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126 posts. Alias of Lord Fyre (RPG Superstar 2009 Top 32).


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"From that fateful day when stinking bits of slime first crawled from the sea and shouted to the cold stars, "I am man.", our greatest dread has always been the knowledge of our mortality. But tonight, we shall hurl the gauntlet of science into the frightful face of death itself. Tonight, we shall ascend into the heavens. We shall mock the earthquake. We shall command the thunders, and penetrate into the very womb of impervious nature herself."

Have people found it easier to convert old adventures into Pathfinder 2nd Edition or Pathfinder 1st?


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Rysky wrote:
… why did you necro a year old thread to rant?

Because it is fun?


Did anything come of this?


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I am going to ask the obvious question here.

Why do a conversion at all?

When T1: The Village of Hommlet came out, it was ground breaking. For this reason, I, and many other grognards, have a special place in our black little hearts for this adventure.

And even from its own point of view, it had problems.
* - Gygax wrote it with the assumption that the PCs would hire higher level NPCs to accompany them through the adventure - but that wasn't true even back in the 1980s.
* - A 10th Level assassin? Sending some level appropriate Assassins after the heroes can be a great way to motivate the heroes to continue on with the story. But what this adventure does will simply kill off characters.
* - The villains in the adventure connect to the greater temple, but not to any of the factions within. Given the nature of T2-4 they really should.

So again, aside from nostalgia, why are we looking to convert this adventure?


Necro-posting.

Isn't Shattered Star already the PF 1E version of this AP?


Azothath wrote:

another old thread with a dead link.

I assume this is similar
d20srd Encounter Calculator
and

the standard reference: AoN PF1 Monster Index
compiled lists on a website: d20pfsrd Bestiary listings
lookup lists on a website: donjon Encounter Generator and does a lookup for various options and systems. ({}.sh is Saint Helena, UK overseas territory)

Epic Necromancy!


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Arise is my service!

Having recently watched a great review of the 2017 release of this game.

Has anyone played this?

If so,
- How is it?
- How is the setting?
- Are they any other scenarios or other support?


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An Immortal Lychee wrote:
Perhaps necromancy is the answer?

Necromancy is Always the answer!


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Here is a more concrete example of what I have in mind ...

Erudite
Paraphrased from Pages 35 and 36 of EverQuest Role-playing Game: Player's Handbook

Like Barbarians, Erudites are related to humans. While Barbarians represent the physical extreme of humanity, Erudites are thin, frail, and weak, but have very powerful minds behind their high foreheads. Their frailty makes little difference to Erudites, as they would rarely stoop so low as to engage in physical endevors anyway.

To an Erudite, anyone who depends on anything except magic is slightly backwards at the least, and most likely despicably uncivilized. Erudites never follow entirely non-magical careers, such as those of rogues and warriors. Pysical professions are for lesser races.

History
Erudites were originally Qeynosian scholars who chose to separate themselves from the rest of their people. They emigrated from Qeynos to the continent of Odus, and built their city: Erudin.

The necromantic arts were banned in Erudin; the High Council feared what necromancy represented. Eventually, one faction -- led by Miragul -- wanted to pursue the forbidden arts and split off from the other Erudites in a violent schism. In the ensuing war, violent magics were unleashed that sundered the fabric of Odus. A large magical blast in Toxxulia Forest, blasted a large tract of land. After everything had settled, there were two clearly separate factions. Good Erudites - led by those who worship Quellious - stayed in Erudin. Miragul's faction founded the city of Paineel.

Appearance
Erudites appear to be a slim race of tallish humans, averaging nearly 6 feet in height but only 140 to 150 pounds. They have darker skins then most humans ranging from tan to olive, brown, and black. (This is one of my problems.) Erudites have pronounced, slightly elongated foreheads, and other races might claim that Erudites' heads look freakishly oversized for their thin frames.

Here are their stats (also from page 36, of that book)

Erudite
Abilities: -4 strength, -2 dexterity, +6 intelligence, +2 wisdom, -2 charisma. Erudites are weak and not particularly nimble, but they have mighty intellects. Their self-absorption and arrogance make them at times difficult to get along with, but they are not without a certain quiet dignity. (This is another of my problems.)
• Favored Classes: Enchanter, magician, necromancer, or wizard.
Classes: Erudites can become clerics, enchanters, magicians, necromancers, paladins, shadowknights, or wizards.
• Experience: Erudites gain normal experience.
• Medium-size: As medium creatures, Erudites have no special bonuses or penalties.
• Erudites's base speed is 30 feet.
• Erudites begin with Language: Common and Language: Erudite.
• Erudites are notorious for their poor nighttime eyesight and suffer a -4 penalty on all spot checks made in low light conditions.

