TheWaskally's page

Organized Play Member. 712 posts (6,999 including aliases). No reviews. 2 lists. 1 wishlist. 1 Organized Play character. 48 aliases.


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GM Hansj wrote:

I have said a definite NO to the Great Hero/Gobling book.

The tortured Paladin class seems perfect for TheWaskally's

Thanks for the update. I can now work on stating my character up.

Lots of awesome interest in this campaign! Since the racial classes are out, have you considered the Great Hero fighter archetype I sent you? Have not received a confirmation on that issue.

Additional Background:
1. What was your world of origin like
__A. Technology-level?
__B. "Values"? (honorable? Corrupt? Trading oriented?)
__C. What was geography of the world?
__D. What races existed and how did they relate?
(you don't have to answer all questions, just whatever gives a good story)
2. How does your character manage to keep a low profile in a mostly human plane? What would your *cover* occupation be?
3A. If you were in the organization for a while, what was the last world you were in like? How did it end?
3B. If you have NOT been in the organization long, how to you find your way to Sigil or where you were recruited?

[u]1.[/u] The young dwarven hero's Material World of origin was called Žemėia. Until it was destroyed, the young dwarven hero thought it was pretty spectacular, but he has since found out that Žemėia was a standard world in comparison to other Material Plane worlds.
[u]1A.[/u] The majority of Žemėia's technological level was Age of Sail with firearms being Very Rare, although in Žemėia's ancient past, the prevailing cultures had access to high-magic/technological wonders, like teleportation arcs and magical weapon mass production. Automatons like golems could be made, but the process was expensive and time-consuming.
[u]1B.[/u] Žemėia was a world where varied cultural values could exist. For example, the young dwarven hero's dwarven culture was based on hard work, personal and clan honor, and a mixture of god worship with ancestral spirit reverence.
[u]1C.[/u] Žemėia had a large variety of geography and climates. From the bitter cold artic lands to the north to the steamy equatorial jungles in the south, life found a way to flourish all over Žemėia.
[u]1D.[/u] Like other Material Plane worlds, Žemėia also had a wide variety of races walking upon or living underneath it's surface. All core races made up the majority of Žemėia's population, along with featured, uncommon, and standard races having smaller nations to occupy. Throughout Žemėia's history, dwarves have warred against elves, orcs, goblins, giants, and dragonborn, while keeping distant trade compacts with other races.

[u]2.[/u] Depending on the world, The young dwarven hero would play a human with dwarfism in a human-dominant plane, probably relegated to a vocation outside of human society like ratcatcher or street sweeper.

[u]3A.[/u] The young dwarven hero has been with the organization for several years, which may be represented by multiclassing. For the most part the dwarven hero and the organization have had a shared existence that have benefited both parties, but the young dwarven hero's personality would sometime rub the higher officers of the organization the wrong way. In fact, I'd like the dwarven hero to have an antagonistic relationship with one of the organization middle-level lieutenants.
The young dwarven hero's last job with the organization was investigating some ancient old god temples under a material world's artic shelf. The location was guarded by deranged ice trolls who considered the ancient temples sacred. The exploratory party eventually found a huldra village from which to recover and plan an alternate excursion. Though the exploratory party still had to deal with ice trolls, several shobhad tribes, and a tenacious shantak, the party was able to acquire several ancient tomes written on starmetal sheets detailing several newly-discovered Old Gods, along with several other artifacts to be sold to fill the organization's coffers.

Ellioti wrote:
TheWaskally wrote:
GM Hansj wrote:
One caveat - I am planning to run a normal-powered game, one where ordinary Core Rule Book characters are on a reasonable footing. Third party classes, races and item should bring something different to the table while offering equivalent power to standard class.
Well, take a look at the classes. If none meet the criteria, the character could be a fighter, or disgraced paladin.
This does read like the Tortured Crusader paladin archetype. I have such a character with a similar character personality.

Hmm. It's an interesting archetype. Definitely a viable option. Looks like a 'Plan B'.

