remove the collars making some parts more forgiving or harsher. It's been years so I don't remember the in game world reasoning at the time for all this but the meta game idea was to make a more tactical teamwork focused group as they had to be way more aware of positioning and protecting vulnerable party members (aka the Key). ![]()
![]() I found the magic system alright and performed well enough with it. Though I had a single Air mage and only used the basic one rune spell, but I can understand other people's frustrations. I just wish exp divided evenly among the party and not just people that hit. Created some aberrant behavior on my part. Beat the game on Old School and Hard. ![]()
![]() deathsausage wrote: So, once the PCs get to Irrisen, they have to make saves against the cold every ten minutes, yes? And they travel for more than a day. So that's at least 144 fort saves, less 60 for about 10 hours in camp. How is it possible to survive that without endure elements or cold resistance? You're almost guaranteed to roll a few 1s, even if you have a good fort save and cold-weather gear. Plus, the DC goes up for every previous save. So, long story short, how does this not just kill everyone except the Boreal Sorcerer in one day? ^ The NEW Rum Ration ![]()
![]() As the newest member of the TEO council I would like to first say I'm honored to have the Veil as allies. If we weren't friends I would be very bored on Monday nights instead of guest spotting in Camlo's game. We are also all for running drills with you and any other guild that wishes to do so. TEO can also be counted on to do the right by the community. We are a Good organization. If you ask us for help we WILL be there for you. To do what is right, especially when it is inconvenient, is what being good is to me. That said, Darsch, if Andius starts to play on our TE minecraft server I totally welcome you to join to grief him with lava, TNT, and monster spawn eggs. Whatever it takes to satisfy your honor. ![]()
![]() Keovar wrote:
^ This. Someone wanted to have a anti-"goon" treaty and asked for a RP reason. Hence I brought up Rovagug and thus it was named. This is meant to be a treaty against a BIG threat. A troll KINGDOM not some petty ass group of bandits. I feel this could of been stated clearer. Also any real discussion about this should be done over Skype, Teamspeak or something similar. ![]()
![]() Mine all mine...don't touch wrote:
Agreed, thank you Lisa. Because every time I hear the 90% quote I always think, "And 10% fail..." You can't win a pessimist with statements short of a "full glass". Most of us are gamers, we know what happens when we say, "Don't worry guys, I can only fail this on a 2 or lower." ![]()
![]() Time zone might be impossible for some guilds, TEO for example is spread all over the map including a few European members. No one holds a clear majority. As Onishi pointed out in his CC thread it would be best for those that plan on holding land to recruit from as many timezones as possible. @Tetrix, GW said "I think" the hex you claim would include a guild house but not a settlement. That they will leave to the players. And while early guilds get to "seed" the garden as it may don't doubt for a second that the moment territorial conflict is open more than half of those guilds will be attacked and possibly wiped off the map. ![]()
![]() Keovar wrote:
In other words, pay to win... ![]()
![]() Mikaze wrote:
To the best confession ever? Frankly, I am shocked the DM didn't call for a Fort save vs nauseated. @Mechalibur this happened to our tiefling samurai. Must be a racial thing. ![]()
![]() Nihimon wrote:
(spacer) Nihimon and the Bandit Oh the first thing he did, was cast Gravity on his Bow,
The bard shrugged and cast Sleep. The End. (True story from a Kingmarker session. Cept for the bard casting sleep thing I just had to add a part were a bard was awesome and saved the day. Though there was a awesome bard in that campaign. Maybe still is, not sure.) ![]()
![]() JrK wrote:
Actually I'll reverse my other comment in favor of this. If the roll given is for the players to notice the effects of hypoxia its quite possible they would of died for failing. ![]()
![]() Adam Daigle wrote:
Pass. Liked this more. ![]()
![]() thejeff wrote: Maybe genre clash isn't the right term. It's more Pathfinder high fantasy versus the black realism of WWI trench warfare. That does come off as a bit Suckerpunch-ish and I can see why you wouldn't want the themes of All Quiet on the Western Front in your AP. But let's see what they throw us. Also I don't know who you mean by the PC's over throwing. Nicholas II was a nice guy that was a super crappy ruler that had advisers telling him only stuff they wanted him to hear on top of having no concept of industrialization, or the troubles of the common man. Its one thing to kill a evil king for being evil. Its another to tell a nice guy he's doing a shitty job and he is being removed because of it. Which would be unLawful. Any players knowing the history meta would be preferred because they would know their is nothing short of a Wish/Miracle spell worded very carefully that would head off that cluster f&!@ so they wouldn't try to fix problems they can't stop on a world not their own. Bellona wrote: Hmmm, Anastasia Romanoff/Romanova's true fate was/is to be adopted by Baba Yaga and made the new queen of Irrisen? :) Anastasia and the majority of her family's remains were found in 1991. The missing son and Maria were found in 2008. DNA testing was done to conform the remains. HOWEVER...a clone spell cast by a kindly divination wizard that fell for Anastasia might be a different story indeed. ![]()