--- --- ---
What I would change.
• I would get rid of the elongated foreheads, but Erudites would remain the negro ethnicity of humanity. (More on this topic can be read here.)
• I would ditch the stat modifiers. They would be built as normal humans, here I would emphasize the Erudite cultural tendency to ignore their physical development in favor of mental/magical pursuits.
• The vision penalty has to go.
• I would provide regional/cultural traits that emphasize scholarship. (I would provide opposite regional/cultural traits for Barbarians.)

This is only one setting element I would change.


Piggybacking on this ...

With a spontaneous caster, how many spells does the character know?
(A wizard, at least, can add spells to his/her/their book.)


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Kharsus wrote:

I see no problem here.

Since this is tabletop RPG, everything is basically decided by the GM.

For instance, as a GM, I decided to change the gender of several NPC's proposed by the APs. So several couples that I did not create became straight (except Ileosa and Irabeth and Anevia that I am very fond of).

Then I created other NPC and characters who are gay, but in a way that is appealing for my particular story, and that is within my control.

Same with the attractiveness of male and female characters. If I have straight female players, I will also create interesting male characters and NPC for them.

For exemple, on of the PC is playing an man suffering from amnesia, that is actually a woman (a truth that he will discover soon). Meanwhile he fell in love with a bisexual female NPC.

What I mean to say, since everything can be changed by the GM, there is no reason to feel rejected or being "not the target audience". Its your GM mission to make you feel as the target audience.

English not being my primary langage, I'm sorry if something is not super clear in what I said :D

You are quite clear. And largely correct.

Chemlak is also correct. You reached deep into the archives for this. Impressive.


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Given the change in Paizo's stance on slavery, is this AP still viable?


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Gaming Philosophy Question:

When adapting the EverQuest d20 to Pathfinder, how much can I change and still call it EverQuest?

At what point does it change so much that it is really something completely new?


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It's been quiet and peaceful (and, frankly, dull) around here.

You have been missed.


Selene Spires wrote:
Rysky wrote:
Is the whole game bad or just that one player? If the latter have you brought it up to the GM?
I am going to bring it up with the GM.

Are you still in this group?

If so, is it still L5R or have you moved to another system/setting?


Provides fresh oxygen to the flames!


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Who remembers that Armin Shimerman was not the first actor to play a character named "Quark" in a science fiction television series?


Can a Sorcerer use the rules from page 238 of the Core Rulebook to add new spells to his/her/their spell repertoire?

I am not finding where it says that they cannot.


Buwhahaha!


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Lord Sidelong-Glancington wrote:
I think it's dead now...

I think not!


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Mark Hoover 330 wrote:
So... necromancy, am I right? *adjusts bowtie*

You have to actually let the thread die for it to be necromancy.


Set wrote:

Ah, Kim Possible. Best Buffy cartoon there never was. :)

Better then Buffy in some ways.


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[Intro]
Ooh, yeah, yeah

[Verse 1]
I'm your basic average girl
And I'm here to save the world
You can't stop me cause I'm
Kim Pos-si-ble
There is nothing I can't do
And when danger calls
Just know that I am on my way
(Know that I am on my way)

[Pre-Chorus]
It doesn't matter where or when there's trouble
If you just call my name, Kim Possible

[Chorus]
Call me, beep me if you wanna reach me
When you wanna page me, it's okay
I just can't wait until
I hear my cell phone ring
Doesn't matter if it's day or night
Everything is gonna be alright
Whenever you need me, baby
Call me, beep me if you wanna reach me

(Kim here, so what's the sitch?)

