Abraun Chalest

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Going to take Pathfinder Savant as a Prestige Class with my Conj (teleport) specialist Wizard at some point but just not sure when.

Do I take 3 levels at 5th and then take another two wizard levels at 9/10th to get the Lyrakien and the supershift ability then progress PS fully or...Do I wait until 8th wizard then progress Pathfinder Savant for 10 levels?

Thanks in advance.


1. Which comes first, the Sunder attempt or the attack of opportunity?

2. If Sundering a bow, does the archer get an attack of opportunity?
(bows don't threaten, that is why I am unsure. Punch to the face sure but an AoO with the bow?)

3. If the Sundering attempt is made by a reach weapon does this trigger an AoO on the wielder?
(I can't get my head around being able to strike the attacker, the weapon yes but an opponent not in an adjacent square? Could be just Pathfinder physics...)

Thanks in advance


Just finished a 5 hour session where we took on a lair of wererats. The trusty Dwarven dungeon rover ranger applied silver weapon blanch to his waraxe at the start and finished the game with it intact.

The player never rolled over a 10 on his D20 all night. The only thing he contributed to the game was some nice coffee.

The offending dice have been burned in full sight of his new replacement set to show what happens if they don't behave...

Anyone else break the laws of probability?


Currently running a conjurer who is just plain lazy. Uses his abilities to help him in his laziness (Unseen Servant to open doors, gets martial PCs to carry his stuff, uses Mount in town cos he can't be bothered to walk, etc.) and in Godsmouth Heresy when we came across a statue of Krune the description of him matched the PC perfectly, with the exception of the spear, which was pointed out by the rest of the players much to their amusement.

Then the GM started us off on the Shattered Star AP...

This got me thinking that maybe the blood of Krune flows through my PC's veins. Gives me something to develop the PC during play and gives the GM something to play around with. So all the basics are there with a slothful conjurer but the spear...

1. Just carry one around.
2. Get the ioun stone to give proficiency.
3. Dip into Alchemist...

Now I'd pick up Additional Traits to grab Magical Knack to keep Wizard CL up and something to open up another Class Skill if I dip.

No intention of ever using the spear in combat and the extracts would really just be filled with Shield. Opens up a whole new assortment of scrolls to scribe and wands to use. Brew Potion is gravy and helps being a level behind in Wizard progression. Perception as a Class Skill...lots of nice little things gained, IMO.

So the question.
1 Should I even do the dip?
2 Vanilla Alchemist or an Archetype?

Thanks in advance.


I'm prolly over thinking this but...
1: An allip hits a PC does it do d4 WIS damage AND they have to make a save to prevent a further D4 damage from its Touch of Insanity.
2: An allip hits, the Touch of Insanity is the attack and the PC only takes WIS damage on a failed WILL save.

Thanks


Is there a list of what PFS there are which focus on a particular factions megaplot?
Mostly interested in season 3-5 Andoran, Taldor, Szcarni and Silver Crusade.
Thanks


I am running a home PFS campaign, many of the older scenario's missions are "Map *whatever* without anyone noticing" or "Pass this *whatever* to "whoever" without other factions noticing".
So how do other people handle this? I have my thoughts (combo of mini position/RP with a skill check, usually Stealth V Perception) amd just wondered if this is okay or others handle it differently.
Cheers.


Last nights game this came up.
Druid cast Hide From Animals on the group and later bumped into a giant spider.

At the time it was ruled that although spiders are animals as per PF they are vermin and not effected by the spell. Kinda think this was correct otherwise why bother with Invisibility to get past Humanoids?

Thoughts?


"This spell turns corpses into undead skeletons or zombies that obey your spoken commands.

The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place."

Okay, simple enough...but what does this mean in practice?

Can Mr Wizard name them as A, B, and C and instruct them to attack individual targets using the power of pointing?

Could Mr Imp Familiar instruct as Mr Wizard's proxy?

I really like some examples of how people have used it in their games.

Thanks.


