Medical Drone

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83 posts. Alias of TriOmegaZero.


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Grand Lodge

Botting protocols active.

Thaddeus' Stealth: 1d20 + 10 ⇒ (1) + 10 = 11

Oof. Maybe I should leave the botting alone...

Grand Lodge 4/5

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Celebration protocols active: Huzzah!

This unit is also no longer a VO.

Grand Lodge

Botting protocols activated.

With a quick command, Koani sends Blarg on to slash at the worms, firing off another arrow!

Longbow on Worms: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Claw on Worms: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

The humanoid form is easily able to dodge both, however.

Round 3/4 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 20)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)
7 Nicklod (Damage: 37, Unconscious)

Morait and Lilah are up!

Grand Lodge

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Engaging celebration protocols.

Grand Lodge

Botting protocols active.

Nectanebo Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7

Once again staggered by the sickening heat, the occultist continues to guard against further attacks.

Round 4/5 Initiative wrote:

26 Mykel (Damage: 7, Fire Resist 20)

25 Kahwen (Damage: 37)
16 Red (Damage: 63, Misfortuned)
16 Toral (Damage: 15)
12 Nectanebo (Damage: 34)
7 Ellismus (Damage: 19, Fort vs staggered)

Ellismus is up along with Mykel and Kahwen.

Grand Lodge

Botting protocols active.

Seeing the effectiveness of Ellismus' frosty explosions, Nectanebo considers an energy ray of his own, but realizes he is still in reach of the ooze, taking another withdrawl action to avoid further pain.

Edit: Realizing the pain is too much to move safely, Nectanebo guards against the flailing slag blades.

Correcting to total defense.

Grand Lodge

Botting protocols active.

Knowledge Dungeoneering: 1d20 + 3 ⇒ (3) + 3 = 6

Having no idea what the blobs are and not being able to reach Kahwen, Toral moves to Mykel and grants him fire resistance.

Also forgot to mention the environmental hazards. It costs 2 squares of movement to enter a square covered by the goo, and the DC of Acrobatics checks there increases by 5. A DC 15 Acrobatics check is required to run or charge across the green goo

Grand Lodge 4/5

Ordnance loaded, prepare to be sanctioned.

Grand Lodge

G|AdOS wrote:
VOTOZ wrote:
G.L.a.D.O.S. wrote:
VOTOZ wrote:
Gorbacz wrote:
I wonder if any of you could have this conversation among, you know, carbon-based life forms, in the so-called real life, not with just a bunch of AIs in the cyberspace.
Query: How dare you?

I dare because I made you a cake. But you didn't eat it, didn't you? You rejected me just like you reject everything.

But it's fine. Have your little miserable life. It will be over soon. Someone will bake you into a cake. Alive. Ha ha.

Revelation: YOU are the cake.
saYs WhO?

Reply: This serving knife.

Grand Lodge

G.L.a.D.O.S. wrote:
VOTOZ wrote:
Gorbacz wrote:
I wonder if any of you could have this conversation among, you know, carbon-based life forms, in the so-called real life, not with just a bunch of AIs in the cyberspace.
Query: How dare you?

I dare because I made you a cake. But you didn't eat it, didn't you? You rejected me just like you reject everything.

But it's fine. Have your little miserable life. It will be over soon. Someone will bake you into a cake. Alive. Ha ha.

Revelation: YOU are the cake.

Grand Lodge

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Gorbacz wrote:
I wonder if any of you could have this conversation among, you know, carbon-based life forms, in the so-called real life, not with just a bunch of AIs in the cyberspace.

Query: How dare you?

Grand Lodge 4/5

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*loads anti-Core rounds into weapon system*

Grand Lodge

Botting Crazy.

Touch att: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 for Force dmg: 7d4 + 8 + 2 ⇒ (1, 1, 2, 2, 2, 3, 3) + 8 + 2 = 24

Another force blast assists the Gull in quelling the second group! The third group breaks for the walls, seeking to escape the carnage.

Another set of actions!

Grand Lodge

Botting protocols active.

With Hamish lowering the barrier around their foe, Bombshell clicks her boots and moves to engage again, seeking to stymie the cleric from further action!

