DM-Camris' WRATH of the RIGHTEOUS Part 2: SWORD OF VALOR
Game Master
Camris
SECTION 4: INTO THE CITADEL
After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
->Kyra's Killer Loot Tracker<-
STRATEGIC MAP
OVERVIEW OF DREZEN]RUINS OF DREZEN--ENEMY POSITIONS PHASE 5[/URL]
Roll20 combat map.
Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 53/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—5/8 2nd—6/8 3rd—3/7 4th—1/4
I'm good! Hope that you're well too!
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Given the circumstances, doing pretty well, I'd say.
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
Thrall smash! I mean, yeah, all fine here...
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 53/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—5/8 2nd—6/8 3rd—3/7 4th—1/4
I fear that our DM is gone. :(
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Camris still seems to be posting in other threads - wondering if the fora messed up and he's not getting notifications? That's happened to me a few times.
Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 53/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—5/8 2nd—6/8 3rd—3/7 4th—1/4
Maybe he just doesn't love us anymore :'(
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
But we're so loveable! I mean, I even brought a big fluffy wolf to play with!
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I've actually been waiting on Grey's reaction; because if I put words in a characters mouth that I think he would do but guess wrong, well some players react badly.
But yeah, it's been long enough. Time to boot this game forward.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Grey's player is in 4 active games including one as DM. Most recent post under any alias is Jan 6th. That's not promising. Hopefully nothing dire.
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
"THRALL SMASH!!"
I mean... I'm still around.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Thrall the Lucky wrote: "THRALL SMASH!!"
I mean... I'm still around.
Actually lol’ed! Thank you for that.
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
Hey Kelden, which Divine Surge did you take? If you have Inspired Spell like Sapphiria, you can cast spells without having them prepared as long as you have Mythic Power.
Male Keleshite Human HP (80/90) Class (Cleric) (8)
I believe I took recalled blessing. And i think i used it >.>
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
Ah, right... No casting unprepared spells, then. But it's such a blast to be able to cast your spells without expending a slot! And you can force a double saving throw! That's a good use of your surge :)
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
How are we going to do this guys?

F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
So with invisibility and using 1 mythic power to cast Fly, I can get close enough to weaken 1 or 2 of the chains (With the scrolls of Acid touch) so that if they pull on them the chain would break rather than the wall. I can also use mythic power to cat shatter (still won't break invisibility since I'm casting it on the chains, but will definitely draw attention in my direction) "Shatter creates a loud, ringing noise...".
With Thrall's strength, if he can get close while invisible, he might be able to sunder one of the chains as well (I can even cast enlarge person on him for the extra oomph
I have no idea what type of creatures these are but sleep might work on one of them, and Ray of enfeeblement might make one of them too week to pull the bridge anyway.
Once the chains are broken then it's just a matter of all out combat
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
I strongly suggest the use of the Summon Monster IV scroll to summon an Aether Elemental.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Didn't even realize that one was an option. I'd definitely do that and have it work one side while working the other.
Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 53/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—5/8 2nd—6/8 3rd—3/7 4th—1/4
Note also that I technically cannot use scrolls, because I cannot read them aloud.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Crap, that's true! That means you can't use command word items either
Male Keleshite Human HP (80/90) Class (Cleric) (8)
I just dont want anyone to get splorted. There is no exploding stone and gods aid to bring us back this time... :P
That being said those all sound doable. I think as long as we can stop 3 of the 4 we should be fine... otherwise why have four?
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
So, in this plan, does Taedric try to rush across the bridge before they pull it back with great speed, or hold in reserve until the chains are broken?
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Well rushing across will trigger them trying to tear it down. With the advantage of invisibility, we want to start destroying the chains before they even try. But waiting in reserve to charge in and attack once it all goes to hell, or to race across the bridge makes sense.
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
Thrall can easily go with Taedric to the cavalry squad, if you think he'll mess up the stealth.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
I'm pretty sure at some point things'll go south, so it'll be good to have the heavy hitters ready when it does.
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
So plan so far is to get close, most of us go invisible. I cast Fly on myself, summon an Aether Elemental and we start taking out chains. Once they're aware and try to act, hit had and fast, goal is to kill the Abyssal Aurochs first, focusing on any with chains still attached to the bridge.
CG Half-Orc Warpriest 8 | Status: DF HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7
Do we have any info on Abyssal Aurochs?
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Knowledge Planes: 1d20 + 9 ⇒ (3) + 9 = 12
Male Keleshite Human HP (80/90) Class (Cleric) (8)
knowledge planes dc 15: 1d20 + 6 ⇒ (10) + 6 = 16
Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 53/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—5/8 2nd—6/8 3rd—3/7 4th—1/4
Kelden, your stat bar shows you as still having damage; do you need a little more healing before we go?
Male Keleshite Human HP (80/90) Class (Cleric) (8)
Forgot to update it, good catch thanks
Sorry about the long absence. Had a bunch of medical stuff happening at the same time. I'm back now.
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Hopefully things are better, Camris.
Welcome back man. Getting older sucks wyvern balls.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
I'm Back! Honest! It will likely take me a day or two to catch up but I have access to my Paizo account once more & will be posting in game soon!
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Welcome back, Grey! Yay!
Oh, but - I'll be away for the long weekend, which for us Canucks, begins today. See everyone Monday.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
No Ranger's, Druid's, Barbarian's or Shifter's in the Party...
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
I really hope by Demonic Language you mean Abyssal...
Abyssal! Yes, the word would not come to mind...
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
No worries Kelden, Grey is very much of the 'Ok, that one didn't work, Next!' mindset about life in general. After all, this is still only the second combat he has really taken part in with the rest of you.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
Hey Camris? At the end of the Trample, is Grey considered to occupy the same space as the Aurochs? Am I correct in guessing the Aurochs is at least Large sized? Since the Reflex save is for half damage & I have Evasion, would I take no damage on a successful save?
Intrepid Halfling dangerjunkies need to know these things!
Grey: Yes, the Aurochs is trying to stand on top of you. It is Large I think. By the rules of Trample, you can either take the whole damage and make an AoO at -4 OR Ref save for half; so yes I think evasion would apply here if you tried to make the ref save.
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Ok, folks. I'm going to be heading out of town for the next two weeks to a place where I have no wifi and the towers are spotty -- all that to say, my access to the interwebs will be sketchy at best from tomorrow (Saturday the 31) until the Monday the 16th.
I imagine I'll pop in a bit at night when possible, but, don't count on me over the period. Feel free to bot as necessary -- at this point, it's hoping that Knave can trip (he'll bite if something steps in) and fighting from the saddle -- unless the opportunity to charge pops up again. ;)
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
If we take the sleep 'aid', will we start with full Mythic Power?
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 65/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: none?] | Mythic Power 1/7
So with a speed of 20', if I flat-out run, can I make it to where the Chimera will be next round? If so, that is what I will do.
Edit: Does the Mythic Bless effect stay on me?
F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 53/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Yeah, you just have to be within 50 ft when I cast it. It stays in effect in each person regardless if where they nice to afterwards
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