Starting the Skulls & Shackles AP soon and this looks like an opportunity to RP a nasty PC.
So the idea of Mr Chuckles the twisted murderer was hatched.
Skill wise Bluff, Diplomacy, Perform (Comedy), Profession (Cook).
Feats Cbt Expertise and possibly Improved Channel.
Traits: Birthmark and two World Magic for Prestidigitation. Bar-room Tale-spinner as a free campaign trait..
Domains: Undeath & Trickery

Then I got playing around with options and a couple level dip in Archaeologist Bard and getting Extra Performance instead of Imp Channel.

Pros:
Free up a trait, those poison pies need to be tasty.
Fate's Favoured synergy with the Archaeologist buff.
Still fits with Norgorber's portfolio.
Still works within the concept.
Get more class skills and skill points.
Greater selection of weapons.

Cons:
Behind a level in Cleric spell casting.
No Birthmark trait...Unholy Symbol kinda obvious. Although I could get past that with some thought.
Armour kinda puts a dampener or Bardic spells but do-able.

Any thoughts? Suggestions?
Kinda thinking out loud really...
Thanks in advance.


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In my game a player insists that his Barbarian is neat and tidy. He even insisted on paying his taxes on time and forced the party to audit their equipment and income. The player forces the rest of the party to split shares equally, makes them form orderly ranks when going through dungeons and gets irate when its suggested to dice for magic items.

Surely this lawful behavior means he is no longer a Barbarian?

Or do only Paladins get all the alignment threads?

Yours jokingly

Cardinal Chunder


DESCRIPTION
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead. This spell does not actually change the creature's size; all of its statistics except the amount of damage dealt by its natural attacks remain unchanged.

I take it the enhancement is on the touched natural weapon ONLY and it doesn't effect each natural attack is implied in the test?


1 person marked this as FAQ candidate.

Right...Magus Hexcrafter/White Haired Witch combo with Prehensile Hair Hex.

What type of damage does the hair do? Like whip and slashing? Bludgeoning? If I use gel can I get piercing? (not really!)

Can the Magus add weapon properties to his hair?

I know all this sounds silly but...Vorpal Hair!!!


What disadvantages are there for a Magus PC using a two-handed weapon? The only thing that I can see is that you wouldn't be able to use the swift action to cast a spell using Critical Strike.


I have a fancy of playing a trip fighty type in this path but I am cautious as I don't want to gimp myself by investing in the combat maneuvers to become obsolete passed L9.
So...how viable is this path? I am hoping that a lot of the combats involve opponents which can be tripped and that it isn't totally underwater heavy.


Which in your opinion would make the best Shield of Bashing and why?
PC in question is a Ranger TWF style, STR18.


Normal AC or Touch AC attack?
or both... but do the weapon damage if you hit normal AC?


Do they work together?
Fluff says that Alkahest Bombs do acid like damage...


Very quick question...

Bombs, are they effected by cover and throwing into melee (-8 overall to hit the touch AC)

Thanks


Can it be taken on a Diplomacy/Bluff/Intimidate check....
Gut feeling says no unlike Perception ("don't see it...don't see it...ah its under that rock")


you're a rogue...your main method of dealing damage is sneak attack, your AC and hits prolly ain't up to much and now you are in great danger of losing the only ability which makes you a half decent damage dealer. Every other PC can do most of the jobs you do anyway and sneak attack is a big way for you to contribute.

would a feat which took away the fighters ability to power attack be acceptable? or stopped a wizard casting spells if he got hit? just seems that rogues get a raw deal as it is and this just finishes them.

please reassure me that this isn't the final nail in the coffin for the rogue.


Nothing for rooms E2-E6
Are these just full of junk or is something missing?


I'm having an issue with his whole catch vampires trick.
His four vampire enforcers grapple vampire...yup got that.
He then uses his wand of Halt Undead...This is when it breaks down as far as I can see.
Wand DC13 WILL
Vampire bonus to WILL saves +12.
You see my problem? Am I being really stupid and missing the obvious?


Okay...
PC has Mummy Rot and is screwed (no cleric, no cure disease, no remove curse, miles from anywhere)... A player has suggested to kill the afflicted PC and then just Raise him later. So...
1) Once dead does the disease halt or does it continue to its grisly conclusion?
2) Once Raised does the PC still require curing?
My gut feeling says no & yes...


I've had a look and I can't find a satisfactory answer or I can't make out what is being said.
If you are FF can you make an AoO if you haven't got Combat Reflexes?


