Abraun Chalest

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Question about the Lunar Prison P:13 The Delivery Pantry.
Room Description: The walls of this large pantry contain several shelves stacked with bags and barrels. A thick metal door leads to the prison exterior. The only other exit is a 4-foot-square grillwork of close-set iron bars anchored into the stone. A metal funnel is jammed into the grillwork, its wide end facing into this room.

This is described as one of the few exterior access points which would be the thick metal door. However there isn't any text describing the door itself. Did people just treat it as a 'normal' iron door (hardness 10, 60hp, Break DC:28, Superior lock DC40 Disable Device) or am I over thinking it. Again :D


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Take the biggest offending dice to one side.
Line up all the others so they can see it.
Smash it with a hammer and blow torch the remains.
Tell the surviving dice that is what will happen to them if they don't buck up their ideas.


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I use this for all alignment discussions in my home game and all my players have the link.
LINK


From reading about the player in question from the OP I'm not concerned about anything in game. Threatening to harm someone in real life because 'they might fall in love' with an imaginary being the player has an unhealthy obsession with and a distinct lack of social skills is the problem.

I'd be more concerned about the player 'going postal'.


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ID-TheDemonOfElru wrote:


What put the final nail in the coffin was two things he said and did at this time.

1) he was so obsessed with his character he literally got a tattoo of her, not a little one either. He liked to boast about it.
2) he wanted to commission someone to draw his character but decided he can’t, when asked why he said he was “worried they would fall in love with his character” and he would end up violently assaulting them or worse. No rational thinking was able to get through to him when we tried to explain how ridiculous this was. But he was serious. Deadly serious.

So yeah, we had enough of it for the final time and this just put the nails in the coffin.

Seriously?

I don't say this lightly but has this person got mental health issues?
He sounds like he needs help rather than a gaming group.


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Sounds like a problem with the player.

'It's what a chaotic evil character would do' is just ridiculous and frankly somewhat immature.

If there isn't a very good reason to keep him around just inform him that his 'game style' doesn't fit and boot him.

For every tool player I'm sure there are a dozen decent ones. Don't waste your time on him.

Playing out consequences with this type of player won't end well, nip it in the bud now and just say he isn't welcome to the table.


Talk to the player...
Explain your view on his actions on casting Detect Evil and how that would interact with the Paladin falling. Apologize for not discussing with him your interpretation of the Paladin Code during character creation. Offer a rebuild if he isn't happy.

Or...
Have family and friends of the people the Paladin has murdered come after him.
The authorities place a bounty on the Paladin's head.
Have the Paladin arrested for murder.


Reincarnation...


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It's from the Monster Codex and it is in the section about duergar. That's enough for me to disallow it as GM.


As a player it is really a non-issue. All you need to know is exactly how your class works inside and out...let's have more!

As a GM I stopped at the APG because I haven't the time or the enthusiasm to learn how another dozen or more classes work inside and out...I've had enough!


Walk.

You GM is being unreasonable and frankly being childish.

As an aside...I'm in a game where my wizard hasn't had a single critter fail a save for two years game time. The last time was when he cast Glitterdust back at 3rd level and shut down the BBEG...He's now sixth and nothing has ever failed a save since. My sarcasm levels have hit an all time high and even the other players are commenting on it.


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Lots of Orlanthi and Humakti RQ Ducks...


If my addled memory is correct RQ Ducks were included as the Gloranthan 'Hobbits'.

Re-skinning is going to be your only choice with Pathfinder...Goblin or Halfling maybe?


Daw wrote:

Spacelard,

^-^
You are just being ridiculous here. It is evident that he was actually a favored minion of the BBEG who managed to infiltrate our group. As such, his equipment is ours to loot by longstanding precedent. We will certainly not fall for your clever protestations that you intend to take all that loot to his "rightful heirs", in fact, I am beginning to believe that you, yourself, may be a minion.....

WBL breeds stupid stuff as much as anything else and really only has value in a "canned" game. Any decent GM can deal with wealth and balance issues, and any decent players will have no problem with the GM doing so to keep the game fun.

HA! You caught me out!

