
EltonJ |

Somewhere in the steaming jungle lies the answer to the whispered tales -- rumors of a magnificent city and foul, horrid rituals! Here, a brave party might find riches and wonders -- or death! Is your party brave enough to face the terrors of the unknown and find -- the Forbidden City!
Deep in the Jungles of Chult
Checking for interest in playing an AD&D module using Pathfinder rules. Dwellers of the Forbidden City set in Forgotten Realms in the African Jungle themed Chult! I'm looking for six players willing to make 7th level Pathfinder characters to go into a forgotten city lost to time and the elements.
What is needed?
Six seventh level characters. Ideally 3 fighters, 1 cleric, 1 wizard/sorcerer (Arcane Spellcaster), and 1 druid. I'm willing to take more characters, but the party must be composed of at least 35 levels (to 45 levels).
Campaign Feel?
This is a Pulp campaign. Think Indiana Jones, Conan the Barbarian, and Doc E.E. Smith, and you're not far off. This is I1, explorers beware! Tasloi, Yuan-ti (Serpent Folk), Aboleths, and more await the foolhardy adventurer.
Wait, didn't Pathfinder go pulp once?
Yes they did, Serpent's Skull. Which is why this is set in the Forgotten Realms.
Character Generation
Roll up your characters using 6+3d6 dice. Arrange your scores to taste. All characters should be seventh level. You get money started at seventh level. Remember, though, the Adventure is designed for AD&D (first edition), so don't spend all your gold on magic items. This is a pulp campaign, non-magical rope might come in handy.
You may pick any class and archetype for your character (PHB, APG, UC, UM, and ACG allowed). You may choose any Race from the Forgotten Realms Campaign Setting. If you don't have the FRCS, substitute a Golarion Race from the ARG. Think strategically.
Character Backgrounds
Player characters' backgrounds should be grounded in the Forgotten Realms. You also have to give me a reason why you would go exploring a dinosaur infested, mosquito infested, and humid area like Chult.
Posting
If you want to join the game, I expect you to be posting regularly. At least once a day. Although you are free to post once on weekends.

AGamer70 |

I can't pass up a chance to play an old-school module. I don't recall playing it back in the day but I recognize the cover. Might even have it in some box. Let's see what the dice have to say.
6 + 3d6 ⇒ 6 + (6, 2, 3) = 17
6 + 3d6 ⇒ 6 + (1, 1, 3) = 11
6 + 3d6 ⇒ 6 + (3, 5, 6) = 20
6 + 3d6 ⇒ 6 + (4, 4, 2) = 16
6 + 3d6 ⇒ 6 + (5, 5, 4) = 20
6 + 3d6 ⇒ 6 + (2, 6, 5) = 19
I'll see what I can come up with. I noticed you didn't mention a skilled character.

BelacRLJ |
Interested. I'd take the druid, making it a Saurian Shaman, which would give the reason for going to Chult in the first place (perhaps I could be a local, hired by the others as a guide through the initial area).
Is 6+3d6 equivalent to 4d6 drop lowest, but fixing one die roll to be a 6?
6 + 3d6 ⇒ 6 + (4, 1, 3) = 14
6 + 3d6 ⇒ 6 + (5, 3, 2) = 16
6 + 3d6 ⇒ 6 + (6, 1, 3) = 16
6 + 3d6 ⇒ 6 + (3, 2, 1) = 12
6 + 3d6 ⇒ 6 + (3, 4, 1) = 14
6 + 3d6 ⇒ 6 + (4, 1, 4) = 15

EltonJ |

I can't pass up a chance to play an old-school module. I don't recall playing it back in the day but I recognize the cover. Might even have it in some box. Let's see what the dice have to say.
6+3d6
6+3d6
6+3d6
6+3d6
6+3d6
6+3d6I'll see what I can come up with. I noticed you didn't mention a skilled character.
Only listing what the module had been designed for. 3 fighters, 1 mage, 1 cleric, and 1 druid. Although a rogue would be a good addition.

EltonJ |

Interested. I'd take the druid, making it a Saurian Shaman, which would give the reason for going to Chult in the first place (perhaps I could be a local, hired by the others as a guide through the initial area).
Is 6+3d6 equivalent to 4d6 drop lowest, but fixing one die roll to be a 6?
Yes, exactly right.