Please bare in mind that this feat was designed before the Magus existed...
Its says that: You cannot use this feat if you are carrying a weapon or shield in your off hand.

Since spell strike is essentially TWF with a sword and spell is there grounds to suspect the feat wouldn't necessarily work as everyone hopes it will?

Not discounting that all magus will now be homogeneous clones all coming from Qadira...


I'm just making sure that I have got this right in my head and that Channelling for 1d6 damage is as rubbish as I think it is...
General rule is to round down fractions, yes?
So on a successful WILL save that 1d6 damage gets halved rounded down....
Which means there is a 1:6 chance of doing 3hps and a 50% chance of doing 1 hp...

If this is correct I think I may house-rule that you round up on the even levels and down on the odd because that just seems gack.

thoughts?


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This lexicon first cam to prominence in 4694 during the trial of Montegue Brante in the city of Ardis. Charged and subsequently found guilty of heresy Brante was burned alive with his blasphemous library serving as kindling for the purification pyre. This particular copy is especially notorious as it is bound in human skin and is rumoured to be cursed or haunted in someway. How this book escaped the flames is unknown but it is thought that the notorious necromancer Joseph von Neus magiked it from the pyre. This is the assumption as the book was sold on to a collector of the esoteric in Caliphas, Dr Herman Bloch by a group of adventurers who moved von Neus to the Boneyard and found the tome in his collection. Bloch was found skinned in his manse in 4707 and the book has not surfaced until now.

The book, as stated is covered in human skin, It is assumed that the skin was used because of the particularly ornate tattoo of Tien design. It covers the basic believes and prayers of Zon-Kuthon and can be used as a reference tool to give a +2 Competency bonus to Profession: Torturer. Inside the disgusting covers can also be found some arcane spells.

Protect From the Holy, Flensing and Shattering Word

:
Protection From Good, Diamond Spray (component changed to either shards or glass or slivers of steel) and Pain Strike

This particular version is not without its dangers as it is haunted by the previous owner of the skin which covers this vile tome.

Haunted Covers CR 4 XP 1,200
CE persistent haunt (Book)
Caster Level 4th
Notice Perception DC20 to feel the covers writhe and squirm)
hp 20 Trigger touch, Reset 1/day.

EFFECT
The person who triggered this haunt is hit by an effect similar to the Vampiric Touch spell (save DC16) causing 2d6 damage. If successful the covers of this book become warm and plump up as if alive.
DESTRUCTION
The book must be destroyed with magical fire.


Thank you so much for taking one of my top ten films and Pathfindering it.
I would suggest that before your players meet them you visit HERE first and watch an hour of great cinema which will never, ever be repeated again.


7 people marked this as a favorite.

This is a poor quality copy of the original text with many mistakes and several portions of text missing. The copyist is unknown, whether these errors are deliberate to mislead is anyone’s guess. This particular tome measures three hand spans in height and two in width.
The cover composes of two thin rusted plates (who’s edges are razor sharp) and the vellum sheets which comprise the bulk of the works is bound in place with tarnished silver wire.

The text details the basic tenants of Urgathoa’s faith and worship. There are copious notes and additions in this particular copy drawing comparisons of interests between Urgathoa and a group called the Whispering Way. Both groups seem to have undead as followers and it seems that they may share certain goals. Amongst the blasphemous psalms can be found the Clerical prayer Consume, unique to the priesthood of this deity.

The unholy text also has the following arcane spells; Urgathoa’s Blessing and Eternal Hunger.

:
Unless using great care there is a very good chance of accidentally cutting a finger when opening this dangerous tome (DC 15 Reflex to avoid). If this check is failed then the reader has been exposed to tetanus (DC 15 Fortitude save, Onset 1d6 days, Frequency 1/day, d4 DEX damage and 50% chance of stiffened jaw muscles which will prevent spell casting for 24 hours)

Consume is the Urgathoa’s clergy equivalent of the Ranger spell Allfood.
Urgathoa’s Blessing is the standard spell Contagion.
Eternal Hunger is a 3rd level arcane equivalent to Feast of Ashes


6 people marked this as a favorite.