GM Hansj wrote:
One caveat - I am planning to run a normal-powered game, one where ordinary Core Rule Book characters are on a reasonable footing. Third party classes, races and item should bring something different to the table while offering equivalent power to standard class.

Well, take a look at the classes. If none meet the criteria, the character could be a fighter, or disgraced paladin.

Player: TheWaskally Hello
Character Concept: Failed Hero of Destiny
Synopsis: A young dwarf warrior, prophesied to stand among the great dwarven heroes of legend, was tasked to destroy The Great Evil that threatened his Material Plane world. But like most prophecies, the timing was off by several decades. The dwarven hero was not ready to defeat The Great Evil and was quickly pushed aside, helpless to watch his beloved Material Plane world be destroyed, his destiny unfulfilled.
As the last mountain was to crush the young dwarven hero, he was transported away by mysterious cabal of transdimensional operators, who asked if the lone survivor of his Material Plane world wanted a job.
Years since taking the job as glorified interdimensional fix-it man, the young dwarven hero, now mostly jaded and sullen, runs around the universe with his cell, fighting against the machinations of the Dark Traders.

Build, if given permission:
[u]Race:[/u] Dwarf
[u]Class(es):[/u] Mynrughdaer racial class or the Great Hero fighter archetype. Ideally, this would be a gestalt character.
[u]Personality:[/u] Beaten down by his ineffectiveness in the face of True Evil, The dwarven hero lost a lot of his material world naivety. Whenever not on a mission, the dwarven hero drinks and does drugs to forget his failure of a life, finding solace in the arms of whatever harlot would have him, be she dwarven or not. The dwarven hero perks up whenever he's tasked to recover some dwarven relics and artifacts, but can't look any idol of the dwarven gods in it's face.

I'm going to withdraw my application to this campaign. Vrog's wizard sounds very much like my character concept. I wish him and the rest of the applicants good luck!

5d6: 5d6 ⇒ (6, 1, 1, 3, 1) = 12=10
5d6: 5d6 ⇒ (3, 1, 5, 5, 2) = 16=13
5d6: 5d6 ⇒ (4, 3, 2, 3, 6) = 18=13
5d6: 5d6 ⇒ (5, 2, 6, 6, 6) = 25=18
5d6: 5d6 ⇒ (4, 5, 1, 4, 2) = 16=13
5d6: 5d6 ⇒ (6, 6, 3, 1, 5) = 21=17
5d6: 5d6 ⇒ (2, 3, 6, 1, 3) = 15=12
Hmm. An above-average stat selection. I'll reexamine your campaign notes that I hope will allow me to submit a worthy addition to you campaign.

[wears his 'I voted' sticker on his t-shirt]

Monkeygod wrote:
Sebecloki wrote:
I also have the whole line of Cerulean Seas stuff I've been wanting to put to use for a long time...
I've no desire to play in an underwater game. Don't ask me why, but such games hold zero appeal for me. So if that gets chosen, I will bow out.

I agree with Monkeygod. Sorry.

Of all the ideas for where, Golarion would be my choice, though the Council of Wyrms campaign was always fun.
Tian-Xia, Irrisen and Nidal would be great. There's so much to do in Varisia. Cheliax for evil.
As per usual, I'd petition for the inclusion of Rogue Genius's godling classes, because Seb don't do low-level. And possible inclusion of overpowered feats.

It's a shame Rooke was not picked for one of the tables, but I'm glad I was able to put some polish on the caydenite, making him ready to go for the next RotRL campaign. Congratulations to those picked! Have fun!

I believe 'til May 20th, RDA.

Edward Sobel wrote:
Ellioti wrote:
Dolgrin Stonecaller, Dwarf Herald Caller of Torag
Dolgrin is Poppy approved. Not that it will guarantee acceptance

The herald caller also gets the approval and a first drink from Rooke. Besides, the caydenite never met a dwarf who didn't appreciate some good spirits!

GM Anthorg - RotR wrote:
TheWaskally wrote:
Anthorg, here the final version of Rooke Xandarian, making the changes we both discussed. And I'm glad you like the character sheet.
That's great! Can you just include some space between the paragraphs in the background section?