KingHotTrash |

I'm intrigued.
6 + 3d6 - 3 ⇒ 6 + (5, 3, 6) - 3 = 17
6 + 3d6 - 1 ⇒ 6 + (3, 6, 1) - 1 = 15
6 + 3d6 - 1 ⇒ 6 + (1, 4, 3) - 1 = 13
6 + 3d6 - 2 ⇒ 6 + (3, 2, 5) - 2 = 14
6 + 3d6 - 3 ⇒ 6 + (3, 6, 3) - 3 = 15
6 + 3d6 - 3 ⇒ 6 + (3, 5, 3) - 3 = 14
I'm considering a Sanctified Rogue of Mask. A specialist to get in, disable the traps, and pluck the prettiest of gems. Who else would enter the godforsaken jungles of Chult?

BelacRLJ |
BelacRLJ wrote:Yes, exactly right.Interested. I'd take the druid, making it a Saurian Shaman, which would give the reason for going to Chult in the first place (perhaps I could be a local, hired by the others as a guide through the initial area).
Is 6+3d6 equivalent to 4d6 drop lowest, but fixing one die roll to be a 6?
Thanks. I will work on detailed build. For background, I'd be a native of Chult. Not familiar with the root source of the disturbance, but something's messing with something that's messing with something that's messing with my part of the jungle, and I want to get to the bottom of it and stop it.
Stats rolled: 15, 14, 14, 13, 13, 11

pad300 |
You said any class and archetype, but then didn't list OA, so:
Are Occult classes allowed? (Medium, Occultist, Psychic, etc)
Meanwhile,
Ability A: 3d6 + 6 ⇒ (1, 5, 4) + 6 = 16
Ability B: 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18
Ability C: 3d6 + 6 ⇒ (4, 3, 3) + 6 = 16
Ability D: 3d6 + 6 ⇒ (3, 6, 5) + 6 = 20
Ability E: 3d6 + 6 ⇒ (4, 6, 1) + 6 = 17
Ability F: 3d6 + 6 ⇒ (4, 1, 1) + 6 = 12

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roll: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18
roll: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
roll: 3d6 + 6 ⇒ (1, 5, 4) + 6 = 16
roll: 3d6 + 6 ⇒ (1, 6, 4) + 6 = 17
roll: 3d6 + 6 ⇒ (3, 5, 6) + 6 = 20
roll: 3d6 + 6 ⇒ (6, 2, 4) + 6 = 18
wow....17, 17, 15, 16, 17 and 16....holy crap!
thinking an elvish bowman...slayer likely...maybe ranger, but i like the slayer a bit more...

TarkXT |

Ill need to refresh myself on forgotten realms lore as ive all but forgotten whata around chult.
Im considering either a grippli or lizardfolk survival expert. Or the quitessential rich explorer from the much more civilized Waterdeep.
The stats demand some flavor of 3/4 caster. Maybe even an investigator.

Archae |

Doot for terest.
3d6+6
3d6+6
3d6+6
3d6+6
3d6+6
3d6+6Edit: They said i could be anything. So i became everything.
Welcome to the dice love you club, we'll suffer for it later.
side note, i've chosen to become a Gnoll. One of good alignment
still deciding class but definitely gonna be a druidic character of some type.

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ok...thinking Ranger...and as for backstory, how about the son of an elvish tracker. His father was a noted tracker back in his native region, but saw a challenge in being contracted to accompany a merchant to Chult. Bringing his family down, he settled in his new homeland. would explain being familiar with the jungle and his animal companion, a cheetah/leopard/cat of some kind...and going switch hitter ranger...bow focus, but handy with melee as well...

TarkXT |

TarkXT wrote:Doot for terest.
3d6+6
3d6+6
3d6+6
3d6+6
3d6+6
3d6+6Edit: They said i could be anything. So i became everything.
Welcome to the dice love you club, we'll suffer for it later.
side note, i've chosen to become a Gnoll. One of good alignment
still deciding class but definitely gonna be a druidic character of some type.
Leaning heavy towards grippli shaman. So i can be a neurotic little frogman.

Archae |

Archae wrote:Leaning heavy towards grippli shaman. So i can be a neurotic little frogman.TarkXT wrote:Welcome to the dice love you club, we'll suffer for it later.
side note, i've chosen to become a Gnoll. One of good alignment
still deciding class but definitely gonna be a druidic character of some type.
Now all we need is a Catfolk and a Tengu and we'll have team Beastmen.
i'm still deciding, deciding between Bard or nature fang druid. leaning toward a melee type atm really not sure about much

EltonJ |

You said any class and archetype, but then didn't list OA, so:
Are Occult classes allowed? (Medium, Occultist, Psychic, etc)Meanwhile,
[dice=Ability A]3d6+6
[dice=Ability B]3d6+6
[dice=Ability C]3d6+6
[dice=Ability D]3d6+6
[dice=Ability E]3d6+6
[dice=Ability F]3d6+6
Nope. I don't like them.

