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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Yes, that's what I would do. Everything else has had some form of SR. SR: 1d20 + 15 ⇒ (7) + 15 = 22
Would I think it would be subject to Flesh to Stone? ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag flies up 20 feet and casts Acidic Spray. Acid Damage: 11d6 ⇒ (5, 4, 5, 6, 5, 3, 1, 3, 1, 4, 1) = 38
If it fails Save:
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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Let's do one more. This is Torrag's last scenario. He'll be level 12 after this and I'm going to retire him. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() I'm good either way. I've still got resources for another encounter, but if we want to call it I'm ok with that too. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag draws his Warhammer and swings it at the dragon as Eadie fells it
Confusion 2: 1d100 ⇒ 93
Confusion 3: 1d100 ⇒ 26
Confusion 4: 1d100 ⇒ 10
Confusion Rounds: 1d6 ⇒ 4 Confusion 1: 1d100 ⇒ 20
Now it's over. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Confusion: 1d100 ⇒ 97 Attack nearest creature. Who might that be? There's a lot of squares on the map. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag takes half the acid damage due to his ring of blinking. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Will: 1d20 + 9 ⇒ (10) + 9 = 19
Confusion: 1d100 ⇒ 71
Torrag can't seem to shake off the effect and hits himself with his own fist. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Know Arcana: 1d20 + 20 ⇒ (11) + 20 = 31 Upon Eadie's request, Torrag nods and will cast Haste just before we spread out as the dragon approaches. I'd assume we'd be 2 rounds into Haste at Round 1 of the this encounter. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag is ready to go. He'll have his ring of blinking active. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag points straight ahead and a red bead shoots from his finger and explodes right between the two demons about 20 feet off the ground in a giant ball of flame. The foot print should be big enough to get both of them, but miss everyone on the ground. SR: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24 Fire Damage: 10d6 ⇒ (5, 3, 2, 2, 1, 4, 2, 6, 2, 1) = 28
Torrag will then fly 30 feet up and closer to the center of battle. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Fort: 1d20 + 6 ⇒ (19) + 6 = 25 Torrag casts grease under blue.
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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag moves to where he has a clear line of site (and up another 10 feet) and casts. A thin green ray of energy shoots from his hand, directly at the creature. (Spell CAst: Disintigrate) Ranged Touch: 1d20 + 6 ⇒ (19) + 6 = 25
Failed FORT Save Damage: 22d6 ⇒ (1, 1, 4, 6, 6, 1, 2, 2, 1, 5, 1, 3, 1, 5, 5, 4, 1, 5, 5, 5, 1, 2) = 67
SR: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27 20% chance to cast on Ethral Plane: 1d100 ⇒ 100 Flying 50' up. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Assuming I can use my Pearls of Power while we travel to the ritual spot. Torrag currently has a fly speed of 40. On the way to the ritual site, Torrag will use his Pearls of Power (3 1st Level and a 3rd Level) to recall Magic Missile (x2), Ray of Enfeeblement, and Dispel Magic. Once we get to the site, he'll take 10 minutes to prepare Flesh to Stone using up his Open 6th Level Slot. As the Master of Scrolls starts his ritual Torrag will fly 30 feet up and keep his Ring of Blinking active. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() 10 minutes per spell. 2 if possible. I was just wondering if there was some wait time in between travel and combat. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Do I have time to prepare spells for any of my open slots? ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Reflex: 1d20 + 5 ⇒ (11) + 5 = 16 With the Ring of Blinking active, Torrag takes 25 damage if failed save, 12 damage if saved successfully. Torrag will detect magic to see if the trap reset. Know Arcana or Spellcraft: 1d20 + 20 ⇒ (3) + 20 = 23 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag peaks through the impromptu door and casts grease on the 10 foot square under the demon. Reflex DC19 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag follows near the back, keeping his ring of blinking activated and an eye out for danger. Arcana Red: 1d20 + 20 ⇒ (7) + 20 = 27
He'll let the trap experts know of the aura of Medium Conjuration on the found traps. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Yes Torrag will openly accuse Dermont. I'm pretty sure no one else has a better idea. Torrag waits a moment for Dermont to respond. When he doesn't, "What's the matter? Demon got your tongue? No Iomedae worshipper would try to deceive and coincidentally, the only one in this room that has done just that is you. As a matter of fact, I'm not sure I've heard you say a single word. So what do you have to say for yourself . . . Demon." ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag speaks to Dermont in Abyssal, Abyssal:
"You might as well show yourself now, you don't hide your face well." He then speaks in common so everyone can understand, "Pretending you don't understand what I'm saying isn't like any follower of Iomadae I've ever met." ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() After everyone drank the holy water, Torrag went up to each of them individually to recover his tankards, saying "Thank you" to each one in various languages; Dwarven to Gudrun, Common to Aline, Abyssal to Dermont, Elven to Salantris, and Common to Dagon. He stashes the tankards back in his haversack and turns to Dermont with a smile, "Burns a little like Fire Whiskey going down, doesn't it?" Know Religion: 1d20 + 11 ⇒ (11) + 11 = 22
