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Torrag Grimm's page

514 posts. Organized Play character for Eric Sklavos.




Looking for 3 or 4 players to continue our run of Emerald Spire. This is a PFS legal run. We'll be starting Level 7 of the Spire which is for level range 5-7.

Please respond with:

Player Name:
Character Name:
PFS #:
Faction:

First 4 to respond are in.


Male Gnome Bard 16, Storyteller (aka DM)

Welcome to the Discussion Thread

We're still a little bit away, but lets get the housekeeping out of the way. Can everyone check in with the following information:

Player Name:
Character Name:
PFS#:
Level:
Faction:

I'm going to assume no one is slow track unless you tell me otherwise.


Male Gnome Bard 16, Storyteller (aka DM)

Gameplay thread is open. Go ahead and dot in and introduce your characters. Gameplay is still not set to start until Monday August 26th.


Question: When attacking with a weapon with the Fatal trait and you would normally critically succeed on the attack but the creature is immune to critical hits, would you still get to use the increased damage die on the attack?

I was reading the Immunity section of Chapter 9:

Core Rulebook page 451 wrote:
Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as Grapple and Shove).


Male Gnome Bard 16, Storyteller (aka DM)

Discussion Thread is now open.


Male Gnome Bard 16, Storyteller (aka DM)

Gameplay thread is open. Go ahead and dot in and introduce your characters. Gameplay is still not set to start until Monday August 26th.


Male Gnome Bard 16, Storyteller (aka DM)

Discussion thread is open.


Male Gnome Bard 16, Storyteller (aka DM)

Go ahead and dot in here whenever you like.


Male Gnome Bard 16, Storyteller (aka DM)

Discussion Thread is now open.


1 person marked this as a favorite.

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!

Scenario Tags: Repeatable

This scenario will start on Monday, August 26, 2019
Signups will be on a first come, first serve basis.

Let me know if you have any questions, comments, concerns, jokes, riddles . . .


Over recent decades, numerous incidents at the Pathfinder Society's Grand lodge in Absalom have damaged the priceless collections, destroying many documents outright. The Society has sent the PCs to Nexus House in the arcane metropolis of Quantium, hoping that the second oldest Pathfinder lodge might contain duplicates of the lost texts to copy and study. Yet the PCs are not the only ones interested in the secrets preserved in Nexus House, and the PCs find themselves on the trail of unlikely criminals.

This adventure uses 5th Level Pregens!

This scenario will start on Monday, August 26, 2019
Signups will be on a first come, first serve basis. If there's enough interest, I might consider a second table.

Let me know if you have any questions, comments, concerns, jokes, riddles . . .


Male Gnome Bard 16, Storyteller (aka DM)

Check in here. Once everyone checks in, we can get this show on the road.

Use this thread to convey out-of-game information, or for long-winded in-game discussion.


Male Gnome Bard 16, Storyteller (aka DM)

The journey from Absolom was a long one and you breath a sigh of relief at the sight of the stone walls and battlements on the shore of the Sellen River, your destination. As you approach the large timber door clad in iron plates, your feeling of relief wanes a bit at the sight of the Hellknights guarding the entrance. Your are stopped at the entrance, but a quick flash of the letter you received 2 weeks ago provides you hassle free access to the fort; as well as a curt, “Welcome to Fort Inevitable.”

More introduction to come, but go ahead and introduce yourselves.


Male Gnome Bard 16, Storyteller (aka DM)

Check in here. Once everyone checks in we can get this show on the road.

Use this thread to convey out-of-game information, or for long-winded in-game discussion.


Male Gnome Bard 16, Storyteller (aka DM)

The journey from Absolom was a long one and you breath a sigh of relief at the sight of the stone walls and battlements on the shore of the Sellen River, your destination. As you approach the large timber door clad in iron plates, your feeling of relief wanes a bit at the sight of the Hellknights guarding the entrance. Your are stopped at the entrance, but a quick flash of the letter you received 2 weeks ago provides you hassle free access to the fort; as well as a curt, “Welcome to Fort Inevitable.”

More introduction to come, but go ahead and introduce yourselves.


