Alchemist: Necromantic Formulea


Homebrew and House Rules


Well the Post Monster ate my first attempt...Grrr...

I like the Alchemist class but it seems the focus is on mad-bomber or Dr J/Mr H. This I can understand from a players perspective but as a DM there are arguably better ways to cause damage to PCs. As a real nasty villin I feel something is missing.

Being a lover of HPL and the Call of Cthulhu game the first thing that popped in my head is proto-scientist Herbert West. So I looked but nothing really fitted the bill as the Alchemist is written so I made my own Necromantic Discovery.

I've put this here in the Homebrew Section because that what it is. I guess things are too far down the road for anything like it to be official. Please post your nasty Necromantic Formulea here keeping in mind the spirit of horror films/stories

And to get things started here is mine:
New Discovery: Re-Animation Elixir
Injected into a corpse less than 24 hours old this Elixir re-animates the remains as a mockery of life itself. The Alchemist may re-animate any corpse this way up to half his class levels in HD. Hit Dice gained from classes gained in life are not concidered. Its stats remain the same except for constitution which it is no longer treated as having. The corpse does not need to be whole for the Elixir to work.

For every hour since the creatures death it re-animates with 1 point of intelligence less that it originally had and it loses an additional point per hour. These points can be regained only through the Regeneration spell. The recipient of the elixir may be Ressurected in the normal way.

The recipient of the elixir may not even realise that it has died if killed through non-violent means. If it does realise the recipient spirals into insanity and rage. Within a short time they become comatose

On very rare occasions (DM dependent) the victim doesn't lose intelligence. Such creatures usually come about after the re-animation elixir has been injected into a creature that has died non-violently. These poor souls are generally unaware of their undead status until the creeping realisation that they no longer feel hungry and can not sleep. Wounds do not heal, neither do they bruise. Spellcasters lose any spells memorised before death and can not regain them since they can not rest.

Once the creatures intelligence reaches zero it becomes a standard fast zombie.

The creature so animated gains the undead template


No takers then...
Ho Hum...


I love it great homebrew. I really like the nonviolent death leaving a brain in the creature for a time and then it boosts the actual zombie if I am reading it right.


Yerv Kinkash wrote:
I love it great homebrew. I really like the nonviolent death leaving a brain in the creature for a time and then it boosts the actual zombie if I am reading it right.

Your reading it right.

Fully aware and trapped in an undead body. DM decides this, best used to make things truly nasty.
PC "waking" up and wondering why he doesn't bleed after cutting himself shaving?
NPC best friend suddenly develops a hygine problem...where are all those flies comming from?
I like horror.


I like horror.

me too

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Zombietastic.

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