Dealing with players that betrayed the party.


Pathfinder First Edition General Discussion


Hello everyone I know that this issue comes up sporadically, but I was wondering what your opinions are on this matter.

The Campaign: High level evil campaign where everyone gets an artifact that if lost turns your character back to lv 1.

The Situation: One of the players fully betrays the party, attacking us on several occasions and even attempting to flood out a dungeon that we were in. The GM is fully for player vs player combat as long as it leaves no hard feelings. Anyway my character caught his off guard and turned him to ash round 1. The player was very angry at me for doing this so I got him resurrected and let him off with a warning and he proceeds to attack us more maliciously then before so He was ashed again which made him severely more jaded towards me.

The question: How would you guys have dealt with him as a character and as a player?


As a player he needs to realize he isn't the only one in this game. The GM needs to take him aside and discuss things with him, and if he is going to let the game effect him negatively in real life he might need to be asked to leave.

As a character what you have done is fine, if the GM is okay with PvP there's no issues in going there.


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Unless handled very well by a mature and competent GM and players, evil campaigns always end like this. There is no light hearted pvp unless it's a one session game.

My character would have fried him too, he tried to kill me. The player was obviously not prepared for this type of campaign, which is the GMs issue, not yours. You resurrected him, which is nice (or perhaps manipulative :) ) for an evil guy.

I'm just not sure your group is ready for evil campaigns. The angry player is certainly not.


It sounds like he prefers to give instead of receive when it comes to this. I'd ask him just why he should be spared after all the antics he's been pulling -- 'Why were you doing this when you're so mad that it got done to you?'.

That said, I'll echo what others are saying here. That playstyle needs a bit of an understanding amongst those playing it. I'm not sure how your GM here is handling outright character death, but if nothing else he was warned about his behaviour and didn't change it when he was punished the first time.


Thanks for your reply's, it helps a lot. Just to add a little more info out there the GM does a laissez faire sort of GMing as in he's simply the storyteller/narrator and all party issues are to be dealt with by the party. All in all we do well with this kind of thing. Anyway thanks again, it's highly appreciated.


Maybe remind your GM that is number one role isn't to tell a story or to rule a game or to play NPCs or to arbitrate between players or whatever other usual wrong idea.
The GM number one role is to ensure everyone has fun.
It is VERY hard to do so in an evil campaign and laissez faire mode and seldom works.
My advice for the GM would be to get back in the fun for everyone business.


Refer your campaign friend to Master Yoda.

Yoda wrote:
Anakin Skywalker wrote:
Yoda wrote:
Death is a natural part of life. Rejoice for those around you who transform into the Force. Mourn them do not. Miss them do not. Attachment leads to jealousy. The shadow of greed that is.
What must I do, Master Yoda?
Train yourself to let go... of everything you fear to lose.

Permanent death is a reasonable consequence for attempting to kill another player character. He should not be upset if you ash him again.

Also consider putting a Geas/Quest on him as a restraining order. I don't think the rest of the party will mind.


Skill Junkie wrote:
The GM is fully for player vs player combat as long as it leaves no hard feelings.....The player was very angry at me for doing this...

So, there's an inherent conflict here. Either the GM needs to step in and tell them they're not allowed to PvP because they can't deal with it, or the player needs to learn how to deal with getting their character murdered.

Personally, I would have said I wasn't bringing them back just to provoke a reaction. If they flip out then clearly they shouldn't be allowed to PvP. If they make a grudge character just to kill yours, again, shouldn't be allowed to PvP. If they accept it and move on, then it's fine and you can ask if they'd prefer if you bring them back. But I wouldn't just bring them back with a warning. That doesn't fix anything (as death number two apparently indicated).


kill him again and don't revive him. Explain that if he is going to attack you and your allies he better kill you all, or you will destroy him.

Repeat as needed. Never initiate combat with his new PCs, but always end it permanently.

One of two things will happen; he will learn or he will leave the table. Both sound like a win.


Diminuendo wrote:

kill him again and don't revive him. Explain that if he is going to attack you and your allies he better kill you all, or you will destroy him.

Repeat as needed. Never initiate combat with his new PCs, but always end it permanently.

One of two things will happen; he will learn or he will leave the table. Both sound like a win.

Or you could talk to him (or the GM) instead of trying to solve out of game problems in the game.

Either he will learn or he will have to leave the table*. But this way the chance of him learning goes up and the chance of the table self-destructing due to inter-player conflicts goes down. Sounds like a better move to me.

*or you will have to leave, but that is more likely to happen with the "spite the player in-game" option, regardless of whether or not the other player deserves it


I think you're right to butch his character under the terms of the campaign. But I agree that it's probably best to hash it out between players. He clearly can't handle the negative aspects of PvP, so it should probably come off the table as an option.


Play a heroic non PvP campaign, it seems clear that this player can't do a PvP enabled campaign.