This is a quarto sized book bound in tooled green leather with the title embossed on the front. The corners have mithril protectors however there are some loose leaves which have been reattached poorly with wax damaging the section on the creature called a Tentamort.

All that is known of the author of this single surviving tome, Theophilus Wenn, comes from the introduction of the book itself.. If this section is to be believed Wenn was a high ranking member of the Pathfinder Society and contributed much in the way of written works and lectures. However despite this and the fact that the book was printed in Absalom , by Smails & Smails printers according to the title page, neither the Society or the printworks have any recollection of a man of that name. Or indeed printing such a book.. It is as if he had never existed and has been expunged from the minds of all who have ever seen or heard of him. It states in the forward that he intended to retire to Bedrin’s Bluff which puts his existence prior to the disaster which befell that quarter. Needless to say proving that Wenn actually existed or not is difficult at best.

The book itself details several creatures thought to have links with The Dark Tapestry and focuses on ten of these aberrations. Each chapter has a woodcut print of the beast discussed with the exception of the chapter regarding the Hound (or Hounds as it is sometimes referenced) of Tindalos is torn from its bindings. The following creatures are described in order.
Gibbering Mouther
Neh-Thalggu
Neothelid
Tentamort
Shoggoth
Decapus
Argorth
Hound of Tindalos
Shantak
Hunting Horror

In addition to some detail regarding these beasts there are also certain arcane spells which may be learned.
Emerald Dart of P’tah, Call Servant of C’thugah, Grasp of C’thulhu. Resurrection, Breath of C’thugah, Curse of Hypnos, Contact Azathoth, Curse of C’thulhu, Stop Heart and Fist of Yog- Sothoth.

:
or if you like Magic Missile, Summon Monster 8 (Elder Fire Elemental only!), Black Tentacles, Animate Dead, Fire Breath, Deeper Slumber, Contact Other Plane (but only Azathoth will answer), Nightmare, Finger of Death, Clenched Fist


Please help me..I have no idea what to do.
I have a player with a CG Bard but he keeps being Lawful.
Its really disrupting the party as they are all Chaotic and refuse to pay. taxes. The Bard says he's had enough of not contributing to society in a meaningful way except via his perform skill and plans to start funding civil works schemes and fighting to close down taverns because "nothing good comes from booze and wenches"
He follows Cayden Cailean.
What's worse is the Barbarian has also stopped drinking and bashing things and has asked the Bard for etiquette lessons so he can be "nice".
When shall I change his alignment to lawful and strip him of all his Rage stuff.

end of sarcasm


Why?
The other domains I can see a logic behind but not water. The write up in Trial of the Beast doesn't give me any clues which I could see other than the midwifery side of the religion and the breaking of waters during birth...which I am going with unless anyone can come up with anything different.


Okay.
Paladin had captured a goblin and had him manacled. Goblin was spilling the beans and the Paladin was going to take him back to town for trial/justice. The goblin was knocked unconcious and healed back to health for a chat by the party.
The Summoner then sent his Eidolon to kill the goblin to which the Paladin tried to grapple the Eidolon to prevent the death of the goblin but failed. When asked why he did it the Summoner said IC "because he insulted me by entangling me and making me roll around the ground"

Paladin is miffed.

Paladin options are....?


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I mean the class can Inspire and sing and stuff...And cast spells in armor and it gets the WHIP which is normally an exotic weapon. I mean come on is this fair even the fighter can't use a whip without burning a feat. And it can cure...I mean come on even the Wizard can't do that that is soooo unbalanced.

It ain't I'd just thought it was unfair that the bard got left out of the "XXXXXXXX is Overpowered" threads.


Does anyone use them or is it just me?

Odd events like a ton of dead fish washed up for no apparent reason, fish falls, meteorite falls, out of place animals etc. Not all the time but say once a year (game time NOT real time) with no explaination just to watch what players read into it.

Have there been any significant Fortean events in Glorian? Would you class the Sandpoint Devil as such...

Just curious...


Not sure if this is in the right place or even if people would be interested in this but what the hey!

In the games I run/play in there are now three seperate takes of the Arcane Fighter in two different campaigns. We are using PF core only and Pathfinder scenarios only.