It is almost like I've seen a wizard PC die and the player roll another new wizard PC with WBL gear with obvious gaps in said gear and then claim all the old equipment of the deceased...


Dead gear goes to the PCs next of kin...The quickest way to get an imbalance is have PCs die, loot divided up between survivors and the new PC comes in with WBL gear.

As long as PCs aren't being roflstomped or roflstomping and everyone is having fun don't worry.

It is always easier to add gear than to take it away.


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Scott Wilhelm wrote:

One time, in a 1st Edition Campaign, we were being attacked by Dinosaurs, and the Magic User started casting Flavor Cantrips on each of us so we all tasted like Chief Wiggum's Guatamalan Insanity Peppers.

Prestigitation isn't that powerful any more, but I did use it once to chase down a thief who tried to lose us in a crowd: I turned him blue.

Standard tactic for my Wizard, if running from something, is to make another PC smell like bacon :D


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I have been using 'CoC' for Druids, Clerics, Rangers and Paladins since 1st ed. Even the Thief had a set of guild rules.

Every time individual CoC were drawn up between Player and GM working together with the RP aspect of the Code being first and foremost and the game restrictions secondary.

No one opted out, people found it useful for RPing their PC and eliminated 'GOTCHA!' moments.

Using a CoC for RPing and adding depth to a PC is good.
Using a CoC for restricting a PC's choices in a negative/d**k way is bad.
Everyone must be involved from the get-go.


In answer to the OP statement...

Climate change has happened and will happen if humans are on this earth or not.

My best guess as to why scientists are saying that we can actually have any effect on climate change is to give a bit of hope.

If the northern hemisphere gets plunged into another ice age, as it had several times before without our help, and Europe gets covered in a thick ice sheet I'm willing to bet things will get very interesting.


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Lady-J wrote:
soulnova wrote:
Yeah, just versus evil.
mind control immunity vs just evil would probably be around 1500 gold

Yeah half the cost to just evil and might as well reduce it again to work only for your PC race/class/weight/whatever...

The reason I say no to custom items...


So they knew that they were going against a Vampire and didn't think of Prot Evil/Good as a counter for mind control?

That's Darwinism in action.


I have a player who just doesn't bother with names. They're all dull boring and non inventive.
He played Roger the Rogue.
One casting of Unnatural Lust later...


I always announce initiative order and TBH expect players to work out what they're going to do while everyone else is playing their turn.

I've set a hard "5 sec or I'll assume that you're delaying your turn".

Harsh? Maybe but after a year of 4 hour scenarios going on six it needed doing with my players.


I like Paladin4/Summoner1/DD myself


I'd absolutely recommend an Urban Ranger.
Favoured enemy Human, Aberrations and Constructs great choices.


I love traits to round out my PCs, however I keep seeing players acquiring traits for the mechanical benefit first (only) and ignoring flavour text. Then traits become 'too powerful'.

Trapfinder is a easily better than a single feat, it alone removes the Rogue class from the game. However players and GMs ignore that it is a Campaign Trait and allow it in any game, which isn't the point of traits, IMO.

And practically every PC I have seen has had childhood bullying issues, which I guess explains the number of psychotic-murderhobos in games.

If players and GMs stick to the (my perception) original intent of traits as a nice bonus for coming up with a background for your PC rather than cherry-pick the 'best' then problems like 'traits are OP' are reduced.


Life Bubble
Wind Wall
Unseen Servant
Mount
Erase


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As a player and GM one of the stand out differences between PF and 1st ED was how player friendly things had become. The lack of 'real' SoD, poison which would rarely kill, no 'energy drain', no 'age a year when you're Hasted' etc.

Then I realised Gygax hated PCs. Everything was about the GM trying to suck fun out of the game while trying to make sure everyone had fun. Want to Identify something? Sure, that's a 100gp pearl gone and you get one ability. Want to bring someone back from the dead? Sure scratch off 2 points of CON and 10Kgp.

Nah, leave these things in the past where they belong.

EDIT: That said, when that Ancient Red Dragon had 88hps things were a little easier!


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...you're working out the Ranger's 'to hit' and 'damage bonus' before the Ranger's player does. Every. Single. Encounter.


