TOZ's You Only Die Twice (Inactive)

Game Master TriOmegaZero

Maps and sign in slides.


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The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Would it be fair for Kagerou to keep his Mage Armor up? If it's only a few miles away from the pen, then it's about 1h of overland travel, and a wand of Mage Armor can easily keep the spell up.

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

Know. Religion: 1d20 + 10 ⇒ (12) + 10 = 22

Haunt! Be careful guys

Not hesitating, knowing that his spell won't work in the stat he is, Nicklod expends his communal delay poison and touch the ground.

In Abadar's Name, be destroyed. Make the road safe of dangers.

Touch Attack AC10: 1d20 + 3 ⇒ (3) + 3 = 6

Touch Attack AC10 (Coin reroll +5): 1d20 + 3 + 5 ⇒ (3) + 3 + 5 = 11
Positive Damages: 3d8 + 6 ⇒ (8, 8, 5) + 6 = 27

If I can make a knowledge check to understand how to destroy it defintively, my roll is this
Know. Religion: 1d20 + 10 ⇒ (13) + 10 = 23


Table Maps | Scenario List | The Flesh Collector

With Nicklod's quick thinking, the positive energy flows out over the path, bursting and popping as it burns away the malevolent force. The sound of sloshing footsteps through the swamp becomes clearer, but the eeriness is muted, like a howling wind subsiding to a rustling breeze.

With a sharp suddenness, a translucent figure appears, that of a person looking just as ghastly as the rest of you now do. The figure stumbles, tripping over a stone as he looks back, and as he struggles to right himself, the translucent figure of Kuryn Jexel steps up to him.

"By the Lady of Graves, I banish thee!" the faint echo of words comes, even as the apparition pleads, "I'm not a ghoul, I'm not!"

Kuryn's hand reaches forward to slam onto his targets chest, holy energy bursting forth just as Nicklod's spell had, the flash consuming both figures before fading from sight. The air grows quiet again, but a sense of foreboding remains, as if the tragedy will soon repeat.

Nicklod:
It seems that Kuryn's best efforts to conduct a proper burial weren't enough to allow the slain Pathfinder's spirits to rest. You suspect that perhaps an application of holy water by a goodly cleric with a blessing of remorse might be enough to cleanse the depair that lingers here.

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

It's our comrades pain that is lingering here... we will need more than I have at my disposal to make sure to put their spirit to rest.

He explains what they need to do be enough to cleanse the despair that lingers here. They need to apply holy water by a goodly cleric with a blessing of remorse.

The Concordance

Elf Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

"I don't think we can do all that right now. We should hurry away before the haunt restarts, but mark where this is happening so we can make sure it's taken care of later."

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Kn Religion take 10: 10 + 14 = 24
Kagerou wonders if enough positive energy spamming CLW will suppress the haunt for now.

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

A terrible fate... But we really need to go further.

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

Agreed, we will come back for our comrades once we've secured what we are looking for in the Temple. says Nicklod

He makes a quick prayer for his comrades's soul and starts moving toward the temple.


Table Maps | Scenario List | The Flesh Collector

The temple stands atop a low hill, it's dark smooth stone seeming to suck the hollow moonlight from the air into itself. Its construction is squat and ugly, not designed for beauty but strict utilitarian purpose. Large double doors stand ajar, allowing the glow of torchlight to escape.

How would you like to proceed?

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

I’m not a good scout, someone stealthy could go first and see if some danger awaits us there/

Proposes Nicklod

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Kagerou put up Heighten Awareness anticipating troubles

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

I suggest we go openly.

But I'm updating my magic armor .)

The Concordance

Elf Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

Koani refreshes Blarg's magic fang on his right claw/claw1.


Table Maps | Scenario List | The Flesh Collector

GM Dice:
Koani: 1d20 + 4 ⇒ (9) + 4 = 13
Blarg: 1d20 + 4 ⇒ (8) + 4 = 12
Kagerou: 1d20 + 12 ⇒ (5) + 12 = 17
Lilah: 1d20 + 6 ⇒ (5) + 6 = 11
Morait: 1d20 + 9 ⇒ (15) + 9 = 24
Nicklod: 1d20 + 1 ⇒ (6) + 1 = 7
Red: 1d20 + 3 ⇒ (13) + 3 = 16
Yellow: 1d20 + 2 ⇒ (4) + 2 = 6
Blue: 1d20 + 2 ⇒ (13) + 2 = 15
Green: 1d20 + 2 ⇒ (10) + 2 = 12
Purple: 1d20 + 2 ⇒ (16) + 2 = 18

Marching into the temple, you see a black altar stands on a raised dais along the south wall, covered in cobwebs and dust. Small torches are set into pillars throughout the room cast an eerie, flickering glow on the entire chamber.