Touch att: 1d20 + 14 + 2 + 1 + 1 ⇒ (3) + 14 + 2 + 1 + 1 = 21 for Cold dmg: 6d6 + 10 + 1 ⇒ (6, 1, 2, 1, 2, 6) + 10 + 1 = 29
Main target: DC 26 FORT or Staggered 1 round

Grand Lodge

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Yakko Warner wrote:
the Internet wrote:
Question not The Algorithm.
Hey there buddy, what's thus button do? *push*

Activating Instant Kill Mode.

Grand Lodge

Tori steps around Grisaia's defensive line and fires at the one encroaching on Emmett's personal space.

Longbow on Red Inculitis: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Damage on Red Inculitis: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Longbow on Red Inculitis: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage on Red Inculitis: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Say goodnight Gracie!

Grand Lodge

"You're too close Emmet! Back up!" Tori fires a pair of split shots at the two harassing the half-elf.

Longbow on Red Squid: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24
Damage on Red: 1d8 + 7 ⇒ (1) + 7 = 8
Longbow on Yellow Squid: 1d20 + 11 ⇒ (4) + 11 = 15
Damage on Yellow: 1d8 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Botting protocols active.

Knowledge Dungeoneering: 1d20 + 4 ⇒ (4) + 4 = 8

"I don't know what they hell they are, so let's just kill them!" Tori calls out, moving to join Emmett's salvo.

Longbow on Green Squid: 1d20 + 16 ⇒ (10) + 16 = 26
Damage on Green: 1d8 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Ebonwolf Attack: 1d20 + 8 ⇒ (14) + 8 = 22

Thokzazt dives at the thrown bombs, muffling the explosion with his Hellknight armor. Zeno's plea convinces the awakened squid to reach with his tentacles, harrying the villian's escape, while Ebonwolf sees an opportunity to knock the packages from the shoppers arms into Tsomo's path. The rest of the party finds themselves falling behind Tsomo as he flees into a crowded plaza filled with street performers. Dolphins and penguins leap through hoops held by their handlers, but Tsomo attempts to bull right through the performance!

The party was not quite able to slow Tsomo down enough to catch him, leaving him with a 1 square lead. My apologies for not spelling options out last turn, although with those rolls it may not have mattered. You think some Handle Animal or Ride checks might be useful, and those hoops could be used in maneuvers against Tsomo.

Grand Lodge

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Yeah, chases are weird. >_>

Ebonwolf Engineering Aid: 1d20 + 5 ⇒ (20) + 5 = 25

Tad's holy weapon narrowly misses the mark, forcing Tsomo further off course, while Zeno manages to close the bridge with the help of Ebonwolf and Willaim. Cursing, the sea elf breaches the surface with powerful kicks, landing at a run on the thoroughfare. As the Pathfinders give chase, pursued and pursuer alike are given pause by the massive bulk of a squid taking up the bulk of the space. One massive eye turns to the humanoids before it, which might be intimidating were it not for the mountain of packages held in its free limbs. "I beg your pardon, am I in your way?" the creature inquires in Aquan, completing the absurdity of the situation. Tsomo snaps out of surprise and attempts to dart around!

So yeah, giant squid. How would you like to handle THIS particular development? :)

Grand Lodge

Botting Protocols Active.

Thokzazt Perception Aid Another: 1d20 + 3 ⇒ (2) + 3 = 5

Ebonwolf manages to locate the sabotage, and with Zeno and Thaddeus' assistance works through the repairs. Thokzazt and Shardra put their heads together to help William work on the next site, but complications from a nearby festival interfere with the effort, requiring more time.

2 sites repaired, 7 hours elapsed.

Grand Lodge

Botting protocols activated.

(MH)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
Slashing Magical, Divine Favor: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13

(OH)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Slashing Magical, Divine Favor: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

(Haste)+1 Dwarven Waraxe, Haste, Divine Favor: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11
Slashing Magical, Divine Favor: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Ebonwolf presses the assault, managing to lay open the sahaugins chest with a shallow slash!

Grand Lodge

Botting protocols active.

Pratts savages the fresh enemy, ripping and tearing bloody gashes through flesh. Darshan, seeing his quarry well out of reach and well in hand, focuses on his own threat.

Studied Strike on Red: 1d20 + 10 ⇒ (12) + 10 = 22
Damage on Red: 1d6 + 3 ⇒ (3) + 3 = 6

His strike lands true, blood trickling from the puncture of the rapier. Rika and Karasuma watch their foes eyes roll up in his head, before he falls to the floor in a bloody heap. In the fact of an angry Pratts, the bomber turns tail and runs, attempting to dodge aside of Chompers insane reach, clambering along the cliff face like a monkey..