Six miles northeast of Fort Inevitable lies one of the deepest and strangest dungeons to be found anywhere in the lands of the Inner Sea—the Emerald Spire. Like an iceberg, this weird structure shows only a small portion of itself above the surface; level upon level of hidden vaults and mysterious crypts lie buried deep below the ground. Few of the people living in Fort Inevitable or the surrounding lands have even the slightest inkling of the dungeon’s true extent, let alone its astounding age.

Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, half-melted glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from both Fort Inevitable and Thornkeep, and many travelers passing through the Crusader Road area make the trek into the forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

I'm looking to run Emerald Spire in its entirety with, hopefully, the same group of PCs. This will be a PFS sanctioned run. If interested, please respond with PFS# and Character Name and Class. I'm willing to run more than one table if there's enough interest.

Posting Rate: At least once a day Monday through Thursday and at least once on the weekend. If you're going to be busy or absent for an extended period of time, post in the discussion.

Selection will be first come, first serve (6 PCs per table Max).
Depending on the interest will determine how early I open up gameplay this week.

Let me know if you have any questions or comments.


Male Gnome Bard 16, Storyteller (aka DM)

Deep beneath the Pathfinder Society’s headquarters in Absalom’s Grand Lodge, an otherwise austere stone chamber now teems with activity, as Pathfinder scholars scamper across several levels of wooden scaffolding surrounding a large tapestry laid out in the center of the floor. Some examine the five-by-seven foot tapestry with magnifying glasses or magical lenses, while others work diligently at
small work desks, consulting ancient tomes and performing complex arcane mathematics.

This session will start on August 27th. In the mean time, feel free to introduce yourselves and role-play. Oh . . . and please stay out of the Pathfinders' way while they are examining the tapestry until your V.C. shows up.


Appears Human

Welcome to the discussion thread. Post questions, comments, concerns, jokes, riddles, etc.


On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

It's Gameday time again!

This will start August 27th. We'll roll right into part II after we finish part I.

Please Include the following:
Player Name (or alias):
Character Name:
PFS#:
Faction:
Dayob if applicable:
Progression (Slow or Normal):
Anything Special about your character (Boons, etc.) that I should know about:


Male Gnome Bard 16, Storyteller (aka DM)

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

”Welcome! Welcome, my students! Please have a seat!” With that Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the the table before looking about the tavern with a sense of reverent wonder. ”Can you believe it? It all started here years ago - well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown you worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying ”Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you're about to explore during your own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, ”Greetings aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillman.”

Master Shaine hops to his feet. ”Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

Jainira pulls out a large leather-bound journal and opens it on the table. [/b]“Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! I’ll go first!”[/b]

The 2’ 10” tall halfling pauses for a moment smiling, then begins her introduction, “My name is Janira Gavix. I am the oldest of 7 and grew up in Eastgate, where my father still works as a porter who employs a dog cart to transport purchased goods from ships and shops to the homes of customers. I joined the Pathfinder Society about 4 years ago after coming of age. I wanted to see the world and sample all the fine food it has to offer. Though this is still a life-long goal, training with Master Shaine has awakened my thirst for knowledge.” She sits back in her chair and looks at the others at the table, ”Enough about me! I want to hear about my travel companions.”

Go ahead and introduce yourselves. Also, feel free to ask any questions you may have.


Male Gnome Bard 16, Storyteller (aka DM)

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

”Welcome! Welcome, my students! Please have a seat!” With that Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the the table before looking about the tavern with a sense of reverent wonder. ”Can you believe it? It all started here years ago - well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown you worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying ”Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you're about to explore during your own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, ”Greetings aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillman.”

Master Shaine hops to his feet. ”Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

Jainira pulls out a large leather-bound journal and opens it on the table. “Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! I’ll go first!”

The 2’ 10” tall halfling pauses for a moment smiling, then begins her introduction, “My name is Janira Gavix. I am the oldest of 7 and grew up in Eastgate, where my father still works as a porter who employs a dog cart to transport purchased goods from ships and shops to the homes of customers. I joined the Pathfinder Society about 4 years ago after coming of age. I wanted to see the world and sample all the fine food it has to offer. Though this is still a life-long goal, training with Master Shaine has awakened my thirst for knowledge.” She sits back in her chair and looks at the others at the table, ”Enough about me! I want to hear about my travel companions.”