A vile mass of writhing worms in undulating humanoid form stands atop the altar. Surrounding him on the temple floor are four emaciated-looking humanoid creatures with long, sharp teeth and pallid skin who watch his every move, swaying back and forth and chanting in a tongue at times guttural and at others sibilant.

Knowledge Nature DC17:
There are strange rumors of spellcasters - often evil but not always - who undergo a horrific transformation when their bodies are feasted on by worms. The flesh of the decaying body fats and instructs these worms and they quicken not only on corruption but upon the spellcaster’s memories and magical power. The spellcaster’s very soul is consumed in this vile process, only to be split apart to inhabit each of the individual chewing worms in so many fragments. The result is a hideous hive mind of slithering life known as a worm that walks — a mass of worms that clings to the vague shape of the body that granted it this new existence, and can wield the powers and magic the spellcaster had in life. A worm that walks retains memories of its life as a spellcaster before its death, but is not undead - it is a hideous new form of undulant life.

Knowledge Religion DC11:
You easily recognize these four creatures as ghouls, undead creatures who retain some of their former intelligence and who hunger for the flesh of the living.

The hooded mass of worms that resembles a head jerks up, holding a disconcerting angle as a hollow voice seems to echo through the still air. "Welcome, Pathfinders. I'm so glad you found me, though truth be told, you're rather late. Still, at least someone will witness my greatest triumph. I’d take the time to explain things to you, but...well, I’d rather just kill you and get this over with!"

Round 1 Initiative wrote:

24 Morait

18 Purple
17 Kagerou
16 Red
15 Blue
13 Koani
12 Blarg
12 Green
11 Lilah
7 Nicklod
6 Yellow

Morait wins initiative!

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait moves closer to the altar, firing an arrow at the worm thing.
attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 ⇒ 3
sneak attack: 3d6 ⇒ (4, 3, 4) = 11
Rolling sneak attack separately because things like this frequently are immune to precision damage, so I'll make your job a bit easier.


Table Maps | Scenario List | The Flesh Collector

Morait's arrow sinks into the mass of worms, but they continue to writhe around it as if it were nothing. "Tear that one apart first." the voice commands, sending the pack surging forward!

Bite on Morait: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

The first to reach the elf snaps its jaws shut right where he was before a quick dodge to the side takes him to safety!

Round 1 Initiative wrote:

24 Morait

18 Purple
17 Kagerou
16 Red
15 Blue
13 Koani
12 Blarg
12 Green
11 Lilah
7 Nicklod
6 Yellow

Kagerou is up!

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Identifying the worm creature on the back: 1d20 + 14 ⇒ (16) + 14 = 30 All monster ID knowledge have the same bonus
Good positioning for Morait! All of the enemy are on one side, which means...

"May the dark void shatter the ancient seals which keep the fires of hell itself at bay! By the fires of eternity, I release this seal upon the maelstrom within! Come forth, flames of destruction!"
Fireball with Arcane Resevoir+Potent Magic for +2 CL, should easily include all enemies and not harm Morait.
Reflex DC 19: 7d6 ⇒ (6, 4, 4, 3, 5, 1, 2) = 25


Table Maps | Scenario List | The Flesh Collector

GM Dice:
Red: 1d20 ⇒ 15
Purple: 1d20 ⇒ 6
Blue: 1d20 ⇒ 10
Green: 1d20 ⇒ 20

The burst of flame catches all of the foes save the leftmost, incinerating two of them outright! The worms shiver back from the flame, before the hollow voice speaks arcane words of its own, causing all of the remaining undead to move with much greater speed.

Round 1 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 12)
13 Koani
12 Blarg

12 Green (Damage: 12)
11 Lilah
7 Nicklod
6 Yellow

Koani and Blarg are up!

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Did a knowledge check of 30 identify the worm creature?

The Concordance

Elf Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

Koani starts by sending her little combat monster to attack the nearest undead creature.

Then she shoots her bow at the wormy thing.

attack: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 3 ⇒ (5) + 3 = 8


HP 57/57 | AC 21, T 13, FF 18 | F: +10, R: +10, W: +3 (+4 more v. ench) | Perc +6 | Init +3

The fierce little dino rushes off to get the bad thing. His Koani told him to get it, so it must be bad. Grr!

attack, claw 1, magic fang: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
damage, magic fang: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Table Maps | Scenario List | The Flesh Collector

Blarg catches the undead before it can react, slashing it in half! Meanwhile, Koani's arrow also sinks into the writhing worms, but does only a little damage, as the burns from the fireball slowly heal.

Round 1 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 14)
13 Koani
12 Blarg
11 Lilah
7 Nicklod

6 Yellow

Lilah and Nicklod are up!

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

Nicklod moves in and call for his god's blessing.