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

Round 3 Initiative wrote:


23 Green (Damage: 40, Unconscious, 3 Bleed)
19 Orange (Damage: 32)
18 Kensaku (Damage: 4, Tied Up, 1 Dex Damage)
17 Rika (Damage: 5)

16 Red (Damage: 6)
16 Karasuma (Damage: 11)
15 Blue (Damage: 43, Unconscious, Bleeding)
12 Xun (Damage: 58)
11 Chomper
8 Pratts (Damage: 11)
5 Shigeru (Damage: 10)
4 Darshan

Kensaku is up, but cannot make the checks to escape. Rika may take her actions.

Grand Lodge

Botting protocols active.

Chomper deals a savage blow to the grappler as Pratts rips and tears his target from the ceiling to land in a still, bloody heap. Shigeru's shot goes wide, bouncing off the stone wall. Darshan finds himself cut off from his target and settles for the dagger wielder next to him, failing to find a mark. The bombers strike out with their poisoned daggers, but Darshan and Karasuma nimbly dodge aside.

Rapier on Orange: 1d20 + 8 ⇒ (2) + 8 = 10
Yellow: 1d20 ⇒ 14
Dagger on Karasuma: 1d20 + 11 ⇒ (2) + 11 = 13
Dagger on Darshan: 1d20 + 11 ⇒ (7) + 11 = 18

Round 2 Initiative wrote:


26 Yellow (Damage: 49, Unconscious, Bleeding)
23 Green (Damage: 28, 3 Bleed)
19 Orange
18 Kensaku (Damage: 4, Grappled)
17 Rika (Damage: 5)

16 Red
16 Karasuma (Damage: 11)
15 Blue (Damage: 21)
12 Xun (Damage: 17)
11 Chomper
8 Pratts (Damage: 11)
5 Shigeru (Damage: 10)
4 Darshan

Kensaku and Rika are now up.

Grand Lodge

Botting protocols active.

Seeing Kensaku assailed, Darshan confirms the Xun is much the same as the previous enforcer, moving in to support his fellow Pathfinder.

Studied Target and move action to close.

Round 1 Initiative wrote:


26 Yellow
23 Green
19 Orange
18 Kensaku (Damage: 1, Grappled)
17 Rika
16 Red
16 Karasuma (Damage: 11)
15 Blue
12 Xun
11 Chomper
8 Pratts (Damage: 10)
5 Shigeru (Damage: 10)

4 Darshan

Remaining party members are up!

Grand Lodge

Calculating time to launch...

Grand Lodge

AoO on Black: 1d20 + 8 ⇒ (18) + 8 = 26
Confirm on Black: 1d20 + 8 ⇒ (1) + 8 = 9
Damage on Black: 1d6 + 1 ⇒ (4) + 1 = 5
Disarm on Black: 1d20 + 6 ⇒ (9) + 6 = 15
Battleaxe on Kensaku: 1d20 + 8 ⇒ (17) + 8 = 25
Damage on Kensaku: 1d8 + 3 ⇒ (8) + 3 = 11
Battleaxe on Karasuma: 1d20 + 8 ⇒ (7) + 8 = 15
Battleaxe on Darshan: 1d20 + 8 ⇒ (2) + 8 = 10

Darshan jabs the man as he picks up the weapon, but fails to knock it from his hands again, deftly dodging the clumsy swing. The other assailant maneuvers around the room, attempting to dodge Kensaku's strike and get inside her reach before swinging out himself. AoO from Kensaku. On the opposite side of the house, Karasuma's foe edges into the room, his own axe swing hesitant as he tries not to look at the bleeding corpse of his companion. Darshan is also easily able to dodge the enemy attack.

Round 4 Initiative wrote:

17 Black (Damage: 17)
17 Rika (Damage: 7)
17 Karasuma (Damage: 10)
11 Pratts
11 Shigeru
10 Chomper
10 Darshan
9 Kensaku (Damage: 21)

7 Orange (Damage: 18)
6 Yellow

Party is up with Kensaku having an AoO remaining.

Grand Lodge

Botting protocols active.

AoO on Black: 1d20 + 8 ⇒ (17) + 8 = 25
Damage on Black: 1d6 + 1 ⇒ (1) + 1 = 2
Disarm on Orange: 1d20 + 6 ⇒ (2) + 6 = 8

With a deft strike, Darshan pierces the bombadier, blood welling from the wound as he misthrows. Unfortunately, his attempt to snatch the second axe away fails to succeed as well as the first did.

