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![]() Botting protocols active. Nectanebo Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7 Once again staggered by the sickening heat, the occultist continues to guard against further attacks. Round 4/5 Initiative wrote:
Ellismus is up along with Mykel and Kahwen. ![]()
![]() Botting protocols active. Seeing the effectiveness of Ellismus' frosty explosions, Nectanebo considers an energy ray of his own, but realizes he is still in reach of the ooze, taking another withdrawl action to avoid further pain. Edit: Realizing the pain is too much to move safely, Nectanebo guards against the flailing slag blades. Correcting to total defense. ![]()
![]() Botting protocols active. Knowledge Dungeoneering: 1d20 + 3 ⇒ (3) + 3 = 6 Having no idea what the blobs are and not being able to reach Kahwen, Toral moves to Mykel and grants him fire resistance. Also forgot to mention the environmental hazards. It costs 2 squares of movement to enter a square covered by the goo, and the DC of Acrobatics checks there increases by 5. A DC 15 Acrobatics check is required to run or charge across the green goo ![]()
![]() G|AdOS wrote:
Reply: This serving knife. ![]()
![]() G.L.a.D.O.S. wrote:
Revelation: YOU are the cake. ![]()
![]() Botting protocols active. With Hamish lowering the barrier around their foe, Bombshell clicks her boots and moves to engage again, seeking to stymie the cleric from further action! Touch att: 1d20 + 14 + 2 + 1 + 1 ⇒ (3) + 14 + 2 + 1 + 1 = 21 for Cold dmg: 6d6 + 10 + 1 ⇒ (6, 1, 2, 1, 2, 6) + 10 + 1 = 29
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![]() Tori steps around Grisaia's defensive line and fires at the one encroaching on Emmett's personal space. Longbow on Red Inculitis: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Say goodnight Gracie! ![]()
![]() Ebonwolf Attack: 1d20 + 8 ⇒ (14) + 8 = 22 Thokzazt dives at the thrown bombs, muffling the explosion with his Hellknight armor. Zeno's plea convinces the awakened squid to reach with his tentacles, harrying the villian's escape, while Ebonwolf sees an opportunity to knock the packages from the shoppers arms into Tsomo's path. The rest of the party finds themselves falling behind Tsomo as he flees into a crowded plaza filled with street performers. Dolphins and penguins leap through hoops held by their handlers, but Tsomo attempts to bull right through the performance! The party was not quite able to slow Tsomo down enough to catch him, leaving him with a 1 square lead. My apologies for not spelling options out last turn, although with those rolls it may not have mattered. You think some Handle Animal or Ride checks might be useful, and those hoops could be used in maneuvers against Tsomo. ![]()
![]() Yeah, chases are weird. >_> Ebonwolf Engineering Aid: 1d20 + 5 ⇒ (20) + 5 = 25 Tad's holy weapon narrowly misses the mark, forcing Tsomo further off course, while Zeno manages to close the bridge with the help of Ebonwolf and Willaim. Cursing, the sea elf breaches the surface with powerful kicks, landing at a run on the thoroughfare. As the Pathfinders give chase, pursued and pursuer alike are given pause by the massive bulk of a squid taking up the bulk of the space. One massive eye turns to the humanoids before it, which might be intimidating were it not for the mountain of packages held in its free limbs. "I beg your pardon, am I in your way?" the creature inquires in Aquan, completing the absurdity of the situation. Tsomo snaps out of surprise and attempts to dart around! So yeah, giant squid. How would you like to handle THIS particular development? :) ![]()
![]() Botting Protocols Active. Thokzazt Perception Aid Another: 1d20 + 3 ⇒ (2) + 3 = 5 Ebonwolf manages to locate the sabotage, and with Zeno and Thaddeus' assistance works through the repairs. Thokzazt and Shardra put their heads together to help William work on the next site, but complications from a nearby festival interfere with the effort, requiring more time. 2 sites repaired, 7 hours elapsed. ![]()
![]() Botting protocols activated. (MH)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
(OH)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
(Haste)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11
Ebonwolf presses the assault, managing to lay open the sahaugins chest with a shallow slash! ![]()