Abadar, may order and taxes be the blessing of your servant and allies and the doom of your ennemies!

Cast Prayer: (not working on undead unfortunately or creature immune to mind-affecting effect) +1 luck bonus to attack, skills, saves and characteristic check, -1 to the same roll to ennemies.


Table Maps | Scenario List | The Flesh Collector

The worm figure curses at Nicklod's benediction, seeming to flinch back again!

Round 1 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 18)
13 Koani
12 Blarg
11 Lilah
7 Nicklod
6 Yellow

Correcting HP totals, the fireball was extra effective.

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Lilah boldly steps forward. Her hands turn into blades, and her tail turns into a spear. Come here, you wormy brat.

double move + morph (draw) weapon


Table Maps | Scenario List | The Flesh Collector

The last undead moves to intercept Lilah with flurry of claws and bites!

Bite on Lilah: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Haste Bite on Lilah: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Claw on Lilah: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Claw on Lilah: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

But the shifting Pathfinder is able to dodge them all!

Round 2 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 18)
13 Koani
12 Blarg
11 Lilah
7 Nicklod
6 Yellow

Morait and Kagerou are up!

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Kagerou move forward and ready to cast Magic Missile if the worms cast spells or attack.
Alchemical Reagent: Silver +1 damage
Magic Missile: 3d4 + 3 + 1 ⇒ (4, 4, 3) + 3 + 1 = 15

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait fires another arrow as he closes with the worm thing.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 ⇒ 4

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4
Grandmaster TOZ wrote:
Retracted the latest update, as Kagerou would know that magic missile cannot target a worm that walks due to it not being a singular mass. If you have an alternate readied action in light of that, feel free to post it.

I was expecting mechanical information like that for my 30 Knowledge check earlier.

Kagerou will cast Guidance on Koani and move forward.


Table Maps | Scenario List | The Flesh Collector

Did you read the spoilers?

As Morait's arrow goes wide, Kagerou grants aid to his druid companion. Stepping back, the worms speak another incantation, sending crackling lightning through Lilah, Nicklod, and Koani!

Electricity Damage: 6d6 ⇒ (1, 5, 6, 4, 6, 4) = 26 Reflex for half!

Round 2 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 15)
13 Koani (Damage: 26/13)
12 Blarg
11 Lilah (Damage: 26/13)
7 Nicklod (Damage: 26/13)

6 Yellow

Bold are up!

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

Reflex DC26: 1d20 + 4 ⇒ (1) + 4 = 5

Nicklod is taken by surprise by the lighting bolt and takes the full force of it! Hopefully is natural resistance protect him a little bit resist 5 electricity

He concentrates and traces the Key symbol as negative energy flows through it.

May Abadar's Power makes you bow!

Channel Negative Energy Will DC18 or Daze 1round: 2d3 ⇒ (3, 1) = 4


Table Maps | Scenario List | The Flesh Collector

Will Save: 1d20 ⇒ 12

If the worms could be cowed by Abadar's power, they show no sign of it!

Round 2 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 17)
13 Koani (Damage: 26/13)
12 Blarg
11 Lilah (Damage: 26/13)

7 Nicklod (Damage: 21)
6 Yellow

Bold are up!

The Concordance

Elf Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

ref save: 1d20 + 7 ⇒ (18) + 7 = 25

Koani redirects Blarg to the remaining undead creature.

Then she shoots again at the worm thing.

attack, guidance: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 1d8 + 3 ⇒ (8) + 3 = 11


HP 57/57 | AC 21, T 13, FF 18 | F: +10, R: +10, W: +3 (+4 more v. ench) | Perc +6 | Init +3

The little dino obedientky tries to tear apart the new bad thing.

attack, talon, magic fang: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Table Maps | Scenario List | The Flesh Collector

Koani avoids the worst of the bolt, while returning a shot of her own! Blarg slashes into the remaining foe, but is unable to dispatch it unaided.

Round 2 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 23)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 26/13)
7 Nicklod (Damage: 21)
6 Yellow (Damage: 8)

Lilah is up!

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Ref: 1d20 + 8 ⇒ (12) + 8 = 20
DC? + I have resist 5

Is that all you can do? I'll get to you soon. After these words, she bursts into the nearest undead with her claws and tail, wanting to clear the way to the wormy sorcerer.

Claw: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 9 ⇒ (6) + 9 = 15
Tail: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 9 ⇒ (5) + 9 = 14


Table Maps | Scenario List | The Flesh Collector

Lilah cuts down the last undead, leaving only the worm that walks remaining!

Round 3 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 23)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)
7 Nicklod (Damage: 21)

Morait and Kagerou are up!

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Move up and cast Guidance on Morait.
"Ready your shot to strike when he cast!"
If you don't full attack, might as well ready action to attack to force a concentration check.