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Starting an alignment thread is Chaotic Evil


Arcane Savant


Pathfinder is a rule set telling you what you can do.
It doesn't tell you what you can't. Common sense should take care of 90% of that.
EG: Nowhere says you can't take move actions in the Dead description, so by RAW people could argue that you can.


Other than the obvious that it is for melee weapons...
You don't get damage bonuses on strength with a crossbow.


Female halfling with childlike feat and her teddy bear Mr Bo-Bo.

Actual PC.

Norgorber follower and very, very nasty.


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There is a way to handle this in game already.
Its called a negative modifier. Ignore what the player says, enforce the modifier.
Anything else is house rule territory.

That said...
Yeah, I get royally pi**ed off with people pulling that cr*p and then their PC starts acting like a tactical/intellectual super-genius with the vocabulary and wonderful personality of Casanova...


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GM changes scenario because *reasons* possibly because players have played/read/GM'd said scenario. Either way it wan't a 'My GM messed up a rule', the GM reasonably changed something, it wasn't/might not be an error.

Player 'complains' about this after double checking the 'error'.

My advice. Leave it well alone, and stop reading/checking the scenario.
IMO, it is extremely poor form.


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(Reads thread)

102: Hey, I've seen this great thread on the forums which has given me some ideas for the next few sessions.


Pocket knife with a spork and one of those things to get stones out of hooves.


Personally...I wouldn't change what you're doing.

There are plenty of scenarios where the players get a few very expensive items to 'play' with which if sold would unbalance play.


As an aside...
If a player in my home game wants to play a Paladin we both work out the Paladin's Code before play and a few 'What if...' examples of when I would have that Paladin Fall and why.

In your case I'd fire a warning shot and explain why. Does it again and go for the fall. Being a paragon of Good isn't easy!

EDIT: I use this as a base and get my players to check it so we are all aware of my alignment expectations. Works for us but I guess it isn't for all.


As INT and CHA tend to be dump stats for a ZAM I personally think a dip in wizard/sorcerer unlikely.

UMD seems hit or miss, again CHA dump so maybe a dip into Ranger?


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quibblemuch wrote:

102. "Huh? Oh, sorry, distracted. I've been listening to a lot of Sisters of Mercy. Anyway, on to the new campaign. It's a rainy night in Ustalav..."

Another Mission... :P


Versatile Vest 1000gp
Bandolier move action to remove scroll which provokes.
8 scrolls/bandolier and you can wear two.


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Handy Haversack. 2000gp
Remove items as a move action which doesn't provoke AoO.


Atalius wrote:
Ahh so basically it isn't a good idea to have scrolls of offensive spells such as ray of sickening since the save is so low?

Yup.

Have a library of utility scrolls which you wouldn't spend a slot on but are life savers in that 1% of scenarios you play or long duration. Water-breathing, Communal Whatever, Erase, Identify, Heroism, Spider Climb, See Invisible, Mirror Image...

My wizard now carries around a couple of Gust of Wind scrolls because we kept bumping into dretch. Just waiting to ruin a GM's Mind Fog.


Going to take Pathfinder Savant as a Prestige Class with my Conj (teleport) specialist Wizard at some point but just not sure when.

Do I take 3 levels at 5th and then take another two wizard levels at 9/10th to get the Lyrakien and the supershift ability then progress PS fully or...Do I wait until 8th wizard then progress Pathfinder Savant for 10 levels?

Thanks in advance.


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102: Everyone, here is a CD-ROM of all the new house rules I'll be bringing next session...


Phylactery of Faithfulness should be a freebie for all Paladins or available on the cheap, like Wayfinders, in PFS.

'Congratulations of passing your Confirmation. Here is your Wayfinder and a bonus for our Champion of Good...'


Claxon wrote:

Really, no one should be allowed Blood Money unless they're playing this AP. And only at the appropriate time.

100% Agree.


Well if I was running the campaign you can forget having Blood Money in your spell list...

I'd tell you why but...Spoilers!


Paladin goes to a fancy dress party...Falls

Threads like this just confirms why I will never run a Paladin with a GM who I don't know.

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