![]() More of a genre clash vs Lovecraft horror, kung-fu tournaments, Numeria mecha scorpions, androids, or the SPACESHIP captains of Verces...please. If you don't want to visit Earth fine and dandy but Pathfinder is ALREADY the weird bastard child of fantasy, sci-fi, horror, adventure pulp whatever-you-can-think-of genre. But what if instead of it being Earth its a Demiplane of Earth's 1916 Russia. (If for any other reason than to prevent the PC's from derailing history something fierce.) If anything we are only a few days away from a product description hitting the site. I'm sure we will know for sure where it will take place then. ![]()
![]() Even if you have ZERO interest in the MMO all you need to do is pledge the five dollar level and get the 100 print add on. The book will be $75 minimum they said. Also the flip mats alone would cost over $80 so you are getting a deal at $105 for both the book + flip mats. "But I don't want flip mats." See below; 1. Get flip mats
However if the KSer fails we all get nothing. ![]()
![]() hewhocaves wrote: oooh! There appears to be a flurry of activity on the KS this evening. We may crack 10K as a daily total :) :) :) :) 16k as the time of my posting. THESE are the daily numbers I was looking for and I hope it keeps up. As far as rewards where are our Player Guides? Detailed maps? Cosmetic item rewards? I hate T-shirts but I don't see those as a reward either. Some of us are willing to raise more money but we have no personal reason to like Anduis said. GL raised a extra +1000 for Star Citzen for our own personal Corvette spacecraft. I went to +100 in the last KSer for autographed bookplate and flip maps. We want more cool shit. Where is the cool shit? EDIT: Seems some emails went out to backers of things like the Bones KSer, that explains the sudden hike. Well played. ![]()
![]() Morain wrote:
Or there is something wrong with conventional funding. Please see Star Citizen, Shadowrun Returns, Project Eternity, Planetary Annihilation, Double Fine Adventure, and/or Wasteland 2. Publishers didn't want to back these games. They weren't WoW, Angry Birds, or Call of Duty. However gamers wanted these games and we put up the money for them because that's how bad we wanted them. We call this a "win/win". ![]()
![]() Shalafi2412 wrote: Why is it the fault of the designers if a sorcerer is a one trick pony? And why didn't the sorcerer buy scrolls or wands of spells he didn't take to make himself rounded out? He has Prestige Points. Its not about power gaming its about being prepared. When my friends fought a red dragon and all cried about how they couldn't fly I asked them, "What level are you?""Nine." "And why could you not afford a single Potion of Fly?" "Well becau.." "Because you WEREN'T THINKING McFLY! HELLO!". ![]()
![]() avari3 wrote:
And as a "yea" (correct spelling) I want every single "nay" to scream and shout as loud as they can to express VERY legitimate concerns. Just don't be jerks and consider every "yea" to be a mindless GW fanboy. ![]()
![]() Ashiel wrote:
I could almost agree with Sean if I didn't see all those damn AP obituary threads and think, "I like living." ![]()
![]() septembervirgin wrote: Waruko, your words are so much like a person in a panic. What, how, what, where. Why are you all of a sudden concerned? Why does my idea of gold having weight suddenly move you to inquire so deeply? Do you feel I am deep in falsehoods, scampering to steal your weightless gold? Projecting is a terrible thing. But no, seriously, I'm asking you to be clear, cause you are not. See in a debate if one side is not making sense because they are not elaborating its considered fair to ask for clarification. Its not a sign of panic, its a sign of curiosity and interest because someone isn't being understood and the opposite party WANTS TO UNDERSTAND THEM. septembervirgin wrote: Darkfall isn't Pathfinder. And limited builds do happen on MMO all the time. I'm not going to go seeking into memory and webpages and cite references for your sake. I actually do not care about a total stranger today; maybe not tomorrow nor for years to come. But you care enough to reply...I'm touched. Also that seems a bit lazy, "I'm going to make a argument but I'm not going to trouble myself to prove its validity past, "Because I said so."" septembervirgin wrote: What, how, what, where. Jeez. "Instead of explaining how people cheated in some way that I will not mention, in game I will not mention, I will instead act silly." septembervirgin wrote: Oh and if you've never played Pathfinder, I'll let you know something: a lone high level fighter can defend himself fairly well. Even against numerous bandits. Sorry, it's true. So can a lone high level Wizard, Barbarian, Magus, Monk, Sorcerer, Cleric, Druid, Samurai, Ninja, Rogue, Ranger, Witch, Alchemist, Cavalier, Gunslinger, Inquisitor, Orcale, Summoner, and dare I say it, a BARD can too. Sorry, it's true. Your point? Because last time I checked NPC bandits in a pen and paper RPG and bandits played by PC's in a computer game who will have just as much skill training and equipment as you don't function in the same way. Now I'm sorry if you took my inquires and objections personally to be so curt in reply. I can be abrasive, I know, but if you want to get snippy I can play that game too. So to get back on topic: Cookie cutter builds HAVE ALWAYS existed and will exist in MMO's but they have NEVER been so because of weightless gold in ANY GAME. What makes Pathfinder so special based on the limited knowledge WE HAVE ABOUT it make your point true? ![]()
![]() Your talking about multi-boxing with bots. If they are using bots I'm sure Ryan will have measures in place to ban them and other botters. But I have never seen multi-boxers as a major issue in any game. They became popular for a time in WoW but soon became niche again. As for gold farmers, again NON-ISSUE. The game will be using a EVE PLEX like system which has proved extremely effective to stopping gold sellers. Aka game time is a in game item you can buy and sell. In other words Goblinworks is the solo "gold seller". By being safe, and most of all legal they choke out any competition.
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