![]()
![]()
![]() ID-TheDemonOfElru wrote:
Seriously? I don't say this lightly but has this person got mental health issues?He sounds like he needs help rather than a gaming group. ![]()
![]() Sounds like a problem with the player. 'It's what a chaotic evil character would do' is just ridiculous and frankly somewhat immature. If there isn't a very good reason to keep him around just inform him that his 'game style' doesn't fit and boot him. For every tool player I'm sure there are a dozen decent ones. Don't waste your time on him. Playing out consequences with this type of player won't end well, nip it in the bud now and just say he isn't welcome to the table. ![]()
![]() Scott Wilhelm wrote:
Standard tactic for my Wizard, if running from something, is to make another PC smell like bacon :D ![]()
![]() I have been using 'CoC' for Druids, Clerics, Rangers and Paladins since 1st ed. Even the Thief had a set of guild rules. Every time individual CoC were drawn up between Player and GM working together with the RP aspect of the Code being first and foremost and the game restrictions secondary. No one opted out, people found it useful for RPing their PC and eliminated 'GOTCHA!' moments. Using a CoC for RPing and adding depth to a PC is good.
![]()
![]() As a player and GM one of the stand out differences between PF and 1st ED was how player friendly things had become. The lack of 'real' SoD, poison which would rarely kill, no 'energy drain', no 'age a year when you're Hasted' etc. Then I realised Gygax hated PCs. Everything was about the GM trying to suck fun out of the game while trying to make sure everyone had fun. Want to Identify something? Sure, that's a 100gp pearl gone and you get one ability. Want to bring someone back from the dead? Sure scratch off 2 points of CON and 10Kgp. Nah, leave these things in the past where they belong. EDIT: That said, when that Ancient Red Dragon had 88hps things were a little easier! ![]()
![]() There is a way to handle this in game already.
That said...
![]()
![]() GM changes scenario because *reasons* possibly because players have played/read/GM'd said scenario. Either way it wan't a 'My GM messed up a rule', the GM reasonably changed something, it wasn't/might not be an error. Player 'complains' about this after double checking the 'error'. My advice. Leave it well alone, and stop reading/checking the scenario.
![]()
![]() Don't need a 'good' goal to have 'good' PCs working for a lich. Have the Flames card drawn next. The major Devil sets its followers onto the lich. In Golarion that means Cheliax starts sending out Hell Knights as well as the lil' minor devils running around trying not to be the BBEG's dinner. As well as anyone that has done a dirty deal to get a bit of power. Have the PCs hired on to put the hurt on these soldiers of an oppressive LE regime, yada, yada, yada. ![]()
![]() I used this when I ran the Carrion Crown AP. Seemed a lil' clunky at first but once we ran through a few encounters things became smoother. Works quite well IMO.
![]()
![]() I am assuming that this convo is all about the Knowledge checks needed for the lovely bits of 'fluff' information that players may pick up in a scenario. No scenario (that I have read) is dependent on a such a check, they can be completed with all fails. The only thing they give is background, at best a slight clue on the motivations of the BBEG. All they really do is heighten the enjoyment of the players...I love that look of 'Ah! That's why!' on the player's faces when something pulls together, it makes it worthwhile to me. I want the players to have a way in game to have access to some of the cool background that I as a GM have and the in game Knowledge checks is a way to do this. We aren't playing Call of C'thulhu. Reading 'or' as being noninclusive limits the enjoyment for players, it doesn't reward players for having a breadth of skills. I strongly believe that PFS scenarios don't do that nor is it the intent of the designers. This does need clarification, however, as some GMs do see 'or' as being noninclusive. ![]()
![]() Provides total concealment only.
Your interpretation is correct. ![]()
![]() DungeonmasterCal wrote:
My electricity company have me on the emergency list in case of power outage. Any problems my road gets sorted as priority. I'm happy...my 2m fish tank is very happy.![]()
![]() DungeonmasterCal wrote: Heh, speaking of deciding between A & B, no matter what I do my players will usually choose Action Q (something I totally didn't expect). And two of them are the kings of over-planning something. I just let them go at it one game to see how long it would take them to make a decision. They couldn't decide what the best way to open a non-magical, non-trapped, unlocked door was. It took nearly an hour before the Bard finally just walked up and opened the door. Nothing happened. In a homebrew scenario I put what was an upturned bucket with some holes in it in the middle of a long empty corridor. The players wasted a whole load of resources and about half an hour real time on it. I nearly got a slapping for that. And coffee rationed. ![]()
![]() Skimmed most of the walls of text but the impression I'm getting is Sorcerer does X damage 4 times a day = bad
Advice.