[Verse 2]
Message clear, I am here
Let me reassure you
I'm never gonna leave you alone
(I am, I'm on my way)
You can always count on me
When it gets dark I'll help you see
I will help you find your way
(Help is right away)

[Pre-Chorus]
Doesn't matter where or when there's trouble
If you just call my name—

[Chorus]
Call me, beep me if you wanna reach me
When you wanna page me, it's okay
I just can't wait until
I hear my cell phone ring
Doesn't matter if it's day or night
Everything is gonna be alright
Whenever you need me, baby
Call me, beep me if you wanna reach me

[Refrain]
Call me, beep me if you wanna reach me
If you wanna page me, it's okay

[Bridge]
Doesn't matter where, doesn't matter when
I will be there for you till the very end
In danger or trouble, I'm there on the double
You know that you always can call Kim Possible
Yeah, yeah

[Outro]
Call me, beep me if you wanna reach me
When you wanna page me, it's okay
I just can't wait until
I hear my cell phone ring
Doesn't matter if it's day or night
Everything is gonna be alright
Whenever you need me, whenever you need me, yeah
Call me, beep me if you wanna reach me
When you wanna page me, it's okay
I just can't wait until
I hear my cell phone ring
Doesn't matter if it's day or night
Everything is gonna be alright
Whenever you need me, baby
Call me, beep me if you wanna reach me


What would be the "best" AP for a Conan (or Red Sonja) inspired character?


Casts Revive Dead Thread!

No, there wasn't a reason.


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Thurston Hillman wrote:
The Thread Necromancer wrote:
Mr. Hillman, with the fall of Sargava, and the creation of Vidrian in PF2E, what is the likely fate of Pridon’s Hearth? (What about Count Narsus?)
I suspect the colony acts as a more independent settlement and is in DIRE need of adventurers to help out!

Working out the relationship with Vidrian would be interesting (for the diplomatically inclined adventurer).


thejeff wrote:
OTOH, Red Sonja is probably best known for the chain mail string bikini, which is more of an eye candy thing.

While I don't have a problem with the "eye candy" part, ...

thejeff wrote:

She also has an origin of being raped and on praying to the Goddess for revenge being given incredible skill in the handling of swords and other weapons on the condition that she would never lie with a man unless he defeated her in fair combat.

That may have been acceptable at the time, but it seems incredibly skeevy today.

... her origin was bad then, and hasn't gotten better with age. Dynamite re-conned that whole bit away as soon as they got the chance.

But, I am still looking for thoughts from this thread ...


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Mr. Hillman, with the fall of Sargava, and the creation of Vidrian in PF2E, what is the likely fate of Pridon’s Hearth? (What about Count Narsus?)


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Buffalo Springfield wrote:
It ain’t exactly clear...

So, just normal Tacticslion?


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Tacticslion wrote:
I’m pretty sure I’ve pre-forgotten it so thoroughly that I unlearn if it’s existence every time I read about it - I can’t even remember whatever it is we’re talking about and it’s written, like, right there. Of course that could be my cropping Attention Deficit, but Imma go with the “pre-forgotten” concept instead!

What were we talking about?


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ulgulanoth wrote:

Is 27 days long enough to count this as necromancing a thread?

Usually, we like to let it go at least a full month, but this is close enough.


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quibblemuch wrote:

Well, what do you all think? 11 days. Is it time to call it dead?

The thread didn't even hit 1,000 posts. Too soon... too soon...

It takes longer then a couple of weeks for a thread to die!


Selene Spires wrote:

I Knew It!!!

Actually most of my life I feel like the whole world gets together the night before and plans how to make my life horrible...

Not true. We don't need to meet that often.


Selene Spires wrote:
Lord Fyre wrote:
Selene Spires wrote:
Lord Fyre wrote:
What evil conspiracy would you like to start?
I would start Good conspitacy....
What is a "conspitacy"?
Apparently all the Evil conspiracies messed with my autocorrect because they fear my Good Conspiracy...

We did not.


Kim Possible Question:

How would you build Kim Possible in Starfinder? Would Pathfinder be better?


Dragon78 wrote:
She didn't have a mustache it was lipstick on her top lip witch is how several girls on the show were drawn.

Would have looked better if they had also colored the lower lip.


Kim Possible Question:

Did Drakken and Shego become successful heroes after "Graduation" (the series finale)?


Diego Rossi wrote:
avr wrote:
The Thread Necromancer wrote:
Scott Wilhelm wrote:

GM: as you head up the hill, you see the warehouse silhouetted by the sunset.

PC: Warehouse? What's a warehouse? Is that like a werewolf that's a person that turns into wolf, but instead the person turns into a house?

GM: (scribbling furiously) It is now!