Anthorg, here the final version of Rooke Xandarian, making the changes we both discussed. And I'm glad you like the character sheet.

GM Anthorg - RotR wrote:
TheWaskally wrote:

Double Boom, another character submission!!

Rooke Xandarian, cleric of Cayden Cailean.
I like that you included the Wounded Thresholds. Enhance water is not from the list of resources, but I'll allow it. I liked reading Rooke's sheet, but I believe I won't be allowing prestige classes (sorry).

I shall remove Enhanced Water from Rooke's spell list. I wish to stay within your parameters as much as possible. I will also be switching out Iron Will for another feat, probably Great Fortitude. I initially took Iron Will as a prerequisite.

I saw that you are allowing multiple archetypes so long as they don't overlap. I will research and see if that's a good option for Rooke.
Regardless of whether I make any significant changes or not, I'll resubmit Rooke to see if any changes made make your approval.

Double Boom, another character submission!!
Rooke Xandarian, cleric of Cayden Cailean.

Wonderful! I'll have a chance to dip into RotR again. I was in another forum game that had the same premise; all clerics. But sadly that died before the end of the festival. I'll be submitting a human cleric of Cayden Cailean. I'll start on it tonight.

I'm excusing myself from submitting my character. I am truly blown away by the amount of amazing character ideas seen proposed. I'll have to follow this campaign when it starts. Good luck to all submiters.

So many great character ideas being thrown around. My character concept would be a powerful spirit medium who was thrown in the deep end when the Master Mage died. Now along with spirits and demons, this supernatural investigator must deal with gods, monsters, and all manner of things that go bump in the night. Now a powerful psychic, he has made very strange friends and nightmarish enemies.
I'll work on this concept tonight at work.

I'm definitely interested and am looking forward to more information on the campaign.

Sounds like it's too late to dot.

I'm interested. Sounds awesome.

Sebecloki, I wish to submit this Nameless Elf for your awesome-sounding Numenera campaign.
Two things of note, I was unsure how to apply the bonus mythic hit points from his mythic tiers, and how to add (if possible) additional spell points from the mythic 3rd-tier heirophant path, Divine Potency (Su).
Please give it a lookover. Making this character was definitely a labor of love!

You ain't kidding, brother!!

Update: Concept complete. Only took 3 work days (whew). I have the day off tomorrow and will be formatting a character profile to submit.
Uh, anybody else here?

TheWaskally wrote:
Edit: I can't find the Hybrid Overpowered Feat. I have both overpowered books, but I don't see the feat in either one.

I found it. I didn't realize they made more horribly overpowered books. Very cool.

2 people marked this as a favorite.

Here's a concept I've wrapped my head around. I wanted to see if I'm reading the rules correctly.
My concept is a Fortune-Blessed (CR + 1) Holy (CR + 1) Seelie (CR + 1) Half-Celestial (eventual CR + 3) half-elf gestalt classed Godling (mighty)/Godling (eldritch).

This will take some time to wrap my head around, but basically, within limits defined by the DM, you can play an overpowered version of whatever you want or every wanted to play.

Edit: I can't find the Hybrid Overpowered Feat. I have both overpowered books, but I don't see the feat in either one.

@Sariel. Thank you for bringing that to my attention! Menas was a repurposed gnome character I made and hated. I'll change that now. Thank you.

TheWaskally runs back into the forums, carrying desperate papers in his arms.
"It's okay! It's okay! Mena's backstory and other fluff is in his profile to be considered! Whew."

DM Mathpro wrote:
So long rambling answer short recruitment will either close today or Tuesday.

$#|+!! [feverously finishes fluff]

Here's my character submission, Menas Dalaston, human sorcerer (fey). Crunch is in the link, fluff will be added upon request.

Stats (Set 1: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stats (Set 1: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stats (Set 1: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stats (Set 1: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Stats (Set 1: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Stats (Set 1: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Stats (Set 2: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stats (Set 2: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stats (Set 2: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats (Set 2: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Stats (Set 2: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stats (Set 2: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Hmm. I'm initially thinking of submitting a human sorcerer (fey bloodline).

