Chuffy Lickwound

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345 posts. Alias of Darren Ehlers.


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Okay!


Sometimes the dice roller seems to hate a character. For instance, I have a rogue that has failed nearly every pivotal perception for traps or disable device roll he has made over almost three real life years of play In Mummy's Mask where that is really bad. Then I have a dwarf in another game that has rolled three confirmed critical strikes in a row.


I would love to join. I will have to come up with a concept.


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Happy New Year! May the year 2020 bring us many natural 20’s!


Sorry I missed my turn guys. I went AZ and I was so close to the border my phone kept attaching to the Mexican system.


Any report on GenCon?


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Is anyone else catching a heatwave where they live?


What character type does the party need? Are you still looking?


I’d be up for any active PF1 game. It seems a lot of the PbPs are starting to crawl, maybe it’s summer, or maybe it’s the style of play. I’ve never abandoned a game and if you require a post a day I can do that most everyday!


It looks like many roles are taken and I was eyeing ranger so here are some new concepts.

Concept 1:
How about an older community member who has taken Unbreakable Survivor. I think he would be a woodsman as portrayed crunch wise with barbarian.

Concept 2:
A cleric with Frontier Healer inspired by the movie Hacksaw Ridge I am forming a clearer image now, but I am worried I would be trespassing into the Oracle's Territory.

Concept 3:
A fighter. I have been wanting to try a straight fighter for some time, but they are not usually welcome or needed in PbP because they are so limited, but If I am able to join as a sixth player I would be happy to run one.


Interested, but will have to come up with some concepts.


Merry Christmas Everyone! I hope everyone is well.


Merry Christmas everyone!


Merry Christmas!


I guess we all died


good luck you guys


Okay! I have also been playing since the red basic box! How would you feel about entertaining an elf ranger. For old timers sake. Not a drow or anything but an iconic Greyhawk 1e style ranger?


go for it Voren, you are good with words


Kane Callahan wrote:

I appreciate that, guys.

And no worries, I appreciate that prayers. I view it all with gratitude!

Good luck brother! I am dealing with aging parents myself. My mom has a degenerative brain disease. Hang in there.


tactically, shouldn't everyone who can attack this round do so? Otherwise you are giving it another round of free attacks and we are low level characters. It better get damage on it quick or this will be a TPK.

Or are you guys thinking make the rogue hard to hit and give Yantri enough time to put a couple of bullets into the ghoul?


Yeah both. We have a lot of pp and not a lot of strong carrying capacity types.


Okay I did upgrades to +2 to my weapons and gave the Kindjal impervious, can’t rust etc, for story fluff for 3k! I think I am ready


dang boards!


test


I’m sorry, but I don’t think I was hit this combat and I thought I was full going into this combat. If people need healing before rest I can also lay hands.


Thank you for the consideration and good luck you guys :).


Stiff competition here! I appreciate how detailed you go through each character Mort. You must have all the books memorized.

Good luck everyone!


Good luck everyone!


Sorry man! I thought you already had it.


Yeah, now that the rogue has Perception we can always aid other to bump his or her perception. It will be fine.


http://paizo.com/campaigns/DMCamrisWRATHOfTheRIGHTEOUSPart2SWORDOFVALORTabl e2


Yeah 1 always fails in that game. 5% chance of failure. Keeps things interesting because we keep rolling them.


So the character wouldn’t get the bonus of +1/2 her rogue level to Perception, but thug doesn’t lose Perception right? Thug does lose the ability to find magic traps, but could find mechanical ones with Perception correct?

If some one else spots a magical trap can a thug remove it?

I have a rogue/ranger who can’t roll over a 4 in the past several traps he has come across in Mummy’s Mask. Either he completely misses it or REALLY finds it then detonates it in his face. The last one was he tried to “disable device” the greater earth elemental he mistook for a magical trap in the tower they are clearing. Some of the best moments of the game and all the other characters are comically gun shy when the rogue declares the path clear or says, “Hold my ale. I got this! I have a +17 to Disable and it’s a DC 18 to remove. What can happen?!” — 1d20+17=(1)+18 again. Always fail on natural one. It has made it fun, but it’s been almost fatally so. Luckily the party Barbarian is an Invulnerable archetype and DR has saved him a few times when he takes point.

Here are tonight’s actual excerpts:

Dm: “Dwalindor, you're persuaded that Tariq might - might - be telling the truth.

But you have to decide who's most expendable to send up there in case they've all been fooled; it's certainly happened before.”