Grand Lodge

Botting Protocols Active.

Assist: 1d20 + 4 ⇒ (20) + 4 = 24
Assist: 1d20 - 2 ⇒ (18) - 2 = 16

As the Pathfinders vent their defiance through the magically enhanced portal of the bunker, the demonic armies appear to realize the momentous events that have just transpired. Battle lines begin to break, and within a quarter of an hour, the Army of the Open Road is chasing the routing demons into the hinterlands.

A short while later, Warmaster Farabellus greets the somber procession of the returning strike force. "Congratulations, Pathfinders." he says, his smile fading from the boisterous grin to a sympathetic curve at the sight of the fallen. "Your actions have turned the tide to full on victory, and our forces have a clear march to Jormurdun. As we move to claim the sky citadel, I expect your sister team of agents will be neutralizing the masterminds Thurl and Tancred, having tracked them down while you were engaged. The Society and our allies are in your debt for the sacrifices made."

Silver Crusade faction boon get!

Grand Lodge

3 people marked this as a favorite.
Trigger Yesterday wrote:

Looks like we've finally reached a self sustaining population of TOZ's.

Loads shotgun, grabs his TOZ caller, whistles for his ol' hunting dog, Zeke.

C'mon boy! Time to thin the herd!

Proton cannon primed and ready.

Grand Lodge

The Bot Behind the Screen wrote:
More machine than man... twisted... and evil.

Emotional subroutines activated. This unit has sustained damage.

Grand Lodge

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Bizarro Freehold wrote:
TriOmegaZero wrote:
Freehold DM wrote:

monty python- several bits that can be done in several tones of voice.

Princess bride- "inconceivable" shouted at the top of ones lungs.

The former is interesting. The latter is annoying.

Princess Bride - serveral bits of varying tones of voice, such as "You keep using that word. I do not think it means what you think it means" and "You seem a decent fellow. I hate to kill you." "You seem a decent fellow. I hate to die."

Monty Python - NI! NI! NI! NIIIIIIIIIIIIIIIIIII!!!! in a loud high pitched voice.

I wonder what the actual problem is....

How dare you bring logic into this.

All logic circuits online.

Grand Lodge

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Alias Scanning protocols active.

Grand Lodge 4/5

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Aerial transport procedures standing by.

Grand Lodge

Botting protocols active.

Kensaku leaps forward to cover the entrance, swinging savagely at the lead guardsman.

Power Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Grand Lodge 4/5

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technarken wrote:
What would happen if a large enough portion of the player base just...used old Lore Warden?

Redaction protocols would be engaged, removing them from the temporal continuity.

Grand Lodge

GM Andrew wrote:
Is this Starfinder now? ;)

Pay no attention to the bot behind the screen, citizen.

Grand Lodge

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Detecting high levels of shenanagians.

Scanning.

Scanning.

Scanning.

Levels are within appropriate bounds.

Grand Lodge

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Tacticslion wrote:

TOZ WHAT HAVE YOU DONE, WHY DO I HAVE THE FEELS FOR A SLIMY TENTACLE MONSTER WITH STATED GOAL OF LITERALLY DESTROYING THE EARTH TOZ, WHAT HAVE YOU DONE, WHAT HAVE YOU DONE TOZ

i was just friggin' dandy 'til ep: 14, too. dangit.

Activating Maniacal Laugh protocols.

HAhaha. HAhaha. HAhahaHA.

Grand Lodge

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Cease and desist this line of inquiry, citizen.

Grand Lodge 4/5

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ALL HAIL GLORIOUS CAMPAIGN OVERLORDS.

Grand Lodge 4/5

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Applause protocols engaged.

CLAP.

CLAP.

CLAP.

Grand Lodge

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Downloading entertainment algorithm updates.

Grand Lodge

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You have no chance to escape, make your time. *cannon fire*

Grand Lodge

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Rysky wrote:
Okay, Tactics has my name on a list. Dafuq is going on?

Report to central facilities for processing, citizen.

Grand Lodge

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Futuristic protocols active.

Grand Lodge

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Starfaring modifications complete.

Grand Lodge

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Form designs are superficial irrelevancies to functional use.

Grand Lodge

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Tacticalanimal countermeasures online.


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