[PFS] #5-08 The Confirmation - Gimble's Table (Inactive)

Game Master Eric Sklavos

Session Reported


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Male Gnome Bard 16, Storyteller (aka DM)

For out of game and rules discussions.

The Exchange

Male 1/2 Orc Swashbuckler / 1 [HP=12/12] [AC=17:T=14: FF=13]] Fort+2, Reflex+7, Will+1, Perc+4

Dogs and Cats living together, MASS HYSTERIA!!

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

I couldn't figure out why people kept putting "dot" in threads, rather than using some other term, until I noticed a little dot next to the name of this in the Recruitment forum. The more you know...

I'm a bit weak on the optimization end as a general rule, so when I finish getting Telandria up, I would appreciate some critique before we start and I get locked into her build. As I understand, PFS is pretty heavy on the optimization end; I get it, given how the system is played, but I don't have a lot of practice.

EDIT: I can change the alias! Cool beans, I was wondering when that'd show up; turns out it already had, if I'd just been paying attention.

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Hello? Hello? Is this thing on? Oh, Hi Everyone. Cats and Dogs, Half-orc, Elf and Halfling too, now if we had a Gnome and Dwarf, it would be a non-Human coup. Thank you, thank you very much. I'm here all week, folks.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

At time of posting, she's finished save for equipment (which undoubtedly will be a Chain Shirt and whatever odd else I pick up).

How's it look?

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Better Test Post


Male Gnome Bard 16, Storyteller (aka DM)

Welcome to those that are here so far. Looks like we're still waiting for 2 more to check-in. If they don't post in a little while, I'll PM them. Once everyone is here, we can start.

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

GM V here. The site was giving me problems last night so I haven't been able to get his sheet uploaded yet. But he's a Kitsune Mesmerist.

Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

Character: Calypso Nyx
Player: PatheticWretch
PFS# 132076-30
Faction Scarab Sages

No day job.

Thanks for running the show! :)


Male Gnome Bard 16, Storyteller (aka DM)

Welcome everyone. Now that everyone's here, the Gameplay thread is open, and I believe it's time for introductions.

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

Character: Boris Исаев
Player: Alan
PFS# 124236-13
Faction: Liberty's Edge

No day job.

The Exchange

Male 1/2 Orc Swashbuckler / 1 [HP=12/12] [AC=17:T=14: FF=13]] Fort+2, Reflex+7, Will+1, Perc+4

Character: Nivla Dee Nilbog
Player: Pepsininja
PFS# 207614-01
Faction: The Exchange

No day job.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Making the Knowledge checks to see if I know about any of the challenges in the area (Do I post these here or in the gameplay thread?)

Knowledge (Geography): 2 + (1d20) 5 = 7 :(
Knowledge (History): 2 + (1d20) 16 = 18

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

Usually in gameplay. and be sure to use the built in dice roller on the forums.


Male Gnome Bard 16, Storyteller (aka DM)

Post all rolls, dialog, everything game related in the gameplay thread. Make all dice rolls using the dice roll macro that's built in.

Dice roll example: Typing "[ dice=Perception]1d20+5[/dice]" without the space after the first bracket,

Will give a result of Perception: 1d20 + 5 ⇒ (11) + 5 = 16

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

That's pretty cool that it's a built in feature like that. Is my post a good general way of going about it? RPing about thinking about it and tacking the rolls on the bottom?


Male Gnome Bard 16, Storyteller (aka DM)

Your post was perfectly fine. It doesn't matter to me as long as it's easy for me to read and understand.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

@Calypso Nyx - You've already been on a mission...so you can afford luxuries like acid flasks and alchemist fires!

Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

I have a wand of CLW and some acid flasks. :)

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Felt like a real bada__ there until the dice roll... :p


Oh I'm sorry, I totally didn't see the actual map.

That's cool!

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

I a really sorry about basically vanishing this week. I've had a guy out at work all week so I've been working 10-12 hour days and haven't had time to post. Posting will resume at normal levels.


Male Gnome Bard 16, Storyteller (aka DM)
Boris Исаев wrote:
I a really sorry about basically vanishing this week. I've had a guy out at work all week so I've been working 10-12 hour days and haven't had time to post. Posting will resume at normal levels.

No worries, I don't think you held anything up. I've been working overtime all week as well, so I've been a little off as well.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Gah - Is Critical Failure a thing on survival checks?

I suspect I might be outdoors, but am uncertain...

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

We need one of these.

I also just noticed the background I made for her didn't save...that might've helped explain why she's a bit racist.

...actually I think that lines sums it up pretty well, lol!

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Is a miniator something we can take? Seems like it's just the one.

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

With Janira probably. but its up to everyone.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

I think the consensus has been to run for it :p

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

I think Janira is better on her own without having to look after us, I think. Plus that minotaur is ten times Holly's size. Maybe when she is 8th level.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

With meta knowledge, I'm sure we could have taken the minotaur. I don't know Janira's stats, but most of the other statted NPCs are far and above the level of the PCs (probably so we won't kill 'em), there are 7 of us, and we're a pretty good group.

However, we're supposed to be noob Pathfinders, just going out into the world to explore, report, and cooperate. Our orders were to map the caves and find the gillmen, not fight native creatures and clear out the minotaur population.

