Spell Strike and Dervish Dance


Rules Questions


Please bare in mind that this feat was designed before the Magus existed...
Its says that: You cannot use this feat if you are carrying a weapon or shield in your off hand.

Since spell strike is essentially TWF with a sword and spell is there grounds to suspect the feat wouldn't necessarily work as everyone hopes it will?

Not discounting that all magus will now be homogeneous clones all coming from Qadira...

Dark Archive

1. Dervish Dance does not require a character to come from Qadira.
2. The feat was reprinted in the Inner Sea World Guide, a book that also took the existence of the magus into account.
3. Not every magus is going to be dexterity based, even with Dervish Dance, being strength based has its advantages.
4. Yes, it works.


DD seems to be rapidly growing in popularity all over Golarion. I expect to see magi and duelists moonwalking and doing incredible spins as their enemies' heads go flying off in all directions.

It's a good feat for those builds. My Katapesh-born duelist just picked it up in Absalom, and he loves it.

The Exchange

Necromancers also gain significant combat bonuses if they teach their undead minions to join them in the Thriller dance...

No... wait... that was Erfworld... ;)


Spacelard wrote:

Please bare in mind that this feat was designed before the Magus existed...

Its says that: You cannot use this feat if you are carrying a weapon or shield in your off hand.

Since spell strike is essentially TWF with a sword and spell is there grounds to suspect the feat wouldn't necessarily work as everyone hopes it will?

Not discounting that all magus will now be homogeneous clones all coming from Qadira...

Stricly by the rules, its legal and its working.

Now if your dm start arguing about the "its a TWF with sword and spells" theres a ton of topics about it and its a matters of opinions. 50% is for, 50% is againts it.

personally, im in the "againts" section. I know the rules by the book say yes, but i just can't imagine the difference in the movement of a sword in off hand or (worst) casting a spell.


Foxdie13 wrote:


Stricly by the rules, its legal and its working.

Now if your dm start arguing about the "its a TWF with sword and spells" theres a ton of topics about it and its a matters of opinions. 50% is for, 50% is againts it.

personally, im in the "againts" section. I know the rules by the book say yes, but i just can't imagine the difference in the movement of a sword in off hand or (worst) casting a spell.

Seeing as you could be carrying a torch, lantern, sack of loot, whatever in the other hand and not bother the dervish dance feat.. I don't see a problem here.

Likewise you could cast a spell during your turn and then take an AOO and benefit from it as a non-magus, so I don't see any problem with using spell combat with it.

Likewise one could TWF with a scimitar and an unarmed strike, and in this case Dervish dance would also work.

It's a weird restriction for the feat that's true, but the restriction is not as severe as you might wish to impose upon it.

-James


One of my friends characters is using Dervish Dance and Unarmed strike with weapon finesse.

Seems like an interesting build, especially when he is two weapon fighting and is a rogue.

I think the only reason they restricted the off hand weapon was to prevent dual wielding scimitars with all the specific weapon feats; weapon focus, weapon specialization, improved critical, etc.

I will have to wait to see how awesome it is at higher levels.


1 person marked this as FAQ candidate.
Spacelard wrote:
Since spell strike is essentially TWF with a sword and spell is there grounds to suspect the feat wouldn't necessarily work as everyone hopes it will?

Well, as people have already said, there´s grounds to claim that it works by RAW.

On the other hand, Spell Combat specifically says:
´This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast´.
Which could JUST AS EASILY be read as meaning you count as wielding a weapon in your off-hand ala 2WF.
OR It could be meaningless fluff (in this case, misleading/confusing fluff, since it´s not CLEAR it´s meaningless)

If it counts as 2WF, and you make an attack roll with a spell (without channeling it thru ´main hand´ weapon),
would that count as successful main- and off-hand attacks, triggering 2 Weapon Rend (if you have that Feat)? Who knows.

Since it ´functions much like 2WF´, might that suggest that the 2WF penalties actually apply to main/off-hand attacks,
even though they aren´t specifically mentioned? Who knows, but important one way or the other.