Barbarian Dwalinor: “Shad? Maybe you should sneak up there and see if it is really dangerous. Right?” Dwalindor calls out to the wizard, totally convinced Tariq and Noonan have gone mad.


Sheridan you are right. You give up Trap Finding for Frightening.

Here it was:
Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what she wants by the promise of force, and has no problem making good on that promise as needed.

Frightening (Ex)

Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.

This ability replaces trapfinding.


Okay, as it is right now we don’t have a character submission that can spot or remove magical and non-magical traps yet. Trap Sense is a bonus to Perception, but Sheridan’s current build shows NO Perception skill. Is that by design? Or just an oversight? Because you have put a point in Disable, but if you can’t perceive it you can’t disarm it. Like a minesweeping technician with no detector. See what I’m saying?

I think if you waited to put a point in appraise next level and put that point in Perception you would make the character more vital for selection and increase your survivability and maybe the entire party’s survival.

I totally like the character I’m only saying something because it’s either a typo and you already have Perception it’s just not in the stat block or maybe? Not trying to be a butt =).

And we do not have a frontliner submission unless I am missing something. SgtDrill I am guessing Mesmer is a grapple and submit type, but can he realistically be a front line striker in a few levels? I like the Nacho Libre Vibe with a dash of Don Quixote for flavor by the way!

Tevforshort, are you going to be a melee or ranged based character?

Yantri reads like a sneaky sniper type. I like your story too. I actually haven’t played Pathfinder with guns yet.

Kane is a tough wizard with a freaking battle axe that speaks languages! I hope I get to see how you play it!

Mine is a straight cleric with combat and healing domains, you won’t get to find out the fluffy bit about his name unless he is selected ;).


Sheridan, do you have Perception so you can find the traps to disable?


This was a good game, great story, it was really fun.


Sheridan, do you actually glow in the dark?


Yessss multiple posts per day. I want in on this one! I am going to see what I can whip up.


You know, I was originally wanting to play a front liner, but I have never played a straight cleric and I’ve got this character really forming in my mind so I am going to stick with it.

Anyone else thinking of changing up their character?


DM Eldbale,

I would like to respectfully suggest that I think most PbP go better with five players for a couple of reasons.

First being people always disappear, sometimes with a “sorry (insert RL drama here) or they are simply abducted by aliens and never heard from again. Party’s of three are almost always unbalanced. Things stagnate for 3-4 weeks looking for a replacement, sometimes it is hard to slip in a new character and you loose dynamic and the game dies. Party’s of four continue to operate through those times.

More players means more posts. More posts means more interest and more momentum. People hit refresh and see a post it is the best intermittent reinforcement to stay with the game.

More minds mean more ideas and ways to overcome challenges.

I think the larger parties allow players to have characters like bards which really need other supporting classes or a group of less traveled classes/archetype combinations. A party of three really can’t afford a Mite Paladin, but a Party of five might and have fun with it.

PbP by nature has to be somewhat story driven and since there is so much time between posts character driven interparty interaction can actually make it more colorful and sometimes easier for the DM.

Again, I don’t know the module or your style yet, but just offering my thoughts from several years of experience on these boards.


Okay, I don’t want to bleed into the oracles party role, so how about someone who helps stop bleeding all together?!

How about a cleric?:
Dragons Demand
Human cleric of Ragathiel 1
NG Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee bastard sword +2 (1d10+2/19-20) or
cestus +2 (1d4+2/19-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks revenge/vengeance variant channeling 4/day (DC 11, 1d6 plus 1 channel bonus)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—inspiring word (1 round), rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +3)
1st—bless, divine favor[D], shield of faith
0 (at will)—detect magic, guidance, light
D Domain spell; Domains Healing, Nobility (Martyr[APG] subdomain)
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 12, Int 12, Wis 14, Cha 13
Base Atk +0; CMB +2; CMD 14
Feats Combat Casting, Selective Channeling
Traits armor expert, eyes and ears of the city
Skills Diplomacy +5, Perception +7, Sense Motive +6, Spellcraft +5
Languages Celestial, Common
Combat Gear oil; Other Gear lamellar (leather) armor[UC], bastard sword, cestus[APG], light crossbow, backpack, bedroll, belt pouch, brush, shaving (0.1 lb), candle (10), cup, shaving (0.2 lb), flint and steel, holy text[UE], ink, inkpen, mess kit[UE], mirror, parchment (2), sack, shaving powder (one shave) (0.01 lb) (50), soap, spell component pouch, straight razor (0.2 lb), torch (5), trail rations (5), waterskin, whetstone, wooden holy symbol
--------------------
Special Abilities
--------------------
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Martyr)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Rebuke Death (5/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Revenge/Vengeance Variant Channeling (±1 Sacred) Standard channel/attack penalty
Revenge/Vengeance Variant Channeling 1d6 plus 1 channel bonus (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

I am working on a name, but he is a cleric who follows Ragathiel. I figure a party could always use healing and battle buffs. He is sturdily built with a bastard sword on his back and a winged bastard sword holy symbol proudly displayed on his neck.