I played a campaign with a wizard and the GM pulled the same tricks, upping numbers, adding templates, doing stuff to make a CR9 encounter against a group of 4x 9th levels grind and grind to the point of tedium. It is the only game I have walked away from because the GM thought that a CR9 encounter should somehow be a hard fight for a group of 4x 9th levels when it should be nothing more than a speed bump. A CR13 encounter should be tough but shouldn't result in a PC death unless of bad luck/poor tactics. GMs come unstuck when they allow 15 minute work days so groups of PCs blast through reusable resources and then rest/recharge. They become unstuck when the PCs have all the time in the world to buff. I do see the OPs view (kind of) but the ways to counter it isn't a pile of houserules but a little tactical thinking from the GM and not allowing 15 minute work days. EDIT: Sorry if this sounds snarky, I don't mean any offence. Its tricky getting ideas/thoughts down in flat text in a few short sentences. ![]()
![]() IMO Remove Disease would only be effective on anything spread/caused by a vector. You can't catch cancer or diabetes so the spell is useless. Restoration would counter the effects (stats damage) but that is all. Regeneration might work, depending on what it is effecting. Heal/Wish would remove the condition. -from the perspective of a person with a degree in medical microbiology who specialized in vaccine/antibiotic manufacture- ![]()
![]() And threads like this remind me why before allowing a player to take a Paladin as a PC they send me a copy of their Paladin's Code and we thrash things out before play begins. I try and include a half dozen things that will cause a Paladin to fall (in my view) also. We then all have an expectation then on how each of us roleplay that particular Code. No 'GOTCHA!' moments. ![]()
![]() If I pulled this trick at a table as a GM all my players would walk calling me a d!*k GM, complain here about me pulling such a douche move and I'd bet no one would disagree with them. If you pulled this stunt on your players do you think they would be happy? Would they congratulate you on your awesome system mastery or walk out and think you're being an a$$hat? If you wouldn't do it to the players they shouldn't expect to do it to you. No...so many ways, no. ![]()
![]() Prux wrote:
They all go on the caster's initiative not individual. Multiple attacks I roll multiple D20s of different colours for each attack. Same with damage dice. Like I said...I am organised :D![]()
![]()
![]() You're going to have exactly the same problem but this time in an Orc suit. Talk to him. Tell him, politely that the way he is playing PCs is disruptive. If after one session he still acts like a tool politely inform him he is no longer welcome. Don't try and solve an out of game problem with in game solutions unless you are a masochist. ![]()
![]() James Risner wrote:
If you need a thesaurus and a law degree to explain your wonderful interpretation of RAW, you're doing it wrong. So many people need to shave with Oocam's Razor...![]()
![]() OP: Surprised at this thread reaching 100+ posts?
GMs go for the whole good/evil thing cause its perceived as being 'easy'. Still waiting to see a 'Paladin Falls because he done Chaotic' thread. Like I said this sort of thing happens because everyone has a different view on what is on the Paladin's 'Don't do' list. That is why I always do a Code of Conduct for Paladins, Clerics and Druids to show a GM before play so we both know what to expect. ![]()
![]() Trevor86 wrote:
Iomedae... Execute her, she has earned that from her past deeds. Go to the nearest Iomedae's Temple and Atone for the action. Still no 'Ha! Gotcha!' in my view. You wouldn't Fall at my table...good excuse for a lil' roleplaying if you ask me. The biggest problem, in my eyes, with Paladins is that the Player and GM tend to have different views on what that paladin should look like. That is why I always encourage the player the talk through with me as a GM what they see as being The Code before play so issues like this don't crop up. You aren't the first player and you won't be the last! If the GM is going to get all rules lawyer on you the Aspis Agent didn't surrender. She fell during honorable combat, you stabilized her to give a chance to repent, she didn't...Executed. I hope your GM isn't just using this as an excuse for a power-trip or kick you in the nuts. Good luck. ![]()
![]()
![]() Sounds like a 'Ha, ha! Gotcha!' GM move to me.
EDIT: Just read the scenario. Paladin's DO stick to a Code of Conduct and it will vary from Deity to Deity. So it isn't a case of insta-fail it depends on the Deity. Does look like the GM is looking for ways to punish the paladin which is poor GMing IMO. Evil NPC commiting bad stuff gets executed for their crimes. No issue for me.
![]()
![]() Seth Gipson wrote:
This... I have to remind my players that they have no powers of arrest and not part of any militia. And they aren't playing CSI:Absalom![]()
![]() GM ease of play. N/A Player Synthesis of the story. 5/10 Book One was great but everything else seemed very rail-roady Role-play friendly. 3/10 Okay but no matter what you did as a player everyone seemed to know what was going on. Seemed pointless as a player to try and do anything to derail the other factions as no matter what they'd still be there. As a player I was really annoyed that despite the death of the PF Gnome, hiding all notes etc leading to the city, etc we had six groups following. Combat design.5/10 A few interesting combats but nothing outstanding. Fun factor. 3/10 Bored with hack and slay Book 3, its the only AP I dropped out of. The other factions always being on your tail despite any precautions put in place made me feel that this was a GM V Player scenario (despite I am sure that wasn't the intent). If it stopped at Book 1 it would have got 10/10. On the whole I was frustrated by the fact no matter what we did as a group everyone knew where to go. I felt railroaded and that our actions didn't matter. So we killed off a few NPCs in Book One, didn't let anyone near the secret cave, hid all notes that we made and EVERYONE still knows about where we are going and why? And then we end up in a city filled with random hack and slash... Not for me. ![]()
![]() I'm trying to find in the SRD where it says having a low INT score means anything other than lack of skill points and penalties on INT checks. If it doesn't anything beyond that is a houserule. Trying to extrapolate IQ or anything else from that number is pointless, leads to arguments and wastes time. |