That's like the "Gazebo" strip from KODT
The gazebo story predates KoDT by a couple of decades.

On the same vein:

Head of Vecna

Love that story!


Scott Wilhelm wrote:

GM: as you head up the hill, you see the warehouse silhouetted by the sunset.

PC: Warehouse? What's a warehouse? Is that like a werewolf that's a person that turns into wolf, but instead the person turns into a house?

GM: (scribbling furiously) It is now!

That's like the "Gazebo" strip from KODT


Weirdo wrote:

I think there was originally a very rough system for using CR to determine ECL, but the race builder replaced that system, and it's not based on CR.

It's a bit difficult to calculate since not all the abilities are listed in the race builder, but I'm estimating about 28 RP for a natural lycanthrope. That's worth about two levels from levels 1-5, one level up to level 10, and after that it's not a big difference. Breakdown here, using hybrid form abilities as they are most advantageous:

Ability scores 5 rp
** +2 str +2 con +2 wis -2 cha = Specialized (1rp) + advanced Wis (4 rp)

+2 Nat AC 3 rp

Scent 4 rp

Low-light vision 1 rp

Bite d6 3rp

Trip ~ 3rp
** based on tripping tail with similar benefit

DR 10/silver ~5rp
** 3 rp for DR 5/silver, +2 to raise DR 5/magic to DR 10/magic

Lycanthropic empathy ~1 rp
** based on rodent empathy

Alternate forms ~3rp
** based on lesser change shape

I am going to quibble with your build. First you forget that this stacks on top of the PC's normal racial abilities and as Mr.Alarm noted you get the human or animal base stat, which ever is better, and you compare stat by stat.

This makes it well above 28 points.


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I have nothing to add.


Vic Wertz wrote:

If you're talking about the types of accessories that used to be in our GameMastery line, in addition to the things coldbringer mentioned, we also have Starfinder Pawns and a Combat Pad coming. You can see a list of these accessories here.

If you're asking whether there will be a Starfinder RPG equivalent of the GameMastery Guide, we have not yet announced one.

This would be a very good idea.


Unnecessary and unconnected link.


Would the setting work with less heavily modified Pathfinder 1st Edition rules?


bugleyman wrote:
Lord Fyre wrote:

“From this day to the ending of the world,

But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne’er so vile,
This day shall gentle his condition;
And gentlemen in Pathfinder now-a-bed
Shall think themselves accurs’d they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us against Pathfinder II.”
Bad necro!

That is a matter of opinion.


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** Oh No, Not Again **


(Forgotten Thread, I command thee to rise in my service!)

I have pretty much all the all TSR's Al-Qadim setting.

On Adventure (mini-campaign?) that I was unable to use was AQ1 - Golden Voyages.

So, I would like to convert this to Pathfinder 1st. Edition. A couple of questions:

  • What would be a good starting level for this adventure? (Admittedly, this detail was also missing from the 2nd Edition AD&D version.)
  • Could (and should) this be imported to Golarion?

Any input from people familiar with Al-Qadim (at least) would be helpful.


In the interest of Thread Necromancy ...

I too would like an adventure (or even a mini-campaign) with a Robert Howard's Conan feel, but I am not looking to go out and buy a new system.

I like your suggestions, but I need to look carefully at what can be done.

I am considering the first three books of the Serpent's Skull for a base, but ...

  • Change most of the opponents to human (the Vast majority of Conan's foes were other men).
  • Eliminate some of the competeing factions, and replace the remander with setting appropriate ones.
  • I'd like to pre-create characters for my PCs (to limit how much conversion would be needed), but I might not get buy-in from my players (two of which are women).

B.T.W., what is meant by "partial casters"?


Pol Mordreth wrote:
Am I missing anything? I understand that the book was published before the core was complete, but if that was so they really nerfes the operative already...

The Saresian Operative from First Contact has a rifle that does a d810 for damage. I don't think he need to worry about trick attack.


Qui Gan Dalf wrote:

This thread has been quiet for a long time. I was wondering if others have had success converting any further Pathfinder adventure modules to Starfinder.

I'm currently working on converting "Fires of Creation", the first in the Iron Gods adventure path, placing it on the planet Ulmarid, which appears in the Starfinder Society Quest: "Into the Unknown".

This is a worthy act of threadomancy! I commend you!

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