I´m rather disappointed, because I specifically brought up during the playtest that saying it ´functions/is like 2WF´ without being more specific is prone to bring up exactly these problems, yet the same vague wording is still there. If it´s pure fluff with no invocation of 2WF in a rules sense, that could be stated more clearly. If it´s meant to count as 2WF in ANY sense, that could be stated more specifically. When the rules say something functions like, or as if, something else, that usually means at least some cross-over of rules exists.

EDIT: Note, the RAW for NON-Spell Combat 2WF is much clearer, you can apparently 2WF just fine using Dervish Dance and main-hand Scimitar using UAS or things like Armor Spikes as off-hand weapons.


Yes it's perfectly legal, and i am not against it.
Also keep in mind that you can dervish while holding a wand just fine.


AceMcGrudy wrote:
I think the only reason they restricted the off hand weapon was to prevent dual wielding scimitars with all the specific weapon feats; weapon focus, weapon specialization, improved critical, etc.

That´s wierd if that were their only reason, because the Feat restricts using ANY weapon or shield, including Daggers and Improvised Weapons, not just Scimatars.

AceMcGrudy wrote:
I will have to wait to see how awesome it is at higher levels.

Why wait?

You/the GM in your group can put-together a high level Dervish Dance build
for use as an NPC (2WF w/ UAS Rogue as you mentioned, Magus, etc) and see how it works out.


Well, there's no doubt that DD is awesome with any sort of DEX build. I think the sour grapes with it is it pigeonholes the character into a weapon and that weapon is iconic for characters of Qadira. I am hoping UC provides some alternative to open up other weapons as possibilities if you want to be DEX based.


B0sh1 wrote:
Well, there's no doubt that DD is awesome with any sort of DEX build. I think the sour grapes with it is it pigeonholes the character into a weapon and that weapon is iconic for characters of Qadira. I am hoping UC provides some alternative to open up other weapons as possibilities if you want to be DEX based.

Call it a saber, a cutlass or the like and this 'hole' is widened greatly. Scimitars encompass all of these.. from pirates, to duelists, to druids, to your hated Qadirans.

-James


Wyrd20 wrote:
OK, I am starting up a PFS magus this week (hopefully tonight) and I really need something as official as possible for PFS play.

You can't take Dervish Dance until level 2 (or 3, for a pure Magus) so you've got time to get a character made and ask the judge at the event. The PFS forums might give you a better answer.

It'll be a rough couple of levels to start with. I suggest you get a finessable weapon to use until you hit level 3 and can take DD.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Wyrd20 wrote:

OK, I am starting up a PFS magus this week (hopefully tonight) and I really need something as official as possible for PFS play.

Has anyone seen a DD magus build being used in PFS?

Wait a few months and the question will be. As anyone seen anything BESIDES a Dervish Dance build magus.?

Scarab Sages

Wait a few months and the question will be. As anyone seen anything BESIDES a Dervish Dance build magus.?

Yea, that's the biggest reason to go with a STR build, but I love the flavor of a dex-based melee character. Even if DD isn't allowed, I like the flavor enough to play with a weaker finesse build.

Maybe I should make INT my 18 (after racial adjustment) instead of DEX. That way I know those points will still be giving me good returns no matter how the feats and weapon end up sussing out.


Wyrd20 wrote:


Maybe I should make INT my 18 (after racial adjustment) instead of DEX. That way I know those points will still be giving me good returns no matter how the feats and weapon end up sussing out.

If you're going with Elf then take both (or better).

I would spend the 20pts as follows:

STR 10
INT 18 (16+2racial)
WIS 07
DEX 19 (17+2racial)
CON 12 (14-2racial)
CHA 07

-James

Scarab Sages

james maissen wrote:

I would spend the 20pts as follows:

STR 10
INT 18 (16+2racial)
WIS 07
DEX 19 (17+2racial)
CON 12 (14-2racial)
CHA 07

-James

I prefer more balanced stats (seems to go with the versatility of the Magus as well). I also wanted to keep a bit more strength in case I have to stick with a finesse rapier build; plus I don't want to be fighting against encumbrance limits during the early levels. I am looking at

STR 12
DEX 18 (16 + racial)
CON 12 (14 - racial)
INT 16 (14 + racial)
WIS 10
CHA 8

But I'm still considering whether I want INT or DEX tops. Also still deciding on Focused Mind or Magical Lineage for my Magic trait.

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