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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag looks among the group a smile comes across his face,"Let's have a drink!" Torrag pulls 6 tankards out of his haversack and 2 vials. He splits the vials evenly among the six tankards and passes them to Gudrun, Aline, Dermont, Salantris, and Dagon keeping one for himself. "This is nothing but simple Holy Water." He holds up his mug, "To the earth, to the mountains, to our health!" With that he drinks the holy water from his tankard, crosses his arms and stares at them while they take their drinks. Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26 If Knowledge checks are necessary: Local: 1d20 + 11 ⇒ (4) + 11 = 15 Religion: 1d20 + 11 ⇒ (17) + 11 = 28 Arcana: 1d20 + 20 ⇒ (10) + 20 = 30 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Local: 1d20 + 11 ⇒ (6) + 11 = 17
Torrag ignores the looks he got from casting, not really caring what any of them thought. He reaches into his mind for any clues his studies may provide. He continues to silently stare (and judge) each of the persons in this room. Sense Motive: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag will cast shield for Eadie on the way to the meeting. After hearing about a possible traitor, Torrag shakes his head and casts Detect Magic, taking his time to scan each person in the room. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag will burrow up out of the ground 10 feet back from where he was. He'll ready an action to cast a spell when the creature goes to attack or cast a spell. Readied Action:
Cast Spiked Pit underneath it. 50 foot pit. Reflex DC 21 to avoid falling. Fall Damage: 5d6 ⇒ (1, 6, 1, 5, 4) = 17 20% Chance to cast on Ethral Plane: 1d100 ⇒ 50 Ring of Blinking active ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag will use Earth Glide and take a 5 foot step straight down into the ground. He'll then activate his Ring of Blinking. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Falling Damage is not subject to DR. The bludgeoning damage would be though. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() "Let me know when you are ready and I'll drop the one on the right into a hole." GM Batpony: Once everyone is ready and buffed, Torrag will cast Hungry Pit under the demon to our right. Reflex DC 23 or Fall in. Pit is 50 feet deep. Climb DC is 35. Fall Damage: 5d6 ⇒ (2, 6, 4, 4, 5) = 21
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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Know Planes: 1d20 + 18 ⇒ (9) + 18 = 27
Torrag looks at the party, "If we want to take these guys from the front, I should be able to isolate one demon." ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag will cast Magic Missile at Yellow. Force Damage: 5d4 + 5 ⇒ (2, 2, 2, 2, 2) + 5 = 15 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag flies up another 20 feet and over Unnvar and then casts a spell, targeting Orange Flesh to Stone. FORT save DC 22 or petrified. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() How do the crowds look? Are they dispersing or is it still chaos? I automatically make the spellcrafts. "Don't summon any good creatures!" GM Batpony: If I cast a 10 foot area of effect spell, would I get bystanders? ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() GM Batpony wrote: Yup, I was trying to say that you see them as humans and they are not demons, shape changers and the likes. I though that's what you meant, just wanted to make sure before we got too far into this. Torrag will cast Detect Magic looking toward the crowd, especially focused on the ones that are acting a bit jittery. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag is flying at a height of 30 feet above the dock. The only thing True Seeing doesn't see through is mundane disguises such as used with the disguise skill. It will see the true form of shape-changers, polymorphed and transmuted including Supernatural abilities. It has a range of 120 feet. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag stays flying above the crowd. He twists the Obsidian ring on his hand and casts True Seeing. Using his Arcane Bond ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag flies up and positions himself about 20 feet above Rudzik. He'll activate his ring of blinking. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Perception: 1d20 + 12 ⇒ (17) + 12 = 29 Know Local: 1d20 + 11 ⇒ (5) + 11 = 16 "There's an unusual abundance of charred remains here. They're too far gone for me to be able to tell what they are though." ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag nods at Eadie and Detects Magic.
"They seem to be under some kind of compulsion effect." Torrag will continue to concentrate to pinpoint the source. Spellcraft: 1d20 + 21 ⇒ (1) + 21 = 22 If he feels the effect can be Dispelled: Torrag casts Dispel Magic. Dispel Check: 1d20 + 11 ⇒ (19) + 11 = 30 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag looks up at the last remaining demon and casts. A black ray of energy steaks toward the creature. Ranged Touch: 1d20 + 6 ⇒ (2) + 6 = 8
Ray of Enfeeblement ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Seeing the demon come toward him, Torrag activates his Ring of Blinking and flies up 20 feet. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Black Tentacles
*Sigh* Torrag casts and five black bolts of force strike the succubus. SR: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21
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Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Know Planes: 1d20 + 18 ⇒ (6) + 18 = 24 Know Planes: 1d20 + 18 ⇒ (13) + 18 = 31 Torrag casts Black Tentacles centered on the Red Dot Should get all of them. No SR. Black Tentacles CMB: 1d20 + 11 + 4 + 1 ⇒ (15) + 11 + 4 + 1 = 31
Tentacles have a CMD 26 Torrag will then retrieve a Wand from his haversack. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag thanks Emberwik for the spell resistance buff and sets himself ready for the assault. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() At the next group, Torrag will auto-aid Perception. ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Torrag shakes his head at the so-called crusader, " I suppose your welcome to laze around, but your fellow soldiers are fighting to keep the city. I didn't know fighters at the Worldwound were cowards." Aid Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8 ![]()
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking ![]() Aid Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12 "You're needed inside. Go!"
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