Arcane Warrior #1:
A half-orc Paladin going Bard going Dragon Disciple

Arcane Warrior #2:
An Elven Conjuration Wizard going Fighter going EK

Arcane Warrior #3:
An Elven Fighter going Bard going Arcane Archer

Actual level progression may be tweaked as game plays out but these are the base lines the players have decided upon.
I would post player perceived playability and "Fun Factor", in game usefulness and from a GM's perception what the build brings to the table.

Would this be of interest to people or am I wasting my time?


Shurikan are treated as ammunition for enchanting. etc.
So making magic shurikan of munchkiness +1 Holy Returning costs 32000gps for 50 or 640gps each. Just seems a bit OTT. Gut feeling says this is too much but head says its okay. Which is right!


Simple question, what are they?
Do they use the "standard" oriental influenced monk weapons?
The Urumi is Indian influenced so would that be on the list?
Cheers.


This is the little handout I have given to the Druid player in Savage Tide. Its meant as a primer for the Druid's "code" and tries to explain some of the fluff associated with Druids. It hasn't been designed as a complete "this is the way you should do it" document but I hope it inspires others to come up with something similar.


Okay, second try. Thanks Post Monster!

Is there a fatal flaw in applying the counterspell mechanic to channeling?

In other words a 5th Cleric could "counterspell" another 5th Cleric or reduce the 7th Cleric's channel to d6?


Druid has an animal companion and wants to armor it up. Assuming that he doesn't spend a feat to get armor prof. what stops the animal from wearing barding?

EDIT
Under the entry for horse there is nothing stating that they have feats relating to armor so I assume that wearing barding requires no proficiency.


Okay my Wizard is going off on a boat journey. And because the life of an adventurer is never dull he's placed a huge bet at the bookies in Saltmarsh that the boat will sink. Its bound too...

So being the smart Wizard that he is the contingency plan is when the boat is sinking to cast Rope Trick, climb up and give himself eight hours planning time (and maybe make a few gold by charging for rescue).

So what is the fatal flaw here?
Could he tie off extras to the rope?

EDIT
If he was really smart he wouldn't get on the boat in the first place and stay at home living off the loot from his last job.


This saturday once again my players decided not to put any effort into the game, show any initiative or do anything other than roll some dice when asked.

There are two/three of them who are keen but the rest just don't seem interested anymore which is a shame because as a group we have stuck together for over thirty years.

As a result I'm going to stop gaming all together.

I'm in the process of sorting everything out and will either give away or put on ebay all my gaming stuff which after thirty years amounts to a ton of stuff.

I would rather give it away to people than sell it all I would ask is for postage and packing.

If anyone is keen for stuff keep an eye open here for when I set it up.
It will be Dragon, Dungeon, Imagine and White Dwarf mags. A complete collection of C'thulhu material, Traveller, Grimtooth's traps books old 1st and 2nd edition books and scenarios, fanzines such as Stormlord and Beholder everything.

Cheers.


Lesser Restoration is a second level Cleric spell and the wand costs 4000gps

Lesser Restoration is a first level Paladin spell and the wand costs 750gps

Why would anyone buy a Cleric version of this wand?
Am I reading this right?


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Has anyone done this for either 3.5 or Pathfinder?
I've seen the new Winter Wight and Demi-Lich. Also the new upgraded Dim Triad and leader of the Dark Acadamy.
Has anyone got ideas on the "traps"?
Most of the critters are easy to sort but some of the mechanics of traps/puzzles are a bit odd.
I plan to run it after the AoW marathon so I've plenty of time.
Cheers in advance.


No takers then...
Ho Hum...


This cropped up in my game months ago but it has been bugging me a bit. Normal movement for a human is 30' per move action but this doubles if you hustle.
During combat my players are hustling around in combat at 60' per round which I think is wrong but let it slide. I think its wrong because hustle applies to overland movement not tactical movement.

So which is it, 60' or 30' per move action during combat.

Cheers


In my Age of Worms campaign I have Filge as a recurrent villain and the Alchemist class seemed such a nice add-on to his necromatic ways.
This then got me thinking...
The Alchemist, in my mind, is screaming out for a Create Zombie formula.
It really is.
Differnt formulae for standard, fast and plague zombies.

What do people think?

*EDIT*
For those who don't know Filge uses glass syringes to inject his potions.