Sczarni

Problem with evil campaigns is that, unless player is mature enough to handle the death of a character during PvP activity, it will almost always turn out as a personal attack against him. If you, as players, cannot handle this type of emotional situations, then the campaign should be aborted. I am not trying to scare you, but it can also lead to out of game conflicts and broken friendships. Be careful.

Adam


I just don't understand how someone initiating the conflict gets upset when it goes against him.


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MeanMutton wrote:
I just don't understand how someone initiating the conflict gets upset when it goes against him.

Oh that's quite easy to understand. You ruined HIS fun while he couldn't give a damn about YOUR fun.

Sczarni

MeanMutton wrote:
I just don't understand how someone initiating the conflict gets upset when it goes against him.

Jealousy and selfishness.


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Don't bring him back next time.

It's his fault for attacking you, you don't have to apologize.


Skill Junkie wrote:

Hello everyone I know that this issue comes up sporadically, but I was wondering what your opinions are on this matter.

The Campaign: High level evil campaign where everyone gets an artifact that if lost turns your character back to lv 1.

The Situation: One of the players fully betrays the party, attacking us on several occasions and even attempting to flood out a dungeon that we were in. The GM is fully for player vs player combat as long as it leaves no hard feelings. Anyway my character caught his off guard and turned him to ash round 1. The player was very angry at me for doing this so I got him resurrected and let him off with a warning and he proceeds to attack us more maliciously then before so He was ashed again which made him severely more jaded towards me.

The question: How would you guys have dealt with him as a character and as a player?

Sounds like you burned him to ash again, so don't revive him this time and your problem is solved. At this point though, it seems this player just isn't mature enough to be allowed back into this particular campaign. I would see how everyone else feels about it, and if they feel the same as you, I'd ask the GM not to allow the player back into the game.


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"Steve, given the actions of your character, how in the world does the rest of the party not kill him?"

"Also, Steve, listen up. Players who aggro on their own party but throw a s~&# fit when some of that aggro comes back to them - players like you - are well known in the hobby, and the universal advice is always to throw them out if they can't get their s%$+ together. Are you gonna be that guy, Steve?"


Again love your responses. I've been talking to the player and I think he has gotten the message that going against the party is not an option.


But if he doesn't He'll be ashed and kicked.


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Skill Junkie wrote:


The Situation: One of the players fully betrays the party, attacking us on several occasions and even attempting to flood out a dungeon that we were in. The GM is fully for player vs player combat as long as it leaves no hard feelings...The player was very angry at me for doing this

As a GM, I'd have declared PVP offlimits at exactly this point. The deal was 'so long as there are no hard feelings' and that condition was met.

As a player, no more resurrections for that character. Personally, in an evil campaign I'd not have resurrected him even once and I'd have thought twice about it in a heroic campaign.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Frencois wrote:

Maybe remind your GM that is number one role isn't to tell a story or to rule a game or to play NPCs or to arbitrate between players or whatever other usual wrong idea.

The GM number one role is to ensure everyone has fun.
It is VERY hard to do so in an evil campaign and laissez faire mode and seldom works.
My advice for the GM would be to get back in the fun for everyone business.

Since the OP says that the GM in question has been leaving conflict resolution for the party to work out, I don't get the basis of your criticism. You crticising him for both arbitrating and not arbitrating at the same time.

If the players signed up for a no holds barred evil campaign, this is obviously the outcome at least one, if not more intended to happen.


This guy's an idiot. Worse, he's an immature idiot.

He has tried on multiple occasions to kill other PCs. Obviously, he did not concern himself with any thoughts about how that might upset the gamers he plays with. He just wanted to have his own fun while ruining everyone else's.

Then it happens to him and he acts like a child.

Basically, what happened to him is EXACTLY what he was trying to do to everyone else. He needs to deal with it in a mature fashion AND he needs to realize that his own previous childish behavior (trying to kill other PCs) is just going to make other players feel as bad as he feels now - hopefully he's at least mature enough to not WANT to hurt real feeling of his real gaming friends.

If he can't handle this, he should not be playing this game.

Help him come to this understanding but if that fails, then help him to find a different hobby by excluding him from this one that he cannot handle.


Skill Junkie wrote:
Again love your responses. I've been talking to the player and I think he has gotten the message that going against the party is not an option.

Sounds like a good approach, hopefully that's the end of this nonsense and you guys can get back to enjoying the game.


"Evil" Evil Player: Ha ha ha! I nearly drowned all you guys!

Evil Player: Dang it, EEP! [turns him to ash]

EEP: Dude! WTF!! You just killed me!

EP: Well, what do you expect?

EEP: Oh, come on! I'm just having fun!

EP: So am I. And I find it fun, and rewarding, to exact vengeance on those who try to kill me. But I'll let it go and get you resurrected.

EEP: Thanks, Dude. (slightly later) Hah ha ha! I'm totally going to gank your guy!

EP: (turns EEP to ash again)

EEP: Dude!!

EP: Say - this IS fun! Now, how about you get smarter about it next time?

EEP: Gotcha.

It could actually become a running gag.

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