Spacelard |
Currently running a conjurer who is just plain lazy. Uses his abilities to help him in his laziness (Unseen Servant to open doors, gets martial PCs to carry his stuff, uses Mount in town cos he can't be bothered to walk, etc.) and in Godsmouth Heresy when we came across a statue of Krune the description of him matched the PC perfectly, with the exception of the spear, which was pointed out by the rest of the players much to their amusement.
Then the GM started us off on the Shattered Star AP...
This got me thinking that maybe the blood of Krune flows through my PC's veins. Gives me something to develop the PC during play and gives the GM something to play around with. So all the basics are there with a slothful conjurer but the spear...
1. Just carry one around.
2. Get the ioun stone to give proficiency.
3. Dip into Alchemist...
Now I'd pick up Additional Traits to grab Magical Knack to keep Wizard CL up and something to open up another Class Skill if I dip.
No intention of ever using the spear in combat and the extracts would really just be filled with Shield. Opens up a whole new assortment of scrolls to scribe and wands to use. Brew Potion is gravy and helps being a level behind in Wizard progression. Perception as a Class Skill...lots of nice little things gained, IMO.
So the question.
1 Should I even do the dip?
2 Vanilla Alchemist or an Archetype?
Thanks in advance.
avr |
A level in alchemist wouldn't help you make scrolls or wands. It would help you use a few wands, true.
Otherwise - you get +2 reflex & fort saves (+4 total) vs. 1 1/6 from a wizard level; zero BAB vs. 1/2 from a wizard level; a few class skills; 2-3 first level slots vs. another level of wizard spellcasting; the Brew Potion & Throw Anything feats (& -1 feat spent on additional traits) vs. 1/5 of a wizard discovery; +1 HP & +2 skill points vs. 1 favored class bonus point. Oh, and you get simple weapon proficiency & light armor prof., neither of which you will ever use.
I wouldn't do it, but the list above does make it clear you get some payback for the dip. If you're going to do it, mindchemist is the obvious archetype to go for, a cognatogen will be far more useful to your lazy conjurer than a mutagen.
BretI |
If your mainly looking for the weapon proficiency, I would dip a full BAB class: Fighter, Ranger, Barbarian, Bloodrager. They would all help your weak Fort save, give better weapon proficiency, give better BAB, and a few other things. I didn't include paladin or unchained monk because it doesn't sound like your character would fit those. I didn't include Swashbuckler because I think you would be better going for Fort than Reflex saves.
Is there a reason you couldn't just pick up simple weapon proficiency as a feat?
Spacelard |
Thanks for the replies.
I guess the real question I am wrestling with is will being a level behind in casting (but not caster level) be an utter pain and gimp me horribly or will the Brew Potion/Scribe scroll feats, extra wands balance it a bit and lessen the gimpness.
I have never run a Sorcerer so I have no idea how being a level behind effects a spellcaster.
I'm keen to explore/RP the slow decent into 'I am Krune!' megalomania. That is the only reason I want to do it.
BretI |
Being a spell level behind certainly hurts, but a wizard can survive it better than most.
The wands and feats will not make up for a spell level, but it may be fun enough that you don't mind. As a wizard, being a single level behind isn't that bad.
Mysterious Stranger |
Actually a sorcerer could fit what you are going for. Not having to study for you spells would actually fit in to the whole lazy theme. Being a wizard is too much work, being a sorcerer is much easier. Why waste time memorizing spells every day when you can just sit back and relax. You don’t even have to lug around all those pesky material components. Well at least not as many.