Keeping peoples grubby mitts off my stuff


Advice

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Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
mourge40k wrote:

Step 1: Buy that one elixer that changes the gender of the person who drinks it, and remove label.

Step 2: Wait.

Step 3: Enjoy as the rog- errr, wizard gets the best punishment of all: Everlasting shame.

Oh yes... the horror of being turned into a woman. Can't you see what's wrong with this picture?


In my opinion, the most "Paladin" thing to do would be to offer to share the things you're carrying if the person really needs them, but to please stop taking them secretly, modulated for alignment of the wizard in question (i.e. if he has evil tendencies, let him know you have your eye on him and will punish him if he gets out of hand)

The Exchange

I'm curious: are you the only player suffering this persecution? Because if everybody's losing stuff to the wizard, then he's Jerk Classic: if you're the only victim, then the wizard either has a grudge or thinks he's being funny.

Personally, I'd just spit on the other player. Not the character - the player. "You seem to like taking my stuff. Here, have some of my saliva."


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LazarX wrote:
mourge40k wrote:

Step 1: Buy that one elixer that changes the gender of the person who drinks it, and remove label.

Step 2: Wait.

Step 3: Enjoy as the rog- errr, wizard gets the best punishment of all: Everlasting shame.

Oh yes... the horror of being turned into a woman. Can't you see what's wrong with this picture?

I don't think that this was meant to suggest that being a woman is shameful. I think that the shame comes from the undeniable evidence that the wizard has been stealing from a comrade-in-arms. I see the potion as the equivalent of the modern dye packs that banks use when robbed. A "dye pack" that can't be negated by prestidigitation. It would be just as shameful if the wizard is female and gets turned into a male.

Liberty's Edge

Ask the wizard to cast a Magic Mouth spell on your haversack, because you're worried that some creature is sneaking in and taking your things. So if anyone except you opens your haversack, it starts to yell "THIEF" twenty-five times.

This does two things:
1) gives you the alarm
2) gives the wizard the hint you're onto him, but you're not going to be a dick about it if he stops.

I think that's a rather paladin-ly way to deal with it.


My opinion

First thing's first. Must obtain proof. Suspicion alone isn't enough to bring accusations. A number of solid methods have been mentioned already.

Following that accuse him in front of the whole party and deliver something akin to this monologue, all while emphasizing how disappointed and sad your character looks.

"Striving towards our glorious purpose we face death together every day. There is so little in our lives that we can truly trust when each next step could easily be our last. What strength then do we have to lean on? Surely our steadfast and loyal allies. Sadly not even that it would seem. Our purpose at present transcends such petty concerns as personal wealth and gain. If you truly required that 50ft of rope you pilfered I'd have given it to you without a second thought but there is one thing I can no longer give you and that is my trust. Know that upon achieving our goal our association will be terminated and until then I'll be watching you very closely for the smallest hint of a larger betrayal.

Now, are there any other possessions of mine that would better serve our cause in the hands of another?"

Then when your current quest is done leave the party and report the petty thefts to the local law enforcement agencies. They likely won't do anything about it and that's fine but they should know that there's a wizard with criminal leanings residing in their town.

Best case scenario the rest of the party comes with you because they'd rather hang with a party member they can trust then one they can't.

Worse case they don't which informs what kind of PC you should make next to better fit the table dynamic.

- Torger


Ashram wrote:
Onyxlion wrote:
I'm going to have to side with Puna'chong on this one. You could even go so far as to set it, the pilfered things, out for him. The easiest way to the teach someone is through your kind actions, punishment and words mean little to one who doesn't choose to listen. If him stealing is them problem, give him permission then he isn't stealing. You show him that you respect him in order to teach him respect. This could be a very nice in character roleplaying opportunity.

...Wha... No. You don't enable thieves. What you just described is probably the most passive-aggressive thing I've read in this thread so far. If the player playing the wizard is actively trying to be the sneak-thief mage, enabling him isn't going to make him change, it's going to escalate things.

That sweet potion that the paladin got that would be totally useful when his guts are hanging out? Yeah, wizard drank it when he got a scrape. That rare religious treasure the paladin recovered and intends to either donate or sell to his church for a fair price? Yeah, that baby's going on the black market and the proceeds are going to the wizard. Anything of value or note? Wizard took it.

As mourge40k mentioned, this wizard is doing a bad rogue impression, and needs to learn the #1 rule of being a thief: DON'T STEAL FROM THE PARTY.

Please explain how this is passive or aggressive? How is taking action to personally give him permission passive and/or aggressive?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lincoln Hills wrote:

I'm curious: are you the only player suffering this persecution? Because if everybody's losing stuff to the wizard, then he's Jerk Classic: if you're the only victim, then the wizard either has a grudge or thinks he's being funny.

Personally, I'd just spit on the other player. Not the character - the player. "You seem to like taking my stuff. Here, have some of my saliva."

Immaturity is a classic example where the adage "Fighting fire with fire" is supremely inappropriate.

