Loremaster

Torrag Grimm's page

514 posts. Organized Play character for Eric Sklavos.


Current Campaigns


Emerald Spire - level 3; Splinterden (lvl 2-4) (inactive)


Map

Emerald Spire - lvl 4; Godhome (lvls 3-5) (inactive)


Map

GM Batpony Diamond City PBP [10-11] (inactive)


GM Debug's PbP PFS 6-17: The Fires of Karamoss (and beyond) (inactive)


Map

Init Block:

[dice=Balooo]1d20+0[/dice]
[dice=Desmond]1d20+2[/dice]
[dice=Mohok]1d20+2[/dice]
[dice=Rakenlattle]1d20+8[/dice]
[dice=Torag]1d20+1[/dice]
[dice=Van]1d20+3[/dice]

GM Erich's Solstice Scar for PbP Gameday VI (inactive)


PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (inactive)


[PbP Gameday VII] GM Irish202: #09-00 Assault on Absalom (inactive)



Unlocked Boons:

Evacuation Notice: Each PC can re-roll a failed d20 roll one time
Catching Spies: The party can gain a +4 to initiative rolls for one encounter that includes a construct.
Defensive Wards: Once during the adventure, the party can either turn one critical hit into a regular hit or force a re-roll on an attack.
Reconnaissance: Each PC gains a piece of +1 bane ammunition to use during the scenario.
Strange Things: Once during the adventure, the group gains a +4 bonus to initiative for one encounter that involves an undead creature.
Useful Gossip: Once during the adventure, each PC can re-roll one initiative check, keeping the second result even if it is worse.
Urgent Repairs: Each PC gets one cure serious wounds potion, plus a 3rd level or lower potion without expensive material component.
Dark Archive: Once during the adventure, the group can cause all undead in an encounter to gain the confused condition for 1 round. Any result that causes the creature to damage itself deals additional damage equal to half the group's APL!
Exchange: Once during the adventure, the group can increase the enhancement bonus of their weapons by +2 for one encounter. Any mundane weapons are treated as having a +0 enhancement (e.g. they would increase to a +2 enhancement)
Liberty's Edge: Once during the adventure, the group may activate this boon at the beginning of an encounter to increase their land movement speed by 10 feet for the encounter.
Silver Crusade: The group gains a free use of the Burst of Healing ability listed on the Aid Token Handout, to use at their discretion.
Sovereign Court: The group gains a free use of the Timely Inspiration ability listed on the Aid Token Handout, to use at their discretion.
Grand Lodge: Once during the adventure, the group may activate this benefit at the beginning of an encounter to gain temporary hit points equal to 3 times the APL of the group that last until the end of the encounter (e.g. the group gains 30 temp HP)
Scarab Sage:The group gains a free use of the Allied Offensive ability from the Aid Token handout, except that the resulting bonus damage is multiplied by 150%.

[PFS PbP GameDay IV] 7-05 School of Spirits (1-5) (inactive)


Link to maps and handouts
PM me if you need anything after this campaign has been inactivated.

[PFS PbP Gameday V] #7-00 The Sky Key Solution (tier 5-6) (inactive)


Overseer thread

Battle map
Overview map

Initiative:
[dice=Twitter]1d20+4[/dice]
[dice=Torrag]1d20+1[/dice]
[dice=Blanmieux]1d20[/dice]
[dice=Hakime]1d20+1[/dice]
[dice=Van]1d20+3[/dice]
[dice=Bom]1d20+2[/dice]

Perception:
[dice=Twitter]1d20+6[/dice]
[dice=Torrag]1d20+1[/dice]
[dice=Blanmieux]1d20+8[/dice]
[dice=Hakime]1d20+10[/dice]
[dice=Van]1d20+1[/dice]
[dice=Bom]1d20+9[/dice]

Aid available? No

Aid Tokens:

Aid Tokens
Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it. An Aid Token’s benefits can take one of the following five forms.

Aid Another: Ralph gives advice via a sending spell to help you solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. The bonus for this aid is +3.
Allied Offensive: Ralph happens to be in a battle nearby and spares a moment to direct a long-range magical attack on a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, the target is momentarily disoriented and anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.
Burst of Healing: Ralph asks a nearby cleric to send a burst of positive energy through the token. This heals all of the PCs of 3d6 points of damage. Alternatively, Ralph can send one of these spells thorugh the token to one of you: neutralize poison, remove curse, or remove disease with a caster level of 6.
Spellcasting Synergy: Ralph sends a surge of magical energy through the token as you cast a spell increasing the save DC and caster level of the PC’s spell by 1.
Timely Inspiration: Ralph broadcasts the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +2.

Table successes: 22
The beast rider
Research Encounter: The sacred pools
The Serpentfolk guards
The Scales of Ydersius
Research Encounter: Festival Preparations
Temple attendants
Research Encounter: Words of a Dead God
Beasts of a Civilised Age
Scions of the Serpent God
Research Encounter: An Azlanti Perspective (double success)
Guardian Idols
______________________________
Finding the Vault
Fate's Anchor: Gad Gemple
Fate's Anchor: Binui Skostravalus
Fate's Anchor: Romnus Vagarti
Fate's Anchor: Alrule Shahan
The Many Arodeths x 4
The Operations Center