His face appears calm though there is a touch of too much knowledge in his eyes. Around town he can be seen engrossed in a well worn an bookmarked tome his brow furrowed as his finger follows the text intently.

Dang thing ate half my post so the quick version

Concept/Background
He was saved from a hard and miscible life through the church of Ragathiel. The church fed his body and showed him kindness and forgiveness for how he had lived and survived unto adulthood. Now he is learning about the war of the Heavens and it’s influence on the world. Ragathiel has shown him a path in which his rage and vengeance can be channeled for good. It is as important to heal as it is to destroy evil. Destruction is meaningless if there is nothing left that you were destroying for.

Statblock
Oops. See above

Timezone
West Coast USA Pacific Time Zone

Number of current PbP campaigns
Well five, but only two are daily posting pace. One has been on hold since January.

Knowledge of this module
Zero, other than what is in this thread.


5d6 ⇒ (6, 6, 1, 5, 1) = 19x10


Looks like you might need a front liner?


Well thank you anyway. I would love for you to hit me up if you have people drop out etc. I love playing in long running regular campaigns. I am an older RPG’er and PBP is my bread and butter now that my old 1980s group are gone off or gone. If you need a reliable player to jump in let me know. ;)


I would like to introduce the town butcher (unless there is already a featured one in the adventure).

Sven the Butcher:
Sven the Butcher
Human barbarian 1
CG Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 15 (1d12+3)
Fort +4, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee butcher knife +4 (1d4+3/18-20) or
meat cleaver +4 (1d6+3/19-20)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 14, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Quick Draw
Traits armor expert, suspicious
Skills Acrobatics +4 (+8 to jump), Knowledge (nature) +5, Perception +5, Sense Motive +6, Survival +5
Languages Common, Sylvan
SQ fast movement
Combat Gear oil (5); Other Gear chain shirt, darkwood heavy wooden shield, butcher knife, meat cleaver, backpack, bedroll, belt pouch, candle (2), chalk, fishhook (2), flint and steel, hemp rope (50 ft.), mug/tankard, piton (4), sack (2), sewing needle, signal whistle, string or twine[APG], thread (50 ft.), tindertwig (4), torch (2), trail rations (7), waterskin, whetstone, 2 gp, 5 sp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Sven isn’t native to the area, but moved into Sandpoint about ten years ago and set up his shop “Sven’s Meats and Sausagewerks”. He doesn’t speak about his past other than happy memories growing up and about profession related topics. However, a black round wooden shield hangs prominently on the wall in his shop and Sven doesn’t deny he had some military experience in the past.

The burly middle aged man wears an old blackened chain shirt under his coveralls and aprons. Sven claimed he wears it for safety when cutting meat and breaking down carcasses when asked by a well known customer some years back. The jovial man is said to keep a backpack loaded up with provisions behind the counter. Many write it off to his world view quoting on of the butcher’s sayings like, “One should always be prepared, you never know what life will bring” mimicking his thick Norther accent.

Attached to his belt are a wickedly sharp butcher knife and a stout well worn meat cleaver.

Rumors about Sven include that he is a deserter of some foreign army, but others dismiss this notion noting he wouldn’t display a shield to advertise himself.

Others tell stories about the last time the town was attacked. They saw Sven bashing foes with his black shield with ease while hewing them with his meat cleaver. No one doubts this account, but half jokingly hope he scrubbed and boiled his tool after the attack.

Despite being a successful business man with a useful skill Sven is a bachelor. Many speculations in town revolve around this. No two are the same.

Those from the town know Sven sells good quality products at fair, but not cheap, prices. He is known to give good prices and generous cuts to those struggling to make ends meet, the elderly, and he keeps a rasher of bacon around that he often treats young kids to a bit of for visiting his shop.


I would love to play in this game!

I will get to work on submissions. Would you consider a five person party?


Lol, I always find these a day too late! Have fun.


Can you craft while under the effects of a Time Stop spell?


Did you get enough people?

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