RamzaBeoulve |

Think I might throw my hat in the ring. Love me some Forgotten Realms.
Stats!: 3d6 + 6 ⇒ (2, 3, 4) + 6 = 15
Stats!: 3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
Stats!: 3d6 + 6 ⇒ (4, 4, 2) + 6 = 16
Stats!: 3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
Stats!: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17
Stats!: 3d6 + 6 ⇒ (5, 3, 6) + 6 = 20
We're dropping lowest, yeah?
In that case, I'm looking at: 13, 15, 14, 15, 14, 17
Nothing to sneeze at!
I like Druids, but it seems like a lot of folks are angling for those, so perhaps I'll do a Cleric-y type? We'll see.

RamzaBeoulve |

Question: what state of "continuity" are we going with for Forgotten Realms here? For instance, circa 3E, Mask was a Neutral Evil lesser deity, whereas by 5E he's a Chaotic Neutral God (greater power, essentially). And he was dead in 4E!
My guess is 2E since you're specifically invoking AD&D, but I wanted to be certain.
Since I'm looking at Cleric, and it seems like a lot of the gods get a big shuffle every edition.

Mr Nevets |

Ok, can't resist both the rolling and the possibility of getting in on this classic!
rolls: 6 + 3d6 ⇒ 6 + (1, 5, 6) = 18
rolls: 6 + 3d6 ⇒ 6 + (1, 2, 6) = 15
rolls: 6 + 3d6 ⇒ 6 + (1, 1, 6) = 14
rolls: 6 + 3d6 ⇒ 6 + (2, 1, 1) = 10
rolls: 6 + 3d6 ⇒ 6 + (1, 1, 4) = 12
rolls: 6 + 3d6 ⇒ 6 + (4, 4, 6) = 20
Edit: * grin * I can work with that. Leaning towards making a Barbarian...not sure on the race yet.

TarkXT |

Question: what state of "continuity" are we going with for Forgotten Realms here? For instance, circa 3E, Mask was a Neutral Evil lesser deity, whereas by 5E he's a Chaotic Neutral God (greater power, essentially). And he was dead in 4E!
My guess is 2E since you're specifically invoking AD&D, but I wanted to be certain.
Since I'm looking at Cleric, and it seems like a lot of the gods get a big shuffle every edition.
Could be worse. Could be trying to worship mistra.

EltonJ |

Question: what state of "continuity" are we going with for Forgotten Realms here? For instance, circa 3E, Mask was a Neutral Evil lesser deity, whereas by 5E he's a Chaotic Neutral God (greater power, essentially). And he was dead in 4E!
My guess is 2E since you're specifically invoking AD&D, but I wanted to be certain.
Since I'm looking at Cleric, and it seems like a lot of the gods get a big shuffle every edition.
3e continuity (until we work with 6e).

RamzaBeoulve |

RamzaBeoulve wrote:3e continuity (until we work with 6e).Question: what state of "continuity" are we going with for Forgotten Realms here? For instance, circa 3E, Mask was a Neutral Evil lesser deity, whereas by 5E he's a Chaotic Neutral God (greater power, essentially). And he was dead in 4E!
My guess is 2E since you're specifically invoking AD&D, but I wanted to be certain.
Since I'm looking at Cleric, and it seems like a lot of the gods get a big shuffle every edition.
Thank you! I am zeroing in on my character: Cleric of Oghma, consummate adventurer for the sake of bringing knowledge to the masses and his god. "This belongs in a museum!"
I had one last question. How do you feel about Variant Multiclassing? It's not usually my jam, but a VMC to Bard is sort of the cherry on top of the "ultimate Oghmite" thing I'm going for here. Half my feats is a... steep price. But sometimes it's worth it for the concept.

EltonJ |
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Thank you! I am zeroing in on my character: Cleric of Oghma, consummate adventurer for the sake of bringing knowledge to the masses and his god. "This belongs in a museum!"I had one last question. How do you feel about Variant Multiclassing? It's not usually my jam, but a VMC to Bard is sort of the cherry on top of the "ultimate Oghmite" thing I'm going for here. Half my feats is a... steep price. But sometimes it's worth it for the concept.
I don't feel bad about it. I actually read the rules for Variant Multiclassing and I'm not against them.

EltonJ |

EltonJ wrote:Mr Nevets wrote:Yes sir. The totals are cool and all, but you're dropping the lowest die.Question from above, and checking for myself:
Rolling 3d6 + 6 and dropping the lowest, yes? Not keeping the total?
Little lost here.
So it it 6+3d6 drop the lowest 6+3d6 drop nothing?
6+3d6, drop lowest die. Arrange to taste. It makes pretty powerful heroes.