Everquest RPG


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I have a copy of the three core books for the Everquest pen & paper RPG based off of D20 from a while back now. I was wondering if anyone has played this game and could comment on their experience with it.

In particular, I was wondering how well the mana magic system worked.

Has anyone brought the mana system into a standard 3.X game?

Has anyone adapted any of the classes or races from the game to a standard 3.X game?

thanks,
L


Legendarius wrote:

I have a copy of the three core books for the Everquest pen & paper RPG based off of D20 from a while back now. I was wondering if anyone has played this game and could comment on their experience with it.

In particular, I was wondering how well the mana magic system worked.

Has anyone brought the mana system into a standard 3.X game?

Has anyone adapted any of the classes or races from the game to a standard 3.X game?

thanks,
L

I've played both.

PM me if you're still interested in the answer.


Would the setting work with less heavily modified Pathfinder 1st Edition rules?


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Gaming Philosophy Question:

When adapting the EverQuest d20 to Pathfinder, how much can I change and still call it EverQuest?

At what point does it change so much that it is really something completely new?


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Here is a more concrete example of what I have in mind ...

Erudite
Paraphrased from Pages 35 and 36 of EverQuest Role-playing Game: Player's Handbook

Like Barbarians, Erudites are related to humans. While Barbarians represent the physical extreme of humanity, Erudites are thin, frail, and weak, but have very powerful minds behind their high foreheads. Their frailty makes little difference to Erudites, as they would rarely stoop so low as to engage in physical endevors anyway.

To an Erudite, anyone who depends on anything except magic is slightly backwards at the least, and most likely despicably uncivilized. Erudites never follow entirely non-magical careers, such as those of rogues and warriors. Pysical professions are for lesser races.

History
Erudites were originally Qeynosian scholars who chose to separate themselves from the rest of their people. They emigrated from Qeynos to the continent of Odus, and built their city: Erudin.

The necromantic arts were banned in Erudin; the High Council feared what necromancy represented. Eventually, one faction -- led by Miragul -- wanted to pursue the forbidden arts and split off from the other Erudites in a violent schism. In the ensuing war, violent magics were unleashed that sundered the fabric of Odus. A large magical blast in Toxxulia Forest, blasted a large tract of land. After everything had settled, there were two clearly separate factions. Good Erudites - led by those who worship Quellious - stayed in Erudin. Miragul's faction founded the city of Paineel.

Appearance
Erudites appear to be a slim race of tallish humans, averaging nearly 6 feet in height but only 140 to 150 pounds. They have darker skins then most humans ranging from tan to olive, brown, and black. (This is one of my problems.) Erudites have pronounced, slightly elongated foreheads, and other races might claim that Erudites' heads look freakishly oversized for their thin frames.

Here are their stats (also from page 36, of that book)

Erudite
Abilities: -4 strength, -2 dexterity, +6 intelligence, +2 wisdom, -2 charisma. Erudites are weak and not particularly nimble, but they have mighty intellects. Their self-absorption and arrogance make them at times difficult to get along with, but they are not without a certain quiet dignity. (This is another of my problems.)
• Favored Classes: Enchanter, magician, necromancer, or wizard.
Classes: Erudites can become clerics, enchanters, magicians, necromancers, paladins, shadowknights, or wizards.
• Experience: Erudites gain normal experience.
• Medium-size: As medium creatures, Erudites have no special bonuses or penalties.
• Erudites's base speed is 30 feet.
• Erudites begin with Language: Common and Language: Erudite.
• Erudites are notorious for their poor nighttime eyesight and suffer a -4 penalty on all spot checks made in low light conditions.

--- --- ---
What I would change.
• I would get rid of the elongated foreheads, but Erudites would remain the negro ethnicity of humanity. (More on this topic can be read here.)
• I would ditch the stat modifiers. They would be built as normal humans, here I would emphasize the Erudite cultural tendency to ignore their physical development in favor of mental/magical pursuits.
• The vision penalty has to go.
• I would provide regional/cultural traits that emphasize scholarship. (I would provide opposite regional/cultural traits for Barbarians.)

This is only one setting element I would change.

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