Spacelard |
I'm just making sure that I have got this right in my head and that Channelling for 1d6 damage is as rubbish as I think it is...
General rule is to round down fractions, yes?
So on a successful WILL save that 1d6 damage gets halved rounded down....
Which means there is a 1:6 chance of doing 3hps and a 50% chance of doing 1 hp...
If this is correct I think I may house-rule that you round up on the even levels and down on the odd because that just seems gack.
thoughts?
Stewart Perkins |
I'm just making sure that I have got this right in my head and that Channelling for 1d6 damage is as rubbish as I think it is...
General rule is to round down fractions, yes?
So on a successful WILL save that 1d6 damage gets halved rounded down....
Which means there is a 1:6 chance of doing 3hps and a 50% chance of doing 1 hp...If this is correct I think I may house-rule that you round up on the even levels and down on the odd because that just seems gack.
thoughts?
Yes as far as I know you still round down, just like with a fireball or other damage that you can save for half against.
Slaunyeh |
I'm just making sure that I have got this right in my head and that Channelling for 1d6 damage is as rubbish as I think it is...
General rule is to round down fractions, yes?
So on a successful WILL save that 1d6 damage gets halved rounded down....
Which means there is a 1:6 chance of doing 3hps and a 50% chance of doing 1 hp...If this is correct I think I may house-rule that you round up on the even levels and down on the odd because that just seems gack.
thoughts?
You could let them roll 1d3? 1-2 = 1, 3-4 = 2, 5-6 = 3. That should give you a more fair distribution I'd think.