Go ahead and introduce yourselves. Also, feel free to ask any questions you may have.


Male Gnome Bard 16, Storyteller (aka DM)

For out of game and rules discussions.


Male Gnome Bard 16, Storyteller (aka DM)

For out of game and rules discussions.


Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

  • This is a scenario for Levels 1-2

  • This will be Play-by-Post format using Google Drawings for Maps.

  • I would like everyone to be able to post once a day Monday thru Thursday and at least once on the Weekend (Friday thru Sunday).

  • I've got 2 players already, so I need 4 more. If there's enough interest, I'll consider a second table. I'll be taking players on a first come, first serve basis.

  • When you inquire in the thread, let me know if you've played the scenario before. If possible, I'd like to separate those that have played from those that have not (for the experience of new players).

  • Depending on how fast the table fills up, I'd like to start introductions over the weekend, starting the session by Monday.


Male Gnome Bard 16, Storyteller (aka DM)

For Side Quests.


Appears Human

Discussion post reset. Let's start fresh and have some fun.

Have fun this weekend Goro. If the cause for rapid shot comes a calling I'll go ahead and roll for you if you don't post in a 24 hour period.


Appears Human

Open for business.

A short explanation of how I'll be running some things:

First, all Gameplay will be in this thread. Including die rolls. Roll20 will be used only for maps and character movement.

Second, the expectation is that everyone will post at least once a day during the week, and once on the weekend. The pace can increase and decrease depending on you, the players. I'll be making one big update and post per day and small updates when necessary throughout the day.

Third, with the exception of simple questions, All non-game rules questions and discussion takes place in the Discussion thread. It makes it easier to organize the game.

Since this is Play-By-Post (PbP) and it can take a long time to do stuff I'll use a few things to speed it up:
-if everyone rolls their own initiative and goes in the order they rolled it might take a few more days to get through each combat so I will roll for everyone and post in blocks who's turn it is. If your name is up in bold you can post your action. Since it's possible for players to delay on each other I will assume that actions happen in the order they get posted. If you want to delay/ready until after someone else does something just include it in your post and we'll fit it in where appropriate. If you do a ready, please include all relevant die rolls already

initiative will look something like this:

If your name is in bold, it's your turn.

Initiative
Mik, Goro
Enemy
Party
Round 1

If you haven't posted in 24 hours and you are the last to post I will NPC you in to keep the pace going. Most of the time that will be putting you on full defense or withdrawing from combat.
If you are going away for a prolonged period (like a few days/week) - not a problem as long as you let me know in advance and I'll NPC you in. If you haven't let me know and you don't post I'll have your character tag along for a few days and after that he will stay behind to guard a passage way or head back to town.

To speed some checks up I will sometimes post spoiler blocks with a skill and listed DC, if you make the DC you can check what's behind the spoiler and act on that knowledge. If you want to check for something and there isn't a spoiler block you can still do so. There may or may not be relevant information when I didn't put up a spoiler block.

Perception DC 5:
You see a Gargantuan Green Dragon right in front of you.

Will Save DC 50 (Fail):
Your Will is too weak. You just couldn't help but look, could you?

Will Save DC 50 (Make):
Liar.

These might include, but are not limited to; Perception checks, Knowledge rolls and anything else I think might apply.

If you have any questions, feel free to ask.


I think this has been touched on before, but I'd like to get a second opinion.

Acid Cloud (Su):
As a standard action, you can create a 5-foot-radius cloud of acid vapor within 30 feet that lasts for 1 round. This cloud deals 1d6 points of acid damage + 1 point for every two wizard levels you possess to all creatures in the cloud and sickens them for 1 round. A successful Fortitude save negates the sickened effect and halves the damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that begin their turn inside the cloud can move out that turn without penalty, but those that enter the cloud are affected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

The situation:

Wizard conjures an Acid Cloud on top of 2 enemies. Enemy 1 steps out of the Acid Cloud on its turn. Enemy 2 stays in Acid Cloud on its turn.

When do they take damage?

Thank you.


Appears Human

For out of game discussion. Check in here when you create your alias.


For the continuing adventures of ZAO, Griff, Jyord, Mik, and Goro.