Trying to conserve resource here, don't want to waste Glitterdust or Burst of Radiance on a caster who is going to be overwhelm by martials.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will ready an action to shoot the worms when he casts.
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d6 ⇒ 3


Table Maps | Scenario List | The Flesh Collector

Morait's readied arrow pings off of the magical aura surrounding the worms as they begin another spell. A red ray of energy springs forth, streaking towards Nicklod!

Ranged Touch on Nicklod: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Fire Damage: 4d6 ⇒ (3, 5, 6, 4) = 18

The cleric's native resistances off no protect from the scorching ray, unfortunately.

Round 3/4 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 20)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)

7 Nicklod (Damage: 39, Unconcious, Bleeding)

The party is up! Let me know if you have any boons or items that might intervene with that KO, Nicklod.

The Exchange

”Kagero” Male N Half-Elf Wizard 5 Arcanist 1 | HP 43/43 | AC 19 T 13 FF 18 Mage Armor | CMB +0, CMD +12 | F +7, R +8, W +12 | Init +12 | Perc +10 | Speed 30ft | Active conditions: Mage Armor, Haste | Arcane Reservoir 3/8, 3/4

Kagerou move to Nicklod as he draw his wand of Cure Light Wound, and tries to heal Nicklod.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Should have pay more attention to you guys' hit point and start healing instead of Guidance, my bad. And when you make your attack, don't forget Prayer is on.


Table Maps | Scenario List | The Flesh Collector

Kagerou leaps to his ally's aid, stabilizing Nicklod's life signs!

Round 3/4 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 20)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)

7 Nicklod (Damage: 37, Unconscious)

Thanks for the reminder about Prayer, it does cancel out the worms bonus from haste. Not enough to help poor Nicklod this time, but maybe in the future.

Dark Archive

Spoiler:
HP35/35 | AC19 (18FF, 11T)| CMD14 | Perception +17,Sense Motive +9 |+1 Init | Fort +6, Ref +4, Will +11 | Channel : 8/8, Silver-Tongued Haggler : 8/8

Nothing could save poor Nicklod from such a fate :'(

Grand Lodge

Botting protocols activated.

With a quick command, Koani sends Blarg on to slash at the worms, firing off another arrow!

Longbow on Worms: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Claw on Worms: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

The humanoid form is easily able to dodge both, however.

Round 3/4 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 20)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)
7 Nicklod (Damage: 37, Unconscious)

Morait and Lilah are up!

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Acrobatic: 1d20 + 11 ⇒ (18) + 11 = 29
Tail: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 9 ⇒ (2) + 9 = 11

Lilah easily jumps up to the sorcerer on the dais and immediately strikes his wormy body with a tail-spear.


Table Maps | Scenario List | The Flesh Collector

Lilah's tail strikes true, piercing into the wormy form. Without turning towards her, the hollow voice speaks. "So, you are the most dangerous."

Round 4 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 26)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 8)
7 Nicklod (Damage: 37, Unconscious)

Morait has actions remaining!

Grand Lodge

f CN ooze & native outsider Shifter 6 | HP 52/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

I am. And I'm just getting started.


Table Maps | Scenario List | The Flesh Collector

Botting Morait.

Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Morait's arrow strikes true, but without a vulnerable spot in the writhing mass, it does nearly nothing.

Concentration: 1d20 ⇒ 13

"Then you will have to be stopped." The worms ready another spell, guarding against retaliation as dark energy fills its 'hand' before it reaches for Lilah!

Melee Touch Attack on Lilah: 1d20 ⇒ 20 Oof.
Melee Touch Confirm on Lilah: 1d20 ⇒ 12
Vampiric Touch Damage: 6d6 ⇒ (2, 4, 1, 2, 1, 4) = 14 RNG gives and takes!

The fell energy drains the life from the shifty Pathfinder, seeming to bolster the worm that walks in kind!

Round 4/5 Initiative wrote:

24 Morait

17 Kagerou
16 Red (Damage: 24, 14 Temp)
13 Koani (Damage: 13)
12 Blarg
11 Lilah (Damage: 22)

7 Nicklod (Damage: 37, Unconscious)

Party is up!

The Concordance

Elf Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

Koani shoots again.

attack, prayer: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage, prayer: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


HP 57/57 | AC 21, T 13, FF 18 | F: +10, R: +10, W: +3 (+4 more v. ench) | Perc +6 | Init +3

The obedient little dinosaur keeps up the attack on the bad one his Koani told him to get.

bite, prayer: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
talon 1, prayer, magic fang: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
talon 2, prayer: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

damage, bite, prayer: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
talon 1 damage, prayer, magic fang: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
talon 2, prayer: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

really, dicebot?

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