The Exchange

If you're onto him, call him on it. While in the rope trick. Get him to show all his gear in order to prove his innocence.

This is not trial by jury, in the dungeon you are both jury and judge and are held accountable by your god. Warn him of the repercussions of the act of thieving and let him know what the laws of the land say about it. Some places it might just be time in a cell. In others it's removal of a hand. Let him know your suspicions out loud with the others.

Also, ensure the GM is enforcing encumbrance. If the guy is lifting gear from you specifically, make sure he rolls sleight of hand checks every time against your perception. Invisibility does not affect that check. He will fail eventually. This also means when you sleep on your haversack, he now has to make sleight of hand to get in without waking you.

Also, start setting a double watch. Go on watch every time he is on watch. If he decides to extend his turn beyond normal in order to get around this, then he starts messing with his spell prep through rest. Tie your bag shut at night with rope. Even if he's invisible you'll notice the rope being untied. Make sure the knot is face down and keep noisy objects inside the haversack. He can't disarm the alarm if he can't get to it.

If it continues being an issue, there is a magic item that banishes invis within a radius (lantern or candle or some such thing)

The Exchange

LazarX wrote:
Lincoln Hills wrote:

...Personally, I'd just spit on the other player. Not the character - the player. "You seem to like taking my stuff. Here, have some of my saliva."

Immaturity is a classic example where the adage "Fighting fire with fire" is supremely inappropriate.

I was being sardonic. In actuality one should confer with the other player, explain that you are becoming upset at this in-game harassment and politely request that they restrain, or at least redirect, their larcenous instincts. In a very adult and reasonable way.

Spitting is for the second offense.


Take a vow of poverty and start a crusade against magic, which is the source of all the world's ills. All magical items must be destroyed, except for your arms and armor, which are sacred to your deity.

Or, you know, just stop playing with jerks.


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Puna'chong wrote:
Killing a terrorist doesn't stop terrorism. Stopping a dictator doesn't stop dictatorship.

Thank you Mr. President.

What they need are jobs so they can have their human dignity....


We had this happen a few times throughout games. It all depends on what my character's current attitude is. The NE barbarian I played killed the party's Kender (3.5) in broad daylight. My CG Cleric returned the favor and made it a game of one-ups-man-ship.

I'm currently playing a paladin who's also effectively the constable / circuit judge for his small farming community. Regardless of personal attachment, if this were to happen and I noticed, you can guarantee the offending party would see time in lockup. Their party pay docked to reimburse any losses, and they would likely be sentenced to some form of community service like distributing alms. Their lawlessness besmirches my lawfulness and forces people to doubt my credibility and honor. I could not be lenient on the sentencing or it would let people know that there were no repercussions for their bad behavior. Personal hurt and betrayal would have no part of it.

Lawful Good Paladin would not act out of anger or personal interest. It is not that -they- were wronged, it's that a wrong was committed. Yes you would forgive, show mercy, however you should fulfill the legitimate laws of the land.


Ughbash wrote:
Puna'chong wrote:
Killing a terrorist doesn't stop terrorism. Stopping a dictator doesn't stop dictatorship.

Thank you Mr. President.

What they need are jobs so they can have their human dignity....

It certainly does stop THAT terrorist and THAT dictator, though....


question them. Sense motive. Unless the thief is also good at bluff?

If you get evidence have him arrested rather than the death penalty and pursue this as the lawful course of action. That way after he has paid the penalty for his crimes he may re-join the group - talk to the DM first though.


As an extradimentional storage space you must know what you are taking from a handy haversack or you wont be able to retreive it. The only way around this is to empty the bag entirely.

In other words rummaging through a handy haversack is impossible, you must empty it entirely first. Entirely.

This makes hanging bells on the outside of the bag, as well as on and inside items on the inside, an easy warning system. A magic alarm on any useless item inside the bag set to activate when the item tumbles out will work too.


Skimmed this thread.

Is the Wizard good?

Fall...Anti-Paladins don't take that s!##!


Two things, first, only the wearer of a handy haversack can get anything out of it. that means that if you where it while sleeping, he has to remove it from you, which you can make difficult or impossible by using glue or similar means to prevent it ever leaving your possession, locked gauntlet can also work since you can't sleight of hand things being held in hand.

Two, if you are willing to use a gammy method, carry weight up to exactly one coin over your medium encumbrance, so you are heavily encumbered. Inform your GM of the situation, and ask to be alerted if you ever become less encumbered. IF you do, then someone has robbed you.

Also, if you are 4th level or higher, just use keep watch, its a first level paladin spell.


My suggestion?

Openly purchase something the wizard will want. Set it in your pack, then pass your GM a note saying that you purchase the services of another wizard to coat it with as many forms of explosive runes as possible.

Then just wait. Sooner or later the Wizard will take oh say 20d6 in force damage.

Then you can wake up and heal him, and ask him why he wanted your explosive rune collection.


If he's stealing stuff to get more powerful he's going to ping Evil soon


I, uh, like this option. Thieving mage trying to take something that doesn't belong to him? Let the gods sort him out.

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