Likewise, though there is no evil in PFS, and we're supposed to help each other, if we wind up encountering something that'll lead to a TPK, and Valeros shows up and says "Go! I'll handle this!" then we probably should go and let him handle it.

In my only other PFS game, quite a while ago and missing a chronicle sheet (I just happened to be at the game store and joined in, and by the next week the group had dissolved), we were tasked to investigate a temple. Turns out there's a big baddie there. We killed it, of course, but asking the GM after, we didn't have to at all; it wasn't part of our mission. That's how I've been approaching this; we do what we're told, and that's it.

...that being said, if after we finish, Gimble wouldn't mind running one more combat, I'd totally be down to see if we could take it; just for fun, of course!


Male Gnome Bard 16, Storyteller (aka DM)
Telandria of House Kyonin wrote:
...that being said, if after we finish, Gimble wouldn't mind running one more combat, I'd totally be down to see if we could take it; just for fun, of course!

I'm not opposed to it. We'll see how everyone feels at the end of the scenario.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

Can I throw one of the halflings across the hole?

I'm not sure about the mechanics of character chucking.


Male Gnome Bard 16, Storyteller (aka DM)

I'll allow it, only if the halfling is willing. You'd have to make a ranged touch attack DC 10 to hit 15' away. The attack would be made at a total of -10. -4 for non-proficient weapon. -4 for 1 size catagory off (based upon the rock throwing ability some creatures have, they can throw rocks 2 size catagories smaller than them, so a halfling would be a Large sized weapon). Then a -2 for range increment. Missing the DC will result in a 50% chance of falling in the pit. Missing the DC by 5 or more will result in a 100% chance of falling in the pit.

As much fun as this sounds, and this would be awesome, It's a DC 12 acrobatics for one of the halflings (or anyone else) to "chuck themselves" across.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

I was going to launch into a rant (not at you, but at the lack of clear-cut rulings for the subject; everyone, at some point or another, thought about having the Str 20 half-orc throw the 45lb halfling), but then I realized it already exists.

How about an "Aid Another" Acrobatics roll? It's essentially competitive cheerleading! Of course, that only assumes a low DC and a character likely to almost make the roll anyway, which isn't always the case.


Male Gnome Bard 16, Storyteller (aka DM)

I'd allow one person to aid another on an acrobatics roll on a running jump.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

Good deal, thanks!

The Exchange

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M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

I'm probably more than 45 lbs :) Especially given all the stuff I'm carrying.

I have an Acrobatics of 8, so I just leapt it.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

And while Telandria might balk at the implications, I can't play off a Cha 7 as just her poor attitude...though she certainly doesn't have that much Strength, either!

Edit: I'm also really hoping she fails her check to jump across. I'm starting to hate her myself.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

We might want to spread out a bit in case this thing has a fireball, or waterball or whatever Gillmen do when threatened.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

Good point; I was holding off moving her until everyone else acted, as Telandria isn't really one to pass up a good meat shield.

Edit: Even if it is Halfling sized!

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Didn't know if those of us flanking counted, so I made the perception roll just in case.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

It seems short of pummeling/seducing/offering a new iPhone to our friend the gilman we aren't going to get more out of him. Any opinions as to whether we should head east or west?

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

B4 will keep it in succession. Will likely have to backtrack at some point. Looks like he might keep the cloak too. Never trust an honest halfling.


Male Gnome Bard 16, Storyteller (aka DM)

I just wanted to give everyone a heads up, I'm going to be doing some traveling over the next couple weeks. I'll still do my best to keep the posts coming regularly and the scenario moving, but more than likely my posts will be a bit more sporadic.


Male Gnome Bard 16, Storyteller (aka DM)

I leave for my trip tomorrow, so I'm quite busy tonight getting ready. I'll do my best to get a post in before I get to sleep, but no promises. Tomorrow is a travel day, so I probably won't be able to post at all. The next couple weeks will be sporadic, but I'll do my best to keep things flowing.

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

I know I get a -4 for shooting into melee, but is there also a penalty for shooting around friendly targets, or are they just soft cover for the zombie?

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Went through the Core Rulebook. Looks like I was slightly off - the target gets +4 AC for the cover granted by shooting through Nivla's square instead of me taking a -4 penalty.

If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).(Pg 195)

That's the only penalty mentioned. I know in D&D3.5 there was a chance you could actually peg your ally with a missed shot, but Pathfinder doesn't seem to have that rule. Probably a good thing for me :p

Grand Lodge

Eldritch Archer Magus 1 | HP: 9/9 | AC: 18 (T: 14, F: 14) | CMB: +3, CMD: 17 | F: +2, R: +4, W: +0 | Init: +6 | Perc: +4, Spellcraft: +7 | Speed 30ft | Effects: None

There's a -4 penalty to an attack for shooting a target engaged in melee, noted in several places but particularly under Precise Shot.

But, there's also a possible +4 AC bonus to the target if they are provided with soft cover, such as from an ally standing in the way.

So...if the cover thing is right, it'd actually be a -8 for me to shoot that zombie.

Edit: I might still do it anyway, since I take a lot of that minus away, but man, the times you need a polearm...

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready
Alistair UnderRoad wrote:

At which point stabbing will commence

[dice=Dagger attack]1d20 + 1; 1d3

...exactly 1 point of stabbing anyway :p

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