Sounds like fun.

Male Human (advanced) Godling

I agree. Google slides seems a quick and inexpensive way to trait players and monsters.

Vrog Skyreaver wrote:

Here's my submission.

What does the rest of the group know about Alaric?

Alaric is a pretty boy noble. He's pretty ameniable and likable, despite the fact that he's a Jeggare. He never talks down to anyone, regardless of rank or station.

[fangirling] Sweet! A Jeggare! I loved Dave Gross's The Life & Times of Count Varian Jeggare & Radovan Virholt Pathfinder series! If Alaric gets in and Jerax doesn't, I won't feel so bad.

Yeah, that part of the site is down.

My Account > sign into your account > scroll down to Aliases on left side of screen > under your aliases, click button that says Create New Alias.

Jerax Hellfire, tiefling antipaladin, has been my go-to character submission for all Hell's Vengeance pbp games here on the forums. He's done, I just need to edit him to GM Snowheart's specifications and remove a level. He's never made a pbp game all the way through, but I have faith in The Dark Lord this time will stick.

Anthorg wrote:
SodiumTelluride wrote:
TheWaskally - Alcott Halas - aasimar cleric
Correction: Alcott Halas is a paladin.

tips fedora @Anthorg.

Awesome! Thanks for the update!

Goldmyr wrote:

I know it can be hard to build backstories off of homebrew worlds, so rather just give me a general idea of where you imagine your character came from, how he got his training, and a hook I can use for adventure fodder later.

I would also like to know how you each prefer combat to be handled in play by posts.

Despite his large well-muscled frame (a stocky 6'6") and a beautiful noble face, the only indicator of Alcott's aasmiar-hood is his missing pinky finger on his left hand and missing pinky toe on his left foot, having 9 fingers and toes. Thanks to Celestia's large aasimar community, Alcott had many peers with similar issues and always felt at home in his celestial-tinged skin.

Alcott was born to House Halas, a now-very minor house based in Celestia, it's prominence gone for several hundred years as other noble houses outpaced them socially. Alcott had recently completed his 10-year squireship to Khargnar Proudhammer, a dwarven paladin of Ragathiel; and completed the ritual to the General of Vengeance two moons ago.
Due to his impressive physical stature, most people can not help but look up to the young noble, his ancient celestial bloodline often shining through nebulous politicing among the young sycophants of court.
Thanks to his long association with his paladin master, Alcott has an appreciation for dwarven things: thick mushroom soups, bagpipes, and dwarven ale, among others.
During the day of Prince Zoran's birthday, Alcott was asked to be a pendant guard during the celebration, which the humble paladin accepts.

Here's my character submission, Alcott Halas, aasimar paladin of Ragathiel. He took the Exotic Weapon Proficiency to wield a bastard sword like his patron. Clerics of Ragathiel can wield bastard swords with ease, but I ruled on the RAR. Your submission guidelines didn't say anything about a backstory, so none is currently given.

4d6: 4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14
4d6: 4d6 - 2 ⇒ (5, 4, 3, 2) - 2 = 12
4d6: 4d6 - 2 ⇒ (6, 6, 6, 2) - 2 = 18
4d6: 4d6 - 1 ⇒ (1, 2, 4, 6) - 1 = 12
4d6: 4d6 - 1 ⇒ (6, 4, 1, 1) - 1 = 11
4d6: 4d6 - 3 ⇒ (6, 4, 3, 6) - 3 = 16
A few good stats, not bad.
I'd like to know more about what role the Gods play in your homebrew.

Male Human (advanced) Godling

I'd be willing to continue playing on discord.

1 person marked this as a favorite.

Dotting. Happy to see the forums aren't a complete desolate wasteland during the holidays.

Sorcerer starting wealth: 2d6 ⇒ (3, 1) = 4 x 10 = 40gp. Ahh. A simple life to start.

This looks interesting. I'd probably submit a sorcerer (draconic bloodline) with the goal of becoming a dragon disciple.

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