![]() Botting protocols active. Pratts savages the fresh enemy, ripping and tearing bloody gashes through flesh. Darshan, seeing his quarry well out of reach and well in hand, focuses on his own threat. Studied Strike on Red: 1d20 + 10 ⇒ (12) + 10 = 22
His strike lands true, blood trickling from the puncture of the rapier. Rika and Karasuma watch their foes eyes roll up in his head, before he falls to the floor in a bloody heap. In the fact of an angry Pratts, the bomber turns tail and runs, attempting to dodge aside of Chompers insane reach, clambering along the cliff face like a monkey.. Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30 Round 3 Initiative wrote:
Kensaku is up, but cannot make the checks to escape. Rika may take her actions. ![]()
![]() Botting protocols active. Chomper deals a savage blow to the grappler as Pratts rips and tears his target from the ceiling to land in a still, bloody heap. Shigeru's shot goes wide, bouncing off the stone wall. Darshan finds himself cut off from his target and settles for the dagger wielder next to him, failing to find a mark. The bombers strike out with their poisoned daggers, but Darshan and Karasuma nimbly dodge aside. Rapier on Orange: 1d20 + 8 ⇒ (2) + 8 = 10
Round 2 Initiative wrote:
Kensaku and Rika are now up. ![]()
![]() Botting protocols active. Seeing Kensaku assailed, Darshan confirms the Xun is much the same as the previous enforcer, moving in to support his fellow Pathfinder. Studied Target and move action to close. Round 1 Initiative wrote:
Remaining party members are up!
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![]() AoO on Black: 1d20 + 8 ⇒ (18) + 8 = 26
Darshan jabs the man as he picks up the weapon, but fails to knock it from his hands again, deftly dodging the clumsy swing. The other assailant maneuvers around the room, attempting to dodge Kensaku's strike and get inside her reach before swinging out himself. AoO from Kensaku. On the opposite side of the house, Karasuma's foe edges into the room, his own axe swing hesitant as he tries not to look at the bleeding corpse of his companion. Darshan is also easily able to dodge the enemy attack. Round 4 Initiative wrote:
Party is up with Kensaku having an AoO remaining. ![]()
![]() Botting protocols active. AoO on Black: 1d20 + 8 ⇒ (17) + 8 = 25
With a deft strike, Darshan pierces the bombadier, blood welling from the wound as he misthrows. Unfortunately, his attempt to snatch the second axe away fails to succeed as well as the first did. ![]()
![]() Botting Protocols Active. Assist: 1d20 + 4 ⇒ (20) + 4 = 24
As the Pathfinders vent their defiance through the magically enhanced portal of the bunker, the demonic armies appear to realize the momentous events that have just transpired. Battle lines begin to break, and within a quarter of an hour, the Army of the Open Road is chasing the routing demons into the hinterlands. A short while later, Warmaster Farabellus greets the somber procession of the returning strike force. "Congratulations, Pathfinders." he says, his smile fading from the boisterous grin to a sympathetic curve at the sight of the fallen. "Your actions have turned the tide to full on victory, and our forces have a clear march to Jormurdun. As we move to claim the sky citadel, I expect your sister team of agents will be neutralizing the masterminds Thurl and Tancred, having tracked them down while you were engaged. The Society and our allies are in your debt for the sacrifices made." Silver Crusade faction boon get! ![]()
![]() Bizarro Freehold wrote:
All logic circuits online. ![]()
![]() Tacticslion wrote:
Activating Maniacal Laugh protocols. HAhaha. HAhaha. HAhahaHA. ![]()
![]() Botting protocols engaged. Ashara, alerted to the manifesting haunt, channels divine energy to disrupt the spirit! Channel Energy: 2d6 ⇒ (3, 6) = 9 Unfortunately, the ground begins to shake with a growing rumble, and the sky visible through the windows and broken walls grows dark. The room fills with translucent children, rushing past and through the party, desperately racing for the door. With a ear-splitting CRACK, the ceiling caves in before any can escape. Damage to PCs: 2d6 ⇒ (5, 1) = 6 DC13 Will Save to avoid being shaken. The room falls silent, the heavy beams blocking all egress. DC7 Perception:
One of the children, a young boy, seems to actually be pushing Junia towards the exit before the spectral beams fall upon you all. Initiative wrote:
Party is up, regular round actions.
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